Wargaming 板


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連結:http://ftr.wot-news.com/2013/11/29/29-11-2013/ - SerB states he does read the Suggestions forum (SS: on RU server), but very, very few things make sense there Serb說他有看論壇上的建議區(SS:毛子的),但是很少有合理的 - inner parts inertia is not included in the WoT motion model WoT的動作模組沒有包含內部慣性 - M6A2E1 gun penetration is not bugged (SS: a player was complaining that his penetration indicator turns red even though he should be penetrate some part of KV-4) M6A2E1的炮沒有bug(SS:有玩家抱怨他的指標即使瞄到一些可以穿透KV-4的部位還是顯示紅 色) - the shape of the rendering distance will eventully change from current square to a circle (when it’s done it’s done) 渲染距離的形狀最終會變成圓形而不是現在的方形(WIDID) - tier 8 tanks don’t get thrown on the bottom of the team too much T8坦克沒有常常被丟到底階車 - HEAT shells will simply destroy destructable objects without passing through them to cause damage in 8.10 (only AP and APCR shells will pass thru them) HEAT彈在8.10會直接摧毀可破壞物件並不會繼續飛行並造成後續傷害(只有AP跟APCR會持續 穿過) - Q: “Is there a chance to see SU-152 “Taran” in game?” A: “50/50 – it will either come, or it won’t” Q:"SU-152 ""Taran可能會放到遊戲中嗎?" A"50/50- 可能會,可能不會" http://en.wikipedia.org/wiki/SU-152_%22Taran%22 - it’s possible that there will be non-Soviet tier 9 and 10 medium tanks with something else than a L7 clone 可能會有非蘇系T9跟T10車搭載非L7砲的車 - ALL destructable objects will reduce the penetration of an AP or APCR shell by fixed number: 25mm 所有可破壞物件會降低AP跟APCR的穿透25mm - it’s possible even houses will be penetrable in the future 未來可能連房子都能被穿透 - EACH destructable object will reduce the penetration by 25mm, so a 100mm PEN shell will have 50mm after it flies through two destructable objects (for example cars in a row). If it happens that the shell loses all its penetration (for example a 24mm PEN shell), the object will still be destroyed but the shell will disappear 每個可破壞物件都會降低25mm穿透,所以一個100mm穿的會在打穿兩個可破壞物件時剩下 50mm(比如說一排車),如果發生砲彈耗盡他的穿透(比如說24mm穿砲彈),物件仍會被破壞 但是砲彈會消失 - Storm on replays: “Replay is a list of commands that arrive from server to the tank during the battle. When you watch a replay, it’s the same situation as if the battle is running right now and data from server are arriving to your tanks” – that’s why it’s possible to have different FPS in replays for example storm對replay評論:"Replay是由server對坦克在戰鬥中發出一連串的指令,當你看一個 replay時,就像是戰鬥正在發生中而server正在傳輸數據到你的坦克上" - 這就是為什麼 在replay中會顯示不同的FPS是可能的 - some sources state that the LFP angle for E-100 is 52 or 50 degrees, Storm states that the correct information is 49 degrees, current ingame angle is 48,35 degrees which is within acceptable error limit 有些來源顯示E-100的首下角度是52或50度,Storm表示正確的資訊顯示49度,目前遊戲內 的角度是48.35度而這是可接受的誤差範圍 - apparently the E-100 turret position is correct 顯然的E-100的砲塔位置是正確的 - if you disable automatic repairs and your tank gets ammoracked and its turret gets ripped off (planned for the future), after returning to hangar you will see a normal wreck like it is now 如果你關閉自動修理結果在戰鬥中被炸彈藥架並且砲塔被炸飛(預計未來實裝),回到車庫 後你看到的會是一般壞掉樣子的車 - Chi-Nu Kai is simply a Chi-Nu with Chi-To prototype turret (75mm), whereas the ingame elite Chi-Nu is the planned Chi-Nu upgrade with 300hp engine and 7.5 cm Tank Gun Type 5 cannon in the main Chi-Nu turret: Chi-Nu Kai單純是Chi-Nu車體配上Chi-To原形砲塔 (75mm),遊戲中的Chi-Nu菁英車則是用 300hp引擎跟75mm Tank Gun Type 5炮放進Chi-Nu砲塔的計畫:(看圖) Chi-Nu Kai has thicker turret armor, but worse engine (240hp) and worse depression (-6,5/+20 compared to -10/+15) Chi-Nu-Kai有較厚的砲塔裝甲,但是較差的引擎(240hp)跟俯角(-6.5/+20比-10/+15) - TD nerf will not come this year, developers are considering options, including reducing the alpha from 850 to 750 (while compensating it with ROF) TD nerf不會在今年實現,開發人員還在考慮幾個方案,例如把alpha傷害從850砍至750(會 buff ROF做補償) - it has not been decided yet how to nerf Foch 155 還沒決定怎麼nerf Foch 155 - Object 430V2 (tier 9) will not have fully rotating turret, only 90 deg to each side (180 in total), its depression will apparently be -5 (if I read it correctly) Object 430V2(T9)不會有360度砲塔,只有單邊90度(兩邊共180度),他的俯角顯然會是-5( 如果我沒理解錯的話) 同場加映Object 430V2跟Object 430數值 http://ftr.wot-news.com/2013/11/29/object-430-t10-and-430v2-t9-characteristics --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.237.116.129
1F:推 hsinhanchu :應該是「非蘇系T9/X MT會裝L7(授權版)以外的砲」 11/30 09:26
2F:→ hsinhanchu :基本上指的就是AMX-30,Leo PTB就看WGEU挖資料的功力 11/30 09:26
3F:推 batterykugua:倒數第二項是說"還沒決定要怎樣nerf Foch 155" 11/30 09:27
4F:→ hsinhanchu :英德美日都有L7中坦,未來的EU應該也有,中國雖然有 11/30 09:30
5F:→ hsinhanchu :69-III(79式)裝L7,但是之前有說過年代太近不採用 11/30 09:30
6F:→ hsinhanchu :其他選項的話還有M-47M或是Tiran-4/5的次型號 11/30 09:31
7F:推 OnlyTD :最後一條 原文430V2 翻譯420V2 11/30 09:33
※ 編輯: hipponi 來自: 36.237.116.129 (11/30 09:40) ※ 編輯: hipponi 來自: 36.237.116.129 (11/30 09:40) ※ 編輯: hipponi 來自: 36.237.116.129 (11/30 09:41)
8F:→ hipponi :感謝指正 11/30 09:41
9F:推 ccc73123 :OBJ430 OBJ140 T-62A感覺都差不多 11/30 12:25
10F:→ ccc73123 :有特色的其他國家坦克不趕快做 一直做差不多的東西 11/30 12:25
11F:推 condition0 :因為差不多 所以模組很快就做好了阿XDDD 11/30 15:17
12F:推 colin1120 :渲染距離是指500M那個最大繪圖框框嗎? 11/30 15:27
13F:→ hipponi :是500m那個嗎? 我覺得是物件顯示的距離 11/30 15:41
14F:→ lsslss :是的 就是500m 11/30 16:11
15F:→ lsslss :也有提過以後會加大繪圖距離可能會跟方形改圓同步 11/30 16:12
16F:推 colin1120 :了解 感謝 這東西是方形的跟有500限制一直都很詭異 11/30 16:16
17F:→ colin1120 :無線電:... 11/30 16:16
18F:推 damnedfish :以後不用先花1000塊錢打掉小貨車了 11/30 17:29
19F:→ hipponi :以後躲要先想清楚了 11/30 20:51
20F:→ hipponi :像是港口北軍往南那一排圍牆以後要躲要考慮對面組成 11/30 20:52
21F:→ Clavius :500M外不會繪出有時候還可以拿來利用XD 11/30 21:28
22F:推 forever9801 :港口北軍已經夠可憐了再被穿牆就不用玩了=_= 11/30 21:47







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