Wargaming 板


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5/23 Q&A 我明天沒時間翻,請有興趣的支援一下(雖然沒什麼內容就是了…) Regarding the gun sounds, Storm writes that many are complaining about them and say that they are bad. Storm emphasizes that the gun sounds are in the test to gather playerbase feedback. The sounds are recorded in real life (some “sound photoshop” was used only for the shells of the largest calibers). The volume of the sounds as it is is on their limit – any louder and they will begin to distort. Storm states that according to player feedback, many don’t like it the way it is in the test and it’s possible it would be more correct to make unrealistic “Hollywood” sounds instead (SS: personally, I actually like the new sounds). Storm 提到很多人表示不喜歡新的砲聲,對此他強調測試服本來的目的就是蒐集玩家意 見。新砲聲是實地錄製的(除了某些最大口徑的砲,是用軟體做出來的)。砲聲音量已是 極限,再大就會讓人無法專心。Storm 表示,依據大量不喜歡新砲聲的玩家意見,或許 「好萊塢式」的非史實砲聲才是正途。(SS: 我個人很愛新的砲聲) Regarding the optimization, in this round, about ten small fixes and optimizations were implemented, that should affect the performance positively on most computers. This wasn’t in the early patchnotes, as it was unknown how these “fixes” would work for the majority of players. According to first feedback, the majority of players reports very positive influences, which according to Storm means Wargaming is moving in the right direction. 最佳化的部份,這次測試包含了約十項修正及最佳化,應該對大部分電腦的表現會有正面 效果。(中略)以第一批玩家意見來看,大部分玩家都作極正面的回應。(後略) Storm also adds that they found a way, how to without too much digging fix the lags when you switch from arcade to sniper mode. They are working on the fix right now. 正在修復視角模式轉換時的延遲狀況 From the discussion: - it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release 還不確定 9.1 正式版會修正視角模式轉換時的延遲狀況 - developers are working on more optimization 正在努力做更多最佳化 - crew “not forgetting previous tank training” (SS: as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG 不會讓組員記住之前會的車輛操作(即不須重訓可開舊車),因為這無法讓 WG 獲利。 - same goes for buying previously purchased tanks for half (selling) price 對於「買舊車半價折扣」亦持相同態度。 - regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo 新音效(和舊的比)回音消失?開發者新增了「回音區」功能,例如在封閉空間會有回音。 - Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’ t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long) Storm 表示「史實砲聲模組」裡的音效樣本品質不是很好,蒐集的來源也不一。WG 不會跟 Gnomefather 合作。他個人不很喜歡這模組。(太多刻意的音效;氣氛不錯,但無法久 玩。) - regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there 關於使用史實砲聲,Storm 表示隔壁棚也是這樣用,大家很愛啊。 - it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that 不會同時有兩套音效,這會讓工作加倍。 - the sound of turret turning is there for all tanks, in sniper mode 在砲手視野時,所有車都會有轉砲塔的音效 - a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily 有個玩家說他分不出三百和六百公尺遠開砲聲的差異;Storm 回覆說他可輕易聽出。 - Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others Storm 表示他無法確切指出砲聲是從何種車錄製的,大概是 BMP、T-72 和一些其他的。 - apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire Ruinberg on Fire 會有更明亮的打光,而 Kharkov 會比 RoF 更亮一些。 - stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”) 不會降低白板車的分房範圍(「看到班長是白板車超開心的」)(譯註:這是在戳) - the turret turning sound doesn’t activate when you move a turret (in sniper mode) just a little – this is intentional, so that the turret sound doesn’t irritate you, when you are trying to aim precisely. Furthermore, it’ s historical – fine turret movement was performed by manual hand cranking and that almost cannot be heard in a tank 當小幅度轉動砲塔時(在砲手視角)不會有音效,這是故意的;為了當在精確瞄準時不干 擾你。再說,這也符合現實狀況:砲塔小幅度的旋轉是靠手搖的,在戰車中幾乎聽不到。 - Kharkov does have sound echo in fact Kharkov 也是有回音的 http://ftr.wot-news.com/2014/05/23/storm-talks-about-9-1/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



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1F:推 tai33ru :感謝翻譯 05/24 01:14
2F:推 ccc73123 :我覺得9.1版的砲聲真的超鳥的... 05/24 01:14
3F:推 blakespring :真貼切的形容 實際聽過105mm戰車砲對9.1感到滿意 05/24 01:41
4F:推 doomhammer :真的!? 可以期待一下真實砲聲嗎... 05/24 01:45
5F:推 ccc73123 :http://youtu.be/4BUwMxS_Uxo?t=44s 坦克開炮聲音 05/24 02:10
6F:→ ccc73123 :9.1的開砲聲像放屁一樣噗噗噗 應該要更清脆一點吧 05/24 02:10
7F:→ ccc73123 :不過引擎聲倒是弄得不錯 05/24 02:11
※ 編輯: WillieHuang (36.235.217.225), 05/24/2014 02:57:27
8F:→ lsslss :我比較喜歡這個 http://youtu.be/L0KDnIsZe5Q 05/24 04:01
9F:推 leehello :近距離跟遠距離聽不一樣吧 玩家聲音不應該是旁觀角度 05/24 11:04
10F:推 ccc73123 :只好請當兵當過裝甲兵的大大出來現身說法了 05/24 11:43
11F:→ thesky14 :在砲管下面的駕駛兵表示 就碰一聲很大聲而已 05/24 12:38
12F:→ thesky14 :砲塔內的人會聽到退出來的彈殼的金屬聲 05/24 12:39
13F:推 thesky14 :影片裡咻咻的砲聲跟M60A3差很多 05/24 12:42







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