作者Zodiac10 ( 喔~~)
看板Hearthstone
标题Re: [情报] 下一个Patch即将进行的改动
时间Tue Dec 10 13:39:03 2013
放狗改全冲锋,+1伤害拿掉就好了,
改成这样太被动,又不能保证解场势。
甚至可以改成2费用,野兽全冲锋再抽一张,
前期可滤掉,後期放下生物数量又不会太多。
德鲁伊的waylay(?)至少还保证三根2/2树人,
新放狗还要看对面脸色,
说穿了就是废牌一张。
至於小龙鹰改成2/1/2或3/1/3
就不会让放狗伤害太大。
这才是imba的地方,
风怒生物加攻击力是两倍效果,不应太便宜。
倒是应该把秃鹫buff改成2/1/2甚至是1/1/3
抽牌啓动机不该被砍,
否则可能会少了其他的创意套牌。
至於imba法师…
应该nerf 暴风雪伤害,不然冰一冰人就挂了,
生物量减少下回合都在冰锥范围内真是过太爽=_=
有冰冻效果就要避免伤害太大。
nova/blizzard最好改为不分敌我皆冰冻,
否则秘法龙打人颇痛,又不能用生物对冲解。
剩下的可能要用中立牌解,
如buff陶土议会先知,改为3/1/2战吼补6hp
对直击法就有解了。
wlk的火小鬼扣3是还好,但应改成1/3/3
一点拙见…
※ 引述《ONISUKA (我不是鬼塚英吉)》之铭言:
: 转自:http://eu.battle.net/hearthstone/en/forum/topic/8882579138?page=1#1
: 等之後的Patch note,因此这里简单翻译
: As we move further into the closed beta, we’re continuing to closely monitor
: card balance as more and more Hearthstone games are played. We also want to
: ensure that cards acquired in Hearthstone are done fairly through our various
: game modes.
: The amount of gold gained by winning games in Play mode per day will be
: capped at 100 in the upcoming patch. This cap does not affect gold gained
: through Quests, Arena, or Achievements. There will be an indication within
: the game when this gold cap is reached. This cap is intended to combat
: certain methods of gold acquisition that violate our Terms of Service. The
: spirit of fair play is extremely important to us, and we will continue to
: monitor gold acquisition activity closely to ensure a fun and enjoyable game
: environment for everyone.
: 每天透过游玩模式所能获得的金币现在有100元上限。
: 任务、竞技场及成就所获得的金币不包含在内。
: 当玩家每天达到上限时会有通知。
: 这个改动是为了避免玩家使用违反服务条款的特定方法以获得金币。
: In regards to card balance, there are a few cards we’ve noticed that have
: sprung up that warrant some tuning, and we’ll be making these changes in the
: next patch. Our goal is to change as few cards as possible over the course of
: time, but we felt the need to address these six cards in particular. The
: cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards
: will be adjusted along with the other cards we mentioned at BlizzCon: Mind
: Control, Starving Buzzard and Unleash the Hounds.
: 底下是六张将要被修改的卡片:
: Shattered Sun Cleric is now a 3/2 (was a 3/3)
: 破碎之日教士从3/3变成3/2
: Argent Commander is now a 4/2 (was a 4/3)
: 银白指挥官从4/3变成4/2
: These cards are quite good for their cost, and they currently feel to be
: slightly above the curve in power compared to cards of a similar cost and
: type. Players end up choosing these cards for their deck much more often than
: other cards at the same mana cost. We want to increase the variety of cards
: being played at 3 and 6 mana.
: 这些卡片以他们的花费来说有点太强,
: 而且与同样花费的或同样类型的卡片相比,这些卡片太强大。
: 比起其他相同花费的卡片,玩家最终常常会把这些卡片放进牌组
: 我们希望能增加玩家在选择3及6法力卡片的多样性。
: Flame Imp’s Battlecry now deals 3 damage (up from 2)
: 烈焰小鬼的战吼效果从2点伤害变成3点伤害。
: Warlocks have a very strong early game, and this small change to Flame Imp
: should help a small amount. There are other cards that help the Warlock
: maintain early board advantage, and we’re keeping a close eye on those as
: time goes on.
: 术士在游戏早期很强大,这点小改变能更提升这一点。
: 虽然其它还有很多卡片能让术士在游戏早期占有优势,我们仍然会关注这些卡片。
: Mind Control’s mana cost is now 10 (up from 8)
: 精神控制的法力花费从8提高为10。
: Mind Control has some pretty accurate flavor text … perhaps a little too
: accurate. Raising the mana cost will allow players to have a couple more
: turns to play with their big minions.
: 精神控制有点太符合他的文字说明了(被提名为「最有可能让你的对手捶墙壁的法术」。)
: 提高法力消耗能让玩家有更多的时间能控制自己的强力怪物。
: Starving Buzzard is now a 2/1 (was a 2/2)
: 饥饿的秃鹫从2/2变成2/1
: At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This
: change to Starving Buzzard will help even the playing field against those
: classes in particular.
: 在某些排名中,猎人对战德鲁伊、法师及盗贼有很强的优势。
: 这个改变能让猎人在与这些职业对战时有更公平的对战环境。
: Unleash the Hounds has been reworked and now reads: “(4) For each enemy
: minion, summon a 1/1 Hound with Charge”.
: 放狗的技能被重新设计:
: "(四点法力花费)敌方每有一只手下,便招换一只1/1有冲锋效果的猎犬"。
: The old version of Unleash the Hounds was allowing for Hunters to win in a
: single turn, starting with no minions on the board. The new version adds some
: fun, new card combos to Hunters and helps with their ability to AoE.
: 旧版本的放狗能让猎人在场上没有怪物的情形下一波带走对手。
: 新版本增加更多乐趣跟连招,而且让猎人能搭配技能来进行AOE。
: We hope these changes will increase your versatility and creativity in making
: card choices for your decks, and helps to make Hearthstone a more fun game
: for all to enjoy.
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 223.142.14.73
1F:推 herboy :...? 12/10 13:40
2F:推 orzotlxd :冰冻必须递减... 12/10 13:41
3F:推 kita :你把一些他想nerf的都变成buff? 12/10 13:41
4F:→ lebiged :一代patch一代神,只是这样还有人要玩猎人吗 12/10 13:41
5F:→ spellcaster :照你这样砍法师这职业直接砍掉比较好 每个战术都掰 12/10 13:44
6F:嘘 kevin8056 :阿BZ就说不想要 牌面上没怪突然放狗一波带走 12/10 13:44
7F:嘘 wcp59478 :真的是拙见 12/10 13:45
8F:→ leafwind :德鲁伊那张是史诗 你拿它跟白米卡比.. 12/10 13:46
9F:→ leafwind :不如所有白米卡都buff到史诗等级如何 12/10 13:46
10F:→ spellcaster :而且德鲁伊那张是6耗史诗 拿来比是想怎样 12/10 13:46
11F:→ linceass :1/3/3...这种话你讲的出来 T1硬币双小鬼3/4怪物 12/10 13:47
12F:→ linceass :雪球随拎北滚 越滚越大 12/10 13:48
13F:嘘 omanorboyo :真的是拙见 12/10 13:48
14F:嘘 demonlogy :这种文去巴哈发好吗 12/10 13:48
15F:→ NinJa :法师这职业本来就该砍一砍啊 12/10 13:52
16F:→ Zodiac10 :bz改不到重点,放狗猎人直接砍了很无趣。nerf伤害就 12/10 13:55
17F:→ Zodiac10 :好。小德的6耗史诗一样不怎麽样… 12/10 13:56
18F:→ Zodiac10 :还不是输前进北裂境 12/10 13:57
19F:嘘 centaurjr :BZ就不想要放狗一波流很难懂? 12/10 14:00
20F:嘘 spellcaster :另外秃鹰2/1/2 1/1/3 不觉得差太多? 改113就都给你抽 12/10 14:02
21F:推 kita :我觉得新放狗变化性比较大,也让猎有打生物流的可能 12/10 14:02
22F:→ kita :但强度怎麽样就再说了 12/10 14:02
23F:推 g1409 :T1双小鬼算个屁 法师挂个冰箱你明知道还是只能8回死 12/10 14:05
24F:嘘 KeyFSN :哇靠越改越强 乾脆放狗魔力改成0点你说好不好 12/10 14:07
25F:推 diego99 :→ Zodiac10:bz改不到重点,放狗猎人直接砍了很无趣 12/10 14:07
26F:→ diego99 :BZ: 那我把其他职业改强如何? 12/10 14:08
27F:→ Zodiac10 :1/1/3也要下超过一只野兽才划算,同牧师妖僧。 12/10 14:08
28F:嘘 DM1984 :放狗就无聊啊 我猎人都不玩放狗的XDDDD 12/10 14:08
29F:→ diego99 :原来有些玩家没放狗就不会玩猎人了,不解释XD 12/10 14:09
30F:→ kita :1/1/3就比妖僧还强太多了 12/10 14:09
31F:→ diego99 :我猎人没放狗还不是玩的很开心 LOL 12/10 14:10
32F:→ kita :1+4 抽三张牌,送你三只1/1冲锋,一只1/3 12/10 14:10
33F:→ Zodiac10 :放狗伤害降低就好了,这样又回归生物对冲+射箭,好 12/10 14:11
34F:→ kita :喔举的例不太对XD 换一个秃鹫配毒蛇陷阱你怎麽解 12/10 14:11
35F:→ Flug :自然之力不怎麽样? 请问您有用过吗? 12/10 14:11
36F:→ linceass :放狗猎超无聊啊 龟到T7T8等一波 运气好赢没抽到投 12/10 14:13
37F:→ Subway1668 :妖女补血才能抽牌 哪里一样 你下一费的野兽就能抽 12/10 14:14
38F:→ Zodiac10 :我承认没用过自然之力,有比前进北烈境好?目前卡钻2 12/10 14:15
39F:→ kita :适用情况不太一样,不过我觉得自然之力比较强 12/10 14:17
40F:→ Zodiac10 :秃鹫2/2/1不惨吗?原本2/2/2也还好 12/10 14:17
41F:→ Aggro :血1很惨 很多职业用天生技就能解了 12/10 14:19
42F:→ kita :2+2+2伤害可以自己分配,还可以搭配各种BUFF 12/10 14:19
43F:→ kita :秃鹫我觉得还好,通常猎人这只出手就已经回本了 12/10 14:23
44F:→ kita :改1血是让对手比较好处理掉,比较不会被雪球滚到死 12/10 14:24
45F:→ gox1117 :还好轮不到你来做平衡 12/10 14:32
46F:嘘 Everdis :小鬼133 只要扣3血 一星怪变三星怪 是不是太爽 12/10 14:35
47F:嘘 thiefman :也许你是对的 但是许愿文请至隔壁棚 12/10 14:47
48F:→ Zodiac10 :ˊ_>ˋ也是,许愿文无意义,只是放狗被改很失望。 12/10 14:52
49F:推 ilohoo :现行放狗很无聊 新版放狗没啥用 12/10 14:54
50F:嘘 elong :1/3/3 ...媚魔2/4/3都还要掉牌 你扣3血就1/3/3? 12/10 14:55
51F:→ ilohoo :现在秃鹫放了会担心被清 新版的不用担心,一定被清 12/10 14:55
52F:→ Aggro :工程师: 连我都能杀>.O 12/10 14:56
53F:→ Subway1668 :魅魔也改成2/5/4好了XD 12/10 15:07
54F:→ spellcaster :魅魔改成掉1~2张牌 2/6/4 12/10 15:37
55F:嘘 playplpl :个人觉得不要改也很平衡 卖血出小鬼两血容易被换 ㄧ 12/10 15:44
56F:→ playplpl :换ㄧ还亏两滴 那些buff物才是重点吧 12/10 15:44