Simcity 板


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Colossal Order have been hard at work and we're now ready to release the first post-launch patch for Cities: Skylines. The main theme of this patch, as you can see, is bug fixing. We have isolated and eliminated a large part of the most pressing technical issues, meaning this should get the game working for many who haven't been able to play before. As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch. You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it. 1.0.6b - Patch notes Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls. Windows/OSX: fixed an issue where some users would not have permissions to access an user folder Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors Linux: various runtime optimizations Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines Mac/Linux: fixed a crash when selecting a building in the Asset importer All platforms: added some debug info which may be useful when trying to help users in trouble All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up. nerfed parks decreasing commercial demand road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads building effect radius is more accurate added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel). added a chirper volume slider in the Audio options intro screen can be skipped with mouse click or key press fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it) fixed holding down mouse button and release over ui keeps some tools active fixed tooltip stays visible when using shortcut to open area view fixed parking spaces still working for burned down buildings. fixed mouse raycast use normal mesh for burned down buildings. removed airplane engine sound from unlockpanel... fixed minor text issues in different languages fixed wrong tree shadow alpha with pollution or water fixed bulldozeing ship/airplane paths in map editor even when they are not visible fixed pedestrian bridge color slightly wrong from far distance Please note: if your specific issue has not been fixed, it's of course still on our to-do list. Do not worry! Huge thanks to everyone who has contributed to bug researching, reporting and helping us Regards, The Cities: Skylines Team http://forum.paradoxplaza.com/forum/showthread.php?845874-Bugfixing-patch-1.0.6b-is-here 缩网址:http://goo.gl/NTTVCn 我觉得这个制作小组应该有上千人 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 218.173.62.213
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Simcity/M.1426767399.A.170.html ※ 编辑: kuninaka (218.173.62.213), 03/19/2015 20:19:58
1F:推 Clavius: 推xD 03/19 20:21
2F:推 LIONDODO: 哈哈 03/19 20:24
3F:→ kuninaka: 一次可以修三个平台 03/19 20:26
4F:→ zishang: 已装 03/19 20:29
5F:推 qsman: 公园的商业需求修正! 赞 03/19 20:29
6F:→ zishang: 强者翻译希望 感恩> < 03/19 20:29
7F:推 Glyph: 双/单向道到现在可以升级选项互换,滑鼠右键可改单行道方向 03/19 20:39
8F:推 huntude: 超棒 官方开始吸收MOD的优点了 03/19 20:52
9F:推 Blue310: 效率真快~比EA好太多了.. 03/19 21:41
10F:推 vicklin: 这真是太神奇了 读了旧档商业需求跑出来了 遥想EA地铁.. 03/19 22:01
11F:推 davy1202: EA去旁边玩沙吧~ 03/19 22:16
12F:→ qsman: 更新完,我的商业需求瞬间爆顶,只好马上做都更...="= 03/19 23:16
13F:推 rin0sin: 这制作小组战力超强XD 大概再请美术来美化游戏就完美了 03/19 23:32
14F:推 NoWashingID: 请问 是连上steam开启游戏就会自动更新了吗?? 谢谢 03/19 23:47
15F:推 thepowers: 对,如果没更新,steam重开 03/19 23:56
16F:→ Anakin: 连steam,在游戏名称上按右键选内容->更新 03/19 23:58
17F:→ Anakin: 自动更新里面确定有让此游戏永远保持为最新版本 03/19 23:58
18F:推 NoWashingID: 谢谢~ 已照楼上的方法设定。不过不知道是否已经更新? 03/20 00:32
19F:→ kuninaka: 游戏主选单右下角有版本号 03/20 00:36
20F:推 NoWashingID: 谢谢大家~~ 已经更新完毕了 到1.0.6b 03/20 00:43
21F:推 yupog2003: 更新後Linux版的fps爆增7~8,连小众市场他们也不放过 03/20 00:56
22F:→ yupog2003: 虽然跟Windows版还是有差距,驱动问题,但已经够顺了 03/20 00:57
23F:→ yupog2003: 我的电脑连最低需求都没达到说@@ 03/20 00:57
24F:推 jackblack: Mac 版效能也有提升吗? 03/20 02:47
25F:推 yupog2003: Mac版没提到效能的问题,不过Mac版原本好像就很少人回 03/20 10:28
26F:→ yupog2003: 报效能问题,也许本身就问题不大? 03/20 10:28
27F:→ yupog2003: Linux是搞到GTX970这种显卡fps也只有15~20 03/20 10:29
28F:→ yupog2003: 大家靠北太凶才不得不改进的 03/20 10:29
29F:推 a410046: 喔喔,原来改了这些阿………………求翻译 03/20 15:17
30F:→ kuninaka: 翻译在下篇 03/20 15:39







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