作者bonuswhoring (flips for life)
看板SLG
標題[心得] XCOM 隱藏選項 "Second Wave"
時間Thu Oct 18 23:23:07 2012
新聞來源, 有一些螢幕截圖
http://www.pcgamer.com/2012/10/17/xcom-mod-second-wave/
提供十多個額外的遊戲設定,大多是讓遊戲"更亂數一點"
Damage Roulette: Weapons have a much wider range of damage
New Economy: The funding offered by individual council members is randomized
Not Created Equally: Rookies will have random starting stats
Hidden Potential: As a soldier is promoted, his or her stats increase randomly
(Bugged) Red Fog: Any wounds taken in combat will degrade a soldier’s stats
for that mission
Absolutely Critical: A flanking shot guarantees a critical hit
The Greater Good: The secret of psionics can only be learned from
interrogating a psionic alien
(Bugged) Marathon: The game takes considerably longer to complete
Results Driven: A country offers less funding as its panic level increases
High Stakes: The rewards granted for stopping alien abductions are randomized
Diminishing Returns: The cost of satellites increases per construction
The Blitz: Aliens target a larger set of cities during abduction attacks
More Than Human: The psionic gift is extremely rare
有人寫好的現成修改工具, 把檔案copy到遊戲目錄後執行
http://xcom.nexusmods.com/mods/7
然後如果還沒全破過,似乎選項是不會開啟的, 但是可以蓋掉儲存的設定:
上面連結那一包rar裡面有個檔案 profile.bin, 拿去蓋掉
c:\Users\(使用者)\Documents\My Games\XCOM - Enemy Unknown\XComGame\SaveData\
下的同名檔案, 下次進入遊戲就看得到了
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◆ From: 118.160.226.4
※ 編輯: bonuswhoring 來自: 118.160.226.4 (10/18 23:45)
1F:→ Mahoutsukai:可以確定的是 亂數系統有點假 一點都不亂數 10/20 23:51
2F:→ Mahoutsukai:命中率95% miss 不管你S/L幾次都還是miss... 10/20 23:52
3F:→ sinpact:其實也不算是假的 只能說在某個機制下就決定了hit or not 10/21 00:15
4F:→ sinpact:S&L也還是在已經決定好的情況下重來 除非重新丟骰子吧? 10/21 00:15
5F:→ sinpact:現在就是不知道是移動到那個格子就決定 還是啥動作會決定 10/21 00:16
6F:推 gasbomb:改變行動順序就會變了 10/21 02:11
7F:→ gasbomb:很多slg都這樣 10/21 02:12
8F:推 P2:遊戲若用固定的亂數表也會這樣,解決的辦法也是先下別的指令消 10/24 21:16
9F:→ P2:掉當前的亂數,然後系統就會發配下個亂數給下一個指令 10/24 21:17
11F:→ P2:類似的情況 10/24 21:17
12F:→ P2:有些遊戲的設計,關掉遊戲再重開的話,就可以重換個亂數表 10/24 21:20