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RvR部分的更動 The Twisting Tower 副本戰場: 扭曲之塔 Fight for control of the warped Twisting Tower! The battle rages in this new Tier 4 Scenario found deep in the heart of the maddening Chaos Wastes. Here, the warping power of Chaos is at its peak, transforming the very fabric of reality in defiance of all reason. Warriors of Order and Destruction must grapple for control of this ancient citadel, for if the secrets of the Twisting Tower should fall into enemy hands, the tide of battle will surely turn. Like the Reikland Factory, the Twisting Tower will be available for all players for a limited time as a preview to accompany the Bitter Rivals event. Be sure to stake your claim to the Twisting Tower while you can! 戰鬥並控制虛空中的扭曲之塔!戰鬥在狂亂的混沌廢墟深處中如火如荼的進行。在此地, 混沌的虛空之力達到巔峰,有無限的可能性,將現實的一切扭曲。秩序與毀滅的戰士們意 圖控制遠古城寨。如果扭曲之塔的秘密被對方奪去,戰爭的情勢肯定會逆轉。如瑞克蘭工 廠一般,此戰場只在活動期間開放。趕快把握機會奪取扭曲之塔的主動權! Zone Control Domination 區域控制系統 To help place more emphasis on Keep claiming and defense, as well as to combat the "defense by not defending" strategy, we are introducing the Zone Control Domination mechanic. With this system, players who take and hold all Battlefield Objectives and claim Keeps in a contested zone (in Tier 4) or a shared RvR lake (in Tiers 2 and 3) have the opportunity to capture that zone, forgoing the standard mechanics of Zone Control. Each Battlefield Objective and Keep will be worth 1 Domination Point. To capture a zone via the Domination rules, your Realm must have all 6 Domination Points. In Tiers 2 and 3, capturing all six points in a shared RvR lake will give the capturing Realm control of the entire Tier. These are represented as small pip marks on the Zone Control Bar. Battlefield Objectives and Keeps have different requirements for earning their Domination Point, as follows: 為了強化要塞的防禦與控制權,同時防止所謂"最好的防禦就是不防禦"策略,我們推出一 個新的區域控制系統,當玩家佔領一個地區所有的戰場目標(BO)與要塞(Keep)時,就有機 會全面佔領該地區。BO與Keep可以提供一點主控值(Domination Point),當集滿六點主控 值後,該區域即將被鎖定。 以下是得到主控值的方式: * To earn a Domination Point from a Battlefield Objective, it must be owned by your realm for 30 minutes. 佔領BO達三十分鐘:得到一點 * To earn a Domination Point from a Keep, it must be claimed by a Guild and then held for 2 hours. If you lose control of a Battlefield Objective or Keep at any time, you lose the Domination Point. 佔領並由公會掌控要塞達兩小時:得到一點 如果BO或要塞遭奪走,得到的點數會被扣掉。 * Multiple Domination Points cannot be gained from a single source (for example, it isn't possible to get 6 Domination Points by capturing Martyr's Square 6 times). 單一個BO或keep不會提供複數的主控值 (反覆佔領/被佔領是沒用的) * If a zone that was taken over by Zone Domination is put into a contested state, all timers and Domination Points are reset. 當區域被佔領後,雙方所有計時器與主控值將歸零。 New RvR Chain Quests 新的RvR連鎖任務 * The rally call has gone out! The WAR rages on and help is needed at every warcamp across the realms! New quest-givers have appeared in every warcamp and will offer players brand spanking new chain quests. 'Chain' quests are a new feature that will allow players to complete a set of linked quests and repeat the 'chain' again once they have completed all of the quests in the 'chain.' The new quests will be available from NPCs near the Rallymasters in the warcamps, and they are designed to reward players for participating in open RVR. 召集令已經發佈!戰鬥正瘋狂的進行,所有的野戰營(warcamp)都需要你的協助!新的任 務NPC將會給予玩家一連串新的連鎖任務。"連鎖任務"可以讓玩家完成一整套任務後還可 以反覆的去完成它,在野戰營集結大師旁邊的NPC可以找到這些任務NPC,提供參與RvR的 玩家們獎勵的途徑。 General  一般變動 * Keeps that are providing a Banner Tactic buff will now display this information in their tooltip. 提供戰旗強化效果的要塞會將效果顯示出來。 * RvR Hotspot icons will now scale based on the size of the battle. The tooltip has also been clarified to give an indication of how big the battle actually is. Hotspots will also be displayed on the racial pairing view and campaign UI tracker. RvR大戰中心的標記將會隨著人數的多寡而改變。更會有說明顯示實際的人數。 * The Zone Control Bar can now be clicked to provide more details on each Zone Control Pool, including each contributing system, and who is winning the battle for each. This will tell you what your realm still needs to accomplish in order to conquer the zone! 區域控制顯示條可以點選,提供所有地區,區域控制的細節,以及勝負的狀況。可以讓你 更清楚哪裏的夥伴需要幫助,協助我方佔領地區! * Players will now get a help tip regarding Zone Control and its bonuses. 玩家會收到關於區域控制與其附加價值的解說。 * We are introducing the new Rally Call system. At various intervals, players will be called to join the battle in the Tier 1 and Tier 2 RvR lakes. A button will appear near the mini-map, enabling willing participants to jump right into the action. 新的徵招集結系統: 系統會隨機徵召玩家們加入T1與T2的RvR戰鬥。按鈕出現在小地圖的 旁邊,點擊它,可以快速加入戰鬥! * The Keep loot timers have been extended to allow more time for players to reach the loot chest. 要塞寶箱的持續時間將會延長。 * Public Quest objective trackers will no longer overlap with Battlefield Objective trackers when moving quickly from one to the other. 修正公眾任務的顯示UI問題。 * Users now have more UI options to enable, disable, or throttle Center Screen messaging. You can get to the new options by clicking Customize Interface in the main menu and selecting the Center Screen Message category. 玩家現在可以手動選擇各種UI細節的顯示與否。 * Cities will now degrade in rank when they have been pushed into a contested state. The number of ranks removed will be determined by how much damage the enemy does to the city. Realms who have their King captured will find that their city is knocked back to Rank 1. 當城市遭受攻擊時,會因攻擊方的傷害總值開始遞減其等級。當城市的皇帝遭到擊敗,等 級會直接掉回一。 * Keep door health will now properly reset 20 minutes after a failed attack. 要塞門的血量在20分鐘後會補滿。 --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.116.227.15
1F:推 darkcomet:他們終於認真把oRVR區搞得像樣些了 02/12 18:04
2F:推 affen:怎麼不改成要塞門只能用車子撞啊 02/13 07:00
3F:→ affen:我們server des比order多一倍以上,每次des 02/13 07:00
4F:→ affen:攻城都不用車,都是躲在油鍋距離外用遠距轟爆 02/13 07:01
5F:推 lavatar:推翻譯...感謝... 02/13 10:26







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