作者cowbaying (我又来靠北啦!)
看板Ikariam
标题[IKA] Bashing FAQ (过度攻击的问与答)
时间Fri Jul 25 10:44:57 2008
想说还是转一下好了 比较方便
原文连结好像是hitlerx 大给我的
※ [本文转录自 CGI-Game 看板]
作者: cowbaying (我又来靠北啦!) 看板: CGI-Game
标题: [IKA] Bashing FAQ (过度攻击的问与答)
时间: Wed Jul 9 12:59:11 2008
小弟在此把原文跟翻译合在一起以供对照
资料来源
Bashing FAQ
http://board.ikariam.org/index.php?page=Thread&threadID=31242
Bashing FAQ
Bashing FAQ:
过度攻击的常见问题:
What is the Bashing Rule? To quote from the Ikariam Game Rules
(which you should have read by now)
什麽是过度攻击规则? 引用自IKA 游戏规则第7 点
(如果你还没看过,那你现在最好来看看)
Section 7. Bashing
“It is not allowed to attack any given city owned by a player
over 6 times in a single 24 hours period.
Bashing is only allowed when your Alliance is at war with another
Alliance The War must be announced on the official Ikariam.org
board, in the correct forum and must comply with the boards specific
rules.
Note: Attacking troops that are completely destroyed do not count
towards the bashing rule.”
规则7 我有翻译过了,而官方中文论坛里也有。
The first sentence of this rule has confused many Ikariam players.
规则的第一句疑惑着相当多的IKA 玩家。
A better and more accurate interpretation of the rule might be: “If
更好而准确的解释应该是:
any one player attacks any given city more than 6 times in a single 24
「如果任何一个玩家在24 小时内攻击一个城镇超过6 次,
hour period, that player may be banned for bashing”
那麽这个攻击别人的玩家将会因为过度攻击而锁定帐号。」
So, on to the questions:
接下来,让我们看看以下的问题:
1. How many times can you attack a city in a 24-hour time period?
1. 在24 小内你可以攻击一个城镇多少次?
6 times
6 次
2. What counts as an attack?
2. 怎样才算一次攻击?
Any time a combat report is generated, it generally counts as an
每当战斗报告产生时,通常就算是一次攻击。
attack. (there are exceptions, read on)
(这其中当然会有例外,请继续看下去)
3. Could you be more specific as to what counts as an attack for the
3. 你能更详细明确的描述怎样才算过渡攻击吗?
bashing rule?
Yes.
是的。
I. Blockade without sea battle – No
I. 不用海军(海战)封锁 - 不算
II. Blockade with sea battle – Yes
II. 用海军(海战)封锁 - 算
III. Having your existing blockade attacked - No (even though this
III. 让你正在封锁对方的的单位战斗 - 不算
does generate a combat report, you are not the attacker)
(即使这会产生战斗报告,但你依然不算进攻者)
IV. Attacking a city – Yes
IV. 攻击一个城镇 - 算
V. Joining an ongoing attack on a city - No (it does not generate a
V. 加入一个正在攻击城镇的进攻行动 - 不算
second combat report)
(这样并不会产生第二个战斗报告)
VI. Attacking a city when your attacking force is completely killed – No
VI. 当你攻击一个城镇的时候,你的进攻部队全军覆没 - 不算
VII. Pillaging a city - only if a combat report is generated (Troops who
VII. 掠夺一个城镇 - 只有在战斗报告产生时才算
join an attack get a separate pillage, but do not generate their own combat
(有其他部队加入攻击行为并造成多次掠夺,但对方(被攻击方)并没有产生战斗报告,
report, so if the troops joined a battle, only one combat report counts
所以纵使有其他部队加入战斗,却只有一个战斗报告会加入过度攻击的计算里,
towards bashing, even though the city will be pillaged multiple times)
即使那个城镇将会被掠夺数次也只算一次)
所以结论是要看对方有没有战报产生 囧
VIII. Troops turned around because they would lose sea battle against the
VIII. 部队因为海战被当地的舰队打败而回头 - 不算
local fleet - No
4. So I get 6 attacks on a city per day?
4. 所以我一天可以对一个城镇攻击六次?
No, the 24 hour period does not necessarily start anew each day;
错,24 小时的规则不是从凌晨12 点开始算起;
you need to check your combat reports from the 24 hours prior to
你必须在你进攻别人之前检查一下你的战斗报告,以24 小时为一个单位。
your next attack. So if you are planning on attacking the city of
所以如果你打算在星期三早上2:30 攻击一个城镇,
Anywhere at 2:30 AM on Wednesday morning, you need to ensure you
你必须确定你在星期二早上2:30 後到这段时间内
have attacked Anywhere less than 6 times since 2:30 AM on Tuesday Morning.
攻击那城镇的次数低於6 次。
5. How many times can you attack a player in a 24-hour period?
5. 在24 小时里你能攻击一个玩家多少次?
You can attack each city that player has up to 6 times.
你能攻击该位玩家所拥有的「那个」城镇最多6 次。(即每个城镇最多6 次)
6. Can I attack a single city 6 times from each of my cities?
6. 我能用我不同的城镇去攻击同一个城镇超过6 次吗?
No, you can attack a single city a total of 6 times, regardless if
不行,你只能攻击同一个城镇6 次,
all 6 attacks come from a single city, or if you attack 2 times from
无论如何,你只能用同一个城镇去攻击6 次,
each of 3 different cities.
或是你用3 个不同的城镇每个攻击两次。
7. Can I attack a city 6 times, and then have my buddy attack the same
7. 在24 小时内,我能攻击一个城镇6 次,然後我的朋友又去攻击他6 次吗?
city 6 times in the same 24 hour period?
Yes, each player can attack the same target city up to 6 times in a 24
可以,在24小时内,每个玩家都可以攻击同样的城镇,
hour period.
被攻击一方的其被攻击次数是可以超过6 次的。
8. Can I be banned for bashing a player ranked higher than myself?
8. 请问我会因过度攻击一个分数比我高的玩家而被封锁吗?
Yes
会
9. Can I be banned for bashing an inactive player?
9. 请问我会因为过度攻击一个I 掉的玩家而被封锁吗?
Yes
会
10. Can I be banned for bashing a player who has no defenses?
10. 请问我会因为过度攻击一个没有防御措施的玩家而被封锁吗?
Yes
会
11. Can I be banned for bashing a player who asks me to bash him?
11. 请问我会因为过度攻击一个要求我过度攻击他的玩家而被封锁吗?
Yes
会
12. Can I be banned for bashing if the guy I am bashing does not report me?
12. 请问我会因为过度攻击一个我过度攻击而没举发我的玩家而被封锁吗?
Yes
会
Note on the pillaging “loophole”:
注意掠夺的"规则漏洞":
Readers may notice that it is often possible, by sending waves of attackers
读者必须注意这常发生,藉由短时间内派出多波攻击
over a short period of time, to generate a single combat report, while
来产生单一个战斗报告,而同时也造成多次掠夺。
generating multiple pillaging hits. This happens when a battle lasts more
这情况发生在战斗超过1 个回合,而且一开始的部队在後续的部队到达时,
than one round, and the initial attacking force is “reinforced” by waves
後到的部队会被当成"增援的部队"。
of units arriving later in the attack. Although only one combat report is
虽然只会产生一个战斗报告,
generated, each wave of units gets a separate pillage.
但是每波攻击部队都会造成一次掠夺。
For example:
举例:
The city of Anywhere is defended by 8 Phalanx
At 10:00 Player A sends 10 Phalanx to attack the city of Anywhere.
At 10:01 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:02 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:03 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:04 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:05 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:06 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:07 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:08 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:09 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:10 Player A sends 2 Swordsmen to attack the city of Anywhere.
At 10:40, Player A’s first wave of 10 Phalanx reaches Anywhere, and
10:40,A 的第一个部队,10 个方阵兵到达Anywhere,
combat round 1 starts.
第一回合战斗开始。
During the 20 minutes that combat round 1 lasts, waves 2 through 10
在这20 分钟期间内,第一回合尚未结束,第二波无视这10 个方阵兵
reach Anywhere, but do not join in the first combat round.
到达Anywhere,并没有加入第一回合的战斗。
At 11:00, combat round 2 starts, as some units on each side are still
11:00,第二回合开始,当两边都还有部队存活时,
alive, and Player A’s forces are joined by his 18 Swordsmen.
A 的部队加入了後面的18 个剑士。
At 11:20, combat round 2 is over, and all the defender’s units in
11:20,第二回合战斗结束,而防御方所有的单位皆被干掉。
Anywhere have been killed.
1 combat report is generated.
产生一个战斗报告。
Player A gets to pillage Anywhere 10 times.
A 掠夺了Anywhere 10 次。
The above example only counts as one attack, and is not considered bashing.
以上的例子只算一次攻击,而且并不在过度攻击的范畴内。
Contrast the above example to the same situation where Anywhere is undefended:
同样用上述的情况来比较,但是这次Anywhere 没有任何防御能力:
Since there is no second round of combat, 10 combat reports are generated
没有第二回合的战斗,产生了10 个战斗报告,
saying no combat occurred. Player A is banned for violating the bashing rule.
显示没有任何战斗发生。A 因违反了过度攻击的规则而被封锁。
若翻译的不好还请见谅
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.127.242.3
※ 编辑: cowbaying 来自: 59.127.242.3 (07/25 10:46)
1F:推 even2300471:11.12点也太好笑了吧XDD 07/25 10:49
2F:→ cowbaying:8~12 都挺有趣的 这是西方人会问的问题 XD 07/25 10:51
3F:推 Gradyfx:第五点翻错了, 是对方的每个城镇最多六次, 不是超过六次 07/25 10:53
4F:→ cowbaying:恩 果然错了 我改一下 07/25 10:55
※ 编辑: cowbaying 来自: 59.127.242.3 (07/25 10:58)
5F:→ cowbaying:之前大概看太快所以直接写全部可以超过6 次 07/25 10:59
6F:推 chen4chan:推..刚好盟友有问到连续派兵会不会算过度攻击... 07/25 15:02