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※ 引述《statue (statue)》之铭言: : http://herald.warhammeronline.com/warherald/NewsArticle.war?id=338 介绍被我吃了 : Highlights : Players no longer need to scroll down through the EUALA when logging into the : game. The window now defaults to the bottom, and players need only check the : Agreement box and click accept. 游戏一开始的合约条款会自动卷到最底层, 只需要点同意和接受就好 : The war against the gold sellers continues! We have made improvements to the : Appeal system to allow players to report spam messages from gold sellers more : quickly. 改变回报系统让玩家可以更方便的举发币商 : TAB-targeting should now more consistently select the nearest enemy in the : player's field of view. TAB键现在大多数的时候应该会选取视野里最近的敌人 : Corrected an issue that was preventing players from adding new friends to : their friend list even while the number of existing friends was below the : list's size limit. 之前的好友名单有满人bug, 被改好了 : Fixed the issue that was causing players to sometimes get stuck in a : particular animation state. 改掉有时候玩家的角色会显示出卡在一个施放动作 (例如手一直举起来) : Monsters which change velocity while moving in combat should no longer return : “Target is Out of Range” sometimes when attacked by players 当玩家攻击有些会改变速度(完全没感觉...)的怪物时,将不再会一直出现 "目标不在距离之内"的错误讯息。 我想应该是近战福音.. : The /ignore command will now work more consistently. 忽略功能现在应该正常运作了 : In response to player feedback, we have made improvements to player pet : movement and behaviors. 改进宠物的行动以及反应 : The Pet window should no longer disappear when its master is zoning or : entering the game. 宠物介面应该不会在主人换画面或进游戏的时候消失了 : We made many UI fixes including a new "autoloot" feature requested by many : players. 修改了许多UI, 现在有内建Autoloot : Guild cloaks will now display their heraldry properly. 工会披风现在会正确显示出图案 : We have made several improvements to the chat window, and it should now be : more intuitive to use and set up. A number of chat window issues were : resolved in the process. We are continuing to work on your requests about : chat, with more improvements to come in the future. 改进交谈视窗, 现在变的比较容易使用 (可是NPC还是会洗画面...QQ) : Hotfix - 10/01/08 : Combat and Careers : Shaman : The debuff from "Hurts, Don't It" will no longer stack with itself 萨满的"Hurts, Don't It"将不可重叠 : We have identified a couple of serious bugs that trivialize the content in : the Lost Vale dungeon. We have disabled the dungeon entrance while we : investigate these issues. Thank you for your understanding as we work to : improve your in game experience! 地城(副本) Lost Vale 由於多个Bug而暂时被锁住 : The Public Quest "Wagon Defense" will no longer get stuck because of : objectives spawning in trees. PQ Wagon Defense将不会因为目标物重生在树里而卡住 : The quest “Killing Time” should now allow players to gain credit when : killing enemy characters in the Stone Troll Crossing scenario. PVP任务 "Killing Time" 现在将会正确的计算玩家在Stone Troll Crossing战场 里的击杀. (难怪我以前怎麽砍人都不算...orz) : Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now : obtain this quest from the Uthorin Warscout. NPC Lorcar Perrithan将不再给予任务 "Phoenix Gate" 必须要找 Uthorin Warscout 拿取任务 : The Gunbad instance lockouts will now be 30 minutes instead of 24 hours. 地城(副本)Gunbad的lockout从24小时改成30分钟...看起来像是重置时间? : Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good : Will" quest. 任务"Good Will"的bug修正....请原谅我的偷懒 XD : Some monsters have been identified that were dropping Destruction items for : Order players. These monsters will now drop Order items for Order players. 有些怪物会对秩序玩家掉落毁灭角色的物品. 已被修正 : Fixed an issue with the spawning of burning bushes in the "Rewards for the : Faitfhful" quest. 任务"Reward for the Faithful"的灰烬bug已被修正 : General Changes and Bug Fixes : Player pets have learned to behave themselves. They should now listen to : their masters and stay focused while in combat with monsters, rather than : dancing erratically. In addition, they should follow obediently at their : masters’ side rather than spinning around. 玩家的宠物现在应该会专心听玩家的指令和怪物战斗,而不是在一旁跳舞 然後也应该会跟随在主人的後方,而不是绕着他身旁团团转 ( 好可爱>///< ) : Monsters that are rooted in place will no longer appear to chase you if you : flee from them, even though they are still rooted. 被绑住的怪物将不会有追你的动画出现 (虽然他仍然会被绑在原地) : Continued improvements have been made to client stability and performance. 改进玩家cilent的稳定性和表现 : We have fixed an issue that was awarding an overly large experience bonus to : players who killed many monsters in rapid succession (IE, several killing : blows within a second or two of each other). This will largely only affect : small groups that use AE abilities to kill off a very large number of : monsters with a single ability activation. 之前用范围技同时击杀怪物会给予非常大的额外经验值 (1,2秒之内杀死数只) 应该只会影响一部分用AE升级的玩家 : Fixed an issue that would sometimes cause roots to last longer than they : should. 修正了有时候绑人技会变的比描述的还要久 (近战的心声...) : The delay between sending multiple mails has been reduced from 20 seconds to : 5 seconds. 现在连续寄信件只需要等5秒 (从本来的20秒) : Combat and Careers : White Lion : Fixed an issue that was allowing players to use the "Pounce" ability without : an enemy target. The ability now requires an enemy target to jump towards. 白狮勇士的技能"Pounce"现在必须要有敌方目标才能够使用 以前似乎是可以拿来当二段跳,在精灵的T3战场中拿来跳悬崖很有用... : User Interface : A feature has been added to User Settings which allows players to auto loot : corpses by default. Players can enable this feature by selecting the “always : auto loot” option, under the game play section. Please note that holding : shift while looting with the option enabled will cause you to loot normally. : When the option is disabled, shift-loot will still auto loot all. 在User Interface底下增加了Autoloot的选项 按shift-loot可以改变模式 : Guild cloaks will now retain heraldry settings through zoning. 工会披风现在在换画面後仍然会正确的保持图案 : Corrected an issue that was preventing players from adding new friends to : their friend list even while below the list's size limit. 好友名单的bug修正 : Improvements to the behavior of TAB-targeting. This should now more : accurately target the nearest enemy in the player's field of view. TAB修正 : The /ignore command will now work more consistently. 忽略指令修正 : The Pet window should no longer disappear when zoning or entering the game. 宠物视窗修正 : In some cases, the chat window would reset to default position upon logout. : This should no longer occur. : Resizing the chat window should no longer cause the chat window to reposition : itself. : The text entry button is now colored to match the color of the channel the : player is currently defaulting to for text entry. : Hitting enter no longer fades in the entire chat window, instead it just : fades the text entry box. : Changing resolutions should no longer cause the chat tab labels to disappear. : If more chat tabs are created than the width of the chat window is able to : display, then buttons allowing the player to scroll forward and backwards : through the chat tabs will appear. : When resizing the chat window, players will now get a resizing cursor. : Left-clicking on the chat window now causes it to fade immediately. : When dragging a chat tab off of the chat window players will now get a “ : phantom chat tab” until they release the mouse button, instead of creating : and dragging the new tab immediately. : When docking one chat window to another, an arrow indicator is now displayed : on the chat tab listing which indicates where in the order of chat tabs the : tab will now be placed. : When creating a new tab, the properties of the new tab are cloned from the : original tab chosen. For example, using New Tab on the Combat tab menu : creates a Combat(1) tab with all the same filters and font settings of the : original Combat tab. 交谈视窗修正........噢我真是会节省能碳 : Players will no longer be able to use the /petname command unless they have a : White Lion out. 玩家没有正在活动中的白狮的话将无法使用 /petname 的指令 : New Cycle Enemy Target action added as a handier version of Target Next : Enemy. This action is bound to Tab by default; existing characters will not : have their keybindings changed, so if you would like to use this action : instead of Target Next Enemy with your current character, you will need to : change this keybind. TAB改成锁定附近的下一位敌人 : Fixed an issue that was causing the health bar fade option to work : incorrectly. 已修正血条渐隐的bug : We have re-skinned the Guild Registrar interaction window. 修改创立工会视窗 : Fixed an issue that was causing the health bar fade option to work : incorrectly. 这不是跟上上条一模一样 =口= : International : Many parts of the UI have been modified to fit localized text properly: : - Quest Titles in the Quest Dialog window : - Zone Names in the Zone Loading screen : - The Title Bar in the Open Parties and Warband’s window : - Tactic Names in the Guild Tactics store window : - Zone Names in the Guild Roster tab of the Guild window : - Permission Text in the Admin tab of the Guild window : - Alliance Information in the Alliance tab of the Guild window : - Requirement (Blue) Ability Tooltip text : Fixed an issue with chat text in localized versions of the game. 一些UI的修正... 大致上作了翻译 有不清楚的请推文说明 我好做解释 @@/ Ironfist Destruction - 角色未定中 QQ 不知道该玩Witch Elf还是Black Orc.. --



※ 发信站: 批踢踢实业坊(ptt.cc)
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