Simcity 板


LINE

Colossal Order have been hard at work and we're now ready to release the first post-launch patch for Cities: Skylines. The main theme of this patch, as you can see, is bug fixing. We have isolated and eliminated a large part of the most pressing technical issues, meaning this should get the game working for many who haven't been able to play before. As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch. You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it. 1.0.6b - Patch notes Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls. Windows/OSX: fixed an issue where some users would not have permissions to access an user folder Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors Linux: various runtime optimizations Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines Mac/Linux: fixed a crash when selecting a building in the Asset importer All platforms: added some debug info which may be useful when trying to help users in trouble All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up. nerfed parks decreasing commercial demand road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads building effect radius is more accurate added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel). added a chirper volume slider in the Audio options intro screen can be skipped with mouse click or key press fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it) fixed holding down mouse button and release over ui keeps some tools active fixed tooltip stays visible when using shortcut to open area view fixed parking spaces still working for burned down buildings. fixed mouse raycast use normal mesh for burned down buildings. removed airplane engine sound from unlockpanel... fixed minor text issues in different languages fixed wrong tree shadow alpha with pollution or water fixed bulldozeing ship/airplane paths in map editor even when they are not visible fixed pedestrian bridge color slightly wrong from far distance Please note: if your specific issue has not been fixed, it's of course still on our to-do list. Do not worry! Huge thanks to everyone who has contributed to bug researching, reporting and helping us Regards, The Cities: Skylines Team http://forum.paradoxplaza.com/forum/showthread.php?845874-Bugfixing-patch-1.0.6b-is-here 縮網址:http://goo.gl/NTTVCn 我覺得這個製作小組應該有上千人 --



※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 218.173.62.213
※ 文章網址: https://webptt.com/m.aspx?n=bbs/Simcity/M.1426767399.A.170.html ※ 編輯: kuninaka (218.173.62.213), 03/19/2015 20:19:58
1F:推 Clavius: 推xD 03/19 20:21
2F:推 LIONDODO: 哈哈 03/19 20:24
3F:→ kuninaka: 一次可以修三個平台 03/19 20:26
4F:→ zishang: 已裝 03/19 20:29
5F:推 qsman: 公園的商業需求修正! 讚 03/19 20:29
6F:→ zishang: 強者翻譯希望 感恩> < 03/19 20:29
7F:推 Glyph: 雙/單向道到現在可以升級選項互換,滑鼠右鍵可改單行道方向 03/19 20:39
8F:推 huntude: 超棒 官方開始吸收MOD的優點了 03/19 20:52
9F:推 Blue310: 效率真快~比EA好太多了.. 03/19 21:41
10F:推 vicklin: 這真是太神奇了 讀了舊檔商業需求跑出來了 遙想EA地鐵.. 03/19 22:01
11F:推 davy1202: EA去旁邊玩沙吧~ 03/19 22:16
12F:→ qsman: 更新完,我的商業需求瞬間爆頂,只好馬上做都更...="= 03/19 23:16
13F:推 rin0sin: 這製作小組戰力超強XD 大概再請美術來美化遊戲就完美了 03/19 23:32
14F:推 NoWashingID: 請問 是連上steam開啟遊戲就會自動更新了嗎?? 謝謝 03/19 23:47
15F:推 thepowers: 對,如果沒更新,steam重開 03/19 23:56
16F:→ Anakin: 連steam,在遊戲名稱上按右鍵選內容->更新 03/19 23:58
17F:→ Anakin: 自動更新裡面確定有讓此遊戲永遠保持為最新版本 03/19 23:58
18F:推 NoWashingID: 謝謝~ 已照樓上的方法設定。不過不知道是否已經更新? 03/20 00:32
19F:→ kuninaka: 遊戲主選單右下角有版本號 03/20 00:36
20F:推 NoWashingID: 謝謝大家~~ 已經更新完畢了 到1.0.6b 03/20 00:43
21F:推 yupog2003: 更新後Linux版的fps爆增7~8,連小眾市場他們也不放過 03/20 00:56
22F:→ yupog2003: 雖然跟Windows版還是有差距,驅動問題,但已經夠順了 03/20 00:57
23F:→ yupog2003: 我的電腦連最低需求都沒達到說@@ 03/20 00:57
24F:推 jackblack: Mac 版效能也有提升嗎? 03/20 02:47
25F:推 yupog2003: Mac版沒提到效能的問題,不過Mac版原本好像就很少人回 03/20 10:28
26F:→ yupog2003: 報效能問題,也許本身就問題不大? 03/20 10:28
27F:→ yupog2003: Linux是搞到GTX970這種顯卡fps也只有15~20 03/20 10:29
28F:→ yupog2003: 大家靠北太兇才不得不改進的 03/20 10:29
29F:推 a410046: 喔喔,原來改了這些阿………………求翻譯 03/20 15:17
30F:→ kuninaka: 翻譯在下篇 03/20 15:39







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