作者beugo (被禁止脱壳中)
看板Emulator
标题[新闻] NDS模拟器 No$gba v2.6
时间Tue Dec 18 22:49:13 2007
NDS模拟器的龙头No$gba出2.6版了 但是要收费 2.5美金XD
另外每当下一个收费版本出来的时候 作者会提供上一个版本的免费版让大家下载
http://nocash.emubase.de/gba.htm 首页
18 December 2007 - version 2.6
- nds/3d: soft-renderer: uses fast linear color/texture interpolation when
w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg.
eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot
polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256
(off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse
dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in
tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary
(off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port
330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque,
polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and
wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque
polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole
polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue
calculations)
- nds/3d: soft-renderer: does texture blending
(modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by
texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered
vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing
pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less
only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering
condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or
bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three
vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in
poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)
http://nocash.emubase.de/gbanew.htm 更新内容的原始网页连结
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 203.67.155.39
1F:推 macro:新版可以放大萤幕了吗? 有人测试过了吗? 12/18 22:51
2F:推 cuorl:排个版吧…..╮(﹋﹏﹌)╭.. 12/18 22:52
※ 编辑: beugo 来自: 203.67.155.39 (12/18 22:54)
3F:推 vicklin:no$gba可以改成$gba 12/18 23:19
4F:→ beugo:恩阿 不再是nocash了XD 不过作者网页没改 还留着 12/18 23:29
5F:推 chrisho:该不会有人想团购吧.... 12/19 00:18
6F:推 ceming:但是我有NDS了啊 如果我没有主机的话我可能就买了 12/19 09:44
7F:推 vampiresoul:要怎麽买阿 蛮便宜的 支持一下作者也不错阿 12/19 09:51
9F:→ blue4light:如有买,分享一下! 12/19 10:50
10F:→ remina:楼上的,两块美金相当於65块台币 12/19 10:57
11F:推 integrand:3D游戏的速度有很明显的改善 应该会多很多可玩的游戏 12/19 11:28
12F:→ integrand:试了一下野球君10和WE2007 大多能保持在100% 12/19 11:32
13F:推 ryanhsu:就算要买也得有信用卡.. 12/19 12:18
14F:推 vampiresoul:我没有信用卡 囧" 12/19 13:38
15F:→ vampiresoul:而且买了我也不会想放出来 不想害作者没办法继续开发 12/19 13:39
16F:→ Ttnketrdue:看到9楼这种态度 有买也不爽分享! 12/19 14:13
17F:→ AlecThunder:会不会刺激到老任啊... 12/19 15:57
18F:推 ryanhsu:没信用卡的还是等下一版吧(? 12/19 16:59
19F:→ integrand:其实用google就找得到了 12/19 17:12
20F:→ plyone17949:虽然收费没意见..但对於软体名称「No$」gba有意见/_\ 12/19 17:13
21F:→ plyone17949:既然改成要收费,好歹把「No$」拿掉吧(改成Have$?XD 12/19 17:13
22F:推 macro:如果有放大萤幕的功能,我可能会考虑买,有人知道了吗? 12/19 17:17
23F:推 pppli:推楼楼上 PAY$NDS 12/19 17:28
24F:推 pppli:其实已经可以在对岸找到载点了 12/19 17:31
25F:推 pppli:2D恶魔城也有改善 目测大概30FPS了 12/19 17:39
26F:推 gentlemanEX:恶魔城改善了 还不错 放大功能用外挂的程式 12/19 18:56
28F:推 mstar:如果视窗可以放大,花 $10 我也买 12/19 20:15
29F:推 leiyan:画面比较流畅而已 其它没变 12/19 22:48
30F:推 chiasuper:开头动画顺很多 12/19 23:28
31F:→ plyone17949:对迷宫回廊而言差的可就多了2.6很多特效都不会看不到 12/19 23:32
32F:→ plyone17949:像能看隐藏墙的头部装备在2.6版本後才能发挥效果看到 12/19 23:32
33F:→ plyone17949:光圈在闪,到幽灵那也能看到幽灵未现身的绿光 12/19 23:33
34F:→ keinsacer:别的地方看到的解释法 No$GBA不是No$就能用的GBA 12/20 00:03
35F:→ keinsacer:而是作者他No$的GBA XD||| 12/20 00:03
36F:推 leiyan:动物之森顺利执行了 12/20 00:23
37F:推 vampiresoul:作者真的是NO$啊 囧" 不然干麻收费呢 XD 12/20 00:28
38F:推 diy123:钱是还好,因为不贵,只是怕收费会被老任盯上.. 12/20 10:10
39F:→ doomx:可以请问这麽版本可以模拟re-DQ4吗?谢谢 12/21 18:39
40F:推 Iories:超执刀的引导线出现了!!!太棒了!! 12/22 07:19
41F:→ blue4light:动森下萤幕有画面了,但是室内地毯会变形! 12/25 00:52
42F:→ blue4light:我想remina & Ttnketrude都会用买的吧!?@.@ 12/25 01:03
43F:推 doomx:为什麽读dq4跟三国志DS都直接crash.比上一版还惨QQ为什麽呢 12/25 02:18
44F:推 doomx:刚刚在用eNDryptS Advanced之後,dq4还是不能用 XD 12/25 02:35