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http://us.battle.net/sc2/en/forum/topic/20419652888?page=1#0 應該是官方藍帖 我沒買遊戲搞不清楚(無誤) 強行翻譯(瞎掰)一下 (以上廢話) ----------------------------------------------------------------------------------------------- (正文開始) Hey everyone – we’d like to begin by saying that we agree with your feedback that much of last week’s Community Feedback Update was about balance topics that were really up in the air, and that nothing was even close to finalized. We were still in the process of gathering as much feedback as possible, and sometimes updates will be like that. We won’t pretend like we know something clearly when we don’t because the goal of the weekly updates is to be completely honest and transparent. 你們的心聲我們都聽到惹 上次釋出的平衡測試地圖顯示一切都懸而未決 所以我們想蒐集更多回饋再做平衡改動 This week, we wanted to get your thoughts more quickly on a few topics so we decided to push out the update soon so that we can be ready to do a balance update as early as before the end of this month if necessary. 我們希望在這個月底前做出平衡改動 所以要盡快蒐集大家的意見 Gathering KR Pro Feedback One of the things we’ve been working on more aggressively the past few months is to improve in acquiring more collective Korean pro feedback. We would like to really thank KeSPA, all the Korean pro teams, as well as the Korean players for continuing to work through creating a better process. 過去幾個月我們都在蒐集韓國選手的意見 We felt that we’ve made a lot of progress in gathering both community feedback and foreign pro players’ feedback. Getting these more aligned allows us to move together with majority of the players’ support. However, Korean pro feedback is an area that we’ve been attempting to improve for years as there are many differing opinions among players. In addition to this, a mindset we’ve worked to overcome is players asking for changes, and then feeling unheard because those changes were not made. At this point, we’ ve learned how impossible it is to do everything that a top pro player suggests because of how completely different feedback can often be. Even worse, if two top-end pro players say completely opposing things, implementing one of those changes can cause us to lose the other person forever as a source of feedback. 你也知道即使最頂尖的韓國選手也常常意見不一致 如果我們聽了其中一派的意見 另一派可能再也不鳥我們惹 (bomber表示… 說好的教士在醫療挺內可以攻擊呢???) This is a part of gathering feedback that we definitely wanted to fix, and there have been many ideas going around in terms of how best to do this. We wanted to make you aware that just recently, we just started a new system where KeSPA pings all the pro-players and teams in Korea to consolidate the feedback, and we will be communicating directly with them. This would serve the similar purpose as our weekly updates, forums, and sc2 sites do with you guys. KeSPA協助彙整統合韓職選手的意見給我們 我們會繼續努力 逆空高灰 Details from KR Pro Feedback Please keep in mind that pro players’ opinions can change as easily as anyone else’s depending on how their games and the meta changes, so the content here is only what we are hearing as of this week. 韓職選手都善變又口是心非 所以我們講重點就好 Much of the feedback is similar to what we’ve already been seeing and discussing. Overall, the most surprising feedback we’ve gotten from Korea is that Zerg struggles against Protoss. The least surprising feedback was that the TvP has a general vibe of being the most problematic matchup . 大多數回饋都差不多 但我們很驚訝的是 韓國選手反映ZVP很困難 不意外的是 主流民意都覺得 TVP是最嚴重的問題 Concerning the Balance Test Map, there seems to be a good alignment on all fronts. The main differences from Korea was a bigger focus on potentially bringing mech play back into TvT, and for ZvZ to get mixed up a bit due to many games being Roach/Ravager only. We’re interested in reflecting these on the next Balance Test Map. 上次平衡測試地圖的效果良好(暴雪這不是在自打嘴巴嗎) 跟韓國意見的主要差異在於希望未來TVT可以有更多機械化的可能 以及希望ZVZ不要整天蟑火混合一波 Balance Test Map and Balance Patch After considering all the feedback gathered so far, we would like to finalize and implement the changes for the next Balance Test Map as soon as possible so that we can react with a patch as early as sometime this month if necessary. We would definitely like to keep the list of changes to only the most needed ones, so let’s focus our discussions around that this week. With that in mind, let’s get into the specifics and get discussions going quickly so that we can put out a test map as soon as possible. 我們想要趕快做出平衡變動soooooon Balance Test Map: 平衡測試地圖 Photon Overcharge We believe this is the most critical change needed as of now because Protoss is having such an easy time defending in the early/mid stages of the game due to how available Overcharge is. With this nerfed, other races’ tools to attack Protoss will be strengthened, meaning things like Adept harass or Warp Prism harass will be weaker as well since Protoss will need to invest more early game resources into defenses. Of course, more changes may be required in the long run, and we definitely want to take nerfs in smaller steps. Many of you brought this up this week as well, and we were happy to confirm once more that we are on a similar page regarding this philosophy. 小光炮: P最大的問題是小光炮太好用 所以前期不怕騷擾 可以各種體位幹死對手 根據你們的回饋 我們確信上次平衡地圖的改動是對的 小光炮的削弱將使P在前中期必須被動防守 所以教士和菱鏡就沒空出去搞人 As for the specifics of what to try next, we agree with your feedback in that 50 energy cost was the right move. We also agree that instead of changing up how many shots a unit takes to be killed, we can try tuning up the attack speed so that the DPS is still increased with the energy cost nerf. 所以小光炮就是要改成一炮50魔(原本25) 然後DPS略為增加 Viper Parasitic Bomb We would like to continue testing this nerf. Like we have been discussing together, we don’t think it’s a good thing that the current strength of this ability is preventing certain units from entering play. And even though we are getting some feedback that Zerg is the weakest race right now, we believe that’s mostly in the early/mid stages of the game, so nerfing Parasitic Bomb shouldn’t have a huge impact on Zerg’s overall strength. 飛蛇寄生炸彈: 我們還想繼續測試這部分 雖然我們聽說Z是現在最弱的種族 但我們還是要削弱Z!!!!!!!!!! (因為Z主要若在前中期 所以削弱後期沒差) Adept “-1 Damage to Light” This was a solid suggestion from the community, and because TvP is most likely the biggest issue right now, we would like to try this change. Even though this would mean that Protoss is being double nerfed against Terran (along with the Overcharge nerf), we believe this might be okay as a lot of your feedback suggests that this matchup needs the most help, and we currently agree. We also like the fact that this specific change is a smaller nerf than changing Adept flag to Armored for the reasons you have all brought up. 教士: 對輕甲的攻擊力將降低1 因為我們相信教士最大問題在於PVT 即使加上小光炮的削弱等於砍了P兩刀 但我們相信P活得下去因為你們都說Pimba 另外我們也相信這個改動比把教士改成重甲好 Spore Crawler +bio Damage There are a couple reasons why we believe strengthening Mutalisks is needed in this matchup. Adding the Ravager in LotV has given a lot more strength to Roach compositions, and adding the Parasitic Bomb ability made Mutalisks even weaker in ZvZ. Therefore, if we were to reduce +bio damage on Spore Crawlers even further and/or remove it, it could be a good move. It would bring Mutalisks to be powerful again in the mid game, and unlike the problem we had previously in HotS, there will be a clear counter to mass Mutalisks in the late game through Viper usage. The best case scenario will see a good mix of a variety of units in the early/mid game, and when Mutalisks are being used, the player massing them will have to transition out of them eventually. 脊刺爬行蟲: 對生物的攻擊加成要降低 甚至拿掉 因為我們想在ZVZ中期看到更多飛龍對決 反正後期有給你們飛蛇寄生炸彈 General Mech Thoughts This is the area we are most unsure on right now, and we should work towards adding something on this front. If we can get a good solution we will add it along with the other proposed changes above, but if we can’t discover a suitable change in time we won’t wait to test the other changes due to this desire. The reason why we are unsure about Mech is because we can’t quite locate the exact reason Mech struggles. Between the feedback we’ve received so far and our internal conversations, we do have some strong guesses: 1. Like we discussed in a previous update, Siege Tank pick-up in TvT has made Mech lose much of the combat advantage it had against Bio. 2. The Liberator addition in ZvT has made Ravagers a “must have” in many early game situations, making Muta/Ling compositions less common. This dynamic has favored Bio since it is much more mobile versus Ravager shots, and has the added advantage of possessing extremely potent drop harassment (which Roach/Ravager compositions are weaker versus). 人類機械化: 我們也不知道怎麼辦 因為我們不知道機械化行不通的確切問題在哪 可能的原因是 1.架坦克能飛導致機械化對生化更弱 2.解放者導致Z必須出火蟑螂 所以龍狗太少出現了 進而導致T用更喜歡用生化空頭對付火蟑不良的機動性 If you had thoughts on either of these points or have other reasons as to what the root issue with Mech may be, please let us know. Once we find the root cause, we can start discussing potential solutions in this area. 你們有意見要講 不講我怎麼會知道(誤) Map Diversity and Balance Now let’s move on to some philosophy as the last topic for this week. One of the main points of discussion within the community this week was how the game can never be balanced if maps are as diverse as they are now. Yet, as many of you already know, our goal for Legacy of the Void is definitely not to have every map be so similar that each matchup has a “main” strategy that’s considered the only viable option at the pro level. We’ve clearly seen that in the past, this is by far the biggest reason that StarCraft 2 can become boring to play and watch. If there is one thing we cleary have to avoid in LotV, it’s making all the maps similar again. At the same time, please also keep in mind that we’re not trying to say that it’s ok if a race wins 80+% times against another race on a specific map or anything drastic like that. While there will definitely be a higher chance to have imbalanced maps as we push map diversity, it is a side effect we are prepared to deal with on a case-by-case basis. We also wanted to point out that slight advantages here and there towards a specific strategy or race in a matchup is definitely okay on a per-map basis. It’s not okay however, if we see the win/loss ratios diverging too much on a per-map basis. Please keep this in mind when discussing and suggesting potential changes to the current map pool. We can definitely make balance changes to maps themselves, and we can definitely also remove maps in the worst case scenarios. We want to be extra careful in treading this line, and not be too quick to judge so that we can continue to push map diversity. In a way, this is a fundamental change in our approach to maps, so we want to avoid overreacting (as we’ve sometimes seen in the past) and talk about specific issues and/or solutions on a per map basis. 地圖平衡性: 我們的宗旨是要讓地圖多樣化以避免僵化同樣的戰術出現 以前就是地圖都太相似導致所有人都用主流的同樣戰術 這樣很無趣 當然如果有些地圖太imba我們也是會調整或移除 總之我們不想過度反應 For fun… To close out this week’s update, I wanted to share a funny personal story. This has nothing to do with the game's design, so please feel free to skip onto the comments if you wish… I was watching Life playing a Best of 69 series against a completely no name Protoss player who is a mid-Master in NA. Unbelievably, Life was losing 0-10, but was barely winning in the 11th game through really amazing Zergling/Overlord drop usage. I was thinking “WT* is going on?!?! Maybe we need to react much more quickly with a patch than we thought!” …. Then I woke up this morning and was so thankful that it was only a dream. 最後”Bz”想分享一個跟平衡無關的親身經歷 有天我在看常威打來福…阿不是 是來福跟一個沒聽過的P打BO69 而且那個P只是美服大師中段 不可思議的是 來福竟然連輸十場 直到第11場才以完美的空頭狗取得勝利 我想說這她媽是怎麼回事 是不是今晚就得立馬上patch (Pimba, and Zimba weak) ... ... ... 然後我就醒惹 by暴雪發言人 --



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1F:推 henryliao: 雖然我們聽說Z是現在最弱的種族 但我們還是要削弱Z!!!! 01/14 16:36
2F:→ gn00604767: DK就是一個來把SC2搞倒的內奸XD 01/14 16:40
3F:推 GimO: 蟲族弱成這樣 還要再被鞭屍 01/14 16:43
4F:推 AkaiSola: 聽說P的教士太imba了,所以我們來削弱Z吧 01/14 16:43
5F:推 kpieola: 教士攻擊-1 就不就代表兩下槍兵就剩1滴... 01/14 16:44
6F:→ rusalka2127: 那1滴就是留給你槍兵打針用的 01/14 16:45
7F:推 GimO: 反正前期就被幹死 後期怎麼改也沒差了! 01/14 16:51
8F:推 henryliao: 百生蟲:聽說我現在只有按錯快捷鍵才能出場了......... 01/14 16:58
9F:推 AkaiSola: 我真的認為當時把百生改成這鳥樣是個失敗的決定 01/14 17:13
10F:→ rusalka2127: 要破陣用火蟑螂就夠了 01/14 17:15
11F:推 guithawk: 樓上很久沒看到了 01/14 17:15
12F:推 JokerRF: 至少不是改成詭異的重甲 01/14 17:18
13F:噓 WrongHole: 「所以教士和菱鏡就沒空出去搞人」GUN! 01/14 17:20
14F:→ dreamdust: 攻擊少1是什麼概念? 01/14 17:25
15F:推 JokerRF: 打SCV要砍三下 01/14 17:27
16F:推 fatalpulse: scv也砍一滴血就好了啊! 01/14 17:39
17F:→ pimba17: 聽說Z是現在最弱的種族 但我們還是要削弱Z!!!!??? fxc 01/14 17:39
18F:→ pimba17: k!!! 01/14 17:39
19F:推 ololol2345: 推翻譯wwww 01/14 17:46
20F:推 kaosie1219: 這樣改很好啊 總比一改就升天或攤平好 01/14 17:55
21F:推 kevin50263: 所以那個百生獸呢 01/14 18:11
22F:推 warlord: 哈哈哈 稜鏡很imba 但只要削弱光炮就沒事了 讓我們繼續削 01/14 18:39
23F:→ warlord: 弱Z 01/14 18:39
24F:推 pichu38: AK出現了0.0! 01/14 18:56
25F:→ APM99: p沒這種防守就科技落後經濟落後了打個毛 01/14 18:57
26F:推 KillerMoDo: 更多的飛龍對決is coooooooooooooooooooooooooooooool 01/14 19:06
27F:推 WindSignal: 身為一個Z真的覺得沒買虛空真的太好了... 01/14 19:12
28F:推 AkaiSola: 同意樓上,雖然遁地獸很帥,但看比賽還是蟲族各種被搞 01/14 19:27
29F:推 want150: P>>>>>>>>>>T>>>>Z 01/14 19:35
30F:推 d200190: 平衡師平常都沒在打天梯看直播的意思嗎 01/14 19:39
31F:推 wen512: 所以百生獸的作用是甚麼? 硬生生少一個單位可以使用 平衡? 01/14 19:43
32F:推 warlord: 遙想一個月前風向還是好亂啊一堆說P弱 ZT太強的聲音現在 01/14 19:44
33F:→ warlord: 都消失了 01/14 19:44
34F:推 PIMBA: 謝謝大家 01/14 20:07
35F:推 Pony5566: P蜜啥時停過哭么P太弱了? 01/14 20:08
36F:推 Pep5iC05893: PIMBA! 01/14 20:10
37F:推 aegis43210: 玩蟲族是要有一些M的傾向,玩的才會愉快呀 01/14 20:14
38F:推 hope4ever: 某一次削弱了火車的攻擊力 結果選手的應對方法是 01/14 20:20
39F:→ hope4ever: 出更多得火車 (  ̄ c ̄)y▂ξ 01/14 20:20
40F:推 APM99: 呵呵 好像一堆人沒看到今天神族希望被Z完爆 01/14 20:34
41F:→ dr45jfga: 所以來福打的難道是大味精? 01/14 20:34
42F:推 hardyuse: 99從自由哭到虛空 始終如一! 01/14 20:43
43F:推 hardyuse: 上一次口徑一致說某單位imba是哪時候了啊~ 01/14 20:59
44F:推 JokerRF: 戰犬 地雷 火車人! 01/14 21:01
45F:推 lather: 我蟲族蟲心鑽石 虛空被虐成黃金 最近只想打戰役解成就 01/14 21:53
46F:→ lather: 完全不想排... 01/14 21:53
47F:推 APM99: 不喜歡玩天梯就直說阿 .. 01/14 22:24
48F:→ APM99: 什麼叫被虐 怎麼玩都五五開好嗎 何況鑽石佔天梯人數10% 01/14 22:25
49F:→ APM99: 像本妾一樣隨便a都能上鑽吧.. 01/14 22:25
50F:推 GianniC: 改成靈車期間被打傷害X4 01/14 22:59
51F:推 qoo60606: 翻譯耐斯 01/15 00:44
52F:推 ryan8409: 這翻譯有好笑XDD 01/15 00:52
53F:推 ckshrimp: 真的覺得到了虛空天梯變簡單了 蟲心只有用p打的到鑽石 z 01/15 00:55
54F:→ ckshrimp: 只有白金 現在用z也打到鑽石1100分了 01/15 00:55
55F:推 julia4525: 翻譯笑噴XDDDDD 01/15 14:46
56F:推 gn00604767: 機械化的比賽真心不好看,節奏超慢 01/15 17:23
57F:→ gn00604767: 之前蟲心加強了T的機械化,難看的要死 01/15 17:24
58F:→ gn00604767: 還記得那時一看到T要打機械化時所有主播都在哀號XD 01/15 17:25
59F:推 sing129: 機械化如果不主動進攻的話的確很無聊啦 01/15 18:38
60F:→ sing129: 我打天梯很討厭遇到那種在家裡憋的 01/15 18:39
61F:推 kira925: 在LotV的體系下面龜不起來才是主因吧 01/15 18:39
62F:→ kira925: 瓦斯不夠城市化用 火車沒什麼攻城能力 單想用燒農騙自己 01/15 18:40
63F:推 supereva: 請問蟲族怎麼打人類海死神 輸好幾場 感覺被耍 01/16 01:55
64F:推 gn00604767: 狗池好蓋蟑螂巢用嘎爪才比較划算,空窗時用6條狗先頂 01/16 02:23
65F:→ gn00604767: 現在卵變少了一直用狗很虧 01/16 02:23
66F:→ supereva: 可是蟑螂速度慢死神好多 兩礦跑 聚集一多直接殺我媽媽 01/16 08:55
67F:→ supereva: 最近輸幾場這種的真的很憤怒 不過我黃金而已 01/16 08:56
68F:→ supereva: 為何P T可以海偵查兵還可以贏 Z沒這種兵.... 01/16 08:57
69F:→ gn00604767: 你可以多看小色直播的防法,91都用小狗防得很爛 01/16 09:08
70F:→ gn00604767: 蟑螂還是最妥的 01/16 09:08
71F:推 warlord: DK就是一直不給Z這種騷擾反制的兵種 媽媽只要被殺就劣勢 01/16 09:35
72F:→ warlord: 現在的問題是Z初期防守的壓力很大 無法追經濟捕農 T還可 01/16 09:37
73F:→ warlord: 以直接三基地甩下去Z三礦開不出 這就是初期博奕上的劣勢 01/16 09:38
74F:推 warlord: 你補農我就續死神前壓 你出蟑螂我就直接開三礦拖延你經濟 01/16 09:41
75F:推 gn00604767: 新的平衡測試地圖出來了,坦克要被nerf XD 01/16 11:12
76F:→ gn00604767: 架好的坦克收起來再放下來後會恢復沒有架的狀態 01/16 11:12
77F:→ gn00604767: DK說這是TvT看不到機械化的原因,他怎麼這麼愛看機械化 01/16 11:13
78F:推 kira925: 因為很多人在討機械化 01/16 12:29
79F:→ kira925: 不過這樣是要一次收一台還是兩台? 01/16 12:29
80F:推 JokerRF: 改這個……因為現在坦克放下來不會馬上攻擊 變回未架的狀 01/16 12:59
81F:→ JokerRF: 態 這ZvT會更難打吧? 01/16 12:59
82F:→ kira925: 他是裝起來 放下去變回戰車模式 01/16 16:16
83F:→ kira925: 會對ZvT有何影響就不知道了 01/16 16:17
84F:推 APM99: 那坦克在醫療挺上面發生了什麼事... 01/16 16:17
85F:→ APM99: TvZ很多圖都只出地雷不愛坦克了 這樣砍可能就無視地圖了 01/16 16:18
86F:→ supereva: z就是學習怎麼防各種招式嗎... 我還是轉p看看.... 01/17 15:40
87F:推 chase0140: 把坦克改掉TvZ會變很難打吧...很難去跟火蟑螂對A 01/17 23:42
88F:推 APM99: 你轉p還不是一樣 地雷隨便投解放隨便架你根本無解 01/18 18:10
89F:→ rusalka2127: DK到底在幹嘛 重點不先改 改坦克是牽動多少單位 01/19 02:27







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