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技能影片(856Kb) http://0rz.tw/db3Ha 首先, 感謝測試者佐佐木小次郎先生 ( ̄▽ ̄#)﹏﹏ 這算斬擊式的動畫技能吧 。 沒有很華麗,...都是血。 因為很喜歡信長裡面的斬擊式技能(柳生大絕、光秀大絕), 所以自己也做一個看看。 寫的方法好像太冗長了就是了..。 另外這技能沒有刪點 ... @@ 技能名字取自於此 -- 據《擊劍業談》所記, 一日,勢源之弟治郎左衛門景政, 正式與小次郎較量, 原本想對頑劣子弟懲戒一二, 沒曾想數招之間, 小次郎就以“虎切”的招數, 擊敗了景政,由此一戰成名。 --- ----------------------------------- BsKill A 事件 Unit - A unit 使技能生效 條件 (Ability being cast) 虎切 動作 Set Bs_Caster = (Triggering unit) Set BsM = 0.00 Set Bs_Target = (Target unit of ability being cast) Set BsAngle = (Angle from (Position of Bs_Caster) to (Position of Bs_Target)) Set BsDis = (Distance between (Position of Bs_Caster) and (Position of Bs_Target)) Unit - 暫停 Bs_Caster Unit - 暫停 Bs_Target Unit - Make Bs_Caster 無敵 Unit - Make Bs_Target 無敵 Unit - Add 暴風烏鴉術 to Bs_Target Unit - Turn collision for Bs_Caster 關閉 Unit - Turn collision for Bs_Target 關閉 Animation - Change Bs_Caster's animation speed to 60.00% of its original speed Animation - Play Bs_Caster's attack animation Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Trigger - Turn on BsKill B <預置> BsKill B 事件 Time - Every 0.02 seconds of game time 條件 動作 Set BsNewPoint = ((Position of Bs_Caster) offset by 22.00 towards BsAngle degrees) Set BsDis = (Distance between (Position of Bs_Caster) and (Position of Bs_Target)) Unit - Create 1 殘影 for (Owner of Bs_Caster) at (Position of Bs_Caster) facing BsAngle degrees Unit - Turn collision for (Last created unit) 關閉 Unit Group - Add (Last created unit) to BsUnitGroup Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 80.00% transparency Animation - Play (Last created unit)'s attack animation Unit - Move Bs_Caster instantly to BsNewPoint If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 BsDis 小於或等於 50.00 就執行這些動作 Special Effect - Create a special effect attached to the overhead of Bs_Target using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl Special Effect - Destroy (Last created special effect) Animation - Play Bs_Target's death animation Wait 0.20 seconds Trigger - Turn off (This trigger) Unit Group - Pick every unit in BsUnitGroup and do (Actions) 迴圈 - 動作 Unit - Kill (Picked unit) Unit - Remove (Picked unit) from the game Special Effect - Create a special effect attached to the overhead of Bs_Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl Special Effect - Destroy (Last created special effect) Trigger - Turn on BsKill C <預置> Wait 0.80 seconds Unit - Hide Bs_Caster Special Effect - Create a special effect attached to the overhead of Bs_Caster using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) BsKill C 事件 Time - Every 0.02 seconds of game time 條件 動作 Animation - Change Bs_Target flying height to ((Current flying height of Bs_Target) + 15.00) at 0.00 If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 (Current flying height of Bs_Target) 大於或等於 600.00 就執行這些動作 Trigger - Turn off (This trigger) Unit - Create 1 殘影 for (Owner of Bs_Caster) at ((Position of Bs_Target) offset by -120.00 towards BsAngle degrees) facing (Position of Bs_Target) Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 85.00% transparency Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency Animation - Change (Last created unit) flying height to 620.00 at 0.00 Animation - Change (Last created unit)'s animation speed to 300.00% of its original speed Trigger - Turn on BsKill D <預置> BsKill D 事件 Time - Every 0.20 seconds of game time 條件 動作 Set BsM = (BsM + 1.00) Animation - Play Bs_Target's death animation Animation - Play (Last created unit)'s attack animation Special Effect - Create a special effect attached to the overhead of Bs_Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl Special Effect - Destroy (Last created special effect) If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 BsM 等於 20.00 就執行這些動作 Trigger - Turn off (This trigger) Animation - Change (Last created unit)'s animation speed to 140.00% of its original speed Animation - Play (Last created unit)'s attack slam animation Wait 0.20 game-time seconds Special Effect - Create a special effect attached to the overhead of Bs_Target using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl Special Effect - Destroy (Last created special effect) Wait 0.40 game-time seconds Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Wait 0.20 game-time seconds Trigger - Turn on BsKill E <預置> BsKill E 事件 Time - Every 0.02 seconds of game time 條件 動作 Animation - Change Bs_Target flying height to ((Current flying height of Bs_Target) - 15.00) at 0.00 If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 (Current flying height of Bs_Target) 小於或等於 10.00 就執行這些動作 Trigger - Turn off (This trigger) Environment - Create a 0.80 second 暫時的crater deformation at (Position of Bs_Target) with radius 512.00 and depth 300.00 Special Effect - Create a special effect at (Position of Bs_Target) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl Special Effect - Destroy (Last created special effect) Wait 0.30 seconds Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Unit - Kill (Last created unit) Unit - Remove (Last created unit) from the game Special Effect - Create a special effect at (Position of Bs_Caster) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Unit - Unhide Bs_Caster Wait 1.00 game-time seconds Animation - Play Bs_Target's death animation Unit - Make Bs_Caster 非無敵 Unit - Make Bs_Target 非無敵 Unit - Cause Bs_Caster to damage Bs_Target, dealing 1000.00 damage of attack type 法術 and damage type 普通 Wait 0.30 game-time seconds Unit - 解除暫停 Bs_Caster Unit - 解除暫停 Bs_Target Unit - Turn collision for Bs_Caster 開啟 Unit - Turn collision for Bs_Target 開啟 Unit - Remove 暴風烏鴉術 from Bs_Target ---- --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 59.116.65.62 ※ 編輯: Janyazero 來自: 59.116.65.62 (02/20 00:06)
1F:推 trusy:抓個小錯誤 光秀大絕不是斬擊式 秀滿才是 02/20 00:05
2F:→ Janyazero:記錯了 XD 不常玩信長 Sor 02/20 00:06
3F:→ Janyazero:不太會用色碼 將就一下 02/20 00:07
4F:推 CBH:帥氣~! 02/20 00:10
5F:推 ELF007:光秀是血刃亂舞XD 02/20 00:13
6F:推 wix3000:辛苦推 用到五個觸發還真是辛苦了啊 02/20 00:14
7F:推 MoonSkyFish:蠻帥的 02/20 00:17
8F:推 songing35:好威喔 02/20 00:22
9F:推 zealotjacky:滿帥的 02/20 00:30
10F:推 zeals:八秒的定技 要留人超級好用的..:Q 02/20 00:35
11F:推 hsj8266:帥!!!! 02/20 00:37
12F:推 ZellH:好帥 推一個 02/20 00:39
13F:推 jj1313:超帥的 02/20 01:00
14F:推 RXCPU:看到飛起來感覺好棒好期待 但慢慢的飄下來的收尾讓我失望點 02/20 01:01
15F:推 goscowalker:最後那個瞬移還蠻酷的 有一擊必殺的架式 02/20 01:15
16F:推 Kulawa:好帥XD 但丁他哥嗎XDD 02/20 01:19
17F:推 sa23palipali:帥 02/20 02:43
18F:推 williams1002:好帥 02/20 05:53
19F:推 xrdx:超究武神霸斬! 02/20 07:56
20F:→ EricByrnes:結尾如果是轟下來就好了 >"< 不過還是很帥 02/20 09:01
21F:推 xptx:被打那麼多下 還在睡覺QQ~ 02/20 09:23
22F:推 yoshigi:很棒 很像戰國無雙信長還有真田幸村的C-2系列 02/20 12:09
23F:推 Attui:! 02/20 13:04
24F:推 wheels:原po暴風烏鴉術可以再加個往前的位移 這樣視覺效果上落下 02/20 13:13
25F:→ wheels:時會比較快 02/20 13:14
26F:→ wheels:像是這樣http://tw.youtube.com/watch?v=GxPXsm2ewsU 02/20 13:15
27F:推 Cheya:好看! 02/20 14:49
28F:推 wix3000:收錄至11 > 3 > 23 02/20 15:18
29F:推 Kendai:good..現在WE變得好漂亮啊 02/21 02:27
30F:推 kwenweichu:一開始配那句台詞超屌 02/23 00:25
※ 編輯: Janyazero 來自: 59.116.68.134 (05/31 18:39)







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