WarHammer 板


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RvR部分的更动 The Twisting Tower 副本战场: 扭曲之塔 Fight for control of the warped Twisting Tower! The battle rages in this new Tier 4 Scenario found deep in the heart of the maddening Chaos Wastes. Here, the warping power of Chaos is at its peak, transforming the very fabric of reality in defiance of all reason. Warriors of Order and Destruction must grapple for control of this ancient citadel, for if the secrets of the Twisting Tower should fall into enemy hands, the tide of battle will surely turn. Like the Reikland Factory, the Twisting Tower will be available for all players for a limited time as a preview to accompany the Bitter Rivals event. Be sure to stake your claim to the Twisting Tower while you can! 战斗并控制虚空中的扭曲之塔!战斗在狂乱的混沌废墟深处中如火如荼的进行。在此地, 混沌的虚空之力达到巅峰,有无限的可能性,将现实的一切扭曲。秩序与毁灭的战士们意 图控制远古城寨。如果扭曲之塔的秘密被对方夺去,战争的情势肯定会逆转。如瑞克兰工 厂一般,此战场只在活动期间开放。赶快把握机会夺取扭曲之塔的主动权! Zone Control Domination 区域控制系统 To help place more emphasis on Keep claiming and defense, as well as to combat the "defense by not defending" strategy, we are introducing the Zone Control Domination mechanic. With this system, players who take and hold all Battlefield Objectives and claim Keeps in a contested zone (in Tier 4) or a shared RvR lake (in Tiers 2 and 3) have the opportunity to capture that zone, forgoing the standard mechanics of Zone Control. Each Battlefield Objective and Keep will be worth 1 Domination Point. To capture a zone via the Domination rules, your Realm must have all 6 Domination Points. In Tiers 2 and 3, capturing all six points in a shared RvR lake will give the capturing Realm control of the entire Tier. These are represented as small pip marks on the Zone Control Bar. Battlefield Objectives and Keeps have different requirements for earning their Domination Point, as follows: 为了强化要塞的防御与控制权,同时防止所谓"最好的防御就是不防御"策略,我们推出一 个新的区域控制系统,当玩家占领一个地区所有的战场目标(BO)与要塞(Keep)时,就有机 会全面占领该地区。BO与Keep可以提供一点主控值(Domination Point),当集满六点主控 值後,该区域即将被锁定。 以下是得到主控值的方式: * To earn a Domination Point from a Battlefield Objective, it must be owned by your realm for 30 minutes. 占领BO达三十分钟:得到一点 * To earn a Domination Point from a Keep, it must be claimed by a Guild and then held for 2 hours. If you lose control of a Battlefield Objective or Keep at any time, you lose the Domination Point. 占领并由公会掌控要塞达两小时:得到一点 如果BO或要塞遭夺走,得到的点数会被扣掉。 * Multiple Domination Points cannot be gained from a single source (for example, it isn't possible to get 6 Domination Points by capturing Martyr's Square 6 times). 单一个BO或keep不会提供复数的主控值 (反覆占领/被占领是没用的) * If a zone that was taken over by Zone Domination is put into a contested state, all timers and Domination Points are reset. 当区域被占领後,双方所有计时器与主控值将归零。 New RvR Chain Quests 新的RvR连锁任务 * The rally call has gone out! The WAR rages on and help is needed at every warcamp across the realms! New quest-givers have appeared in every warcamp and will offer players brand spanking new chain quests. 'Chain' quests are a new feature that will allow players to complete a set of linked quests and repeat the 'chain' again once they have completed all of the quests in the 'chain.' The new quests will be available from NPCs near the Rallymasters in the warcamps, and they are designed to reward players for participating in open RVR. 召集令已经发布!战斗正疯狂的进行,所有的野战营(warcamp)都需要你的协助!新的任 务NPC将会给予玩家一连串新的连锁任务。"连锁任务"可以让玩家完成一整套任务後还可 以反覆的去完成它,在野战营集结大师旁边的NPC可以找到这些任务NPC,提供参与RvR的 玩家们奖励的途径。 General  一般变动 * Keeps that are providing a Banner Tactic buff will now display this information in their tooltip. 提供战旗强化效果的要塞会将效果显示出来。 * RvR Hotspot icons will now scale based on the size of the battle. The tooltip has also been clarified to give an indication of how big the battle actually is. Hotspots will also be displayed on the racial pairing view and campaign UI tracker. RvR大战中心的标记将会随着人数的多寡而改变。更会有说明显示实际的人数。 * The Zone Control Bar can now be clicked to provide more details on each Zone Control Pool, including each contributing system, and who is winning the battle for each. This will tell you what your realm still needs to accomplish in order to conquer the zone! 区域控制显示条可以点选,提供所有地区,区域控制的细节,以及胜负的状况。可以让你 更清楚哪里的夥伴需要帮助,协助我方占领地区! * Players will now get a help tip regarding Zone Control and its bonuses. 玩家会收到关於区域控制与其附加价值的解说。 * We are introducing the new Rally Call system. At various intervals, players will be called to join the battle in the Tier 1 and Tier 2 RvR lakes. A button will appear near the mini-map, enabling willing participants to jump right into the action. 新的徵招集结系统: 系统会随机徵召玩家们加入T1与T2的RvR战斗。按钮出现在小地图的 旁边,点击它,可以快速加入战斗! * The Keep loot timers have been extended to allow more time for players to reach the loot chest. 要塞宝箱的持续时间将会延长。 * Public Quest objective trackers will no longer overlap with Battlefield Objective trackers when moving quickly from one to the other. 修正公众任务的显示UI问题。 * Users now have more UI options to enable, disable, or throttle Center Screen messaging. You can get to the new options by clicking Customize Interface in the main menu and selecting the Center Screen Message category. 玩家现在可以手动选择各种UI细节的显示与否。 * Cities will now degrade in rank when they have been pushed into a contested state. The number of ranks removed will be determined by how much damage the enemy does to the city. Realms who have their King captured will find that their city is knocked back to Rank 1. 当城市遭受攻击时,会因攻击方的伤害总值开始递减其等级。当城市的皇帝遭到击败,等 级会直接掉回一。 * Keep door health will now properly reset 20 minutes after a failed attack. 要塞门的血量在20分钟後会补满。 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.116.227.15
1F:推 darkcomet:他们终於认真把oRVR区搞得像样些了 02/12 18:04
2F:推 affen:怎麽不改成要塞门只能用车子撞啊 02/13 07:00
3F:→ affen:我们server des比order多一倍以上,每次des 02/13 07:00
4F:→ affen:攻城都不用车,都是躲在油锅距离外用远距轰爆 02/13 07:01
5F:推 lavatar:推翻译...感谢... 02/13 10:26







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