作者Zodiac10 ( 喔~~)
看板Hearthstone
標題Re: [情報] 下一個Patch即將進行的改動
時間Tue Dec 10 13:39:03 2013
放狗改全衝鋒,+1傷害拿掉就好了,
改成這樣太被動,又不能保證解場勢。
甚至可以改成2費用,野獸全衝鋒再抽一張,
前期可濾掉,後期放下生物數量又不會太多。
德魯伊的waylay(?)至少還保證三根2/2樹人,
新放狗還要看對面臉色,
說穿了就是廢牌一張。
至於小龍鷹改成2/1/2或3/1/3
就不會讓放狗傷害太大。
這才是imba的地方,
風怒生物加攻擊力是兩倍效果,不應太便宜。
倒是應該把秃鷲buff改成2/1/2甚至是1/1/3
抽牌啓動機不該被砍,
否則可能會少了其他的創意套牌。
至於imba法師…
應該nerf 暴風雪傷害,不然冰一冰人就掛了,
生物量減少下回合都在冰錐範圍內真是過太爽=_=
有冰凍效果就要避免傷害太大。
nova/blizzard最好改為不分敵我皆冰凍,
否則秘法龍打人頗痛,又不能用生物對衝解。
剩下的可能要用中立牌解,
如buff陶土議會先知,改為3/1/2戰吼補6hp
對直擊法就有解了。
wlk的火小鬼扣3是還好,但應改成1/3/3
一點拙見…
※ 引述《ONISUKA (我不是鬼塚英吉)》之銘言:
: 轉自:http://eu.battle.net/hearthstone/en/forum/topic/8882579138?page=1#1
: 等之後的Patch note,因此這裡簡單翻譯
: As we move further into the closed beta, we’re continuing to closely monitor
: card balance as more and more Hearthstone games are played. We also want to
: ensure that cards acquired in Hearthstone are done fairly through our various
: game modes.
: The amount of gold gained by winning games in Play mode per day will be
: capped at 100 in the upcoming patch. This cap does not affect gold gained
: through Quests, Arena, or Achievements. There will be an indication within
: the game when this gold cap is reached. This cap is intended to combat
: certain methods of gold acquisition that violate our Terms of Service. The
: spirit of fair play is extremely important to us, and we will continue to
: monitor gold acquisition activity closely to ensure a fun and enjoyable game
: environment for everyone.
: 每天透過遊玩模式所能獲得的金幣現在有100元上限。
: 任務、競技場及成就所獲得的金幣不包含在內。
: 當玩家每天達到上限時會有通知。
: 這個改動是為了避免玩家使用違反服務條款的特定方法以獲得金幣。
: In regards to card balance, there are a few cards we’ve noticed that have
: sprung up that warrant some tuning, and we’ll be making these changes in the
: next patch. Our goal is to change as few cards as possible over the course of
: time, but we felt the need to address these six cards in particular. The
: cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards
: will be adjusted along with the other cards we mentioned at BlizzCon: Mind
: Control, Starving Buzzard and Unleash the Hounds.
: 底下是六張將要被修改的卡片:
: Shattered Sun Cleric is now a 3/2 (was a 3/3)
: 破碎之日教士從3/3變成3/2
: Argent Commander is now a 4/2 (was a 4/3)
: 銀白指揮官從4/3變成4/2
: These cards are quite good for their cost, and they currently feel to be
: slightly above the curve in power compared to cards of a similar cost and
: type. Players end up choosing these cards for their deck much more often than
: other cards at the same mana cost. We want to increase the variety of cards
: being played at 3 and 6 mana.
: 這些卡片以他們的花費來說有點太強,
: 而且與同樣花費的或同樣類型的卡片相比,這些卡片太強大。
: 比起其他相同花費的卡片,玩家最終常常會把這些卡片放進牌組
: 我們希望能增加玩家在選擇3及6法力卡片的多樣性。
: Flame Imp’s Battlecry now deals 3 damage (up from 2)
: 烈焰小鬼的戰吼效果從2點傷害變成3點傷害。
: Warlocks have a very strong early game, and this small change to Flame Imp
: should help a small amount. There are other cards that help the Warlock
: maintain early board advantage, and we’re keeping a close eye on those as
: time goes on.
: 術士在遊戲早期很強大,這點小改變能更提升這一點。
: 雖然其它還有很多卡片能讓術士在遊戲早期占有優勢,我們仍然會關注這些卡片。
: Mind Control’s mana cost is now 10 (up from 8)
: 精神控制的法力花費從8提高為10。
: Mind Control has some pretty accurate flavor text … perhaps a little too
: accurate. Raising the mana cost will allow players to have a couple more
: turns to play with their big minions.
: 精神控制有點太符合他的文字說明了(被提名為「最有可能讓你的對手捶牆壁的法術」。)
: 提高法力消耗能讓玩家有更多的時間能控制自己的強力怪物。
: Starving Buzzard is now a 2/1 (was a 2/2)
: 飢餓的禿鷲從2/2變成2/1
: At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This
: change to Starving Buzzard will help even the playing field against those
: classes in particular.
: 在某些排名中,獵人對戰德魯伊、法師及盜賊有很強的優勢。
: 這個改變能讓獵人在與這些職業對戰時有更公平的對戰環境。
: Unleash the Hounds has been reworked and now reads: “(4) For each enemy
: minion, summon a 1/1 Hound with Charge”.
: 放狗的技能被重新設計:
: "(四點法力花費)敵方每有一隻手下,便招換一隻1/1有衝鋒效果的獵犬"。
: The old version of Unleash the Hounds was allowing for Hunters to win in a
: single turn, starting with no minions on the board. The new version adds some
: fun, new card combos to Hunters and helps with their ability to AoE.
: 舊版本的放狗能讓獵人在場上沒有怪物的情形下一波帶走對手。
: 新版本增加更多樂趣跟連招,而且讓獵人能搭配技能來進行AOE。
: We hope these changes will increase your versatility and creativity in making
: card choices for your decks, and helps to make Hearthstone a more fun game
: for all to enjoy.
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 223.142.14.73
1F:推 herboy :...? 12/10 13:40
2F:推 orzotlxd :冰凍必須遞減... 12/10 13:41
3F:推 kita :你把一些他想nerf的都變成buff? 12/10 13:41
4F:→ lebiged :一代patch一代神,只是這樣還有人要玩獵人嗎 12/10 13:41
5F:→ spellcaster :照你這樣砍法師這職業直接砍掉比較好 每個戰術都掰 12/10 13:44
6F:噓 kevin8056 :阿BZ就說不想要 牌面上沒怪突然放狗一波帶走 12/10 13:44
7F:噓 wcp59478 :真的是拙見 12/10 13:45
8F:→ leafwind :德魯伊那張是史詩 你拿它跟白米卡比.. 12/10 13:46
9F:→ leafwind :不如所有白米卡都buff到史詩等級如何 12/10 13:46
10F:→ spellcaster :而且德魯伊那張是6耗史詩 拿來比是想怎樣 12/10 13:46
11F:→ linceass :1/3/3...這種話你講的出來 T1硬幣雙小鬼3/4怪物 12/10 13:47
12F:→ linceass :雪球隨拎北滾 越滾越大 12/10 13:48
13F:噓 omanorboyo :真的是拙見 12/10 13:48
14F:噓 demonlogy :這種文去巴哈發好嗎 12/10 13:48
15F:→ NinJa :法師這職業本來就該砍一砍啊 12/10 13:52
16F:→ Zodiac10 :bz改不到重點,放狗獵人直接砍了很無趣。nerf傷害就 12/10 13:55
17F:→ Zodiac10 :好。小德的6耗史詩一樣不怎麼樣… 12/10 13:56
18F:→ Zodiac10 :還不是輸前進北裂境 12/10 13:57
19F:噓 centaurjr :BZ就不想要放狗一波流很難懂? 12/10 14:00
20F:噓 spellcaster :另外禿鷹2/1/2 1/1/3 不覺得差太多? 改113就都給你抽 12/10 14:02
21F:推 kita :我覺得新放狗變化性比較大,也讓獵有打生物流的可能 12/10 14:02
22F:→ kita :但強度怎麼樣就再說了 12/10 14:02
23F:推 g1409 :T1雙小鬼算個屁 法師掛個冰箱你明知道還是只能8回死 12/10 14:05
24F:噓 KeyFSN :哇靠越改越強 乾脆放狗魔力改成0點你說好不好 12/10 14:07
25F:推 diego99 :→ Zodiac10:bz改不到重點,放狗獵人直接砍了很無趣 12/10 14:07
26F:→ diego99 :BZ: 那我把其他職業改強如何? 12/10 14:08
27F:→ Zodiac10 :1/1/3也要下超過一隻野獸才划算,同牧師妖僧。 12/10 14:08
28F:噓 DM1984 :放狗就無聊啊 我獵人都不玩放狗的XDDDD 12/10 14:08
29F:→ diego99 :原來有些玩家沒放狗就不會玩獵人了,不解釋XD 12/10 14:09
30F:→ kita :1/1/3就比妖僧還強太多了 12/10 14:09
31F:→ diego99 :我獵人沒放狗還不是玩的很開心 LOL 12/10 14:10
32F:→ kita :1+4 抽三張牌,送你三隻1/1衝鋒,一隻1/3 12/10 14:10
33F:→ Zodiac10 :放狗傷害降低就好了,這樣又回歸生物對衝+射箭,好 12/10 14:11
34F:→ kita :喔舉的例不太對XD 換一個禿鷲配毒蛇陷阱你怎麼解 12/10 14:11
35F:→ Flug :自然之力不怎麼樣? 請問您有用過嗎? 12/10 14:11
36F:→ linceass :放狗獵超無聊啊 龜到T7T8等一波 運氣好贏沒抽到投 12/10 14:13
37F:→ Subway1668 :妖女補血才能抽牌 哪裡一樣 你下一費的野獸就能抽 12/10 14:14
38F:→ Zodiac10 :我承認沒用過自然之力,有比前進北烈境好?目前卡鑽2 12/10 14:15
39F:→ kita :適用情況不太一樣,不過我覺得自然之力比較強 12/10 14:17
40F:→ Zodiac10 :秃鷲2/2/1不慘嗎?原本2/2/2也還好 12/10 14:17
41F:→ Aggro :血1很慘 很多職業用天生技就能解了 12/10 14:19
42F:→ kita :2+2+2傷害可以自己分配,還可以搭配各種BUFF 12/10 14:19
43F:→ kita :禿鷲我覺得還好,通常獵人這隻出手就已經回本了 12/10 14:23
44F:→ kita :改1血是讓對手比較好處理掉,比較不會被雪球滾到死 12/10 14:24
45F:→ gox1117 :還好輪不到你來做平衡 12/10 14:32
46F:噓 Everdis :小鬼133 只要扣3血 一星怪變三星怪 是不是太爽 12/10 14:35
47F:噓 thiefman :也許你是對的 但是許願文請至隔壁棚 12/10 14:47
48F:→ Zodiac10 :ˊ_>ˋ也是,許願文無意義,只是放狗被改很失望。 12/10 14:52
49F:推 ilohoo :現行放狗很無聊 新版放狗沒啥用 12/10 14:54
50F:噓 elong :1/3/3 ...媚魔2/4/3都還要掉牌 你扣3血就1/3/3? 12/10 14:55
51F:→ ilohoo :現在禿鷲放了會擔心被清 新版的不用擔心,一定被清 12/10 14:55
52F:→ Aggro :工程師: 連我都能殺>.O 12/10 14:56
53F:→ Subway1668 :魅魔也改成2/5/4好了XD 12/10 15:07
54F:→ spellcaster :魅魔改成掉1~2張牌 2/6/4 12/10 15:37
55F:噓 playplpl :個人覺得不要改也很平衡 賣血出小鬼兩血容易被換 ㄧ 12/10 15:44
56F:→ playplpl :換ㄧ還虧兩滴 那些buff物才是重點吧 12/10 15:44