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5/23 Q&A 我明天没时间翻,请有兴趣的支援一下(虽然没什麽内容就是了…) Regarding the gun sounds, Storm writes that many are complaining about them and say that they are bad. Storm emphasizes that the gun sounds are in the test to gather playerbase feedback. The sounds are recorded in real life (some “sound photoshop” was used only for the shells of the largest calibers). The volume of the sounds as it is is on their limit – any louder and they will begin to distort. Storm states that according to player feedback, many don’t like it the way it is in the test and it’s possible it would be more correct to make unrealistic “Hollywood” sounds instead (SS: personally, I actually like the new sounds). Storm 提到很多人表示不喜欢新的炮声,对此他强调测试服本来的目的就是蒐集玩家意 见。新炮声是实地录制的(除了某些最大口径的炮,是用软体做出来的)。炮声音量已是 极限,再大就会让人无法专心。Storm 表示,依据大量不喜欢新炮声的玩家意见,或许 「好莱坞式」的非史实炮声才是正途。(SS: 我个人很爱新的炮声) Regarding the optimization, in this round, about ten small fixes and optimizations were implemented, that should affect the performance positively on most computers. This wasn’t in the early patchnotes, as it was unknown how these “fixes” would work for the majority of players. According to first feedback, the majority of players reports very positive influences, which according to Storm means Wargaming is moving in the right direction. 最佳化的部份,这次测试包含了约十项修正及最佳化,应该对大部分电脑的表现会有正面 效果。(中略)以第一批玩家意见来看,大部分玩家都作极正面的回应。(後略) Storm also adds that they found a way, how to without too much digging fix the lags when you switch from arcade to sniper mode. They are working on the fix right now. 正在修复视角模式转换时的延迟状况 From the discussion: - it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release 还不确定 9.1 正式版会修正视角模式转换时的延迟状况 - developers are working on more optimization 正在努力做更多最佳化 - crew “not forgetting previous tank training” (SS: as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG 不会让组员记住之前会的车辆操作(即不须重训可开旧车),因为这无法让 WG 获利。 - same goes for buying previously purchased tanks for half (selling) price 对於「买旧车半价折扣」亦持相同态度。 - regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo 新音效(和旧的比)回音消失?开发者新增了「回音区」功能,例如在封闭空间会有回音。 - Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’ t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long) Storm 表示「史实炮声模组」里的音效样本品质不是很好,蒐集的来源也不一。WG 不会跟 Gnomefather 合作。他个人不很喜欢这模组。(太多刻意的音效;气氛不错,但无法久 玩。) - regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there 关於使用史实炮声,Storm 表示隔壁棚也是这样用,大家很爱啊。 - it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that 不会同时有两套音效,这会让工作加倍。 - the sound of turret turning is there for all tanks, in sniper mode 在炮手视野时,所有车都会有转炮塔的音效 - a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily 有个玩家说他分不出三百和六百公尺远开炮声的差异;Storm 回覆说他可轻易听出。 - Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others Storm 表示他无法确切指出炮声是从何种车录制的,大概是 BMP、T-72 和一些其他的。 - apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire Ruinberg on Fire 会有更明亮的打光,而 Kharkov 会比 RoF 更亮一些。 - stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”) 不会降低白板车的分房范围(「看到班长是白板车超开心的」)(译注:这是在戳) - the turret turning sound doesn’t activate when you move a turret (in sniper mode) just a little – this is intentional, so that the turret sound doesn’t irritate you, when you are trying to aim precisely. Furthermore, it’ s historical – fine turret movement was performed by manual hand cranking and that almost cannot be heard in a tank 当小幅度转动炮塔时(在炮手视角)不会有音效,这是故意的;为了当在精确瞄准时不干 扰你。再说,这也符合现实状况:炮塔小幅度的旋转是靠手摇的,在战车中几乎听不到。 - Kharkov does have sound echo in fact Kharkov 也是有回音的 http://ftr.wot-news.com/2014/05/23/storm-talks-about-9-1/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.235.217.225
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/WoT/M.1400864369.A.F63.html
1F:推 tai33ru :感谢翻译 05/24 01:14
2F:推 ccc73123 :我觉得9.1版的炮声真的超鸟的... 05/24 01:14
3F:推 blakespring :真贴切的形容 实际听过105mm战车炮对9.1感到满意 05/24 01:41
4F:推 doomhammer :真的!? 可以期待一下真实炮声吗... 05/24 01:45
5F:推 ccc73123 :http://youtu.be/4BUwMxS_Uxo?t=44s 坦克开炮声音 05/24 02:10
6F:→ ccc73123 :9.1的开炮声像放屁一样噗噗噗 应该要更清脆一点吧 05/24 02:10
7F:→ ccc73123 :不过引擎声倒是弄得不错 05/24 02:11
※ 编辑: WillieHuang (36.235.217.225), 05/24/2014 02:57:27
8F:→ lsslss :我比较喜欢这个 http://youtu.be/L0KDnIsZe5Q 05/24 04:01
9F:推 leehello :近距离跟远距离听不一样吧 玩家声音不应该是旁观角度 05/24 11:04
10F:推 ccc73123 :只好请当兵当过装甲兵的大大出来现身说法了 05/24 11:43
11F:→ thesky14 :在炮管下面的驾驶兵表示 就碰一声很大声而已 05/24 12:38
12F:→ thesky14 :炮塔内的人会听到退出来的弹壳的金属声 05/24 12:39
13F:推 thesky14 :影片里咻咻的炮声跟M60A3差很多 05/24 12:42







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