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伺服器:NA、EU都有此消息 连结:http://worldofwarships.com/en/news/common/what-next-world-warships/ 很不好意思第一次PO翻译文 整篇原文很长 我尽量找出大家都很想知道的重点出来 如果懒得看完全部的话 文末有整理出这次才新提到的未来发展方向!! Ivan Moroz, Director of Global Operations on the current state of World of Warships What is important is that we proved that our concept works. The core gameplay is fun enough to a wide variety of the audience and we can safely say that nobody expected such a polished game in this stage of development. And of course, we managed to launch the Closed Beta with bells on! Speaking of Closed Beta, we are confident we will not be stuck in this period for long. Just a few cosmetic changes and additions, some gameplay features and so on. As for the OBT, or Open Beta Test, the emphasis is on the “O” rather than the “T” as our goal here is to deliver a near-release quality and let our community enjoy the game. We will, however, still be gathering feedback before the game is out in the wild. -开发者很有信心的表示WOWS不会CBT这个阶段卡太久。 -在Open Beta会专注在让大家都能喜欢这款游戏(注重在"O"pen),而不是"T"est Sergey Philippov, Head of QA department on Game performance on weaker PCs In Closed Alpha, a huge part of the development team’s attention was focused on game client and server performance optimization. We knew that if the weaker spectrum of computers could not run World of Warships, we would cut off 40% of our potential audience from enjoying the game. By the CBT launch, we can definitely say that it is possible to play WoWS on PCs with 32-bit Windows systems, meaning Windows XP users can get in on the action as well. The next step is making sure that we keep this up for the rest of the development. -在A测的时候,开发团队很注重在客户端和伺服器之间的效能优化上。 -从CBT开始,开发团队想办法让32-bit的Windows(Windows XP)也可以玩。 -原文中有几张图是从2011年到现在,游戏画面的改进过程 2011:http://ppt.cc/BVyu 2012:http://ppt.cc/jknF 2013:http://ppt.cc/z~-I 2014alpha:http://ppt.cc/n7Vl 2014beta:http://ppt.cc/JM~8 2015:http://ppt.cc/tZ4z (个人很喜欢这个游戏的景色,改进的真棒!!) Vladimir Grisyuk, Game Designer on Gameplay and further plans We really tried to give each ship specific features, making them special and somewhat “with character”. This one ties into our current efforts to make sure that the gameplay varies significantly between different tech tree branches (destroyers, battleships etc.) and nations. This way our players can find their “niche” more easily. Oh, and premium ships are coming… Some of which are already in the game, such as the mighty Aurora cruiser. Besides the premium ships, we are planning to introduce the missing tech tree branches for USA and Japan (American battleships and Japanese aircraft carriers). The internal upgrades system will undergo some changes and then we will be testing the hell out of some new features we are planning such as improved projectiles, advanced fighter plane mechanics and armour piercing bombs. -开发者已经试着给每艘船不同的特性,希望能让玩家找到每艘船独特的乐趣。 -已经在计画要加入美国战列舰线、日本航母线、还有金币船。 -游戏内的升等系统将会经过一些改动。 -将测试以下新的游戏机制:增进的抛射物(主炮弹药?)、进阶的战斗机机制、 穿甲炸弹(俯冲轰炸机专用?) During the CBT we plan to introduce first premium ships, including German Bismarck and British Warspite for example. By OBT, we will have a whole bunch of new ships, but we cannot say more at the moment." – Vladimir Gremitskiy, head of art department, on introduction of new ships -CBT期间打算新增金币船,例如德国战舰俾斯麦号(Bismark)、英国战舰厌战号 (HMS Warspite)。((惊!! -OBT期间会再新增一些新船,但是现在不能说溜嘴。 http://ppt.cc/--gT Anton Artemov, Head of User Interface department on Play testing One of the biggest challenges for us was making operating such complicated entities as warships as easy, fun and comfortable for our players as possible. We needed to make sure we don’t fall into the hardcore niche while keeping the tactical depth. To meet these requirements, we had to do a lot of research and went back to the drawing board more than once. We have been analyzing players’ activity in the game, watching closely how people play our game and then made the design decisions that proposed themselves from this analysis. So if you really want to help us make the game better and contribute to its development, the best way is to actually play the game as much as you can and answer the questions we are sending out in our surveys. We really do appreciate it! -期望这个游戏不要变成少少人在玩的游戏,同时又要保持游戏的技术层面的深度性。 "In CBT and OBT we will continue making the game even more comfortable and more fun to play! This includes a whole set of various improvements such as customization options, like camouflage and flags for your ships." -在CBT和OBT期间会有很多改进,例如每艘船自己的迷彩和旗帜((?? We are also currently working on making the game easier to get into. This includes not just learning the basics for newcomers, but also supporting the development of players’ skills throughout the game, helping players learn complicated tactical solutions and high-level team strategies. -想办法让游戏变得更好入门ing... Daniil Volkov, Development Director on what’s to come We will continue developing and enhancing unique abilities for ships (such as smoke screens for destroyers, AA barrage for cruisers and additional repair option for battleships). Those were very well-received by the players, so we’ re planning to go further in that direction. We will also touch the visual side of the ships in terms of additional options like camouflages and flags – we’ve come up with something a bit unusual here, but we think our players are going to love it! Won’t be as straightforward as in other games… It is a little harder with new maps. We are already very close to finish developing technologies we need for maps, and as soon as all priorities from the tech side are met, we will try to add more maps. We too want more maps! -会继续开发和改进每种船种的特有技能(EX:DD的烟雾、BB的回血、CA的防空) -会改变船的外观系统,增加选项例如:旗帜、迷彩,将会有很特别且不同於其他游戏 的东西出现(? -增加新地图比较困难一点,增加地图的顺位应该是排在将科技树完善之後。 文末整理(新的发展): -开发者很有信心的表示WOWS不会CBT这个阶段卡太久。 -从CBT开始,开发团队想办法让32-bit的Windows(Windows XP)也可以玩。 -已经在计画要加入美国战列舰线、日本航母线、还有金币船。 -将测试以下新的游戏机制:增进的抛射物(主炮弹药?)、进阶的战斗机机制、 穿甲炸弹(俯冲轰炸机专用?) -CBT期间打算新增金币船,例如德国战舰俾斯麦号(Bismark)、英国战舰厌战号 (HMS Warspite)。((惊!! -OBT期间会再新增一些新船,但是现在不能说溜嘴。 -会继续开发和改进每种船种的特有技能(EX:DD的烟雾、BB的回血、CA的防空) -会改变船的外观系统,增加选项例如:旗帜、迷彩,将会有很特别且不同於其他游戏 的东西出现(? -增加新地图比较困难一点,增加地图的顺位应该是排在将科技树完善之後。 最後附上几张照片 第一张是将来所谓的旗帜选项?? http://ppt.cc/tZ4z 第二张 看了就知道XD http://ppt.cc/--gT 觉得期待!! -- send from AHSSSSSSSSS...... --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 111.240.222.13
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/WoT/M.1427558471.A.191.html
1F:推 colin1120 : 其实这游戏已经很好入门了 只是不动脑子 看到船在开 03/29 00:08
2F:推 ccc73123 : 战舰也有迷彩? 03/29 00:09
3F:→ colin1120 : 就觉得好棒棒的实在有点多... 03/29 00:09
4F:→ colin1120 : 有 主要是用来让人误判长度、航向、速度来让对方 03/29 00:09
5F:→ colin1120 : 攻击时打错地方的 03/29 00:10
6F:→ o07608 : 目前感觉轰炸机没什麽用 03/29 00:15
7F:推 SNLee : 骗人用维修用 03/29 00:16
8F:推 colin1120 : 轰炸机不能拿来自动攻击 除非是在打DD 03/29 00:19
9F:推 fransice7 : WG应该要注意Gaijin的海战,虽然我在这说没用 03/29 00:20
10F:→ colin1120 : 打BB打CV 都该自己手动控 然後全弹命中 03/29 00:20
11F:→ fransice7 : WT的陆战虽然很蠢,但是还是有很多可圈可点之处 03/29 00:20
12F:→ colin1120 : 就会看到伤害起码七八千 整艘船都在烧 一定要修 03/29 00:20
13F:推 airasuka : 目前CV算是MM的最大受害者 如果对面CV比你高一阶就 03/29 00:21
14F:→ airasuka : 几乎可以说是不用打了.... 03/29 00:21
15F:→ colin1120 : 不修就是会烧到崩溃 然後鱼雷浸水再崩溃一次 03/29 00:21
16F:→ colin1120 : 我开Ranger 用1战机的航管 屌打2台赛班3队... 03/29 00:22
17F:→ colin1120 : 其实目前CV低打高 很简单的打法:跑 03/29 00:23
18F:推 airasuka : 楼上说的就是目前CV阶级差碰到的最大问题 XDDDD 03/29 00:23
19F:→ airasuka : 因为战斗机单纯看阶级道具跟指挥官技能... 03/29 00:24
20F:→ colin1120 : 越低阶的战斗机 跑得越快 是为了平衡故意设计的 03/29 00:24
21F:→ airasuka : 如果在战斗机上被吃死就可以说废了 03/29 00:24
22F:→ colin1120 : 低阶到2打1也打不过的战斗机 速度一定比对方快 03/29 00:24
23F:→ airasuka : 被黏上就等於没救了 在远方看到之前就要跑了 不然就 03/29 00:25
24F:→ airasuka : 只能联合队友的战斗机来包围... 但是存活机率也不高 03/29 00:25
25F:→ colin1120 : 要用战斗机跟对方做拉扯 找空隙送鱼雷机进去 03/29 00:25
26F:→ airasuka : 我多半低阶的时候就用战斗机去引诱对方 然後飞到我 03/29 00:26
27F:→ airasuka : 军的BB跟CA上空...然後舰攻走远路去渗透 03/29 00:27
28F:→ cw1204772 : 前几天看到这张图 迷彩不错XD http://ppt.cc/2vZD 03/29 00:27
29F:推 deluxe : projectiles通常就翻译成炮弹,同义词 03/29 00:28
30F:推 ert0700 : 海猴子一定也很多 03/29 07:53
31F:→ mark0912n : 我已经对我的鱼雷机投放技巧死心了 03/29 09:59
32F:→ mark0912n : 最近在研究战舰要怎麽让炮塔更早到定位 03/29 10:03
33F:推 Pegasus99 : 先锁定敌人再转船身 航速依个人习惯开1/4~3/4 回避 03/29 10:07
34F:→ Pegasus99 : 时再加速 同样航程可以减少转头180度的次数 同时变 03/29 10:09
35F:→ Pegasus99 : 速可以影响敌人的瞄准 03/29 10:09
36F:→ opmikoto : 日本的五阶CL加一下吧~ 直接上6阶场 死好惨 03/29 10:35
37F:推 colin1120 : 老实说我还真的不懂干嘛跳6 03/29 10:43
38F:→ colin1120 : 又不是没有船可以用 跳啥鬼啊... 03/29 10:43
39F:推 Pegasus99 : 没有船(X) 还没做好(O) 03/29 10:51
40F:→ cw1204772 : 其实现在的Essex原本不是说要在九阶吗?十阶中途岛呢 03/29 10:56
41F:推 Pegasus99 : 可能太强? 03/29 11:31
42F:推 cadsketchup : 我玩没三个礼拜就有点感到无聊,有人也会这样吗? 03/29 11:47
43F:推 walter0914 : 挖勒....俾斯麦居然做成金币船,我原本期待用这艘耶 03/29 13:32
44F:→ opmikoto : 有~ 我玩到现在都5阶6阶了开始觉得有些无聊了 03/29 15:19
45F:→ rockon15 : 我没拿到key就觉得有些无聊了 03/29 16:40
46F:推 greedxu3 : 地图少,船少,游戏变化少,节奏偏慢 03/29 18:27
47F:推 greedxu3 : 不过音效和画面比起WOT好台多了,WG在史实和游戏性 03/29 18:31
48F:→ greedxu3 : 之间都能找到能接受的平衡点,总体来说目前游戏性有 03/29 18:31
49F:→ greedxu3 : 点无聊,但能给期待 03/29 18:31
50F:推 a25172366 : 玩起来变化性比WOT还低满多的 03/29 18:32
51F:→ mark0912n : 毕竟还在CB 03/29 18:57
52F:→ mark0912n : 节奏慢有很大的一部分是一堆猴子不敢打... 03/29 18:59
53F:推 Pegasus99 : 船只特性比起坦克没那麽明显 毕竟船没办法天马行空 03/29 19:38
54F:→ Pegasus99 : 乱搞(北上应该就是极限了XD) 03/29 19:39
55F:→ mark0912n : 巡洋舰玩多了 战舰各种打不中(抹脸) 03/29 19:45
56F:→ bgrich : 现在玩战舰的都是M 03/29 20:04
57F:→ YukiPhoenix : pegasus99你想太多了 换团队一样出YY船 03/29 20:08
58F:→ YukiPhoenix : 要不要这样做的问题而已 03/29 20:08
59F:→ evildark : 有几张地图有明显的问题 我去问过了 预计obt会改 03/29 20:37
60F:推 Pegasus99 : 我是说DD不会有300毫米的装甲 CV不会有41公分炮 03/29 20:47
61F:→ Pegasus99 : 船不会做成长方型的 不会前进倒车一样快 不会有炮塔 03/29 20:49
62F:→ Pegasus99 : 上插8门炮 03/29 20:50
63F:→ Pegasus99 : 看看WOT出了多少奇葩车 船相对真的相似太多了 03/29 20:51
64F:推 Gyannor : 玩驱逐舰很有趣 计算鱼雷XDD 03/29 21:18
65F:→ Gyannor : 中途岛也太奇怪了吧?中途岛没参与二战 03/29 21:19
66F:推 a25172366 : 没差吧,WOT也一堆车没参与二战呀 03/29 22:02
67F:推 bill50514 : 日本10阶航母是信浓和大凤改 根本打不赢中途岛 03/29 22:42
68F:推 mark0912n : Midway 1957 Midway 1970(?) 03/29 22:51
69F:→ lostkimo : WOWS魔改版的大凤改,数字很夸张,中途岛保持原样。 03/29 23:40
70F:→ lostkimo : 这样就会拉平了阿~XD 03/29 23:40
71F:推 g3sg1 : 中途岛基本是二战设计 放进来正常 03/30 16:19
72F:→ g3sg1 : WG好像有说过艾赛克斯跟中途岛会是不同线的T10 03/30 16:20
73F:→ g3sg1 : 一个是装甲甲板 一个是普通甲板 03/30 16:20







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