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※ 引述《statue (statue)》之銘言: : http://herald.warhammeronline.com/warherald/NewsArticle.war?id=338 介紹被我吃了 : Highlights : Players no longer need to scroll down through the EUALA when logging into the : game. The window now defaults to the bottom, and players need only check the : Agreement box and click accept. 遊戲一開始的合約條款會自動捲到最底層, 只需要點同意和接受就好 : The war against the gold sellers continues! We have made improvements to the : Appeal system to allow players to report spam messages from gold sellers more : quickly. 改變回報系統讓玩家可以更方便的舉發幣商 : TAB-targeting should now more consistently select the nearest enemy in the : player's field of view. TAB鍵現在大多數的時候應該會選取視野裡最近的敵人 : Corrected an issue that was preventing players from adding new friends to : their friend list even while the number of existing friends was below the : list's size limit. 之前的好友名單有滿人bug, 被改好了 : Fixed the issue that was causing players to sometimes get stuck in a : particular animation state. 改掉有時候玩家的角色會顯示出卡在一個施放動作 (例如手一直舉起來) : Monsters which change velocity while moving in combat should no longer return : “Target is Out of Range” sometimes when attacked by players 當玩家攻擊有些會改變速度(完全沒感覺...)的怪物時,將不再會一直出現 "目標不在距離之內"的錯誤訊息。 我想應該是近戰福音.. : The /ignore command will now work more consistently. 忽略功能現在應該正常運作了 : In response to player feedback, we have made improvements to player pet : movement and behaviors. 改進寵物的行動以及反應 : The Pet window should no longer disappear when its master is zoning or : entering the game. 寵物介面應該不會在主人換畫面或進遊戲的時候消失了 : We made many UI fixes including a new "autoloot" feature requested by many : players. 修改了許多UI, 現在有內建Autoloot : Guild cloaks will now display their heraldry properly. 工會披風現在會正確顯示出圖案 : We have made several improvements to the chat window, and it should now be : more intuitive to use and set up. A number of chat window issues were : resolved in the process. We are continuing to work on your requests about : chat, with more improvements to come in the future. 改進交談視窗, 現在變的比較容易使用 (可是NPC還是會洗畫面...QQ) : Hotfix - 10/01/08 : Combat and Careers : Shaman : The debuff from "Hurts, Don't It" will no longer stack with itself 薩滿的"Hurts, Don't It"將不可重疊 : We have identified a couple of serious bugs that trivialize the content in : the Lost Vale dungeon. We have disabled the dungeon entrance while we : investigate these issues. Thank you for your understanding as we work to : improve your in game experience! 地城(副本) Lost Vale 由於多個Bug而暫時被鎖住 : The Public Quest "Wagon Defense" will no longer get stuck because of : objectives spawning in trees. PQ Wagon Defense將不會因為目標物重生在樹裡而卡住 : The quest “Killing Time” should now allow players to gain credit when : killing enemy characters in the Stone Troll Crossing scenario. PVP任務 "Killing Time" 現在將會正確的計算玩家在Stone Troll Crossing戰場 裡的擊殺. (難怪我以前怎麼砍人都不算...orz) : Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now : obtain this quest from the Uthorin Warscout. NPC Lorcar Perrithan將不再給予任務 "Phoenix Gate" 必須要找 Uthorin Warscout 拿取任務 : The Gunbad instance lockouts will now be 30 minutes instead of 24 hours. 地城(副本)Gunbad的lockout從24小時改成30分鐘...看起來像是重置時間? : Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good : Will" quest. 任務"Good Will"的bug修正....請原諒我的偷懶 XD : Some monsters have been identified that were dropping Destruction items for : Order players. These monsters will now drop Order items for Order players. 有些怪物會對秩序玩家掉落毀滅角色的物品. 已被修正 : Fixed an issue with the spawning of burning bushes in the "Rewards for the : Faitfhful" quest. 任務"Reward for the Faithful"的灰燼bug已被修正 : General Changes and Bug Fixes : Player pets have learned to behave themselves. They should now listen to : their masters and stay focused while in combat with monsters, rather than : dancing erratically. In addition, they should follow obediently at their : masters’ side rather than spinning around. 玩家的寵物現在應該會專心聽玩家的指令和怪物戰鬥,而不是在一旁跳舞 然後也應該會跟隨在主人的後方,而不是繞著他身旁團團轉 ( 好可愛>///< ) : Monsters that are rooted in place will no longer appear to chase you if you : flee from them, even though they are still rooted. 被綁住的怪物將不會有追你的動畫出現 (雖然他仍然會被綁在原地) : Continued improvements have been made to client stability and performance. 改進玩家cilent的穩定性和表現 : We have fixed an issue that was awarding an overly large experience bonus to : players who killed many monsters in rapid succession (IE, several killing : blows within a second or two of each other). This will largely only affect : small groups that use AE abilities to kill off a very large number of : monsters with a single ability activation. 之前用範圍技同時擊殺怪物會給予非常大的額外經驗值 (1,2秒之內殺死數隻) 應該只會影響一部分用AE升級的玩家 : Fixed an issue that would sometimes cause roots to last longer than they : should. 修正了有時候綁人技會變的比描述的還要久 (近戰的心聲...) : The delay between sending multiple mails has been reduced from 20 seconds to : 5 seconds. 現在連續寄信件只需要等5秒 (從本來的20秒) : Combat and Careers : White Lion : Fixed an issue that was allowing players to use the "Pounce" ability without : an enemy target. The ability now requires an enemy target to jump towards. 白獅勇士的技能"Pounce"現在必須要有敵方目標才能夠使用 以前似乎是可以拿來當二段跳,在精靈的T3戰場中拿來跳懸崖很有用... : User Interface : A feature has been added to User Settings which allows players to auto loot : corpses by default. Players can enable this feature by selecting the “always : auto loot” option, under the game play section. Please note that holding : shift while looting with the option enabled will cause you to loot normally. : When the option is disabled, shift-loot will still auto loot all. 在User Interface底下增加了Autoloot的選項 按shift-loot可以改變模式 : Guild cloaks will now retain heraldry settings through zoning. 工會披風現在在換畫面後仍然會正確的保持圖案 : Corrected an issue that was preventing players from adding new friends to : their friend list even while below the list's size limit. 好友名單的bug修正 : Improvements to the behavior of TAB-targeting. This should now more : accurately target the nearest enemy in the player's field of view. TAB修正 : The /ignore command will now work more consistently. 忽略指令修正 : The Pet window should no longer disappear when zoning or entering the game. 寵物視窗修正 : In some cases, the chat window would reset to default position upon logout. : This should no longer occur. : Resizing the chat window should no longer cause the chat window to reposition : itself. : The text entry button is now colored to match the color of the channel the : player is currently defaulting to for text entry. : Hitting enter no longer fades in the entire chat window, instead it just : fades the text entry box. : Changing resolutions should no longer cause the chat tab labels to disappear. : If more chat tabs are created than the width of the chat window is able to : display, then buttons allowing the player to scroll forward and backwards : through the chat tabs will appear. : When resizing the chat window, players will now get a resizing cursor. : Left-clicking on the chat window now causes it to fade immediately. : When dragging a chat tab off of the chat window players will now get a “ : phantom chat tab” until they release the mouse button, instead of creating : and dragging the new tab immediately. : When docking one chat window to another, an arrow indicator is now displayed : on the chat tab listing which indicates where in the order of chat tabs the : tab will now be placed. : When creating a new tab, the properties of the new tab are cloned from the : original tab chosen. For example, using New Tab on the Combat tab menu : creates a Combat(1) tab with all the same filters and font settings of the : original Combat tab. 交談視窗修正........噢我真是會節省能碳 : Players will no longer be able to use the /petname command unless they have a : White Lion out. 玩家沒有正在活動中的白獅的話將無法使用 /petname 的指令 : New Cycle Enemy Target action added as a handier version of Target Next : Enemy. This action is bound to Tab by default; existing characters will not : have their keybindings changed, so if you would like to use this action : instead of Target Next Enemy with your current character, you will need to : change this keybind. TAB改成鎖定附近的下一位敵人 : Fixed an issue that was causing the health bar fade option to work : incorrectly. 已修正血條漸隱的bug : We have re-skinned the Guild Registrar interaction window. 修改創立工會視窗 : Fixed an issue that was causing the health bar fade option to work : incorrectly. 這不是跟上上條一模一樣 =口= : International : Many parts of the UI have been modified to fit localized text properly: : - Quest Titles in the Quest Dialog window : - Zone Names in the Zone Loading screen : - The Title Bar in the Open Parties and Warband’s window : - Tactic Names in the Guild Tactics store window : - Zone Names in the Guild Roster tab of the Guild window : - Permission Text in the Admin tab of the Guild window : - Alliance Information in the Alliance tab of the Guild window : - Requirement (Blue) Ability Tooltip text : Fixed an issue with chat text in localized versions of the game. 一些UI的修正... 大致上作了翻譯 有不清楚的請推文說明 我好做解釋 @@/ Ironfist Destruction - 角色未定中 QQ 不知道該玩Witch Elf還是Black Orc.. --



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