作者rusalka2127 ()
看板StarCraft
标题[情报] 官方社群平衡会谈20160113
时间Thu Jan 14 16:23:28 2016
http://us.battle.net/sc2/en/forum/topic/20419652888?page=1#0
应该是官方蓝帖 我没买游戏搞不清楚(无误)
强行翻译(瞎掰)一下
(以上废话)
-----------------------------------------------------------------------------------------------
(正文开始)
Hey everyone – we’d like to begin by saying that we agree with your
feedback that much of last week’s Community Feedback Update was about
balance topics that were really up in the air, and that nothing was even
close to finalized. We were still in the process of gathering as much
feedback as possible, and sometimes updates will be like that. We won’t
pretend like we know something clearly when we don’t because the goal of the
weekly updates is to be completely honest and transparent.
你们的心声我们都听到惹
上次释出的平衡测试地图显示一切都悬而未决
所以我们想蒐集更多回馈再做平衡改动
This week, we wanted to get your thoughts more quickly on a few topics so we
decided to push out the update soon so that we can be ready to do a balance
update as early as before the end of this month if necessary.
我们希望在这个月底前做出平衡改动
所以要尽快蒐集大家的意见
Gathering KR Pro Feedback
One of the things we’ve been working on more aggressively the past few
months is to improve in acquiring more collective Korean pro feedback. We
would like to really thank KeSPA, all the Korean pro teams, as well as the
Korean players for continuing to work through creating a better process.
过去几个月我们都在蒐集韩国选手的意见
We felt that we’ve made a lot of progress in gathering both community
feedback and foreign pro players’ feedback. Getting these more aligned
allows us to move together with majority of the players’ support. However,
Korean pro feedback is an area that we’ve been attempting to improve for
years as there are many differing opinions among players. In addition to
this, a mindset we’ve worked to overcome is players asking for changes, and
then feeling unheard because those changes were not made. At this point, we’
ve learned how impossible it is to do everything that a top pro player
suggests because of how completely different feedback can often be. Even
worse, if two top-end pro players say completely opposing things,
implementing one of those changes can cause us to lose the other person
forever as a source of feedback.
你也知道即使最顶尖的韩国选手也常常意见不一致
如果我们听了其中一派的意见
另一派可能再也不鸟我们惹
(bomber表示… 说好的教士在医疗挺内可以攻击呢???)
This is a part of gathering feedback that we definitely wanted to fix, and
there have been many ideas going around in terms of how best to do this. We
wanted to make you aware that just recently, we just started a new system
where KeSPA pings all the pro-players and teams in Korea to consolidate the
feedback, and we will be communicating directly with them. This would serve
the similar purpose as our weekly updates, forums, and sc2 sites do with you
guys.
KeSPA协助汇整统合韩职选手的意见给我们
我们会继续努力 逆空高灰
Details from KR Pro Feedback
Please keep in mind that pro players’ opinions can change as easily as
anyone else’s depending on how their games and the meta changes, so the
content here is only what we are hearing as of this week.
韩职选手都善变又口是心非
所以我们讲重点就好
Much of the feedback is similar to what we’ve already been seeing and
discussing. Overall, the most surprising feedback we’ve gotten from Korea is
that Zerg struggles against Protoss. The least surprising feedback was that
the TvP has a general vibe of being the most problematic matchup .
大多数回馈都差不多
但我们很惊讶的是 韩国选手反映ZVP很困难
不意外的是 主流民意都觉得 TVP是最严重的问题
Concerning the Balance Test Map, there seems to be a good alignment on all
fronts. The main differences from Korea was a bigger focus on potentially
bringing mech play back into TvT, and for ZvZ to get mixed up a bit due to
many games being Roach/Ravager only. We’re interested in reflecting these on
the next Balance Test Map.
上次平衡测试地图的效果良好(暴雪这不是在自打嘴巴吗)
跟韩国意见的主要差异在於希望未来TVT可以有更多机械化的可能
以及希望ZVZ不要整天蟑火混合一波
Balance Test Map and Balance Patch
After considering all the feedback gathered so far, we would like to finalize
and implement the changes for the next Balance Test Map as soon as possible
so that we can react with a patch as early as sometime this month if
necessary. We would definitely like to keep the list of changes to only the
most needed ones, so let’s focus our discussions around that this week. With
that in mind, let’s get into the specifics and get discussions going quickly
so that we can put out a test map as soon as possible.
我们想要赶快做出平衡变动soooooon
Balance Test Map:
平衡测试地图
Photon Overcharge
We believe this is the most critical change needed as of now because
Protoss is having such an easy time defending in the early/mid stages of the
game due to how available Overcharge is. With this nerfed, other races’
tools to attack Protoss will be strengthened, meaning things like Adept
harass or Warp Prism harass will be weaker as well since Protoss will need to
invest more early game resources into defenses. Of course, more changes may
be required in the long run, and we definitely want to take nerfs in smaller
steps. Many of you brought this up this week as well, and we were happy to
confirm once more that we are on a similar page regarding this philosophy.
小光炮:
P最大的问题是小光炮太好用 所以前期不怕骚扰 可以各种体位干死对手
根据你们的回馈 我们确信上次平衡地图的改动是对的
小光炮的削弱将使P在前中期必须被动防守
所以教士和菱镜就没空出去搞人
As for the specifics of what to try next, we agree with your feedback in
that 50 energy cost was the right move. We also agree that instead of
changing up how many shots a unit takes to be killed, we can try tuning up
the attack speed so that the DPS is still increased with the energy cost nerf.
所以小光炮就是要改成一炮50魔(原本25)
然後DPS略为增加
Viper Parasitic Bomb
We would like to continue testing this nerf. Like we have been discussing
together, we don’t think it’s a good thing that the current strength of
this ability is preventing certain units from entering play. And even though
we are getting some feedback that Zerg is the weakest race right now, we
believe that’s mostly in the early/mid stages of the game, so nerfing
Parasitic Bomb shouldn’t have a huge impact on Zerg’s overall strength.
飞蛇寄生炸弹:
我们还想继续测试这部分
虽然我们听说Z是现在最弱的种族 但我们还是要削弱Z!!!!!!!!!!
(因为Z主要若在前中期 所以削弱後期没差)
Adept “-1 Damage to Light”
This was a solid suggestion from the community, and because TvP is most
likely the biggest issue right now, we would like to try this change. Even
though this would mean that Protoss is being double nerfed against Terran
(along with the Overcharge nerf), we believe this might be okay as a lot of
your feedback suggests that this matchup needs the most help, and we
currently agree. We also like the fact that this specific change is a smaller
nerf than changing Adept flag to Armored for the reasons you have all brought
up.
教士:
对轻甲的攻击力将降低1
因为我们相信教士最大问题在於PVT
即使加上小光炮的削弱等於砍了P两刀
但我们相信P活得下去因为你们都说Pimba
另外我们也相信这个改动比把教士改成重甲好
Spore Crawler +bio Damage
There are a couple reasons why we believe strengthening Mutalisks is
needed in this matchup. Adding the Ravager in LotV has given a lot more
strength to Roach compositions, and adding the Parasitic Bomb ability made
Mutalisks even weaker in ZvZ. Therefore, if we were to reduce +bio damage on
Spore Crawlers even further and/or remove it, it could be a good move. It
would bring Mutalisks to be powerful again in the mid game, and unlike the
problem we had previously in HotS, there will be a clear counter to mass
Mutalisks in the late game through Viper usage. The best case scenario will
see a good mix of a variety of units in the early/mid game, and when
Mutalisks are being used, the player massing them will have to transition out
of them eventually.
脊刺爬行虫:
对生物的攻击加成要降低 甚至拿掉
因为我们想在ZVZ中期看到更多飞龙对决
反正後期有给你们飞蛇寄生炸弹
General Mech Thoughts
This is the area we are most unsure on right now, and we should work
towards adding something on this front. If we can get a good solution we will
add it along with the other proposed changes above, but if we can’t discover
a suitable change in time we won’t wait to test the other changes due to
this desire.
The reason why we are unsure about Mech is because we can’t quite locate
the exact reason Mech struggles. Between the feedback we’ve received so far
and our internal conversations, we do have some strong guesses:
1. Like we discussed in a previous update, Siege Tank pick-up in TvT has
made Mech lose much of the combat advantage it had against Bio.
2. The Liberator addition in ZvT has made Ravagers a “must have” in
many early game situations, making Muta/Ling compositions less common. This
dynamic has favored Bio since it is much more mobile versus Ravager shots,
and has the added advantage of possessing extremely potent drop harassment
(which Roach/Ravager compositions are weaker versus).
人类机械化:
我们也不知道怎麽办 因为我们不知道机械化行不通的确切问题在哪
可能的原因是
1.架坦克能飞导致机械化对生化更弱
2.解放者导致Z必须出火蟑螂 所以龙狗太少出现了
进而导致T用更喜欢用生化空头对付火蟑不良的机动性
If you had thoughts on either of these points or have other reasons as to
what the root issue with Mech may be, please let us know. Once we find the
root cause, we can start discussing potential solutions in this area.
你们有意见要讲 不讲我怎麽会知道(误)
Map Diversity and Balance
Now let’s move on to some philosophy as the last topic for this week. One of
the main points of discussion within the community this week was how the game
can never be balanced if maps are as diverse as they are now. Yet, as many of
you already know, our goal for Legacy of the Void is definitely not to have
every map be so similar that each matchup has a “main” strategy that’s
considered the only viable option at the pro level. We’ve clearly seen that
in the past, this is by far the biggest reason that StarCraft 2 can become
boring to play and watch. If there is one thing we cleary have to avoid in
LotV, it’s making all the maps similar again.
At the same time, please also keep in mind that we’re not trying to say that
it’s ok if a race wins 80+% times against another race on a specific map or
anything drastic like that. While there will definitely be a higher chance to
have imbalanced maps as we push map diversity, it is a side effect we are
prepared to deal with on a case-by-case basis. We also wanted to point out
that slight advantages here and there towards a specific strategy or race in
a matchup is definitely okay on a per-map basis. It’s not okay however, if
we see the win/loss ratios diverging too much on a per-map basis. Please keep
this in mind when discussing and suggesting potential changes to the current
map pool. We can definitely make balance changes to maps themselves, and we
can definitely also remove maps in the worst case scenarios.
We want to be extra careful in treading this line, and not be too quick to
judge so that we can continue to push map diversity. In a way, this is a
fundamental change in our approach to maps, so we want to avoid overreacting
(as we’ve sometimes seen in the past) and talk about specific issues and/or
solutions on a per map basis.
地图平衡性:
我们的宗旨是要让地图多样化以避免僵化同样的战术出现
以前就是地图都太相似导致所有人都用主流的同样战术 这样很无趣
当然如果有些地图太imba我们也是会调整或移除
总之我们不想过度反应
For fun…
To close out this week’s update, I wanted to share a funny personal story.
This has nothing to do with the game's design, so please feel free to skip
onto the comments if you wish…
I was watching Life playing a Best of 69 series against a completely no name
Protoss player who is a mid-Master in NA. Unbelievably, Life was losing 0-10,
but was barely winning in the 11th game through really amazing
Zergling/Overlord drop usage. I was thinking “WT* is going on?!?! Maybe we
need to react much more quickly with a patch than we thought!” …. Then I
woke up this morning and was so thankful that it was only a dream.
最後”Bz”想分享一个跟平衡无关的亲身经历
有天我在看常威打来福…阿不是
是来福跟一个没听过的P打BO69
而且那个P只是美服大师中段
不可思议的是
来福竟然连输十场
直到第11场才以完美的空头狗取得胜利
我想说这她妈是怎麽回事
是不是今晚就得立马上patch (Pimba, and Zimba weak)
...
...
...
然後我就醒惹 by暴雪发言人
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.224.175.240
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/StarCraft/M.1452759811.A.A6E.html
1F:推 henryliao: 虽然我们听说Z是现在最弱的种族 但我们还是要削弱Z!!!! 01/14 16:36
2F:→ gn00604767: DK就是一个来把SC2搞倒的内奸XD 01/14 16:40
3F:推 GimO: 虫族弱成这样 还要再被鞭屍 01/14 16:43
4F:推 AkaiSola: 听说P的教士太imba了,所以我们来削弱Z吧 01/14 16:43
5F:推 kpieola: 教士攻击-1 就不就代表两下枪兵就剩1滴... 01/14 16:44
6F:→ rusalka2127: 那1滴就是留给你枪兵打针用的 01/14 16:45
7F:推 GimO: 反正前期就被干死 後期怎麽改也没差了! 01/14 16:51
8F:推 henryliao: 百生虫:听说我现在只有按错快捷键才能出场了......... 01/14 16:58
9F:推 AkaiSola: 我真的认为当时把百生改成这鸟样是个失败的决定 01/14 17:13
10F:→ rusalka2127: 要破阵用火蟑螂就够了 01/14 17:15
11F:推 guithawk: 楼上很久没看到了 01/14 17:15
12F:推 JokerRF: 至少不是改成诡异的重甲 01/14 17:18
13F:嘘 WrongHole: 「所以教士和菱镜就没空出去搞人」GUN! 01/14 17:20
14F:→ dreamdust: 攻击少1是什麽概念? 01/14 17:25
15F:推 JokerRF: 打SCV要砍三下 01/14 17:27
16F:推 fatalpulse: scv也砍一滴血就好了啊! 01/14 17:39
17F:→ pimba17: 听说Z是现在最弱的种族 但我们还是要削弱Z!!!!??? fxc 01/14 17:39
18F:→ pimba17: k!!! 01/14 17:39
19F:推 ololol2345: 推翻译wwww 01/14 17:46
20F:推 kaosie1219: 这样改很好啊 总比一改就升天或摊平好 01/14 17:55
21F:推 kevin50263: 所以那个百生兽呢 01/14 18:11
22F:推 warlord: 哈哈哈 棱镜很imba 但只要削弱光炮就没事了 让我们继续削 01/14 18:39
23F:→ warlord: 弱Z 01/14 18:39
24F:推 pichu38: AK出现了0.0! 01/14 18:56
25F:→ APM99: p没这种防守就科技落後经济落後了打个毛 01/14 18:57
26F:推 KillerMoDo: 更多的飞龙对决is coooooooooooooooooooooooooooooool 01/14 19:06
27F:推 WindSignal: 身为一个Z真的觉得没买虚空真的太好了... 01/14 19:12
28F:推 AkaiSola: 同意楼上,虽然遁地兽很帅,但看比赛还是虫族各种被搞 01/14 19:27
29F:推 want150: P>>>>>>>>>>T>>>>Z 01/14 19:35
30F:推 d200190: 平衡师平常都没在打天梯看直播的意思吗 01/14 19:39
31F:推 wen512: 所以百生兽的作用是甚麽? 硬生生少一个单位可以使用 平衡? 01/14 19:43
32F:推 warlord: 遥想一个月前风向还是好乱啊一堆说P弱 ZT太强的声音现在 01/14 19:44
33F:→ warlord: 都消失了 01/14 19:44
34F:推 PIMBA: 谢谢大家 01/14 20:07
35F:推 Pony5566: P蜜啥时停过哭么P太弱了? 01/14 20:08
36F:推 Pep5iC05893: PIMBA! 01/14 20:10
37F:推 aegis43210: 玩虫族是要有一些M的倾向,玩的才会愉快呀 01/14 20:14
38F:推 hope4ever: 某一次削弱了火车的攻击力 结果选手的应对方法是 01/14 20:20
39F:→ hope4ever: 出更多得火车 (  ̄ c ̄)y▂ξ 01/14 20:20
40F:推 APM99: 呵呵 好像一堆人没看到今天神族希望被Z完爆 01/14 20:34
41F:→ dr45jfga: 所以来福打的难道是大味精? 01/14 20:34
42F:推 hardyuse: 99从自由哭到虚空 始终如一! 01/14 20:43
43F:推 hardyuse: 上一次口径一致说某单位imba是哪时候了啊~ 01/14 20:59
44F:推 JokerRF: 战犬 地雷 火车人! 01/14 21:01
45F:推 lather: 我虫族虫心钻石 虚空被虐成黄金 最近只想打战役解成就 01/14 21:53
46F:→ lather: 完全不想排... 01/14 21:53
47F:推 APM99: 不喜欢玩天梯就直说阿 .. 01/14 22:24
48F:→ APM99: 什麽叫被虐 怎麽玩都五五开好吗 何况钻石占天梯人数10% 01/14 22:25
49F:→ APM99: 像本妾一样随便a都能上钻吧.. 01/14 22:25
50F:推 GianniC: 改成灵车期间被打伤害X4 01/14 22:59
51F:推 qoo60606: 翻译耐斯 01/15 00:44
52F:推 ryan8409: 这翻译有好笑XDD 01/15 00:52
53F:推 ckshrimp: 真的觉得到了虚空天梯变简单了 虫心只有用p打的到钻石 z 01/15 00:55
54F:→ ckshrimp: 只有白金 现在用z也打到钻石1100分了 01/15 00:55
55F:推 julia4525: 翻译笑喷XDDDDD 01/15 14:46
56F:推 gn00604767: 机械化的比赛真心不好看,节奏超慢 01/15 17:23
57F:→ gn00604767: 之前虫心加强了T的机械化,难看的要死 01/15 17:24
58F:→ gn00604767: 还记得那时一看到T要打机械化时所有主播都在哀号XD 01/15 17:25
59F:推 sing129: 机械化如果不主动进攻的话的确很无聊啦 01/15 18:38
60F:→ sing129: 我打天梯很讨厌遇到那种在家里憋的 01/15 18:39
61F:推 kira925: 在LotV的体系下面龟不起来才是主因吧 01/15 18:39
62F:→ kira925: 瓦斯不够城市化用 火车没什麽攻城能力 单想用烧农骗自己 01/15 18:40
63F:推 supereva: 请问虫族怎麽打人类海死神 输好几场 感觉被耍 01/16 01:55
64F:推 gn00604767: 狗池好盖蟑螂巢用嘎爪才比较划算,空窗时用6条狗先顶 01/16 02:23
65F:→ gn00604767: 现在卵变少了一直用狗很亏 01/16 02:23
66F:→ supereva: 可是蟑螂速度慢死神好多 两矿跑 聚集一多直接杀我妈妈 01/16 08:55
67F:→ supereva: 最近输几场这种的真的很愤怒 不过我黄金而已 01/16 08:56
68F:→ supereva: 为何P T可以海侦查兵还可以赢 Z没这种兵.... 01/16 08:57
69F:→ gn00604767: 你可以多看小色直播的防法,91都用小狗防得很烂 01/16 09:08
70F:→ gn00604767: 蟑螂还是最妥的 01/16 09:08
71F:推 warlord: DK就是一直不给Z这种骚扰反制的兵种 妈妈只要被杀就劣势 01/16 09:35
72F:→ warlord: 现在的问题是Z初期防守的压力很大 无法追经济捕农 T还可 01/16 09:37
73F:→ warlord: 以直接三基地甩下去Z三矿开不出 这就是初期博奕上的劣势 01/16 09:38
74F:推 warlord: 你补农我就续死神前压 你出蟑螂我就直接开三矿拖延你经济 01/16 09:41
75F:推 gn00604767: 新的平衡测试地图出来了,坦克要被nerf XD 01/16 11:12
76F:→ gn00604767: 架好的坦克收起来再放下来後会恢复没有架的状态 01/16 11:12
77F:→ gn00604767: DK说这是TvT看不到机械化的原因,他怎麽这麽爱看机械化 01/16 11:13
78F:推 kira925: 因为很多人在讨机械化 01/16 12:29
79F:→ kira925: 不过这样是要一次收一台还是两台? 01/16 12:29
80F:推 JokerRF: 改这个……因为现在坦克放下来不会马上攻击 变回未架的状 01/16 12:59
81F:→ JokerRF: 态 这ZvT会更难打吧? 01/16 12:59
82F:→ kira925: 他是装起来 放下去变回战车模式 01/16 16:16
83F:→ kira925: 会对ZvT有何影响就不知道了 01/16 16:17
84F:推 APM99: 那坦克在医疗挺上面发生了什麽事... 01/16 16:17
85F:→ APM99: TvZ很多图都只出地雷不爱坦克了 这样砍可能就无视地图了 01/16 16:18
86F:→ supereva: z就是学习怎麽防各种招式吗... 我还是转p看看.... 01/17 15:40
87F:推 chase0140: 把坦克改掉TvZ会变很难打吧...很难去跟火蟑螂对A 01/17 23:42
88F:推 APM99: 你转p还不是一样 地雷随便投解放随便架你根本无解 01/18 18:10
89F:→ rusalka2127: DK到底在干嘛 重点不先改 改坦克是牵动多少单位 01/19 02:27