作者conpo (请爱护元祖洛克人)
看板Emulator
标题[新闻] No$gba 2.6a
时间Thu Jan 24 11:31:33 2008
23 January 2008
(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
debug/internal: changed computer_id handling for compatibility with win vista
nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
nds/help: added info on chinese title in icon/title region (addr/version/crc)
cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
nds/backup: supports re-detection (games with faulty initial initialization)
nds/backup: added bus-width auto detection (redirecting to new general types)
nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
nds/debug: allows some games to initialize not-existing port 4001004h to zero
nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
nds/help: added firmware wifi internet access point settings info (thanks cue)
nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
nds/3d: soft-speedup: merged texture addressing and blending into single proc
nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
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下载:
http://nocash.emubase.de/gba-pp.htm ($2.50)
官方:
http://nocash.emubase.de/
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.176.140
1F:推 luckyland:2.6版也免费放出来啦~有兴趣的版友可以去看看 01/24 11:44
2F:推 ceming:最大的更新大概就是存档会自动辨识...xd 01/24 12:23
3F:推 mstar:楼上说的这个更新很重要啊! 01/24 13:05
4F:推 nolonger21:千呼万唤啊! 01/24 14:03
5F:推 nolonger21:速度提升很多 存档能自动辨识 只是破音仍没有改进 XD 01/24 14:59
6F:推 kofkey717:FF4还是不能玩,一样乱马XD 01/24 14:59
8F:推 ps3wii:DQ4中文版终於能玩了。 01/24 17:13
9F:推 nolonger21:是可以玩 不过我在城镇速度会掉到70~80% 配备太低吗? 01/24 17:27
10F:推 pppli:请问自动选存档格式 会不会盖掉以前的存档? 01/24 20:20
11F:推 nolonger21:应该不会 如果怕的话 你可以备分 01/24 20:30
12F:推 sinstar:一整个快很多 存档自动辨识超好用的 不过还是要备份 01/24 22:57
13F:→ sinstar:刚刚一个存档忘了备份 辨识不出来被盖掉了 还好不是主力.. 01/24 22:58
14F:推 nolonger21:什麽游戏 存档辨识不出来? @@a 01/24 23:18
15F:推 sinstar:什麽火柴棒解迷的....0117 01/24 23:47
16F:推 pppli:谢谢测试~ 01/25 00:48
17F:推 pppli:应援团2本来可以跑~现在image is crushed.... 01/25 03:27
18F:→ pppli:又可以了@@奇怪 我再试试SORRY 01/25 03:30
19F:推 random615:MR DRILLER 一直都没正常过囧rz 01/25 12:00
20F:推 pppli:FF4中文似乎没什麽大问题 一点点显示字的小问题 01/25 13:43
21F:→ leiyan:pokemon中文第一战还会当吗? 01/25 14:31
22F:推 kofkey717:FF4不管中文日文都有非常大的问题吧,那不是一般乱码啊 01/26 00:54
23F:→ kofkey717:还会发生叫出菜单的字连取消时都还听在画面,没瓣法玩啦 01/26 00:54
24F:推 kofkey717:DQ4原野蛮LAG的,低於50% 01/26 01:11
25F:推 ggyy994:可惜钢弹超世代还是有问题 01/27 15:56