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伺服器:NA、EU都有此消息 連結:http://worldofwarships.com/en/news/common/what-next-world-warships/ 很不好意思第一次PO翻譯文 整篇原文很長 我盡量找出大家都很想知道的重點出來 如果懶得看完全部的話 文末有整理出這次才新提到的未來發展方向!! Ivan Moroz, Director of Global Operations on the current state of World of Warships What is important is that we proved that our concept works. The core gameplay is fun enough to a wide variety of the audience and we can safely say that nobody expected such a polished game in this stage of development. And of course, we managed to launch the Closed Beta with bells on! Speaking of Closed Beta, we are confident we will not be stuck in this period for long. Just a few cosmetic changes and additions, some gameplay features and so on. As for the OBT, or Open Beta Test, the emphasis is on the “O” rather than the “T” as our goal here is to deliver a near-release quality and let our community enjoy the game. We will, however, still be gathering feedback before the game is out in the wild. -開發者很有信心的表示WOWS不會CBT這個階段卡太久。 -在Open Beta會專注在讓大家都能喜歡這款遊戲(注重在"O"pen),而不是"T"est Sergey Philippov, Head of QA department on Game performance on weaker PCs In Closed Alpha, a huge part of the development team’s attention was focused on game client and server performance optimization. We knew that if the weaker spectrum of computers could not run World of Warships, we would cut off 40% of our potential audience from enjoying the game. By the CBT launch, we can definitely say that it is possible to play WoWS on PCs with 32-bit Windows systems, meaning Windows XP users can get in on the action as well. The next step is making sure that we keep this up for the rest of the development. -在A測的時候,開發團隊很注重在客戶端和伺服器之間的效能優化上。 -從CBT開始,開發團隊想辦法讓32-bit的Windows(Windows XP)也可以玩。 -原文中有幾張圖是從2011年到現在,遊戲畫面的改進過程 2011:http://ppt.cc/BVyu 2012:http://ppt.cc/jknF 2013:http://ppt.cc/z~-I 2014alpha:http://ppt.cc/n7Vl 2014beta:http://ppt.cc/JM~8 2015:http://ppt.cc/tZ4z (個人很喜歡這個遊戲的景色,改進的真棒!!) Vladimir Grisyuk, Game Designer on Gameplay and further plans We really tried to give each ship specific features, making them special and somewhat “with character”. This one ties into our current efforts to make sure that the gameplay varies significantly between different tech tree branches (destroyers, battleships etc.) and nations. This way our players can find their “niche” more easily. Oh, and premium ships are coming… Some of which are already in the game, such as the mighty Aurora cruiser. Besides the premium ships, we are planning to introduce the missing tech tree branches for USA and Japan (American battleships and Japanese aircraft carriers). The internal upgrades system will undergo some changes and then we will be testing the hell out of some new features we are planning such as improved projectiles, advanced fighter plane mechanics and armour piercing bombs. -開發者已經試著給每艘船不同的特性,希望能讓玩家找到每艘船獨特的樂趣。 -已經在計畫要加入美國戰列艦線、日本航母線、還有金幣船。 -遊戲內的升等系統將會經過一些改動。 -將測試以下新的遊戲機制:增進的拋射物(主砲彈藥?)、進階的戰鬥機機制、 穿甲炸彈(俯衝轟炸機專用?) During the CBT we plan to introduce first premium ships, including German Bismarck and British Warspite for example. By OBT, we will have a whole bunch of new ships, but we cannot say more at the moment." – Vladimir Gremitskiy, head of art department, on introduction of new ships -CBT期間打算新增金幣船,例如德國戰艦俾斯麥號(Bismark)、英國戰艦厭戰號 (HMS Warspite)。((驚!! -OBT期間會再新增一些新船,但是現在不能說溜嘴。 http://ppt.cc/--gT Anton Artemov, Head of User Interface department on Play testing One of the biggest challenges for us was making operating such complicated entities as warships as easy, fun and comfortable for our players as possible. We needed to make sure we don’t fall into the hardcore niche while keeping the tactical depth. To meet these requirements, we had to do a lot of research and went back to the drawing board more than once. We have been analyzing players’ activity in the game, watching closely how people play our game and then made the design decisions that proposed themselves from this analysis. So if you really want to help us make the game better and contribute to its development, the best way is to actually play the game as much as you can and answer the questions we are sending out in our surveys. We really do appreciate it! -期望這個遊戲不要變成少少人在玩的遊戲,同時又要保持遊戲的技術層面的深度性。 "In CBT and OBT we will continue making the game even more comfortable and more fun to play! This includes a whole set of various improvements such as customization options, like camouflage and flags for your ships." -在CBT和OBT期間會有很多改進,例如每艘船自己的迷彩和旗幟((?? We are also currently working on making the game easier to get into. This includes not just learning the basics for newcomers, but also supporting the development of players’ skills throughout the game, helping players learn complicated tactical solutions and high-level team strategies. -想辦法讓遊戲變得更好入門ing... Daniil Volkov, Development Director on what’s to come We will continue developing and enhancing unique abilities for ships (such as smoke screens for destroyers, AA barrage for cruisers and additional repair option for battleships). Those were very well-received by the players, so we’ re planning to go further in that direction. We will also touch the visual side of the ships in terms of additional options like camouflages and flags – we’ve come up with something a bit unusual here, but we think our players are going to love it! Won’t be as straightforward as in other games… It is a little harder with new maps. We are already very close to finish developing technologies we need for maps, and as soon as all priorities from the tech side are met, we will try to add more maps. We too want more maps! -會繼續開發和改進每種船種的特有技能(EX:DD的煙霧、BB的回血、CA的防空) -會改變船的外觀系統,增加選項例如:旗幟、迷彩,將會有很特別且不同於其他遊戲 的東西出現(? -增加新地圖比較困難一點,增加地圖的順位應該是排在將科技樹完善之後。 文末整理(新的發展): -開發者很有信心的表示WOWS不會CBT這個階段卡太久。 -從CBT開始,開發團隊想辦法讓32-bit的Windows(Windows XP)也可以玩。 -已經在計畫要加入美國戰列艦線、日本航母線、還有金幣船。 -將測試以下新的遊戲機制:增進的拋射物(主砲彈藥?)、進階的戰鬥機機制、 穿甲炸彈(俯衝轟炸機專用?) -CBT期間打算新增金幣船,例如德國戰艦俾斯麥號(Bismark)、英國戰艦厭戰號 (HMS Warspite)。((驚!! -OBT期間會再新增一些新船,但是現在不能說溜嘴。 -會繼續開發和改進每種船種的特有技能(EX:DD的煙霧、BB的回血、CA的防空) -會改變船的外觀系統,增加選項例如:旗幟、迷彩,將會有很特別且不同於其他遊戲 的東西出現(? -增加新地圖比較困難一點,增加地圖的順位應該是排在將科技樹完善之後。 最後附上幾張照片 第一張是將來所謂的旗幟選項?? http://ppt.cc/tZ4z 第二張 看了就知道XD http://ppt.cc/--gT 覺得期待!! -- send from AHSSSSSSSSS...... --



※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.240.222.13
※ 文章網址: https://webptt.com/m.aspx?n=bbs/WoT/M.1427558471.A.191.html
1F:推 colin1120 : 其實這遊戲已經很好入門了 只是不動腦子 看到船在開 03/29 00:08
2F:推 ccc73123 : 戰艦也有迷彩? 03/29 00:09
3F:→ colin1120 : 就覺得好棒棒的實在有點多... 03/29 00:09
4F:→ colin1120 : 有 主要是用來讓人誤判長度、航向、速度來讓對方 03/29 00:09
5F:→ colin1120 : 攻擊時打錯地方的 03/29 00:10
6F:→ o07608 : 目前感覺轟炸機沒什麼用 03/29 00:15
7F:推 SNLee : 騙人用維修用 03/29 00:16
8F:推 colin1120 : 轟炸機不能拿來自動攻擊 除非是在打DD 03/29 00:19
9F:推 fransice7 : WG應該要注意Gaijin的海戰,雖然我在這說沒用 03/29 00:20
10F:→ colin1120 : 打BB打CV 都該自己手動控 然後全彈命中 03/29 00:20
11F:→ fransice7 : WT的陸戰雖然很蠢,但是還是有很多可圈可點之處 03/29 00:20
12F:→ colin1120 : 就會看到傷害起碼七八千 整艘船都在燒 一定要修 03/29 00:20
13F:推 airasuka : 目前CV算是MM的最大受害者 如果對面CV比你高一階就 03/29 00:21
14F:→ airasuka : 幾乎可以說是不用打了.... 03/29 00:21
15F:→ colin1120 : 不修就是會燒到崩潰 然後魚雷浸水再崩潰一次 03/29 00:21
16F:→ colin1120 : 我開Ranger 用1戰機的航管 屌打2台賽班3隊... 03/29 00:22
17F:→ colin1120 : 其實目前CV低打高 很簡單的打法:跑 03/29 00:23
18F:推 airasuka : 樓上說的就是目前CV階級差碰到的最大問題 XDDDD 03/29 00:23
19F:→ airasuka : 因為戰鬥機單純看階級道具跟指揮官技能... 03/29 00:24
20F:→ colin1120 : 越低階的戰鬥機 跑得越快 是為了平衡故意設計的 03/29 00:24
21F:→ airasuka : 如果在戰鬥機上被吃死就可以說廢了 03/29 00:24
22F:→ colin1120 : 低階到2打1也打不過的戰鬥機 速度一定比對方快 03/29 00:24
23F:→ airasuka : 被黏上就等於沒救了 在遠方看到之前就要跑了 不然就 03/29 00:25
24F:→ airasuka : 只能聯合隊友的戰鬥機來包圍... 但是存活機率也不高 03/29 00:25
25F:→ colin1120 : 要用戰鬥機跟對方做拉扯 找空隙送魚雷機進去 03/29 00:25
26F:→ airasuka : 我多半低階的時候就用戰鬥機去引誘對方 然後飛到我 03/29 00:26
27F:→ airasuka : 軍的BB跟CA上空...然後艦攻走遠路去滲透 03/29 00:27
28F:→ cw1204772 : 前幾天看到這張圖 迷彩不錯XD http://ppt.cc/2vZD 03/29 00:27
29F:推 deluxe : projectiles通常就翻譯成炮彈,同義詞 03/29 00:28
30F:推 ert0700 : 海猴子一定也很多 03/29 07:53
31F:→ mark0912n : 我已經對我的魚雷機投放技巧死心了 03/29 09:59
32F:→ mark0912n : 最近在研究戰艦要怎麼讓砲塔更早到定位 03/29 10:03
33F:推 Pegasus99 : 先鎖定敵人再轉船身 航速依個人習慣開1/4~3/4 迴避 03/29 10:07
34F:→ Pegasus99 : 時再加速 同樣航程可以減少轉頭180度的次數 同時變 03/29 10:09
35F:→ Pegasus99 : 速可以影響敵人的瞄準 03/29 10:09
36F:→ opmikoto : 日本的五階CL加一下吧~ 直接上6階場 死好慘 03/29 10:35
37F:推 colin1120 : 老實說我還真的不懂幹嘛跳6 03/29 10:43
38F:→ colin1120 : 又不是沒有船可以用 跳啥鬼啊... 03/29 10:43
39F:推 Pegasus99 : 沒有船(X) 還沒做好(O) 03/29 10:51
40F:→ cw1204772 : 其實現在的Essex原本不是說要在九階嗎?十階中途島呢 03/29 10:56
41F:推 Pegasus99 : 可能太強? 03/29 11:31
42F:推 cadsketchup : 我玩沒三個禮拜就有點感到無聊,有人也會這樣嗎? 03/29 11:47
43F:推 walter0914 : 挖勒....俾斯麥居然做成金幣船,我原本期待用這艘耶 03/29 13:32
44F:→ opmikoto : 有~ 我玩到現在都5階6階了開始覺得有些無聊了 03/29 15:19
45F:→ rockon15 : 我沒拿到key就覺得有些無聊了 03/29 16:40
46F:推 greedxu3 : 地圖少,船少,遊戲變化少,節奏偏慢 03/29 18:27
47F:推 greedxu3 : 不過音效和畫面比起WOT好台多了,WG在史實和遊戲性 03/29 18:31
48F:→ greedxu3 : 之間都能找到能接受的平衡點,總體來說目前遊戲性有 03/29 18:31
49F:→ greedxu3 : 點無聊,但能給期待 03/29 18:31
50F:推 a25172366 : 玩起來變化性比WOT還低滿多的 03/29 18:32
51F:→ mark0912n : 畢竟還在CB 03/29 18:57
52F:→ mark0912n : 節奏慢有很大的一部分是一堆猴子不敢打... 03/29 18:59
53F:推 Pegasus99 : 船隻特性比起坦克沒那麼明顯 畢竟船沒辦法天馬行空 03/29 19:38
54F:→ Pegasus99 : 亂搞(北上應該就是極限了XD) 03/29 19:39
55F:→ mark0912n : 巡洋艦玩多了 戰艦各種打不中(抹臉) 03/29 19:45
56F:→ bgrich : 現在玩戰艦的都是M 03/29 20:04
57F:→ YukiPhoenix : pegasus99你想太多了 換團隊一樣出YY船 03/29 20:08
58F:→ YukiPhoenix : 要不要這樣做的問題而已 03/29 20:08
59F:→ evildark : 有幾張地圖有明顯的問題 我去問過了 預計obt會改 03/29 20:37
60F:推 Pegasus99 : 我是說DD不會有300毫米的裝甲 CV不會有41公分砲 03/29 20:47
61F:→ Pegasus99 : 船不會做成長方型的 不會前進倒車一樣快 不會有砲塔 03/29 20:49
62F:→ Pegasus99 : 上插8門炮 03/29 20:50
63F:→ Pegasus99 : 看看WOT出了多少奇葩車 船相對真的相似太多了 03/29 20:51
64F:推 Gyannor : 玩驅逐艦很有趣 計算魚雷XDD 03/29 21:18
65F:→ Gyannor : 中途島也太奇怪了吧?中途島沒參與二戰 03/29 21:19
66F:推 a25172366 : 沒差吧,WOT也一堆車沒參與二戰呀 03/29 22:02
67F:推 bill50514 : 日本10階航母是信濃和大鳳改 根本打不贏中途島 03/29 22:42
68F:推 mark0912n : Midway 1957 Midway 1970(?) 03/29 22:51
69F:→ lostkimo : WOWS魔改版的大鳳改,數字很誇張,中途島保持原樣。 03/29 23:40
70F:→ lostkimo : 這樣就會拉平了阿~XD 03/29 23:40
71F:推 g3sg1 : 中途島基本是二戰設計 放進來正常 03/30 16:19
72F:→ g3sg1 : WG好像有說過艾賽克斯跟中途島會是不同線的T10 03/30 16:20
73F:→ g3sg1 : 一個是裝甲甲板 一個是普通甲板 03/30 16:20







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