Emulator 板


LINE

23 January 2008 (faster 3d rendering, backup detect, rtc-irq, better texture interpolation,) (perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,) (capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details) free-download: old no$gba v2.6 gaming version now free for everybody - enjoy debug/symbols: resize function for Alt+L symbol list window (saved in .ini) debug/internal: changed computer_id handling for compatibility with win vista nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu nds/debug: allows to override mis-declared-thumb-functions by crude $t labels nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled) hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs) nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd) nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details nds/help: added tech specs on div/sqrt (readonly results, start/stop timings) nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable) nds/help: added user settings 076h (language mask) and header 01Dh (ique flag) nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only) nds/3d/help: added more technical notes on edge marking (depth and polygon_id) nds/a22i: auto generates chinese crc upon .fix directive (only if version=2) nds/help: added info on chinese title in icon/title region (addr/version/crc) cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc) cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning) cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan) nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias) nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing) nds/backup: supports re-detection (games with faulty initial initialization) nds/backup: added bus-width auto detection (redirecting to new general types) nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba) nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id) nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges nds/debug: allows some games to initialize not-existing port 4001004h to zero nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz) nds/video: supports capture from 2d/3d engine in vram display mode (nanostray) nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware) nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer) nds/help: added firmware wifi internet access point settings info (thanks cue) nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue) screenshot: converts 32bpp images to 24bpp (smaller and more standard files) nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2) nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped) nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16 nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and) nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation nds/3d: soft-speedup: merged texture addressing and blending into single proc nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight) nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible) nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest) _______________________________________ 下载:http://nocash.emubase.de/gba-pp.htm ($2.50) 官方:http://nocash.emubase.de/ --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.176.140
1F:推 luckyland:2.6版也免费放出来啦~有兴趣的版友可以去看看 01/24 11:44
2F:推 ceming:最大的更新大概就是存档会自动辨识...xd 01/24 12:23
3F:推 mstar:楼上说的这个更新很重要啊! 01/24 13:05
4F:推 nolonger21:千呼万唤啊! 01/24 14:03
5F:推 nolonger21:速度提升很多 存档能自动辨识 只是破音仍没有改进 XD 01/24 14:59
6F:推 kofkey717:FF4还是不能玩,一样乱马XD 01/24 14:59
7F:推 remina:http://tinyurl.com/2trw7z DQ4 test 01/24 17:04
8F:推 ps3wii:DQ4中文版终於能玩了。 01/24 17:13
9F:推 nolonger21:是可以玩 不过我在城镇速度会掉到70~80% 配备太低吗? 01/24 17:27
10F:推 pppli:请问自动选存档格式 会不会盖掉以前的存档? 01/24 20:20
11F:推 nolonger21:应该不会 如果怕的话 你可以备分 01/24 20:30
12F:推 sinstar:一整个快很多 存档自动辨识超好用的 不过还是要备份 01/24 22:57
13F:→ sinstar:刚刚一个存档忘了备份 辨识不出来被盖掉了 还好不是主力.. 01/24 22:58
14F:推 nolonger21:什麽游戏 存档辨识不出来? @@a 01/24 23:18
15F:推 sinstar:什麽火柴棒解迷的....0117 01/24 23:47
16F:推 pppli:谢谢测试~ 01/25 00:48
17F:推 pppli:应援团2本来可以跑~现在image is crushed.... 01/25 03:27
18F:→ pppli:又可以了@@奇怪 我再试试SORRY 01/25 03:30
19F:推 random615:MR DRILLER 一直都没正常过囧rz 01/25 12:00
20F:推 pppli:FF4中文似乎没什麽大问题 一点点显示字的小问题 01/25 13:43
21F:→ leiyan:pokemon中文第一战还会当吗? 01/25 14:31
22F:推 kofkey717:FF4不管中文日文都有非常大的问题吧,那不是一般乱码啊 01/26 00:54
23F:→ kofkey717:还会发生叫出菜单的字连取消时都还听在画面,没瓣法玩啦 01/26 00:54
24F:推 kofkey717:DQ4原野蛮LAG的,低於50% 01/26 01:11
25F:推 ggyy994:可惜钢弹超世代还是有问题 01/27 15:56







like.gif 您可能会有兴趣的文章
icon.png[问题/行为] 猫晚上进房间会不会有憋尿问题
icon.pngRe: [闲聊] 选了错误的女孩成为魔法少女 XDDDDDDDDDD
icon.png[正妹] 瑞典 一张
icon.png[心得] EMS高领长版毛衣.墨小楼MC1002
icon.png[分享] 丹龙隔热纸GE55+33+22
icon.png[问题] 清洗洗衣机
icon.png[寻物] 窗台下的空间
icon.png[闲聊] 双极の女神1 木魔爵
icon.png[售车] 新竹 1997 march 1297cc 白色 四门
icon.png[讨论] 能从照片感受到摄影者心情吗
icon.png[狂贺] 贺贺贺贺 贺!岛村卯月!总选举NO.1
icon.png[难过] 羡慕白皮肤的女生
icon.png阅读文章
icon.png[黑特]
icon.png[问题] SBK S1安装於安全帽位置
icon.png[分享] 旧woo100绝版开箱!!
icon.pngRe: [无言] 关於小包卫生纸
icon.png[开箱] E5-2683V3 RX480Strix 快睿C1 简单测试
icon.png[心得] 苍の海贼龙 地狱 执行者16PT
icon.png[售车] 1999年Virage iO 1.8EXi
icon.png[心得] 挑战33 LV10 狮子座pt solo
icon.png[闲聊] 手把手教你不被桶之新手主购教学
icon.png[分享] Civic Type R 量产版官方照无预警流出
icon.png[售车] Golf 4 2.0 银色 自排
icon.png[出售] Graco提篮汽座(有底座)2000元诚可议
icon.png[问题] 请问补牙材质掉了还能再补吗?(台中半年内
icon.png[问题] 44th 单曲 生写竟然都给重复的啊啊!
icon.png[心得] 华南红卡/icash 核卡
icon.png[问题] 拔牙矫正这样正常吗
icon.png[赠送] 老莫高业 初业 102年版
icon.png[情报] 三大行动支付 本季掀战火
icon.png[宝宝] 博客来Amos水蜡笔5/1特价五折
icon.pngRe: [心得] 新鲜人一些面试分享
icon.png[心得] 苍の海贼龙 地狱 麒麟25PT
icon.pngRe: [闲聊] (君の名は。雷慎入) 君名二创漫画翻译
icon.pngRe: [闲聊] OGN中场影片:失踪人口局 (英文字幕)
icon.png[问题] 台湾大哥大4G讯号差
icon.png[出售] [全国]全新千寻侘草LED灯, 水草

请输入看板名称,例如:Soft_Job站内搜寻

TOP