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BALANCE CHANGES 平衡改變 Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. brilliance aura重新設定(削弱) - 不再是以百分比計算. 現在依照技能等級, 固定為每秒恢復0.75, 1.5, 2.25 當配合大量法師時, 玩家將發現被弱化了(雖然還是很強勢) - Divine Shield now costs 25 mana, down from 75. divine shield從75 mana降低到只需要25 mana (paladin更龜了) - Blizzard no longer goes up in radius as the level of the ability increases. blizzard將不再隨等級增加作用範圍 - Water elementals now last 60 seconds, down from 75. water elements持續時間從75秒減為60秒 Undead - Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. gargoyle對地攻擊大幅加強(從16-18變成21-24), 裝甲從5降低為3 對空攻擊從46-57加強到51-63. 仍然是很強的空對空單位. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). death pact從75 mana降低為50 mana, cooldown將低為一半(30秒變成15秒) - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. lich的hp大幅增加, 以前為初始13 str, 每級1.6 str, 改成現在初始15 str 每級2 str. (一點str為25hp) - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana - 40 down from 50. frost armor現在可以自動施放在被攻擊的單位身上, mana從50降為40 - The Spirit Tower Upgrade now costs 160/40, up from 120/40. the spirit tower升級從120/40提高為160/40 - Crypt Fiends' attack was slightly improved. crypt fiends 攻擊稍微加強 Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. headhunters hp從280調高為350, 但是攻擊變慢 - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. statis trap不再會stun我方單位, 但是作用時間從12秒減短為6秒 statis trap作用時, 將會毀掉另一個作用範圍內的stats trap - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. kodo beasts hp從790調高為1000, 但攻擊速度減慢 - Orc Barracks cost less lumber: 50, down from 70. orc barracks所需lumber從70減為50 - Watch Towers now do 16-18 damage, down from 19-22 damage. watch towers攻擊力從19-22降低為16-18 - Grunts now have 700 hit points, up 20 from 680. grunts hp提高20, 從680變成700 - Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. shaman攻擊大幅削弱 - 不但攻擊變更慢, 攻擊力也從14-16降為11-12 - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. statsis ward和sentry ward將不再阻擋單位移動和建築物興建 Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed - now it merely has to be damaged). sentinel現在可以被dispel系法術/道具消除, 且攻擊樹即可將之消除, 不需要砍倒樹 - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). mana burn將不再對有mana burn的單位作用(如DH, satyr soulstealers, felhounds) - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. throns現在根據等級反彈10%, 20%, 30%的melee傷害 (更! 爛到不行! 這樣單位要有40以上的平均攻擊力才會比以前的強啊 而且ud的vampirtic aura可以完全cover掉這個, 連ghouls都不怕這招了) - Wisp's sight radius increased by 25%. wsip視野距離增加25% - Detonate now does 225 damage against summoned creatures, up from 150. wisp自爆對召喚單位的傷害從150增加為225 - Non-tree buildings now have 5 armor, up from 2. 非樹木的建築物裝甲從2提高到5 - Ballistae now have an "Attack Ground" command. ballistae現在可以對地攻擊(打地面) - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. force of nature cooldown從30秒降為20秒 - Treants now last 60 seconds, down from 75 seconds. 樹人現在持續時間從75秒降為60秒 - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. 吃樹現在加入10秒的消化時間, 多吃的樹不會重覆計算(所以不要連續吃啊) - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. moon wells現在將mana平均分給恢復hp和mana所需的消耗. 例如一個mana=0, 快死的DH使用moon well, 而該moon well有100 mana 也就是說moon well會補血和mana... 以前會判定成恢復100 mana的hp量加上恢復100 mana的mana量 這樣是不合理的...因為總共恢復了200 mana可以恢復的量 所以改成,會附50 mana的hp量加上50 mana的mana量 這個對沒有mana的單位不會有任何影響. Creeps 中立生物 - All melee creeps in between levels 1 and 5 are slightly more powerful. 所有一級到五級的近戰creeps稍微強化了 - All creeps of level 6 or higher now have Hero magic resistance. 所以六級以上的creeps將以hero的方式計算對魔法的效用 (魔法傷害減為75%, stun時間減短...等) - Creeps of level 7 or higher will behave more intelligently in general. 大致上, 七級以上的creeps變得更聰明了 - All creeps of level 7 or higher now deal Chaos damage. 所有七級以上的creeps攻擊變成chaos傷害 - Level 10 Dragons no longer have spell immunity. 十級的龍不再有魔法免疫了 - Many minor creep balance tweaks to damage and abilities. 許多次要的creeps的傷害, 技能調整 - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. 傭兵價格調整, 大致上變得更便宜了 Items 道具 - Scepter of Mastery no longer will drop randomly in multiplayer maps. scepter of mastery將不再出現於多人模式 - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). tome of power, mask of death等級分別從8調高到9, 8調高到10 - Wand of Lightning Shield is now a level-3 item, down from level 6. wand of lightning shield等級從6降低為3 - Sentry Ward item now comes with 3 charges, down from 5. sentry ward道具使用次數從5降低為3 - Periapt of Vitality now gives 150 hps, up from 100. periapt of vitality加的hp從100調高為150 - Pendant of Mana now gives 250 mana, down from 300. pednant of mana加的mana從300降低為250 - Tome of Experience now gives Heroes 150 experience points, down from 200. tome of experience增加的xp從200降低為150 NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) 註: 1.03和1.02的replay不通用 -- 冰心訣 心若冰清 天塌不驚 -- ┌┌┌┌ Origin: 小魚的紫色花園 <fpg.twbbs.org> 140.112.200.214 ───┐┐┐┐
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標題: 魔獸1.03 時間: Fri Oct 11 00:48:14 2002 BALANCE CHANGES 平衡改變 Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. brilliance aura重新設定(削弱) - 不再是以百分比計算. 現在依照技能等級, 固定為每秒恢復0.75, 1.5, 2.25 當配合大量法師時, 玩家將發現被弱化了(雖然還是很強勢) - Divine Shield now costs 25 mana, down from 75. divine shield從75 mana降低到只需要25 mana (paladin更龜了) - Blizzard no longer goes up in radius as the level of the ability increases. blizzard將不再隨等級增加作用範圍 - Water elementals now last 60 seconds, down from 75. water elements持續時間從75秒減為60秒 Undead - Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. gargoyle對地攻擊大幅加強(從16-18變成21-24), 裝甲從5降低為3 對空攻擊從46-57加強到51-63. 仍然是很強的空對空單位. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). death pact從75 mana降低為50 mana, cooldown將低為一半(30秒變成15秒) - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. lich的hp大幅增加, 以前為初始13 str, 每級1.6 str, 改成現在初始15 str 每級2 str. (一點str為25hp) - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana - 40 down from 50. frost armor現在可以自動施放在被攻擊的單位身上, mana從50降為40 - The Spirit Tower Upgrade now costs 160/40, up from 120/40. the spirit tower升級從120/40提高為160/40 - Crypt Fiends' attack was slightly improved. crypt fiends 攻擊稍微加強 Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. headhunters hp從280調高為350, 但是攻擊變慢 - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. statis trap不再會stun我方單位, 但是作用時間從12秒減短為6秒 statis trap作用時, 將會毀掉另一個作用範圍內的stats trap - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. kodo beasts hp從790調高為1000, 但攻擊速度減慢 - Orc Barracks cost less lumber: 50, down from 70. orc barracks所需lumber從70減為50 - Watch Towers now do 16-18 damage, down from 19-22 damage. watch towers攻擊力從19-22降低為16-18 - Grunts now have 700 hit points, up 20 from 680. grunts hp提高20, 從680變成700 - Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. shaman攻擊大幅削弱 - 不但攻擊變更慢, 攻擊力也從14-16降為11-12 - Stasis Ward and Sentry Ward no longer inhibit movement or building construction. statsis ward和sentry ward將不再阻擋單位移動和建築物興建 Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed - now it merely has to be damaged). sentinel現在可以被dispel系法術/道具消除, 且攻擊樹即可將之消除, 不需要砍倒樹 - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). mana burn將不再對有mana burn的單位作用(如DH, satyr soulstealers, felhounds) - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. throns現在根據等級反彈10%, 20%, 30%的melee傷害 (更! 爛到不行! 這樣單位要有40以上的平均攻擊力才會比以前的強啊 而且ud的vampirtic aura可以完全cover掉這個, 連ghouls都不怕這招了) - Wisp's sight radius increased by 25%. wsip視野距離增加25% - Detonate now does 225 damage against summoned creatures, up from 150. wisp自爆對召喚單位的傷害從150增加為225 - Non-tree buildings now have 5 armor, up from 2. 非樹木的建築物裝甲從2提高到5 - Ballistae now have an "Attack Ground" command. ballistae現在可以對地攻擊(打地面) - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. force of nature cooldown從30秒降為20秒 - Treants now last 60 seconds, down from 75 seconds. 樹人現在持續時間從75秒降為60秒 - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. 吃樹現在加入10秒的消化時間, 多吃的樹不會重覆計算(所以不要連續吃啊) - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana. moon wells現在將mana平均分給恢復hp和mana所需的消耗. 例如一個mana=0, 快死的DH使用moon well, 而該moon well有100 mana 也就是說moon well會補血和mana... 以前會判定成恢復100 mana的hp量加上恢復100 mana的mana量 這樣是不合理的...因為總共恢復了200 mana可以恢復的量 所以改成,會附50 mana的hp量加上50 mana的mana量 這個對沒有mana的單位不會有任何影響. Creeps 中立生物 - All melee creeps in between levels 1 and 5 are slightly more powerful. 所有一級到五級的近戰creeps稍微強化了 - All creeps of level 6 or higher now have Hero magic resistance. 所以六級以上的creeps將以hero的方式計算對魔法的效用 (魔法傷害減為75%, stun時間減短...等) - Creeps of level 7 or higher will behave more intelligently in general. 大致上, 七級以上的creeps變得更聰明了 - All creeps of level 7 or higher now deal Chaos damage. 所有七級以上的creeps攻擊變成chaos傷害 - Level 10 Dragons no longer have spell immunity. 十級的龍不再有魔法免疫了 - Many minor creep balance tweaks to damage and abilities. 許多次要的creeps的傷害, 技能調整 - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases. 傭兵價格調整, 大致上變得更便宜了 Items 道具 - Scepter of Mastery no longer will drop randomly in multiplayer maps. scepter of mastery將不再出現於多人模式 - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). tome of power, mask of death等級分別從8調高到9, 8調高到10 - Wand of Lightning Shield is now a level-3 item, down from level 6. wand of lightning shield等級從6降低為3 - Sentry Ward item now comes with 3 charges, down from 5. sentry ward道具使用次數從5降低為3 - Periapt of Vitality now gives 150 hps, up from 100. periapt of vitality加的hp從100調高為150 - Pendant of Mana now gives 250 mana, down from 300. pednant of mana加的mana從300降低為250 - Tome of Experience now gives Heroes 150 experience points, down from 200. tome of experience增加的xp從200降低為150 NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.) 註: 1.03和1.02的replay不通用 -- 冰心訣 心若冰清 天塌不驚 -- ┌┌┌┌ Origin: 小魚的紫色花園 <fpg.twbbs.org> 140.112.200.214 ───┐┐┐┐







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