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技能影片(856Kb) http://0rz.tw/db3Ha 首先, 感谢测试者佐佐木小次郎先生 ( ̄▽ ̄#)﹏﹏ 这算斩击式的动画技能吧 。 没有很华丽,...都是血。 因为很喜欢信长里面的斩击式技能(柳生大绝、光秀大绝), 所以自己也做一个看看。 写的方法好像太冗长了就是了..。 另外这技能没有删点 ... @@ 技能名字取自於此 -- 据《击剑业谈》所记, 一日,势源之弟治郎左卫门景政, 正式与小次郎较量, 原本想对顽劣子弟惩戒一二, 没曾想数招之间, 小次郎就以“虎切”的招数, 击败了景政,由此一战成名。 --- ----------------------------------- BsKill A 事件 Unit - A unit 使技能生效 条件 (Ability being cast) 虎切 动作 Set Bs_Caster = (Triggering unit) Set BsM = 0.00 Set Bs_Target = (Target unit of ability being cast) Set BsAngle = (Angle from (Position of Bs_Caster) to (Position of Bs_Target)) Set BsDis = (Distance between (Position of Bs_Caster) and (Position of Bs_Target)) Unit - 暂停 Bs_Caster Unit - 暂停 Bs_Target Unit - Make Bs_Caster 无敌 Unit - Make Bs_Target 无敌 Unit - Add 暴风乌鸦术 to Bs_Target Unit - Turn collision for Bs_Caster 关闭 Unit - Turn collision for Bs_Target 关闭 Animation - Change Bs_Caster's animation speed to 60.00% of its original speed Animation - Play Bs_Caster's attack animation Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Trigger - Turn on BsKill B <预置> BsKill B 事件 Time - Every 0.02 seconds of game time 条件 动作 Set BsNewPoint = ((Position of Bs_Caster) offset by 22.00 towards BsAngle degrees) Set BsDis = (Distance between (Position of Bs_Caster) and (Position of Bs_Target)) Unit - Create 1 残影 for (Owner of Bs_Caster) at (Position of Bs_Caster) facing BsAngle degrees Unit - Turn collision for (Last created unit) 关闭 Unit Group - Add (Last created unit) to BsUnitGroup Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 80.00% transparency Animation - Play (Last created unit)'s attack animation Unit - Move Bs_Caster instantly to BsNewPoint If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合这些条件 BsDis 小於或等於 50.00 就执行这些动作 Special Effect - Create a special effect attached to the overhead of Bs_Target using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl Special Effect - Destroy (Last created special effect) Animation - Play Bs_Target's death animation Wait 0.20 seconds Trigger - Turn off (This trigger) Unit Group - Pick every unit in BsUnitGroup and do (Actions) 回圈 - 动作 Unit - Kill (Picked unit) Unit - Remove (Picked unit) from the game Special Effect - Create a special effect attached to the overhead of Bs_Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl Special Effect - Destroy (Last created special effect) Trigger - Turn on BsKill C <预置> Wait 0.80 seconds Unit - Hide Bs_Caster Special Effect - Create a special effect attached to the overhead of Bs_Caster using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) BsKill C 事件 Time - Every 0.02 seconds of game time 条件 动作 Animation - Change Bs_Target flying height to ((Current flying height of Bs_Target) + 15.00) at 0.00 If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合这些条件 (Current flying height of Bs_Target) 大於或等於 600.00 就执行这些动作 Trigger - Turn off (This trigger) Unit - Create 1 残影 for (Owner of Bs_Caster) at ((Position of Bs_Target) offset by -120.00 towards BsAngle degrees) facing (Position of Bs_Target) Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 85.00% transparency Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency Animation - Change (Last created unit) flying height to 620.00 at 0.00 Animation - Change (Last created unit)'s animation speed to 300.00% of its original speed Trigger - Turn on BsKill D <预置> BsKill D 事件 Time - Every 0.20 seconds of game time 条件 动作 Set BsM = (BsM + 1.00) Animation - Play Bs_Target's death animation Animation - Play (Last created unit)'s attack animation Special Effect - Create a special effect attached to the overhead of Bs_Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl Special Effect - Destroy (Last created special effect) If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合这些条件 BsM 等於 20.00 就执行这些动作 Trigger - Turn off (This trigger) Animation - Change (Last created unit)'s animation speed to 140.00% of its original speed Animation - Play (Last created unit)'s attack slam animation Wait 0.20 game-time seconds Special Effect - Create a special effect attached to the overhead of Bs_Target using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl Special Effect - Destroy (Last created special effect) Wait 0.40 game-time seconds Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Wait 0.20 game-time seconds Trigger - Turn on BsKill E <预置> BsKill E 事件 Time - Every 0.02 seconds of game time 条件 动作 Animation - Change Bs_Target flying height to ((Current flying height of Bs_Target) - 15.00) at 0.00 If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合这些条件 (Current flying height of Bs_Target) 小於或等於 10.00 就执行这些动作 Trigger - Turn off (This trigger) Environment - Create a 0.80 second 暂时的crater deformation at (Position of Bs_Target) with radius 512.00 and depth 300.00 Special Effect - Create a special effect at (Position of Bs_Target) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl Special Effect - Destroy (Last created special effect) Wait 0.30 seconds Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Unit - Kill (Last created unit) Unit - Remove (Last created unit) from the game Special Effect - Create a special effect at (Position of Bs_Caster) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Unit - Unhide Bs_Caster Wait 1.00 game-time seconds Animation - Play Bs_Target's death animation Unit - Make Bs_Caster 非无敌 Unit - Make Bs_Target 非无敌 Unit - Cause Bs_Caster to damage Bs_Target, dealing 1000.00 damage of attack type 法术 and damage type 普通 Wait 0.30 game-time seconds Unit - 解除暂停 Bs_Caster Unit - 解除暂停 Bs_Target Unit - Turn collision for Bs_Caster 开启 Unit - Turn collision for Bs_Target 开启 Unit - Remove 暴风乌鸦术 from Bs_Target ---- --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.116.65.62 ※ 编辑: Janyazero 来自: 59.116.65.62 (02/20 00:06)
1F:推 trusy:抓个小错误 光秀大绝不是斩击式 秀满才是 02/20 00:05
2F:→ Janyazero:记错了 XD 不常玩信长 Sor 02/20 00:06
3F:→ Janyazero:不太会用色码 将就一下 02/20 00:07
4F:推 CBH:帅气~! 02/20 00:10
5F:推 ELF007:光秀是血刃乱舞XD 02/20 00:13
6F:推 wix3000:辛苦推 用到五个触发还真是辛苦了啊 02/20 00:14
7F:推 MoonSkyFish:蛮帅的 02/20 00:17
8F:推 songing35:好威喔 02/20 00:22
9F:推 zealotjacky:满帅的 02/20 00:30
10F:推 zeals:八秒的定技 要留人超级好用的..:Q 02/20 00:35
11F:推 hsj8266:帅!!!! 02/20 00:37
12F:推 ZellH:好帅 推一个 02/20 00:39
13F:推 jj1313:超帅的 02/20 01:00
14F:推 RXCPU:看到飞起来感觉好棒好期待 但慢慢的飘下来的收尾让我失望点 02/20 01:01
15F:推 goscowalker:最後那个瞬移还蛮酷的 有一击必杀的架式 02/20 01:15
16F:推 Kulawa:好帅XD 但丁他哥吗XDD 02/20 01:19
17F:推 sa23palipali:帅 02/20 02:43
18F:推 williams1002:好帅 02/20 05:53
19F:推 xrdx:超究武神霸斩! 02/20 07:56
20F:→ EricByrnes:结尾如果是轰下来就好了 >"< 不过还是很帅 02/20 09:01
21F:推 xptx:被打那麽多下 还在睡觉QQ~ 02/20 09:23
22F:推 yoshigi:很棒 很像战国无双信长还有真田幸村的C-2系列 02/20 12:09
23F:推 Attui:! 02/20 13:04
24F:推 wheels:原po暴风乌鸦术可以再加个往前的位移 这样视觉效果上落下 02/20 13:13
25F:→ wheels:时会比较快 02/20 13:14
26F:→ wheels:像是这样http://tw.youtube.com/watch?v=GxPXsm2ewsU 02/20 13:15
27F:推 Cheya:好看! 02/20 14:49
28F:推 wix3000:收录至11 > 3 > 23 02/20 15:18
29F:推 Kendai:good..现在WE变得好漂亮啊 02/21 02:27
30F:推 kwenweichu:一开始配那句台词超屌 02/23 00:25
※ 编辑: Janyazero 来自: 59.116.68.134 (05/31 18:39)







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