作者jedimull (草莓口味薄皮嫩鸡)
看板WarHammer
标题[情报] patch 1.1b
时间Tue Dec 16 16:44:58 2008
Patch 1.1.0b - Arrives Tomorrow, 12/16!
明天Patch 1.1.0b正式上线!
Greetings!
1.1.0b is almost here, and while the notes may not be very long there are
some great fixes that make a lot of significant improvements to the game.
We've got some additional fixes in the wings so stay tuned for more as we
continue to work on enhancing content and improving stability!
1.10b即将与各位见面, 虽然清单没有很长, 不过有一些重大的改变. 往後还有许多包括
内容及效能上的更新, 已经在筹备当中. 请各位拭目以待.
1.1.0b will be going live Tuesday, 12/16. All North American servers will be
brought down at 7AM EST with Oceanic servers to follow at 9AM EST. We expect
all servers to be back up and running by 1PM EST.
星期二的东部时间7AM所有北美伺服器停机, 9AM所有大洋洲伺服器停机. 预计1PM所有伺
服器上线.
As always stay tuned to the Herald for the latest news and updates and
continue reading for the 1.1.0b Patch Notes...WAAAGH!!!
有任何最新消息, 请自行注意Herald的更新讯息.
* We’ve added additional messaging to the Inventory Overflow system
introduced in the 1.1a patch. This was done to aid players in understanding
what the Inventory Overflow in fact does and how to utilize this new feature.
我们增加了一些文字解说, 让玩家了解1.1a加入的背包过载系统的运作方式, 以及如何有
效运用之.
* Fixed an issue that was causing the Nordenwatch scenario to crash
intermittently.
修正副本战场Nordenwatch会使客户端当机的问题.
* Fixed an issue that would cause the wrong realm name to appear in the
center-screen Keep or Battle Objective capture message.
修正要塞占领提示讯息显示错误的阵营的情况.
* Renown, experience, and Influence rewards have been added for attacking and
defending Fortresses.
不论防御或攻击要塞, 所获得的声望, 经验值 以及影响力都有所提升.
* Renown gains: This patch includes a significant fix to the amount of Renown
gained in both open Realm vs. Realm combat and Scenarios. The intent of this
change is for players to gain Renown based on the differential between a
player’s Rank and Renown Rank. The examples given below are based on solo
Realm vs. Realm confrontations without any sort of bonuses and with both
players being of the same Renown Rank (differences between RRs also affect
RPs awarded):
声望的获得:
这个版本在声望经验点数的取得上做了修正. 用意在於根据使用者的声望等级(RR)和角色
等级(Rank)作微调.以下的例子是在一对一的情况下, 无任何额外奖励, 相同等级的玩家
所得到的奖励算法.
o If a Rank 40/Renown Rank 1 solo kills a Rank 31/Renown Rank 1, the Rank 40
will receive 206 Renown as a reward.
如果R40/RR1的玩家击杀R31/RR1的玩家, 则胜利方获得206点声望经验.
o If a Rank 40/Renown Rank 1 solo kills a Rank 18/Renown Rank 1, the Rank 40
will receive 70 Renown as a reward.
如果R40/RR1的玩家击杀R18/RR1的玩家, 则胜利方获得70点声望经验.
Notice that this is a larger reward than the Rank 40 would receive with the
previous system (51 and 5 respectively).
以上两种情况在之前的版本获得的声望经验分别为51及5.
* To discourage exploitation of this system, if a player is killed repeatedly
in a short amount of time they are worth less Renown each time due to the
existing diminishing returns system. Also, please keep in mind that the
difference between players’ Renown Ranks will also affect the amount of RP
rewarded.
为了避免本系统的滥用, 如果一名玩家在短时间内连续被击杀多次, 杀死他们会获得越来
越少的声望经验值, 并且请注意, 玩家之间声望等级的差异会影响到获得的声望点数.
* Nordenwatch: Reenabled access to this Tier 1 Empire vs. Chaos Scenario.
Fixed an issue with this Scenario that affected server stability.
已重新开放这个副本战场, 修正了该战场对伺服器稳定度的负面影响.
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.116.227.15
1F:推 HelmerYang:期待 1.1z!!! 12/16 16:51
2F:推 simonneko:翻译辛苦了 不过这个1.1z是怎麽回事 orz 12/16 18:02
3F:推 darkcomet:大概已经先预期到1.1外来几个礼拜都会有不同的版号?XD 12/16 18:45
4F:→ timchen:今天 1.1c 真的来了…连三天server down…Mythic 去死吧 12/17 13:41
5F:→ darlenian:1.1d 也要来了... 12/18 23:41
6F:推 HelmerYang:....真的被我猜到了吗 12/18 23:58