作者caine22 (Why so Serious?)
站內DIABLO
標題[閒聊] 藍帖二三事
時間Fri Nov 15 12:43:26 2013
煙台出差實在太無聊了,來翻翻幾篇藍帖吧
1. 雙屬詞綴未來將不再存在
I have an answer for this now: Split properties have been removed from the
pool in the expansion, so you will no longer see them appear on loot drops
and they will not be appearing as enchanting procs.
2. 傳奇特殊屬性不可被附魔取代
We're still evaluating a lot of things with the legacy legendaries. But
remember that many legendaries as they are in game right now are being
redesigned with the pre-expansion patch and Loot 2.0. That redesign has taken
Enchanting mechanics into account, so I believe this will be less of an
issue. The current design is for all randomly generated stats to be able to
be rerolled.
Anything special to that item (like the ability to walk through
enemies we previewed at BlizzCon) or stats that show up on an item type that
don't normally appear (such as movement speed on Lacuni Prowlers) cannot be
rerolled.
3. 聖教軍專屬武器會有3種
Similar to Barbarians, Crusaders get 1-handed flails, 2-handed flails, and
Crusader shields that are unique to them.
4. 資料片難度設計有五種
Right now there’s: Normal, Hard, Expert, Master, and Torment I-V.
Currently, Master unlocks at 60 and Torment unlocks at 70, but once unlocked
they’re available for all characters on your account.
--
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◆ From: 60.212.41.4
1F:推 Lemming :1=>這樣武器就不能順便偷點體了 11/15 12:45
體的重要性會跟力敏智一樣,都必須花一屬去骰它
算是好事一件吧
2F:→ lostkimo :難度5種....!!! 11/15 12:48
※ 編輯: caine22 來自: 60.212.41.4 (11/15 12:51)
3F:→ kcsmart :難度等同現在的mplv 11/15 12:56
4F:→ kcsmart :一角開通全角通用不錯 11/15 12:57
5F:→ mico409 :應該不是吧 MP應該是另外的 11/15 12:58
6F:→ mico409 :Master unlocks at 60 and Torment unlocks at 70 11/15 12:59
7F:→ kcsmart :藍帖有說過用那個難度模式取代現在的魔物威能 11/15 12:59
8F:→ mico409 :所以Master等同煉獄 tourment則是另外一個存在 11/15 12:59
9F:推 john110290 :是說torment又分成torment1~torment5? 還是就五種= = 11/15 12:59
10F:→ mico409 :如果是取代的話 原本11個level難度 變成9個難度? 11/15 13:03
11F:推 maverickming:搞北姑就不會無聊了阿XD 11/15 13:51
12F:→ DavisX :9個難度, 現在的normal, nm, hell, inferno就沒了 11/15 13:55
13F:→ DavisX :怪會以玩家等級做動態提升 11/15 13:55
14F:推 stlo :還有個重要的 訪談中Travis Day確認壓碎回歸 11/15 14:30
15F:推 bala73 :普通 困難 專家 大師 痛苦1~5 11/15 14:48
16F:→ bala73 :60解開大師 70解開痛苦 11/15 14:48
18F:推 Lemming :9個難度很多了 現在只有mp10跟不是mp10耶(誤) 11/15 15:10
19F:推 toykilled :壓碎回歸就能設計更多硬梆梆的王了 11/15 16:30
20F:推 loloman :壓碎!!拿盾牌猛敲敵人的聖堂騎士,傳奇盾牌就叫流亡 11/15 23:39
21F:→ Sadim :還看到有考慮讓珠寶回歸,現在一直著重在傳奇和詞綴 11/16 11:52
22F:→ Sadim :雖然是好事一件,但總覺得能打的寶還是太少,除了裝 11/16 11:52
23F:→ Sadim :備還是裝備,比起裝備我更想看到除了裝備以外能打的 11/16 11:53
24F:→ Sadim :東西 11/16 11:53
25F:→ kcsmart :除了裝備還有素材啊,將來附魔素材應該比照現在的惡魔 11/16 13:05
26F:→ kcsmart :精華吧 11/16 13:05
27F:→ Sadim :大概是因為我不覺得素材是寶吧,應該說不夠直接 11/16 16:16
28F:推 stlo :大小符聽說要回歸 不過跟寶石一樣都只是聽說 嘉年華 11/16 18:13
29F:→ stlo :公布的有在注意D3的都是早知道的東西 越看越退火正常 11/16 18:14