作者illegalkao (illegal)
看板WarHammer
标题1.3版相关 官方回应关於近战伤害过高的问题
时间Thu May 21 02:00:31 2009
原文在此
http://www.warhammeralliance.com/forums/showthread.php?p=4096175#4096175
首先要有个背景概念
在现在1.3版的测试伺服器
1.所有基础伤害高的技能获得力量的加成更大
2.所有需要特殊位置(背刺)或特殊条件(HP<50%)才能发动的技能获得的力量加成也更大
3.降低所有AOE(范围)技能伤害(也就是近战更容易存活)
所以所有的纯近战职业(不包含坦职)都变得非常强势 伤害跟现在不可同日而语
所以各大国外讨论区抱怨之声此起彼落 而这篇是官方第一个针对此问题做出的说明
摘要如下:
*********
Many players complain about taking excessive spike damage now that stat
factor from STR / INT/ BS is scaling more proportionately. But I've yet to
see anyone else comment on the fact that TOU offsets this bonus 1 for 1. We
have seen alot of posts about players who are seeing 2k+ crits but have
abysmal toughness (300 or less). That being said has anyone expermented or
attempted to see what happens in the same situation where you increase your
toughness more?
许多玩家抱怨他们因为力量/智力/武技提供较高比例的技能伤害加成而承受了过量的
爆发性伤害,不过却没有任何人提到坚韧可以以1:1的比例抵销掉前面属性的加成。
有许多文章提到玩家被爆击了2000以上的伤害却同时只有极差的坚韧(300以下)。所以
有任何人试着去研究尝试看看在同样情况下拥有较高的坚韧会有什麽改变嘛?
Remember if your toughness matched their STR/INT/BS the bonus damage they
would receive would be 0. Realistically I realize that 1050 (capped)
toughness is only obtainable for tanks. However with Talismans and Rings ~500
toughness is pretty obtainable by most careers. However in 99% of the
situation a player will ignore a defensive stat when they could spend the
points in an offensive stat.
记住当你的坚韧与对手的力量/智力/武技相等的时候,他们技能所获得的加成就会是0。
虽然事实上1050坚韧(极限值)只有坦克职业才做得到,但对大部分职业来说靠着护身符
与饰品的帮助500+的坚韧是不难达成的,然而 99%的场合玩家会忽略防御性属性而选择
攻击性属性。
As always we appreciate the PTS feedback and we're going to continue to watch
how the Stat and Single target changes effect the w3178ay the game plays.
Expect to see continued adjustments over the next 2 to 3 weeks
我们永远欢迎关於测试伺服器的回报且我们也会持续关注属性与单一目标的改变如何影响
游戏进行的方式,大家可以期待在接下来的两三个星期中进行的持续调整。
*********
简单来说,伤害太高都是因为大家不穿坚韧,然後他们还会调整
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1F:推 lightmaple:就是说大家都重攻击不重防御 所以1.3才有人在该该叫? 05/21 02:06
2F:→ lightmaple:应该说大多数 不能说大家@@ 05/21 02:06
3F:→ SD910097:坚韧的好处从之前的版本就看的出来了,只是1.3让它更重要 05/21 02:15
4F:推 SD910097:何况坚韧降低的伤害量远远比增加攻击素质要来的高 05/21 02:17
5F:推 ericisaac:这篇很明显官方不只修改了力量智力武技等等对於攻击的 05/21 18:16
6F:→ ericisaac:影响 坚韧也是影响很大 05/21 18:16
7F:→ ericisaac:只是就像官方说的 大家都比较倾向攻击属性 05/21 18:17