作者illegalkao (illegal)
看板WarHammer
標題1.3版相關 官方回應關於近戰傷害過高的問題
時間Thu May 21 02:00:31 2009
原文在此
http://www.warhammeralliance.com/forums/showthread.php?p=4096175#4096175
首先要有個背景概念
在現在1.3版的測試伺服器
1.所有基礎傷害高的技能獲得力量的加成更大
2.所有需要特殊位置(背刺)或特殊條件(HP<50%)才能發動的技能獲得的力量加成也更大
3.降低所有AOE(範圍)技能傷害(也就是近戰更容易存活)
所以所有的純近戰職業(不包含坦職)都變得非常強勢 傷害跟現在不可同日而語
所以各大國外討論區抱怨之聲此起彼落 而這篇是官方第一個針對此問題做出的說明
摘要如下:
*********
Many players complain about taking excessive spike damage now that stat
factor from STR / INT/ BS is scaling more proportionately. But I've yet to
see anyone else comment on the fact that TOU offsets this bonus 1 for 1. We
have seen alot of posts about players who are seeing 2k+ crits but have
abysmal toughness (300 or less). That being said has anyone expermented or
attempted to see what happens in the same situation where you increase your
toughness more?
許多玩家抱怨他們因為力量/智力/武技提供較高比例的技能傷害加成而承受了過量的
爆發性傷害,不過卻沒有任何人提到堅韌可以以1:1的比例抵銷掉前面屬性的加成。
有許多文章提到玩家被爆擊了2000以上的傷害卻同時只有極差的堅韌(300以下)。所以
有任何人試著去研究嘗試看看在同樣情況下擁有較高的堅韌會有什麼改變嘛?
Remember if your toughness matched their STR/INT/BS the bonus damage they
would receive would be 0. Realistically I realize that 1050 (capped)
toughness is only obtainable for tanks. However with Talismans and Rings ~500
toughness is pretty obtainable by most careers. However in 99% of the
situation a player will ignore a defensive stat when they could spend the
points in an offensive stat.
記住當你的堅韌與對手的力量/智力/武技相等的時候,他們技能所獲得的加成就會是0。
雖然事實上1050堅韌(極限值)只有坦克職業才做得到,但對大部分職業來說靠著護身符
與飾品的幫助500+的堅韌是不難達成的,然而 99%的場合玩家會忽略防禦性屬性而選擇
攻擊性屬性。
As always we appreciate the PTS feedback and we're going to continue to watch
how the Stat and Single target changes effect the w3178ay the game plays.
Expect to see continued adjustments over the next 2 to 3 weeks
我們永遠歡迎關於測試伺服器的回報且我們也會持續關注屬性與單一目標的改變如何影響
遊戲進行的方式,大家可以期待在接下來的兩三個星期中進行的持續調整。
*********
簡單來說,傷害太高都是因為大家不穿堅韌,然後他們還會調整
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1F:推 lightmaple:就是說大家都重攻擊不重防禦 所以1.3才有人在該該叫? 05/21 02:06
2F:→ lightmaple:應該說大多數 不能說大家@@ 05/21 02:06
3F:→ SD910097:堅韌的好處從之前的版本就看的出來了,只是1.3讓它更重要 05/21 02:15
4F:推 SD910097:何況堅韌降低的傷害量遠遠比增加攻擊素質要來的高 05/21 02:17
5F:推 ericisaac:這篇很明顯官方不只修改了力量智力武技等等對於攻擊的 05/21 18:16
6F:→ ericisaac:影響 堅韌也是影響很大 05/21 18:16
7F:→ ericisaac:只是就像官方說的 大家都比較傾向攻擊屬性 05/21 18:17