作者jedimull (草莓口味薄皮嫩雞)
看板WarHammer
標題[情報] patch 1.1b
時間Tue Dec 16 16:44:58 2008
Patch 1.1.0b - Arrives Tomorrow, 12/16!
明天Patch 1.1.0b正式上線!
Greetings!
1.1.0b is almost here, and while the notes may not be very long there are
some great fixes that make a lot of significant improvements to the game.
We've got some additional fixes in the wings so stay tuned for more as we
continue to work on enhancing content and improving stability!
1.10b即將與各位見面, 雖然清單沒有很長, 不過有一些重大的改變. 往後還有許多包括
內容及效能上的更新, 已經在籌備當中. 請各位拭目以待.
1.1.0b will be going live Tuesday, 12/16. All North American servers will be
brought down at 7AM EST with Oceanic servers to follow at 9AM EST. We expect
all servers to be back up and running by 1PM EST.
星期二的東部時間7AM所有北美伺服器停機, 9AM所有大洋洲伺服器停機. 預計1PM所有伺
服器上線.
As always stay tuned to the Herald for the latest news and updates and
continue reading for the 1.1.0b Patch Notes...WAAAGH!!!
有任何最新消息, 請自行注意Herald的更新訊息.
* We’ve added additional messaging to the Inventory Overflow system
introduced in the 1.1a patch. This was done to aid players in understanding
what the Inventory Overflow in fact does and how to utilize this new feature.
我們增加了一些文字解說, 讓玩家了解1.1a加入的背包過載系統的運作方式, 以及如何有
效運用之.
* Fixed an issue that was causing the Nordenwatch scenario to crash
intermittently.
修正副本戰場Nordenwatch會使客戶端當機的問題.
* Fixed an issue that would cause the wrong realm name to appear in the
center-screen Keep or Battle Objective capture message.
修正要塞佔領提示訊息顯示錯誤的陣營的情況.
* Renown, experience, and Influence rewards have been added for attacking and
defending Fortresses.
不論防禦或攻擊要塞, 所獲得的聲望, 經驗值 以及影響力都有所提升.
* Renown gains: This patch includes a significant fix to the amount of Renown
gained in both open Realm vs. Realm combat and Scenarios. The intent of this
change is for players to gain Renown based on the differential between a
player’s Rank and Renown Rank. The examples given below are based on solo
Realm vs. Realm confrontations without any sort of bonuses and with both
players being of the same Renown Rank (differences between RRs also affect
RPs awarded):
聲望的獲得:
這個版本在聲望經驗點數的取得上做了修正. 用意在於根據使用者的聲望等級(RR)和角色
等級(Rank)作微調.以下的例子是在一對一的情況下, 無任何額外獎勵, 相同等級的玩家
所得到的獎勵算法.
o If a Rank 40/Renown Rank 1 solo kills a Rank 31/Renown Rank 1, the Rank 40
will receive 206 Renown as a reward.
如果R40/RR1的玩家擊殺R31/RR1的玩家, 則勝利方獲得206點聲望經驗.
o If a Rank 40/Renown Rank 1 solo kills a Rank 18/Renown Rank 1, the Rank 40
will receive 70 Renown as a reward.
如果R40/RR1的玩家擊殺R18/RR1的玩家, 則勝利方獲得70點聲望經驗.
Notice that this is a larger reward than the Rank 40 would receive with the
previous system (51 and 5 respectively).
以上兩種情況在之前的版本獲得的聲望經驗分別為51及5.
* To discourage exploitation of this system, if a player is killed repeatedly
in a short amount of time they are worth less Renown each time due to the
existing diminishing returns system. Also, please keep in mind that the
difference between players’ Renown Ranks will also affect the amount of RP
rewarded.
為了避免本系統的濫用, 如果一名玩家在短時間內連續被擊殺多次, 殺死他們會獲得越來
越少的聲望經驗值, 並且請注意, 玩家之間聲望等級的差異會影響到獲得的聲望點數.
* Nordenwatch: Reenabled access to this Tier 1 Empire vs. Chaos Scenario.
Fixed an issue with this Scenario that affected server stability.
已重新開放這個副本戰場, 修正了該戰場對伺服器穩定度的負面影響.
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◆ From: 140.116.227.15
1F:推 HelmerYang:期待 1.1z!!! 12/16 16:51
2F:推 simonneko:翻譯辛苦了 不過這個1.1z是怎麼回事 orz 12/16 18:02
3F:推 darkcomet:大概已經先預期到1.1外來幾個禮拜都會有不同的版號?XD 12/16 18:45
4F:→ timchen:今天 1.1c 真的來了…連三天server down…Mythic 去死吧 12/17 13:41
5F:→ darlenian:1.1d 也要來了... 12/18 23:41
6F:推 HelmerYang:....真的被我猜到了嗎 12/18 23:58