作者hipponi (熊吉)
看板WoT
标题[情报] 11/29 Q&A
时间Sat Nov 30 09:16:47 2013
连结:
http://ftr.wot-news.com/2013/11/29/29-11-2013/
- SerB states he does read the Suggestions forum (SS: on RU server), but very,
very few things make sense there
Serb说他有看论坛上的建议区(SS:毛子的),但是很少有合理的
- inner parts inertia is not included in the WoT motion model
WoT的动作模组没有包含内部惯性
- M6A2E1 gun penetration is not bugged (SS: a player was complaining that his
penetration indicator turns red even though he should be penetrate some part of
KV-4)
M6A2E1的炮没有bug(SS:有玩家抱怨他的指标即使瞄到一些可以穿透KV-4的部位还是显示红
色)
- the shape of the rendering distance will eventully change from current square
to a circle (when it’s done it’s done)
渲染距离的形状最终会变成圆形而不是现在的方形(WIDID)
- tier 8 tanks don’t get thrown on the bottom of the team too much
T8坦克没有常常被丢到底阶车
- HEAT shells will simply destroy destructable objects without passing through
them to cause damage in 8.10 (only AP and APCR shells will pass thru them)
HEAT弹在8.10会直接摧毁可破坏物件并不会继续飞行并造成後续伤害(只有AP跟APCR会持续
穿过)
- Q: “Is there a chance to see SU-152 “Taran” in game?” A: “50/50 – it
will either come, or it won’t”
Q:"SU-152 ""Taran可能会放到游戏中吗?"
A"50/50- 可能会,可能不会"
http://en.wikipedia.org/wiki/SU-152_%22Taran%22
- it’s possible that there will be non-Soviet tier 9 and 10 medium tanks with
something else than a L7 clone
可能会有非苏系T9跟T10车搭载非L7炮的车
- ALL destructable objects will reduce the penetration of an AP or APCR shell
by fixed number: 25mm
所有可破坏物件会降低AP跟APCR的穿透25mm
- it’s possible even houses will be penetrable in the future
未来可能连房子都能被穿透
- EACH destructable object will reduce the penetration by 25mm, so a 100mm PEN
shell will have 50mm after it flies through two destructable objects (for
example cars in a row). If it happens that the shell loses all its penetration
(for example a 24mm PEN shell), the object will still be destroyed but the
shell will disappear
每个可破坏物件都会降低25mm穿透,所以一个100mm穿的会在打穿两个可破坏物件时剩下
50mm(比如说一排车),如果发生炮弹耗尽他的穿透(比如说24mm穿炮弹),物件仍会被破坏
但是炮弹会消失
- Storm on replays: “Replay is a list of commands that arrive from server to
the tank during the battle. When you watch a replay, it’s the same situation
as if the battle is running right now and data from server are arriving to your
tanks” – that’s why it’s possible to have different FPS in replays for
example
storm对replay评论:"Replay是由server对坦克在战斗中发出一连串的指令,当你看一个
replay时,就像是战斗正在发生中而server正在传输数据到你的坦克上" - 这就是为什麽
在replay中会显示不同的FPS是可能的
- some sources state that the LFP angle for E-100 is 52 or 50 degrees, Storm
states that the correct information is 49 degrees, current ingame angle is
48,35 degrees which is within acceptable error limit
有些来源显示E-100的首下角度是52或50度,Storm表示正确的资讯显示49度,目前游戏内
的角度是48.35度而这是可接受的误差范围
- apparently the E-100 turret position is correct
显然的E-100的炮塔位置是正确的
- if you disable automatic repairs and your tank gets ammoracked and its turret
gets ripped off (planned for the future), after returning to hangar you will
see a normal wreck like it is now
如果你关闭自动修理结果在战斗中被炸弹药架并且炮塔被炸飞(预计未来实装),回到车库
後你看到的会是一般坏掉样子的车
- Chi-Nu Kai is simply a Chi-Nu with Chi-To prototype turret (75mm), whereas
the ingame elite Chi-Nu is the planned Chi-Nu upgrade with 300hp engine and
7.5 cm Tank Gun Type 5 cannon in the main Chi-Nu turret:
Chi-Nu Kai单纯是Chi-Nu车体配上Chi-To原形炮塔 (75mm),游戏中的Chi-Nu菁英车则是用
300hp引擎跟75mm Tank Gun Type 5炮放进Chi-Nu炮塔的计画:(看图)
Chi-Nu Kai has thicker turret armor, but worse engine (240hp) and worse
depression (-6,5/+20 compared to -10/+15)
Chi-Nu-Kai有较厚的炮塔装甲,但是较差的引擎(240hp)跟俯角(-6.5/+20比-10/+15)
- TD nerf will not come this year, developers are considering options,
including reducing the alpha from 850 to 750 (while compensating it with ROF)
TD nerf不会在今年实现,开发人员还在考虑几个方案,例如把alpha伤害从850砍至750(会
buff ROF做补偿)
- it has not been decided yet how to nerf Foch 155
还没决定怎麽nerf Foch 155
- Object 430V2 (tier 9) will not have fully rotating turret, only 90 deg to
each side (180 in total), its depression will apparently be -5 (if I read it
correctly)
Object 430V2(T9)不会有360度炮塔,只有单边90度(两边共180度),他的俯角显然会是-5(
如果我没理解错的话)
同场加映Object 430V2跟Object 430数值
http://ftr.wot-news.com/2013/11/29/object-430-t10-and-430v2-t9-characteristics
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.237.116.129
1F:推 hsinhanchu :应该是「非苏系T9/X MT会装L7(授权版)以外的炮」 11/30 09:26
2F:→ hsinhanchu :基本上指的就是AMX-30,Leo PTB就看WGEU挖资料的功力 11/30 09:26
3F:推 batterykugua:倒数第二项是说"还没决定要怎样nerf Foch 155" 11/30 09:27
4F:→ hsinhanchu :英德美日都有L7中坦,未来的EU应该也有,中国虽然有 11/30 09:30
5F:→ hsinhanchu :69-III(79式)装L7,但是之前有说过年代太近不采用 11/30 09:30
6F:→ hsinhanchu :其他选项的话还有M-47M或是Tiran-4/5的次型号 11/30 09:31
7F:推 OnlyTD :最後一条 原文430V2 翻译420V2 11/30 09:33
※ 编辑: hipponi 来自: 36.237.116.129 (11/30 09:40)
※ 编辑: hipponi 来自: 36.237.116.129 (11/30 09:40)
※ 编辑: hipponi 来自: 36.237.116.129 (11/30 09:41)
8F:→ hipponi :感谢指正 11/30 09:41
9F:推 ccc73123 :OBJ430 OBJ140 T-62A感觉都差不多 11/30 12:25
10F:→ ccc73123 :有特色的其他国家坦克不赶快做 一直做差不多的东西 11/30 12:25
11F:推 condition0 :因为差不多 所以模组很快就做好了阿XDDD 11/30 15:17
12F:推 colin1120 :渲染距离是指500M那个最大绘图框框吗? 11/30 15:27
13F:→ hipponi :是500m那个吗? 我觉得是物件显示的距离 11/30 15:41
14F:→ lsslss :是的 就是500m 11/30 16:11
15F:→ lsslss :也有提过以後会加大绘图距离可能会跟方形改圆同步 11/30 16:12
16F:推 colin1120 :了解 感谢 这东西是方形的跟有500限制一直都很诡异 11/30 16:16
17F:→ colin1120 :无线电:... 11/30 16:16
18F:推 damnedfish :以後不用先花1000块钱打掉小货车了 11/30 17:29
19F:→ hipponi :以後躲要先想清楚了 11/30 20:51
20F:→ hipponi :像是港口北军往南那一排围墙以後要躲要考虑对面组成 11/30 20:52
21F:→ Clavius :500M外不会绘出有时候还可以拿来利用XD 11/30 21:28
22F:推 forever9801 :港口北军已经够可怜了再被穿墙就不用玩了=_= 11/30 21:47