作者beugo (被禁止脫殼中)
看板Emulator
標題[新聞] NDS模擬器 No$gba v2.6
時間Tue Dec 18 22:49:13 2007
NDS模擬器的龍頭No$gba出2.6版了 但是要收費 2.5美金XD
另外每當下一個收費版本出來的時候 作者會提供上一個版本的免費版讓大家下載
http://nocash.emubase.de/gba.htm 首頁
18 December 2007 - version 2.6
- nds/3d: soft-renderer: uses fast linear color/texture interpolation when
w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg.
eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot
polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256
(off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse
dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in
tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary
(off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port
330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque,
polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and
wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque
polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole
polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue
calculations)
- nds/3d: soft-renderer: does texture blending
(modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by
texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered
vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing
pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less
only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering
condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or
bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three
vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in
poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)
http://nocash.emubase.de/gbanew.htm 更新內容的原始網頁連結
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◆ From: 203.67.155.39
1F:推 macro:新版可以放大螢幕了嗎? 有人測試過了嗎? 12/18 22:51
2F:推 cuorl:排個版吧…..╮(﹋﹏﹌)╭.. 12/18 22:52
※ 編輯: beugo 來自: 203.67.155.39 (12/18 22:54)
3F:推 vicklin:no$gba可以改成$gba 12/18 23:19
4F:→ beugo:恩阿 不再是nocash了XD 不過作者網頁沒改 還留著 12/18 23:29
5F:推 chrisho:該不會有人想團購吧.... 12/19 00:18
6F:推 ceming:但是我有NDS了啊 如果我沒有主機的話我可能就買了 12/19 09:44
7F:推 vampiresoul:要怎麼買阿 蠻便宜的 支持一下作者也不錯阿 12/19 09:51
9F:→ blue4light:如有買,分享一下! 12/19 10:50
10F:→ remina:樓上的,兩塊美金相當於65塊台幣 12/19 10:57
11F:推 integrand:3D遊戲的速度有很明顯的改善 應該會多很多可玩的遊戲 12/19 11:28
12F:→ integrand:試了一下野球君10和WE2007 大多能保持在100% 12/19 11:32
13F:推 ryanhsu:就算要買也得有信用卡.. 12/19 12:18
14F:推 vampiresoul:我沒有信用卡 囧" 12/19 13:38
15F:→ vampiresoul:而且買了我也不會想放出來 不想害作者沒辦法繼續開發 12/19 13:39
16F:→ Ttnketrdue:看到9樓這種態度 有買也不爽分享! 12/19 14:13
17F:→ AlecThunder:會不會刺激到老任啊... 12/19 15:57
18F:推 ryanhsu:沒信用卡的還是等下一版吧(? 12/19 16:59
19F:→ integrand:其實用google就找得到了 12/19 17:12
20F:→ plyone17949:雖然收費沒意見..但對於軟體名稱「No$」gba有意見/_\ 12/19 17:13
21F:→ plyone17949:既然改成要收費,好歹把「No$」拿掉吧(改成Have$?XD 12/19 17:13
22F:推 macro:如果有放大螢幕的功能,我可能會考慮買,有人知道了嗎? 12/19 17:17
23F:推 pppli:推樓樓上 PAY$NDS 12/19 17:28
24F:推 pppli:其實已經可以在對岸找到載點了 12/19 17:31
25F:推 pppli:2D惡魔城也有改善 目測大概30FPS了 12/19 17:39
26F:推 gentlemanEX:惡魔城改善了 還不錯 放大功能用外掛的程式 12/19 18:56
28F:推 mstar:如果視窗可以放大,花 $10 我也買 12/19 20:15
29F:推 leiyan:畫面比較流暢而已 其它沒變 12/19 22:48
30F:推 chiasuper:開頭動畫順很多 12/19 23:28
31F:→ plyone17949:對迷宮迴廊而言差的可就多了2.6很多特效都不會看不到 12/19 23:32
32F:→ plyone17949:像能看隱藏牆的頭部裝備在2.6版本後才能發揮效果看到 12/19 23:32
33F:→ plyone17949:光圈在閃,到幽靈那也能看到幽靈未現身的綠光 12/19 23:33
34F:→ keinsacer:別的地方看到的解釋法 No$GBA不是No$就能用的GBA 12/20 00:03
35F:→ keinsacer:而是作者他No$的GBA XD||| 12/20 00:03
36F:推 leiyan:動物之森順利執行了 12/20 00:23
37F:推 vampiresoul:作者真的是NO$啊 囧" 不然幹麻收費呢 XD 12/20 00:28
38F:推 diy123:錢是還好,因為不貴,只是怕收費會被老任盯上.. 12/20 10:10
39F:→ doomx:可以請問這麼版本可以模擬re-DQ4嗎?謝謝 12/21 18:39
40F:推 Iories:超執刀的引導線出現了!!!太棒了!! 12/22 07:19
41F:→ blue4light:動森下螢幕有畫面了,但是室內地毯會變形! 12/25 00:52
42F:→ blue4light:我想remina & Ttnketrude都會用買的吧!?@.@ 12/25 01:03
43F:推 doomx:為什麼讀dq4跟三國志DS都直接crash.比上一版還慘QQ為什麼呢 12/25 02:18
44F:推 doomx:剛剛在用eNDryptS Advanced之後,dq4還是不能用 XD 12/25 02:35