作者hkfh (冷气团长)
看板LawBadminton
标题魔兽1.03
时间Fri Oct 11 00:48:14 2002
BALANCE CHANGES
平衡改变
Humans
- Brilliance Aura has been reworked, and is no longer % based. It now adds
a fixed amount of mana per second to units under its power -- .75, 1.5,
and 2.25 respectively by level. While it's just as effective with mass spell-
casters, players will find it is less powerful (though still exceedingly
useful) with Heroes.
brilliance aura重新设定(削弱) - 不再是以百分比计算.
现在依照技能等级, 固定为每秒恢复0.75, 1.5, 2.25
当配合大量法师时, 玩家将发现被弱化了(虽然还是很强势)
- Divine Shield now costs 25 mana, down from 75.
divine shield从75 mana降低到只需要25 mana (paladin更龟了)
- Blizzard no longer goes up in radius as the level of the ability increases.
blizzard将不再随等级增加作用范围
- Water elementals now last 60 seconds, down from 75.
water elements持续时间从75秒减为60秒
Undead
- Gargoyles' ground attack was substantially upgraded. They now do 21-24
damage, up from 16-18 damage. They also have less armor (3, down from 5),
but also hit harder against air units, doing 51-63 damage, up from 46-57
damage. Note that they are still just as effective against air units as
they were before, but their ground attack has been much improved.
gargoyle对地攻击大幅加强(从16-18变成21-24), 装甲从5降低为3
对空攻击从46-57加强到51-63. 仍然是很强的空对空单位.
- Death Pact now costs 50 mana (down from 75), and can be cast twice as
frequently as before (15 seconds cooldown from 30).
death pact从75 mana降低为50 mana, cooldown将低为一半(30秒变成15秒)
- Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
up from 13 + 1.6/level.
lich的hp大幅增加, 以前为初始13 str, 每级1.6 str, 改成现在初始15 str
每级2 str. (一点str为25hp)
- Frost Armor is now an auto-cast spell which will target units under attack
if auto-casting is enabled. Frost Armor also costs less mana - 40 down
from 50.
frost armor现在可以自动施放在被攻击的单位身上, mana从50降为40
- The Spirit Tower Upgrade now costs 160/40, up from 120/40.
the spirit tower升级从120/40提高为160/40
- Crypt Fiends' attack was slightly improved.
crypt fiends 攻击稍微加强
Orcs
- Headhunters have more hit points (350, up from 280), but also strike more
slowly.
headhunters hp从280调高为350, 但是攻击变慢
- Stasis Trap no longer stuns friendly units, but has a shorter duration
(6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
also destroy other Stasis Traps within their area of effect.
statis trap不再会stun我方单位, 但是作用时间从12秒减短为6秒
statis trap作用时, 将会毁掉另一个作用范围内的stats trap
- Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
attack more slowly than before.
kodo beasts hp从790调高为1000, 但攻击速度减慢
- Orc Barracks cost less lumber: 50, down from 70.
orc barracks所需lumber从70减为50
- Watch Towers now do 16-18 damage, down from 19-22 damage.
watch towers攻击力从19-22降低为16-18
- Grunts now have 700 hit points, up 20 from 680.
grunts hp提高20, 从680变成700
- Shaman's attack is far less powerful. They attack somewhat more slowly,
and also do 11-12 damage, down from 14-16 damage.
shaman攻击大幅削弱 - 不但攻击变更慢, 攻击力也从14-16降为11-12
- Stasis Ward and Sentry Ward no longer inhibit movement or building
construction.
statsis ward和sentry ward将不再阻挡单位移动和建筑物兴建
Night Elves
- Sentinel can now be removed from a tree with various dispels (Wand of
Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
unit (previously, the tree had to be destroyed - now it merely has to be
damaged).
sentinel现在可以被dispel系法术/道具消除, 且攻击树即可将之消除, 不需要砍倒树
- Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
Soulstealers, Felhounds, etc.).
mana burn将不再对有mana burn的单位作用(如DH, satyr soulstealers, felhounds)
- Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
damage dealt by level.
throns现在根据等级反弹10%, 20%, 30%的melee伤害
(更! 烂到不行! 这样单位要有40以上的平均攻击力才会比以前的强啊
而且ud的vampirtic aura可以完全cover掉这个, 连ghouls都不怕这招了)
- Wisp's sight radius increased by 25%.
wsip视野距离增加25%
- Detonate now does 225 damage against summoned creatures, up from 150.
wisp自爆对召唤单位的伤害从150增加为225
- Non-tree buildings now have 5 armor, up from 2.
非树木的建筑物装甲从2提高到5
- Ballistae now have an "Attack Ground" command.
ballistae现在可以对地攻击(打地面)
- Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
force of nature cooldown从30秒降为20秒
- Treants now last 60 seconds, down from 75 seconds.
树人现在持续时间从75秒降为60秒
- Eating trees now gives a constant, non-stacking healing effect for 10
seconds.
吃树现在加入10秒的消化时间, 多吃的树不会重覆计算(所以不要连续吃啊)
- Moon Wells now spend mana on health and mana replenishment separately. For
instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
Before, the Hero would gain 200 health and 50 mana. This change does not
affect the benefits of healing a unit without mana.
moon wells现在将mana平均分给恢复hp和mana所需的消耗.
例如一个mana=0, 快死的DH使用moon well, 而该moon well有100 mana
也就是说moon well会补血和mana...
以前会判定成恢复100 mana的hp量加上恢复100 mana的mana量
这样是不合理的...因为总共恢复了200 mana可以恢复的量
所以改成,会附50 mana的hp量加上50 mana的mana量
这个对没有mana的单位不会有任何影响.
Creeps
中立生物
- All melee creeps in between levels 1 and 5 are slightly more powerful.
所有一级到五级的近战creeps稍微强化了
- All creeps of level 6 or higher now have Hero magic resistance.
所以六级以上的creeps将以hero的方式计算对魔法的效用
(魔法伤害减为75%, stun时间减短...等)
- Creeps of level 7 or higher will behave more intelligently in general.
大致上, 七级以上的creeps变得更聪明了
- All creeps of level 7 or higher now deal Chaos damage.
所有七级以上的creeps攻击变成chaos伤害
- Level 10 Dragons no longer have spell immunity.
十级的龙不再有魔法免疫了
- Many minor creep balance tweaks to damage and abilities.
许多次要的creeps的伤害, 技能调整
- Mercenaries are now more accurately priced in general, which in most
cases amounts to price decreases.
佣兵价格调整, 大致上变得更便宜了
Items
道具
- Scepter of Mastery no longer will drop randomly in multiplayer maps.
scepter of mastery将不再出现於多人模式
- Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
respectively).
tome of power, mask of death等级分别从8调高到9, 8调高到10
- Wand of Lightning Shield is now a level-3 item, down from level 6.
wand of lightning shield等级从6降低为3
- Sentry Ward item now comes with 3 charges, down from 5.
sentry ward道具使用次数从5降低为3
- Periapt of Vitality now gives 150 hps, up from 100.
periapt of vitality加的hp从100调高为150
- Pendant of Mana now gives 250 mana, down from 300.
pednant of mana加的mana从300降低为250
- Tome of Experience now gives Heroes 150 experience points, down from 200.
tome of experience增加的xp从200降低为150
NOTE: Replays are incompatible between major game revisions. (1.02 replays
cannot be viewed with the 1.03 version of Warcraft III.)
注: 1.03和1.02的replay不通用
--
冰心诀 心若冰清 天塌不惊
--
┌┌┌┌ Origin: 小鱼的紫色花园 <fpg.twbbs.org> 140.112.200.214 ───┐┐┐┐
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标题: 魔兽1.03
时间: Fri Oct 11 00:48:14 2002
BALANCE CHANGES
平衡改变
Humans
- Brilliance Aura has been reworked, and is no longer % based. It now adds
a fixed amount of mana per second to units under its power -- .75, 1.5,
and 2.25 respectively by level. While it's just as effective with mass spell-
casters, players will find it is less powerful (though still exceedingly
useful) with Heroes.
brilliance aura重新设定(削弱) - 不再是以百分比计算.
现在依照技能等级, 固定为每秒恢复0.75, 1.5, 2.25
当配合大量法师时, 玩家将发现被弱化了(虽然还是很强势)
- Divine Shield now costs 25 mana, down from 75.
divine shield从75 mana降低到只需要25 mana (paladin更龟了)
- Blizzard no longer goes up in radius as the level of the ability increases.
blizzard将不再随等级增加作用范围
- Water elementals now last 60 seconds, down from 75.
water elements持续时间从75秒减为60秒
Undead
- Gargoyles' ground attack was substantially upgraded. They now do 21-24
damage, up from 16-18 damage. They also have less armor (3, down from 5),
but also hit harder against air units, doing 51-63 damage, up from 46-57
damage. Note that they are still just as effective against air units as
they were before, but their ground attack has been much improved.
gargoyle对地攻击大幅加强(从16-18变成21-24), 装甲从5降低为3
对空攻击从46-57加强到51-63. 仍然是很强的空对空单位.
- Death Pact now costs 50 mana (down from 75), and can be cast twice as
frequently as before (15 seconds cooldown from 30).
death pact从75 mana降低为50 mana, cooldown将低为一半(30秒变成15秒)
- Lich Heroes now have far more hit points, as they now have 15 str + 2/level,
up from 13 + 1.6/level.
lich的hp大幅增加, 以前为初始13 str, 每级1.6 str, 改成现在初始15 str
每级2 str. (一点str为25hp)
- Frost Armor is now an auto-cast spell which will target units under attack
if auto-casting is enabled. Frost Armor also costs less mana - 40 down
from 50.
frost armor现在可以自动施放在被攻击的单位身上, mana从50降为40
- The Spirit Tower Upgrade now costs 160/40, up from 120/40.
the spirit tower升级从120/40提高为160/40
- Crypt Fiends' attack was slightly improved.
crypt fiends 攻击稍微加强
Orcs
- Headhunters have more hit points (350, up from 280), but also strike more
slowly.
headhunters hp从280调高为350, 但是攻击变慢
- Stasis Trap no longer stuns friendly units, but has a shorter duration
(6 seconds, down from 12 seconds). Stasis Traps, when they are set off,
also destroy other Stasis Traps within their area of effect.
statis trap不再会stun我方单位, 但是作用时间从12秒减短为6秒
statis trap作用时, 将会毁掉另一个作用范围内的stats trap
- Kodo Beasts now have 1000 hit points, up from 790 hit points. They also
attack more slowly than before.
kodo beasts hp从790调高为1000, 但攻击速度减慢
- Orc Barracks cost less lumber: 50, down from 70.
orc barracks所需lumber从70减为50
- Watch Towers now do 16-18 damage, down from 19-22 damage.
watch towers攻击力从19-22降低为16-18
- Grunts now have 700 hit points, up 20 from 680.
grunts hp提高20, 从680变成700
- Shaman's attack is far less powerful. They attack somewhat more slowly,
and also do 11-12 damage, down from 14-16 damage.
shaman攻击大幅削弱 - 不但攻击变更慢, 攻击力也从14-16降为11-12
- Stasis Ward and Sentry Ward no longer inhibit movement or building
construction.
statsis ward和sentry ward将不再阻挡单位移动和建筑物兴建
Night Elves
- Sentinel can now be removed from a tree with various dispels (Wand of
Negation, Dryads, etc.), as well by attacking the tree with a peon or siege
unit (previously, the tree had to be destroyed - now it merely has to be
damaged).
sentinel现在可以被dispel系法术/道具消除, 且攻击树即可将之消除, 不需要砍倒树
- Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr
Soulstealers, Felhounds, etc.).
mana burn将不再对有mana burn的单位作用(如DH, satyr soulstealers, felhounds)
- Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee
damage dealt by level.
throns现在根据等级反弹10%, 20%, 30%的melee伤害
(更! 烂到不行! 这样单位要有40以上的平均攻击力才会比以前的强啊
而且ud的vampirtic aura可以完全cover掉这个, 连ghouls都不怕这招了)
- Wisp's sight radius increased by 25%.
wsip视野距离增加25%
- Detonate now does 225 damage against summoned creatures, up from 150.
wisp自爆对召唤单位的伤害从150增加为225
- Non-tree buildings now have 5 armor, up from 2.
非树木的建筑物装甲从2提高到5
- Ballistae now have an "Attack Ground" command.
ballistae现在可以对地攻击(打地面)
- Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
force of nature cooldown从30秒降为20秒
- Treants now last 60 seconds, down from 75 seconds.
树人现在持续时间从75秒降为60秒
- Eating trees now gives a constant, non-stacking healing effect for 10
seconds.
吃树现在加入10秒的消化时间, 多吃的树不会重覆计算(所以不要连续吃啊)
- Moon Wells now spend mana on health and mana replenishment separately. For
instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well,
and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
Before, the Hero would gain 200 health and 50 mana. This change does not
affect the benefits of healing a unit without mana.
moon wells现在将mana平均分给恢复hp和mana所需的消耗.
例如一个mana=0, 快死的DH使用moon well, 而该moon well有100 mana
也就是说moon well会补血和mana...
以前会判定成恢复100 mana的hp量加上恢复100 mana的mana量
这样是不合理的...因为总共恢复了200 mana可以恢复的量
所以改成,会附50 mana的hp量加上50 mana的mana量
这个对没有mana的单位不会有任何影响.
Creeps
中立生物
- All melee creeps in between levels 1 and 5 are slightly more powerful.
所有一级到五级的近战creeps稍微强化了
- All creeps of level 6 or higher now have Hero magic resistance.
所以六级以上的creeps将以hero的方式计算对魔法的效用
(魔法伤害减为75%, stun时间减短...等)
- Creeps of level 7 or higher will behave more intelligently in general.
大致上, 七级以上的creeps变得更聪明了
- All creeps of level 7 or higher now deal Chaos damage.
所有七级以上的creeps攻击变成chaos伤害
- Level 10 Dragons no longer have spell immunity.
十级的龙不再有魔法免疫了
- Many minor creep balance tweaks to damage and abilities.
许多次要的creeps的伤害, 技能调整
- Mercenaries are now more accurately priced in general, which in most
cases amounts to price decreases.
佣兵价格调整, 大致上变得更便宜了
Items
道具
- Scepter of Mastery no longer will drop randomly in multiplayer maps.
scepter of mastery将不再出现於多人模式
- Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10
respectively).
tome of power, mask of death等级分别从8调高到9, 8调高到10
- Wand of Lightning Shield is now a level-3 item, down from level 6.
wand of lightning shield等级从6降低为3
- Sentry Ward item now comes with 3 charges, down from 5.
sentry ward道具使用次数从5降低为3
- Periapt of Vitality now gives 150 hps, up from 100.
periapt of vitality加的hp从100调高为150
- Pendant of Mana now gives 250 mana, down from 300.
pednant of mana加的mana从300降低为250
- Tome of Experience now gives Heroes 150 experience points, down from 200.
tome of experience增加的xp从200降低为150
NOTE: Replays are incompatible between major game revisions. (1.02 replays
cannot be viewed with the 1.03 version of Warcraft III.)
注: 1.03和1.02的replay不通用
--
冰心诀 心若冰清 天塌不惊
--
┌┌┌┌ Origin: 小鱼的紫色花园 <fpg.twbbs.org> 140.112.200.214 ───┐┐┐┐