作者conpo (請愛護元祖洛克人)
看板Emulator
標題[新聞] No$gba 2.6a
時間Thu Jan 24 11:31:33 2008
23 January 2008
(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
debug/internal: changed computer_id handling for compatibility with win vista
nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
nds/help: added info on chinese title in icon/title region (addr/version/crc)
cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
nds/backup: supports re-detection (games with faulty initial initialization)
nds/backup: added bus-width auto detection (redirecting to new general types)
nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
nds/debug: allows some games to initialize not-existing port 4001004h to zero
nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
nds/help: added firmware wifi internet access point settings info (thanks cue)
nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
nds/3d: soft-speedup: merged texture addressing and blending into single proc
nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
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下載:
http://nocash.emubase.de/gba-pp.htm ($2.50)
官方:
http://nocash.emubase.de/
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1F:推 luckyland:2.6版也免費放出來啦~有興趣的版友可以去看看 01/24 11:44
2F:推 ceming:最大的更新大概就是存檔會自動辨識...xd 01/24 12:23
3F:推 mstar:樓上說的這個更新很重要啊! 01/24 13:05
4F:推 nolonger21:千呼萬喚啊! 01/24 14:03
5F:推 nolonger21:速度提升很多 存檔能自動辨識 只是破音仍沒有改進 XD 01/24 14:59
6F:推 kofkey717:FF4還是不能玩,一樣亂馬XD 01/24 14:59
8F:推 ps3wii:DQ4中文版終於能玩了。 01/24 17:13
9F:推 nolonger21:是可以玩 不過我在城鎮速度會掉到70~80% 配備太低嗎? 01/24 17:27
10F:推 pppli:請問自動選存檔格式 會不會蓋掉以前的存檔? 01/24 20:20
11F:推 nolonger21:應該不會 如果怕的話 你可以備分 01/24 20:30
12F:推 sinstar:一整個快很多 存檔自動辨識超好用的 不過還是要備份 01/24 22:57
13F:→ sinstar:剛剛一個存檔忘了備份 辨識不出來被蓋掉了 還好不是主力.. 01/24 22:58
14F:推 nolonger21:什麼遊戲 存檔辨識不出來? @@a 01/24 23:18
15F:推 sinstar:什麼火柴棒解迷的....0117 01/24 23:47
16F:推 pppli:謝謝測試~ 01/25 00:48
17F:推 pppli:應援團2本來可以跑~現在image is crushed.... 01/25 03:27
18F:→ pppli:又可以了@@奇怪 我再試試SORRY 01/25 03:30
19F:推 random615:MR DRILLER 一直都沒正常過囧rz 01/25 12:00
20F:推 pppli:FF4中文似乎沒什麼大問題 一點點顯示字的小問題 01/25 13:43
21F:→ leiyan:pokemon中文第一戰還會當嗎? 01/25 14:31
22F:推 kofkey717:FF4不管中文日文都有非常大的問題吧,那不是一般亂碼啊 01/26 00:54
23F:→ kofkey717:還會發生叫出菜單的字連取消時都還聽在畫面,沒瓣法玩啦 01/26 00:54
24F:推 kofkey717:DQ4原野蠻LAG的,低於50% 01/26 01:11
25F:推 ggyy994:可惜鋼彈超世代還是有問題 01/27 15:56