作者silentcrane (寂靜之鶴)
看板WarHammer
標題Re: [情報] Game Update 1.01 - Arrives 10/02/08!
時間Thu Oct 2 14:23:04 2008
※ 引述《statue (statue)》之銘言:
: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=338
介紹被我吃了
: Highlights
: Players no longer need to scroll down through the EUALA when logging into the
: game. The window now defaults to the bottom, and players need only check the
: Agreement box and click accept.
遊戲一開始的合約條款會自動捲到最底層, 只需要點同意和接受就好
: The war against the gold sellers continues! We have made improvements to the
: Appeal system to allow players to report spam messages from gold sellers more
: quickly.
改變回報系統讓玩家可以更方便的舉發幣商
: TAB-targeting should now more consistently select the nearest enemy in the
: player's field of view.
TAB鍵現在大多數的時候應該會選取視野裡最近的敵人
: Corrected an issue that was preventing players from adding new friends to
: their friend list even while the number of existing friends was below the
: list's size limit.
之前的好友名單有滿人bug, 被改好了
: Fixed the issue that was causing players to sometimes get stuck in a
: particular animation state.
改掉有時候玩家的角色會顯示出卡在一個施放動作 (例如手一直舉起來)
: Monsters which change velocity while moving in combat should no longer return
: “Target is Out of Range” sometimes when attacked by players
當玩家攻擊有些會改變速度(完全沒感覺...)的怪物時,將不再會一直出現
"目標不在距離之內"的錯誤訊息。 我想應該是近戰福音..
: The /ignore command will now work more consistently.
忽略功能現在應該正常運作了
: In response to player feedback, we have made improvements to player pet
: movement and behaviors.
改進寵物的行動以及反應
: The Pet window should no longer disappear when its master is zoning or
: entering the game.
寵物介面應該不會在主人換畫面或進遊戲的時候消失了
: We made many UI fixes including a new "autoloot" feature requested by many
: players.
修改了許多UI, 現在有內建Autoloot
: Guild cloaks will now display their heraldry properly.
工會披風現在會正確顯示出圖案
: We have made several improvements to the chat window, and it should now be
: more intuitive to use and set up. A number of chat window issues were
: resolved in the process. We are continuing to work on your requests about
: chat, with more improvements to come in the future.
改進交談視窗, 現在變的比較容易使用
(可是NPC還是會洗畫面...QQ)
: Hotfix - 10/01/08
: Combat and Careers
: Shaman
: The debuff from "Hurts, Don't It" will no longer stack with itself
薩滿的"Hurts, Don't It"將不可重疊
: We have identified a couple of serious bugs that trivialize the content in
: the Lost Vale dungeon. We have disabled the dungeon entrance while we
: investigate these issues. Thank you for your understanding as we work to
: improve your in game experience!
地城(副本) Lost Vale 由於多個Bug而暫時被鎖住
: The Public Quest "Wagon Defense" will no longer get stuck because of
: objectives spawning in trees.
PQ Wagon Defense將不會因為目標物重生在樹裡而卡住
: The quest “Killing Time” should now allow players to gain credit when
: killing enemy characters in the Stone Troll Crossing scenario.
PVP任務 "Killing Time" 現在將會正確的計算玩家在Stone Troll Crossing戰場
裡的擊殺. (難怪我以前怎麼砍人都不算...orz)
: Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now
: obtain this quest from the Uthorin Warscout.
NPC Lorcar Perrithan將不再給予任務 "Phoenix Gate"
必須要找 Uthorin Warscout 拿取任務
: The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
地城(副本)Gunbad的lockout從24小時改成30分鐘...看起來像是重置時間?
: Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good
: Will" quest.
任務"Good Will"的bug修正....請原諒我的偷懶 XD
: Some monsters have been identified that were dropping Destruction items for
: Order players. These monsters will now drop Order items for Order players.
有些怪物會對秩序玩家掉落毀滅角色的物品. 已被修正
: Fixed an issue with the spawning of burning bushes in the "Rewards for the
: Faitfhful" quest.
任務"Reward for the Faithful"的灰燼bug已被修正
: General Changes and Bug Fixes
: Player pets have learned to behave themselves. They should now listen to
: their masters and stay focused while in combat with monsters, rather than
: dancing erratically. In addition, they should follow obediently at their
: masters’ side rather than spinning around.
玩家的寵物現在應該會專心聽玩家的指令和怪物戰鬥,而不是在一旁跳舞
然後也應該會跟隨在主人的後方,而不是繞著他身旁團團轉 ( 好可愛>///< )
: Monsters that are rooted in place will no longer appear to chase you if you
: flee from them, even though they are still rooted.
被綁住的怪物將不會有追你的動畫出現 (雖然他仍然會被綁在原地)
: Continued improvements have been made to client stability and performance.
改進玩家cilent的穩定性和表現
: We have fixed an issue that was awarding an overly large experience bonus to
: players who killed many monsters in rapid succession (IE, several killing
: blows within a second or two of each other). This will largely only affect
: small groups that use AE abilities to kill off a very large number of
: monsters with a single ability activation.
之前用範圍技同時擊殺怪物會給予非常大的額外經驗值 (1,2秒之內殺死數隻)
應該只會影響一部分用AE升級的玩家
: Fixed an issue that would sometimes cause roots to last longer than they
: should.
修正了有時候綁人技會變的比描述的還要久 (近戰的心聲...)
: The delay between sending multiple mails has been reduced from 20 seconds to
: 5 seconds.
現在連續寄信件只需要等5秒 (從本來的20秒)
: Combat and Careers
: White Lion
: Fixed an issue that was allowing players to use the "Pounce" ability without
: an enemy target. The ability now requires an enemy target to jump towards.
白獅勇士的技能"Pounce"現在必須要有敵方目標才能夠使用
以前似乎是可以拿來當二段跳,在精靈的T3戰場中拿來跳懸崖很有用...
: User Interface
: A feature has been added to User Settings which allows players to auto loot
: corpses by default. Players can enable this feature by selecting the “always
: auto loot” option, under the game play section. Please note that holding
: shift while looting with the option enabled will cause you to loot normally.
: When the option is disabled, shift-loot will still auto loot all.
在User Interface底下增加了Autoloot的選項
按shift-loot可以改變模式
: Guild cloaks will now retain heraldry settings through zoning.
工會披風現在在換畫面後仍然會正確的保持圖案
: Corrected an issue that was preventing players from adding new friends to
: their friend list even while below the list's size limit.
好友名單的bug修正
: Improvements to the behavior of TAB-targeting. This should now more
: accurately target the nearest enemy in the player's field of view.
TAB修正
: The /ignore command will now work more consistently.
忽略指令修正
: The Pet window should no longer disappear when zoning or entering the game.
寵物視窗修正
: In some cases, the chat window would reset to default position upon logout.
: This should no longer occur.
: Resizing the chat window should no longer cause the chat window to reposition
: itself.
: The text entry button is now colored to match the color of the channel the
: player is currently defaulting to for text entry.
: Hitting enter no longer fades in the entire chat window, instead it just
: fades the text entry box.
: Changing resolutions should no longer cause the chat tab labels to disappear.
: If more chat tabs are created than the width of the chat window is able to
: display, then buttons allowing the player to scroll forward and backwards
: through the chat tabs will appear.
: When resizing the chat window, players will now get a resizing cursor.
: Left-clicking on the chat window now causes it to fade immediately.
: When dragging a chat tab off of the chat window players will now get a “
: phantom chat tab” until they release the mouse button, instead of creating
: and dragging the new tab immediately.
: When docking one chat window to another, an arrow indicator is now displayed
: on the chat tab listing which indicates where in the order of chat tabs the
: tab will now be placed.
: When creating a new tab, the properties of the new tab are cloned from the
: original tab chosen. For example, using New Tab on the Combat tab menu
: creates a Combat(1) tab with all the same filters and font settings of the
: original Combat tab.
交談視窗修正........噢我真是會節省能碳
: Players will no longer be able to use the /petname command unless they have a
: White Lion out.
玩家沒有正在活動中的白獅的話將無法使用 /petname 的指令
: New Cycle Enemy Target action added as a handier version of Target Next
: Enemy. This action is bound to Tab by default; existing characters will not
: have their keybindings changed, so if you would like to use this action
: instead of Target Next Enemy with your current character, you will need to
: change this keybind.
TAB改成鎖定附近的下一位敵人
: Fixed an issue that was causing the health bar fade option to work
: incorrectly.
已修正血條漸隱的bug
: We have re-skinned the Guild Registrar interaction window.
修改創立工會視窗
: Fixed an issue that was causing the health bar fade option to work
: incorrectly.
這不是跟上上條一模一樣 =口=
: International
: Many parts of the UI have been modified to fit localized text properly:
: - Quest Titles in the Quest Dialog window
: - Zone Names in the Zone Loading screen
: - The Title Bar in the Open Parties and Warband’s window
: - Tactic Names in the Guild Tactics store window
: - Zone Names in the Guild Roster tab of the Guild window
: - Permission Text in the Admin tab of the Guild window
: - Alliance Information in the Alliance tab of the Guild window
: - Requirement (Blue) Ability Tooltip text
: Fixed an issue with chat text in localized versions of the game.
一些UI的修正...
大致上作了翻譯
有不清楚的請推文說明
我好做解釋 @@/
Ironfist Destruction - 角色未定中 QQ 不知道該玩Witch Elf還是Black Orc..
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