作者bonuswhoring (flips for life)
看板SLG
标题[心得] XCOM 隐藏选项 "Second Wave"
时间Thu Oct 18 23:23:07 2012
新闻来源, 有一些萤幕截图
http://www.pcgamer.com/2012/10/17/xcom-mod-second-wave/
提供十多个额外的游戏设定,大多是让游戏"更乱数一点"
Damage Roulette: Weapons have a much wider range of damage
New Economy: The funding offered by individual council members is randomized
Not Created Equally: Rookies will have random starting stats
Hidden Potential: As a soldier is promoted, his or her stats increase randomly
(Bugged) Red Fog: Any wounds taken in combat will degrade a soldier’s stats
for that mission
Absolutely Critical: A flanking shot guarantees a critical hit
The Greater Good: The secret of psionics can only be learned from
interrogating a psionic alien
(Bugged) Marathon: The game takes considerably longer to complete
Results Driven: A country offers less funding as its panic level increases
High Stakes: The rewards granted for stopping alien abductions are randomized
Diminishing Returns: The cost of satellites increases per construction
The Blitz: Aliens target a larger set of cities during abduction attacks
More Than Human: The psionic gift is extremely rare
有人写好的现成修改工具, 把档案copy到游戏目录後执行
http://xcom.nexusmods.com/mods/7
然後如果还没全破过,似乎选项是不会开启的, 但是可以盖掉储存的设定:
上面连结那一包rar里面有个档案 profile.bin, 拿去盖掉
c:\Users\(使用者)\Documents\My Games\XCOM - Enemy Unknown\XComGame\SaveData\
下的同名档案, 下次进入游戏就看得到了
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◆ From: 118.160.226.4
※ 编辑: bonuswhoring 来自: 118.160.226.4 (10/18 23:45)
1F:→ Mahoutsukai:可以确定的是 乱数系统有点假 一点都不乱数 10/20 23:51
2F:→ Mahoutsukai:命中率95% miss 不管你S/L几次都还是miss... 10/20 23:52
3F:→ sinpact:其实也不算是假的 只能说在某个机制下就决定了hit or not 10/21 00:15
4F:→ sinpact:S&L也还是在已经决定好的情况下重来 除非重新丢骰子吧? 10/21 00:15
5F:→ sinpact:现在就是不知道是移动到那个格子就决定 还是啥动作会决定 10/21 00:16
6F:推 gasbomb:改变行动顺序就会变了 10/21 02:11
7F:→ gasbomb:很多slg都这样 10/21 02:12
8F:推 P2:游戏若用固定的乱数表也会这样,解决的办法也是先下别的指令消 10/24 21:16
9F:→ P2:掉当前的乱数,然後系统就会发配下个乱数给下一个指令 10/24 21:17
11F:→ P2:类似的情况 10/24 21:17
12F:→ P2:有些游戏的设计,关掉游戏再重开的话,就可以重换个乱数表 10/24 21:20