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http://www.getdota.com/ 6.50 Changelog ============== Hero Changes: ------------- * Removed manacost on Mana Shield activation mana shield不必mana cost * Changed Leap's cooldown to scale with levels 跳 (potm的招?) cd隨等級而改變 * Improved Juggernaut's movement speed jug跑更快 * Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time 黑洞修正 * Lowered Drow Ranger's Agility gain per level dr agi成長調低 (喂 她的orb夠爛了耶) * Changed Drow Ranger's Marksmanship ultimate dr大絕修改 * Increased Morphling's base damage 古靈精怪普攻上升 * Macropyre's cooldown no longer increases per level Macropyre的cd不再隨等級而增加 (這那招啊) * Added an extra bounce to Chain Frost CF多彈一下 * Reduced Sprint's damage amplification Sprint的增傷減少了 * Increased Maledict's area of effect by 15 Maledict影響範圍增加15 * Changed Spectre's Dispersion aov的dispersion修正 * Redesigned Visage Visage重製 * Improved casting range on Acid Spray alc的霧噴噴施法距離增加 * Changed how Song of the Siren levels up Song of the Siren升級方式改變 * Reduced cooldown on high level Shapeshift 高等級的Shapeshift cd減少 * Improved armor on Enigma's Eidolons Enigma小兵防增加 * Reduced Expulsion's cooldown and manacost Expulsion的cd跟mana cost都減少 * Improved Keeper of the Light's attack animation KotL的攻擊動畫改進 * Improved Scattershot's damage range from 10-35 to 20-35 散彈傷害buff * Improved Alchemist's base Intelligence and growth Alc又變聰明一點 * Slightly improved Psi Blades' spill width and range Psi Blade的擴散範圍跟距離小buff * Improved Chemical Rage Alc ult buff * Increased Phantom Lancer's Strength gain PL變強壯了 * Increased cooldown on Psionic Trap from 7 to 14 seconds Psionic Trap cd增加 * Improved lifesteal on level 2 and 3 Insatiable Hunger lv2/lv3的Insatiable Hunger吸血buff * Reduced Replicate's manacost and cooldown Replicate manacost跟cd減少 * Improved Troll's base movement speed tw跑更快 * Decreased Rampage's movement speed bonus and cooldown Rampage加跑速加的少了 cd也變少 * Improved Spirit Bear's Demolish ld熊的綁(這應該是綁吧?)改更好 * Increased Lightning Storm's cooldown by 2 seconds Lightning Storm cd加兩秒 * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds Metamorphosis lv4 cd變成110秒 * Reduced Lina's movement speed by 5 Lina跑慢一點 * Improved Sand Storm Sand Storm改進 * Reduced the slow on Epicenter Epicenter沒這麼慢 * Improved range on Drow Ranger's Trueshot Aura dr aura距離增加 * Improved cooldown progression on Insatiable Hunger Insatiable Hunger cd成長改進 (沒玩這隻 看不懂) * Reduced Sven's base armor Sven基防變少 * Improved Enigma's movement speed Enigma跑更快 * Modified initial projectile speed and effect on Paralyzing Casks Paralyzing Casks的飛行速度跟效果修改 * Improved Enfeeble Enfeeble改進 * Improved Auto Fire's area of effect and duration Auto Fire範圍效果跟持續時間改進 * Reduced Queen of Pain's Blink range at early levels QoP的blink低等級會跳短一點 * Improved Earthshaker's movement speed ES跑更快 * Zombies now give a bit less bounty 殭屍錢變少一點 * Reduced Gravechill's cooldown a bit Gravechill cd變短一點 * Increased Primal Roar's cooldown a little bit Primal Roar cd變長一點 * Eclipse's damage is based on Lucent Beam level and doesn't ministun Eclipse的傷害現在看Lucent Beam的傷害然後再也不ministun * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01) Lucent Beam的ministun會隨等級上升 * Lowered Eclipse's manacost and gave it constant cooldown progression Eclipse manacost變少 cd隨等級成長 (應該是吧) * Increased Lucent Beam's casting range and lowered manacost slightly Lucent Beam施法距離變長 manacost變少 (buff這麼多幹嘛啊) * Improved cast range on Expulsion and Fire Storm Expulsion跟Fire Storm施法距離增加 * Improved Ravage a little (it became slightly less effective with the Impale recodes) Ravage終於稍微變好一點 * Reverse Polarity's cooldown is now the same on all levels 融合吸進來cd現在全等級一樣 * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds QoP blink cd改變 * Removed true sight from Spin Web Spin Web沒有真知了 * Added some extra movement bonus on higher level Spin Web Spin Web高等級的跑速bouns變高 * Improved Keeper of the Light's movement speed KotL跑更快 * Improved Storm Spirit's base armor 閃電熊貓基礎裝甲增加 * Lowered Mirror Image's cooldown slightly Mirror Image cd下降 * Improved slow on Drunken Haze Drunken Haze更緩 * Improved movement bonus on Witchcraft Witchcraft會讓你跑更快 * Lowered Searing Arrows' cooldown Searing Arrows cd下降 * Improved Reaper's Scythe's leveling a bit Reaper's Scythe增強 * Changed Purification's damage type to Pure Purification的傷害總類改變 * Lowered Axe's starting Agility and increased his starting Strength Axe 起始agi下降 起始str上升 * Lowered Death Coil's cooldown Death Coil cd下降 * Improved Undying's base armor Undying基礎裝甲上升 * Improved Meepo's base Strength 密...啊是Meepo的基礎str上升 * Rebalanced Pit of Malice Pit of Malice重新平衡 * Increased AOE on Firestorm Firestorm aoe增加 * Reduced the search area for Omnislash Omnislash索敵距離下降 * Changed Bloodrage's stats a bit Bloodrage stats改變 * Lowered level 1 Mana Void's manacost Mana Void lv1 manacost下降 * Lowered Exorcism's damage return threshold and cooldown Exorcism cd跟damage return threshold(沒用過這隻 不知道這啥)下降 * Restored Bone Fletcher's old Wind Walk speed bonus BF風行跑速bouns回覆 * Lowered Geminate's attack cooldown Geminate攻速變快 * Slightly improved how Medusa's Purge levels Medusa的purge現在又改進了一些 Item Changes: ------------- * Redesigned Eul's Scepter of Divinity 吹重製 * Redesigned Orchid Malevolence 紫怨重製 * Redesigned Guinsoo's Scythe of Vyse 羊重製 * Added cooldown to Bottle usage and reduced its sell cost 水瓶售價下降 然後有cd了 * Bottle is in full state at all the side shops once again 買水瓶的時候又幫你裝滿 * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds. 跳刀作用方式改變 (.......) * Added Hyperstone to the Goblin Shop 路邊的小商店現在會賣hyperstone (還是很貴) * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal Unholy Rage的吸血現在跟一般吸血一樣作用 * Reduced price on Ultimate Orb Ultimate Orb變便宜 * Added Ring of Health to the Goblin Shop * Added Quarterstaff to the Goblin Shops 路邊小商店現在有賣roh跟笛子 * Increased Perseverance's damage from 7 to 10 Perseverance傷害增加 * Added Javelin to the Goblin Shops 路邊小商店現在有賣Javelin * Removed the stack restriction on Shiva's Guard Shiva's Guard的stack restriction(我不知道這啥)被拿掉 * Improved Vanguard a little vg buff * Changed Lothar's Edge's recipe and stats LE配方跟stats改變 * Reduced Vladmir's Offering recipe cost VO變便宜 * Reduced Linken's Sphere's cooldown Linken現在cd下降 * Removed stacking restriction from Bloodstone and improved its stats Bloodstone的stacking restriction移除 然後stats buff * Improved Helm of the Dominator damage from 10 to 20 HoD傷害buff * Improved Oblivion Staff mana regen by 25% 遺忘杖mana regen buff * Quarterstaff price reduced 笛子變便宜 * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord) HoM現在可以變Satyr Hellcaller跟Dark Troll Warlord * Reduced Void Stone's cost by 25 gold vs變便宜 * Improved casting range per level of Dagon upgrade 大根施法距離隨等級buff * Improved Sange and Yasha 雙刀buff * Removed Flying Courier Mana and gave it a Mana base upgrade ability 飛g的mana被移除 然後給他一個可以升級的選項 (看不懂 沒買過這種高級品) * Wards now require 5 mana to be placed 插眼要mana (maa...) * Reduced animation time and cooldown on Manta Style 分身斧的動畫時間跟cd下降 * Ring of Health's regeneration increased by 1 roh補更快 (wryyy) Neutral Related: ---------------- * Change some of the Scourge's top left forest area UD右上方改變 * Changed the locations and distribution of neutral creep camp groups cp位置跟分佈變化 * Fixed neutral spawn times in various modes 生cp的時間修正 (隨模式改變) * Reworked the trees and pathing near the small Sentinel creep camp NE的小cp附近路徑改變 * Increased neutral creep Centaur's aura by 5% 人馬的aura buff了 * Added an Alpha Wolf with a command aura in the wolves' creep camp 狼現在有一隻有aura * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts) 多一個新cp點 * Added a new ancient creep camp group (Jungle Stalkers) 多一個新ancient cp點 * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) 增加cp點 * Changed the Furbolg's Stomp to a Clap 熊的踩改變了 * Improved Satyr Hellcaller's Unholy Aura Satyr Hellcaller的aura buff * Neutral Ogre no longer autocast Frost Armor 討厭的Orge終於不再autocast那鳥蛋冰甲 * Changed the location of some of the Scourge creep camps UD cp位置變更 * Redid neutral creep spawner code for some optimizations 生cp的code最佳化 Bug Fixes: ----------- * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) * Fixed Land Mines to properly detect floating heroes * Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving * Fixed some bugs with Wild Axes * Fixed some color issues on the load screen (kunkka) * Couriers can no longer use Scroll of Town Portal to make buildings invulnerable * Fixed Dark Rift from initiating cooldown when cast incorrectly * Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden * Fixed Last Word triggering off of Linken's Sphere's usage * Fixed Berserker Rage triggering Essence Aura * Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone * Fixed Javelin's odds being slightly off * Fixed an issue with the Cheese drop from Roshan * Fixed an issue with Forest Troll High Priest's pathing scale * Fixed some text display problems when viewing replays (thanks DonTomaso) * Fixed a very minor bug with Elder Form's duration * Fixed Armlet of Mordiggian's recipe cooldown * Fixed typo on Psi Blades * Fixed some creep death time discrepancies (188461) * Fixed a very minor bug with the damage mechanism on Shukuchi * Fixed a display bug with Mode Random * Fixed a possible abuse with Helm of the Dominator * Fixed Overload from using its charge when attacking an allied unit * Fixed Last Word from turning off Electric Rave Others: ------- * Remade Invoker as promised in 6.49 * Added a new game mode -singledraft or -sd (swiss) * Improved Sentinel creep pathing on top Sentinel lane * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave. * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold) * Added a new experimental command -ah * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine) * Changed how the secondary shops work. You can now see their location and click them while in fog. * Added new visual effect for Orchid Malevolence's Soul Burn (JetFango) * -roll now shows the range the person entered (188889) * Added a new command -clear to clear game messages from your screen * Reduced model size and changed the look of the non-ancient Golems * Added a new command -apm to show your actions per minute * Couriers can now disassemble items (161180) * Added text descriptions for power ups (68307) * Delayed the creep spawn time by 30 seconds in -vr * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet. * Centered swap request notice is given to a player (182779) * Added -afk that displays how long each player has been idle for * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984) * Necronomicon icon now changes per level (190183) * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30) * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) * Added new tooltip text on items showing if they can be disassembled * Improved tooltip for observer wards to detail the stock mechanics * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco) * Added a new command -swapall to request to swap for any hero (175040) * Improved Shackles caster effect * Added an additional constant (7) Mana regeneration to Fountains * Removed replenish interval from buying Clarity Potion (like tangos now) * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way) * Improved Electric Rave icon (169997) * Improved Luna's orb warning message (113338) 翻得有點累 有興趣的再自己看一下 -- ★EEK 對不起我又嫩又愛靠盃  ̄▽ ̄ ★地雷 啊瓏吼哩啦 #ノ-_-)ノ~┴──┴ --



※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 122.123.38.210
1F:推 omegaworld:推os 02/07 11:17
2F:推 kurtw:推辛苦了,我連看到一半都懶!! 版大還能夠翻完…佩服 02/07 11:24
3F:推 MrCrowley:mr月光砲以後不能拿來中斷了... 02/07 11:31
4F:推 crystalagate:新英雄 Invoker (舊英雄回籠) 02/07 11:38
5F:推 RmanR:只有ChangeLog..地圖官網還沒釋出嗎?? 02/07 11:43
6F:推 MrCrowley:有圖了啊 02/07 11:49
7F:推 p21077:推 改得真是多...||| 02/07 11:57
8F:推 MrCrowley:Invoker回來有什麼陰謀嗎XD 我又要再去看一下招式表了.. 02/07 12:03
9F:→ Xavy:三樓 可以阿..小砲可以 02/07 12:05
10F:推 kurtw:再推…OS作者群用心良苦 02/07 12:05
11F:推 GPNN:Invoker是哪個啊??有匿稱嗎 02/07 12:10
12F:→ Xavy:滾球王子(誤) 02/07 12:12
13F:推 tftootft:大師 王者在臨 02/07 12:14
14F:→ crystalagate:Invoker合成技能不再看元素順序,也就是技能變少 02/07 12:14
15F:→ tftootft:dr大決變什麼了..真令人好奇 說不定是強很多 才會調低agi 02/07 12:15
16F:→ tftootft:移除飛鳥的mana是不讓人玩鳥運水瓶這招吧 02/07 12:17
17F:推 tftootft:跳刀改的好 受到傷害三秒內不能使用 muhahaha 02/07 12:19
18F:→ tftootft:雙刀如果是跑速再強化5%我一定狂買 02/07 12:21
19F:推 BlackCoal:感覺英雄部份強的變強 弱的變弱>_< 02/07 12:23
20F:→ BlackCoal:不過有些小修改讓人覺得改的更好了 02/07 12:23
21F:→ BlackCoal:OS大概是少數改版後,會讓人覺得改更好更想玩吧 02/07 12:23
22F:推 BlackCoal:DR大絕變成+10,20,30agi...鳥掉了 02/07 12:26
23F:推 BlackCoal:飛鳥要有mana還得多花200元,而且還可以拆不用捲軸的物品 02/07 12:29
24F:推 kvives:Invoker come back!!! 02/07 12:31
25F:推 tftootft:0.0 的確不怎麼樣的大決 但我覺得比原來的好...算buff吧 02/07 12:34
26F:→ evildark:LD熊那招不是綁人 是打建築物加成 先前一直壞掉... 02/07 12:35
27F:推 Lizus:其實是改強了 不過變的沒啥特色就是了 02/07 12:35
28F:推 BlackCoal:Visage的orb移除 改成不分敵我只要有人死就會回血+傷害 02/07 12:34
29F:→ EEK:長期以來對於該不該點dr ult的爭論(??)終於結束了 02/07 12:38
30F:→ evildark:lv6點1點ult才加10agi 我情願點黃十字加血加魔!!! 02/07 12:39
31F:推 gargoyles:好歹也是有1000的價值 多買個頭環不就好了 02/07 12:40
32F:→ EEK:wryyyyyy 好吧那我不能說什麼了 02/07 12:42
33F:推 Cadina:TA的大絕改成cd14秒...以後誰要用啊 02/07 12:51
34F:推 MrCrowley:dr大絕變+agi 難怪要調低 賺錢招沒了XD 02/07 12:54
35F:→ MrCrowley:雙刀跑速 攻速 殘廢率全變16% 感覺還不賴 02/07 12:59
36F:推 Justlan:這DR CP影響頗大 02/07 13:07
37F:推 tearsangel:推一把~~~ 02/07 13:25
38F:推 tftootft:16%....GOOD! 02/07 13:44
39F:推 lalateam:雙刀跑速部分過強 跳刀 則失去了保命的作用 希望改回來 02/07 16:59
40F:→ Xavy:作者就是要你不要拿來當作逃命..要你打猛不要打龜 02/07 17:01
41F:推 RollingWave:這樣改的有點鳥.... 02/07 17:20
42F:→ RollingWave:連在亂軍中追人都有點難了 02/07 17:20
43F:推 ukyoko:可是因為DR有神準靈氣 這個絕招可以讓他在中期沒買武器 02/07 17:26
44F:→ ukyoko:就讓他11級左右可以加超過30的傷害 其實還算不俗 02/07 17:27
45F:→ ukyoko:好歹比那招賺錢的絕招好多了 那招只有A過去會有用 而且對 02/07 17:27
46F:→ ukyoko:大隻的黑龍根大石頭人也沒用 對於要控線賺錢的 跟要壓殺人ꨠ 02/07 17:28
47F:→ ukyoko:打法絕招都可以算是廢招 等武器有了 傷害高了 絕招也是廢 02/07 17:29
48F:→ ukyoko:不過因為這招絕招基本AGI成長被改低 這也有點慘~_~ 02/07 17:29
49F:→ ukyoko:為啥CW是加12 這個DR只加10 還要被扣基本能力!??!?! 02/07 17:30
50F:推 MrCrowley:賺錢技就是讓你賺快點好買裝吧 02/07 17:30
51F:推 tftootft:我到覺得跳刀被濫用 新手不會玩就買跳刀保命 不容易死是 02/07 18:02
52F:→ tftootft:沒錯 但隊友就倒大楣了 本來還有個砲灰可以用的... 02/07 18:03
53F:→ tftootft:看比賽什麼亂七八糟的職業都先買跳刀再說 實在有點過頭 02/07 18:06
54F:推 Nsy:樓上的話我心有戚戚焉 新手為了不死先存跳刀 02/07 22:11
55F:→ Nsy:真的是連唯一的用處砲灰都沒了...... 02/07 22:13
56F:推 Gymnopedie:DR再不改會有點IMBA 我覺得 後期普攻殺人很威 02/07 22:43
57F:→ Gymnopedie:改成這樣就不用買蝴蝶了 改加傷害 02/07 22:44
58F:推 xanlich:DR每一級比以前少1 agi,加大絕,lv25比以前多5 agi 02/08 01:47







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