作者northkk (Joky 祈求一颗天宜)
看板puzzle
标题[情报] OGUZ ATAY PUZZLE CONTEST 6 说明的中文翻译
时间Wed Jun 24 19:09:54 2009
正式进入到第六回合了。
它的源由请参照
http://www.peopo.org/puzzles/post/33797。
这次的开始时间为 27 June 2009 14:30 GMT (台湾时间 6/27 22:30)
上次很准时喔, 希望它继续保持。
题目档已经放下载:
http://oapc.wpc2009.org/download.php?id=82
至於一些登录之类的事我就不再重述, 想了解的人可以看英文原文, 或是
去 PTT 的 Puzzles 版, 那儿会有很多热心的网友提供讯息及指导。
最後, 如果我这篇内容有任何问题, 请注意以下的说明:
如果是中文翻译有状况, 请您跟我告知, 我会做修正, 这篇内容会提供到
官网成为正式的中文译本。
如果是内容中的英文和下载的题目档有出入, "请你以我的这篇为准!!",
因为我的文件是有经过他们组织修正过的版本, 会比较正确。
废话不多说, 看翻译吧!!
All puzzle friends!
As you know puzzlers from all over the world are getting together
twice a year in different countries decided by WPF. This year Turkey
is hosting the 18th WPC in Antalya.
Counting down to the 18th WPC, we have decided to hold online
competitions every month, as a preparation & practice for the event.
Until October, we will organise an online contest at the third
Saturday of every month. This set of competitions will help puzzlers
get familiar with the Turkish puzzles, the types some of which may
be used in the WPC.
We named this competition set “O?uz Atay Puzzle Contest”, having
the name of one of the best Turkish writers, who passed away early
as most of the bests.
The contest is made up of 10+1 puzzle types, four puzzles of each
type plus an optimizer. The duration for the contest is 150 minutes.
There will be an extra five minutes for late submissions, but every
late second costs 0.02 points.
The + sign used in separating puzzles and the puzzle scores is the
symbol of OAPC.
For any questions about OAPC, view forum:
http://www.wpc2009.org/forum/
Serkan Yurekli & Gulce Ozkutuk
[email protected]
嗨, 各位解谜的同好:
正如大家所知, 每年WPF 都会在不同的国家举办两场大型的赛事(译注: WPC 和
WSC), 而解谜玩家们也得以共聚一堂。今年, 轮到了土耳其在安塔利亚(Antalya)
办理第十八届 WPC 竞赛。
在第十八届 WPC 办理的时刻进入倒数之际, 我们决定每个月举办一场线上赛,
为这个活动做一个准备, 也让大家有练习的机会。时间是在每个月的第三个星
期六, 从现在起一直到十月。这一系列的比赛将更有助於让解谜玩家们得以对
土耳其的谜题更加的熟悉, 其中有部分, 将会出现在本届 WPC 的赛题之中。
我们将此系列的线上赛命名为『O?uz Atay Puzzle Contest』 , 借用一位过
逝许久的土耳其知名作家的大名。
比赛由 10+1 种的谜题所组成, 每种谜题各四道赛题(共10种), 再加一道要求
出最优解的题目。时间限制 150分钟, 也容许玩家时间截止後五分钟之内仍可
以输入答案, 但这段延迟的时间会有惩罚, 每延迟一秒扣 0.02分。
十字符号用来区隔每种谜题四道赛题的给分。
若对OAPC 有任何疑问, 请至讨论区
http://www.wpc2009.org/forum/ 发表您
的意见。
Serkan Yurekli & Gulce Ozkutuk
[email protected]
1-4. Previously On OAPC
1-2: Sigma Snake: Draw a snake of letters in the grid, whose head and
tail are given in circles and that doesn’t touch itself, not even
diagonally. Avoid grey cells with numbers. The snake must be formed
only of numbers (as written in the given word list) in any order. A
number on a grey cell gives the total of the adjacent (even at a point)
numbers that are in the snake. You don’t need to use all the words
but you can use each word only once.
3-4: Tapa: Paint some squares black to create a continuous wall.
Number/s in a square indicate the length of black cell blocks on its
neighbouring cells. If there is more than one number in a square,
there must be at least one white cell between the black cell blocks.
Painted cells cannot form a 2x2 square or larger. There are no wall
segments on cells containing numbers.
1-4 Previously On OAPC
1-2 Sigma Snake: 以格子中的字母构筑成一条蛇, 蛇的头和尾为图中圆圈的位置,
且和自己不会相触碰, 即使对角亦然。蛇不会经过包含数字的灰色格子。蛇必须由
左方列表中的英文数字组成, 但顺序可任意。而灰色格子中的数字, 则代表蛇和它
接邻(即使对角接邻也算)的数字总和。事实上, 英文数字你不一定要全部用到, 但
每个最多只能用一次。
3-4 Tapa: 将部分格子涂黑, 以形成一道连续的墙。方格中的数字(们), 代表了周
遭黑色格子连续的长度。如果方格中不只一个数字, 则在两段黑色区段间, 至少有
一个白色格子做为间隔。涂黑的格子不能构成 2x2 的大小, 或是包含此区块更大的
范围。含有数字的格子不涂黑。
Answer format:
1-2:Write all the numbers from the head to the tail. The answer for the
example would be: 1352 3-4:Write the content of the marked row/column.
Use B for blackened cells and W for white cells.The answer for the
example would be: BBBWB
回答模式:
1-2: 写出从头到尾的数字, 像范例中的答案就是: 1352。
3-4: 写出指定的行或列当中的内容, 以 B 代表涂黑的格子, 而以 W 代表留空的
格子, 像范例中的答案就是: BBBWB。
5-8. Hamle
Move every black square in one of the four directions, so that numbers
in the black cells indicate the length of their moves. When all moves
are done, all white cells should be interconnected and black cells should
not touch each other from the sides.
5-8 Hamle
将黑色格子, 朝上下左右其中之一的方向做移动。黑色格子中的数字代表要移动几
格。当所有黑色格子移动完成後, 剩余的白色格子必须要能接在一起, 而且黑色格
子彼此不会以边相邻。
Answer format: Write the content of the marked rows, top left to bottom
right, row by row. The answer for the example would be: 3,23,56
回答模式: 写下指定的横列当中的内容, 由左上到右下, 一列接一列。像范例中的
答案就是: 3,23,56。
9-12. Comet
Place some stars in the grid so that there is exactly one star in every
row, column and outlined region. Stars cannot touch each other, not even
diagonally. Additionally, all remaining cells must be traversed by a single
closed loop. There are no stars or loop segments on black cells.
9-12 Comet
将星星放入格子中, 使得每行, 每列, 以及每个粗线区域中, 都只有一颗星星。星
星不得相邻, 即使对角亦然。此外, 除了星星及黑色格子外, 其他剩余的格子可以
构筑成一条单线的封闭回圈。
Answer format: For each row, write the column number containing the star.
Then write the length of the horizontal loop segment in the marked row.
The answer for the example would be: 135246,3
回答模式: 由上而下一列接一列, 写出该列中星星出现在第几直行。再来写下指定
的列中, 回圈中水平的部分长度。像范例中的答案就是: 135246,3。
13-16. Word Stairs
Place all given words in the diagram so that no letter is repeated within
a row/column. All words should be placed like stairs (e.g. up-left-up-left)
. Words can cross or overlap each other. Some letters are already given.
13-16 Word Stairs
将列表中所提供的英文字填入格子中, 每行及每列都不得出现重覆的数字。所有的
英文字字母必须依阶梯形式排列(如: 上左上左…)。每个英文字都可以和其他英文
字交叉或重叠。其中有部分字母已提供提示。
Answer format: Write the content of the marked row/column. Use - for empty
cells. The answer for the example would be: -BETAID
回答模式: 写下指定的行或列当中的内容, 以 – 表示空格。像范例中的答案就是:
-BETAID。
17-20. Diagramless Kakuro
Place the digits 1-n (1-7 for the example) and some black squares into the
grid to form a valid kakuro puzzle. The black squares in the grid have
180-degree rotational symmetry, all white squares are connected, and all
digits belong to a sum of two or more numbers in both directions.
Clues given next to the grid indicate the sums that are formed in the grid.
For the row clues, this means all clues in the first row (from left to right)
are listed before clues in the second row, and so on. For the column clues,
all sums that have their uppermost cell in the first row (from left to right)
are listed before clues that have their uppermost cell in the second row, and
so on.
17-20 Diagramless Kakuro
将数字 1-n (范例中为1-7)填入格子中, 并将部分的格子涂黑, 构成一道答合规则的
Kakuro 谜题。其中黑色格子摆放的位置, 必须要让这个表格能做旋转180度的对称。所
有的白色格子要能相连, 而格子中的数字则必和至少一个同行及同列的数字相连, 加总
後构成直向和横向的和。
在旁边的提示数字, 则代表了这个表格中每个区段的数字和。在横列的提示部分, 提示
数字是依从第一列由左到右列出各区段总和, 再来第二列…由上往下。在直行的提示部
分, 提示数字是以每个区段最上方一格为准, 由第一横列开始, 由左而右列出提示出字
, 然後再第二横列….由上往下。
Answer format: Write the content of the marked row/column. Use 0 for blackened
cells. The answer for the example would be: 1620473
回答模式: 写下指定的行或列当中的内容, 以 0 表示涂黑格子。像范例中的答案就是:
1620473。
21-24. NEWS
Place the given directions in the grid so that each region contains exactly
two directions. Directions in one region should satisfy their positions to
each other. No direction can be repeated within a row or column.
21-24 NEWS
将下列代表方向的字母填入格子中, 使得每个区域中都正好有两个方向(字母)。在同一
区域内的两个方向(字母), 它们的位置关系必须符合它们的代表的方向关系。在同一行
及同一列中, 方向(字母)不得重覆。
Answer format: Write the content of the marked row/column. Use - for empty
cells. The answer for the example would be: -SW—E
回答模式: 写下指定的行或列当中的内容, 以 – 表示空格。像范例中的答案就是:
-SW--E。
25-28. Four Squares
The four puzzle types:Skyscrapers, Battleships, Tents and Snake all rely on
clue numbers around the outside of the grids. Find the missing clues that
are shared between the grids so that all four puzzles can be solved.
Skyscrapers: Place digits 1-6 into the grid so that each digit appears exactly
once in each row and column, and so that the clue numbers are the number of
buildings that can be seen from the corresponding direction.
Battleships: Place the given fleet into the grid so that ships do not touch
each other, not even diagonally. The clue numbers are the number of ship
segments in the corresponding direction.
Tents: Locate the tents in the grid. Trees and tents appear in distinct pairs,
in horizontally or vertically adjacent squares. Tents do not touch each other,
not even diagonally. The clue numbers are the total number of the tents in the
corresponding direction.
Snake: Find a path of sequentially numbered and edge-connected squares starting
from 1, passing through 17 and 24, and ending at 30 (1-12 for the example). The
path cannot loop back to touch itself, not even diagonally. The clue numbers are
the number of times the snake makes a 90-degree turn in the corresponding
direction.
25-28 Four Squares
四种经典谜题题型: 摩天大楼, 发现小船, 架帐棚以及贪食蛇, 在各自的边上, 使用共同
的提示数字。请试着找到部分题目边上缺少的共同提示数字, 并以此解开四道谜题。
摩天大楼: 将数字1-6放入格子中, 使得每个数字在每一行及每一列各刚好出现一次。而
表格外的提示数字, 则代表了在从那个位置往该行或该列看过去, 可以看到几栋建筑物。
发现小船: 将列表的船舰放入格子中, 但彼此不能相接触, 即使对角亦然。表格外的提示
数字, 代表了该行或该列, 共有几格被船舰所占住。
架帐棚: 将表格中填入帐棚, 树和帐棚必须直向或横向相邻成对出现。(译注: 一棵树旁
边绑一个帐棚)。帐棚彼此不得相邻, 即使对角亦然。表格外的提示数字代表该行或该列
有几个帐棚。
贪食蛇: 找出一串直向或横向相邻格子连接而成的路径, 每个格子一个数字, 从1开始,
依序下去, 经过17和24, 最後停在30?(范例中为1到12), 路径不能绕一绕後又碰到它自己,
即使对角也不行, 而表格外的提示数字代表了该行或该列中, 此路径转了几个弯。
Answer format: Write the row of missing clue numbers, followed by the column of
missing clue numbers. The answer for the example would be: 2121202, 21220201
回答模式: 先写下题目表格间横列的提示数字, 再写下直行的提示数字, 像范例中的答案
就是: 2121202, 21220201
29-32. Sum Islands
1)The numbers in the diagram represent the sum of the cells in a region.
Determine the regions and use digits 1-6/1-7 (1-6 for the example) so that no
digit is repeated within any row, column and region. All sums are given and are
formed of at least two digits.
2) All regions should be separated from each other with a continuous wall,
which cannot form any 2x2 areas and occupies every cell not used by the regions.
3) The digits outside the grid indicate the digits in the corresponding
direction, in increasing order.
29-32 Sum Islands
1) 表格中, 格子内的小数字, 代表包含该格的区域内, 所有格子中数字的总和, 请你
决定各区域的范围, 并把区域内的格子填入1-6/1-7的数字(范例中为1-6), 在同一行
或同一列中, 数字不得重覆?而区域的数字和至少包含两个数字(译注: 即一个区域至少
有两格)
2) 不同的区域间要以一道连续的墙做区隔, 只要不在区域中的格子, 就是这道墙范围,
墙不得形成2x2大小的区块?
3) 表格外的数字, 代表该行或该列会出现的数字, 不过排列的次序是由小到大而非出
现顺序
Answer format: Write the content of the marked row/column. Use 0 for blackened
cells. The answer for the example would be: 006201
回答模式: 写下指定的行或列当中的内容, 以 0 表示涂黑格子。像范例中的答案就是:
006201。
33-36. Stardust
Locate some squares (each having the size 3x3) in the grid so that all stars
are surrounded by squares. Some cells of the squares can be outside the grid,
but the central cell should always be inside the grid. Squares cannot overlap
each other, but they can share edges. There shouldn’t remain any star which
is not surrounded by a square. Central cells of squares cannot overlap the stars.
33-36 Stardust
将一些正方形(每个皆为3x3大小)放入表格中, 使得所有的星星都会围绕在正方形的周围。
正方形的部分范围可以落在整个表格外面, 但是中心一定要在表格内。正方形彼此不能重
叠, 但可以以边相邻。不能有任何一颗星星最後落在所有的正方形外, 而正方形的中心不
得是星星所在的格子。
Answer format: Write the sizes of areas not occupied by any square, in increasing
order. The answer for the example would be: 2,2,7
回答模式: 由小到大, 写下没有被正方形盖住的区域格子数, 像范例中的答案就是: 2,2,7。
37-40. Black Or White*
“Not every white is as white as it seems.” - Cevdet ?nanc
Two of the puzzles are Masyu and two of them are Loop puzzles. You need to
determine the types for solving.
Masyu: Moving between edge-to-edge neighbouring cells, draw a closed path that
passes through every circle and doesn’t cross itself. The path must turn at
every black circle, but can not turn immediately before or after. And the path
can not turn at any white circle, but must turn immediately before and/or after.
Some white circles may be painted, becoming black circles.
Loop: Draw a closed loop in the grid, passing through every cell, avoiding black
circles. The loop goes straight in white circles.
37-40 Black Or White*
『见白是白, 见白不是白』 - Cevdet ?nanc
这里有两种题目: Masyu 和 Loop, 分别各有两道谜题。但你必须自己想办法找出哪一题属
於哪种题型, 并且解答出来。
Masyu: 沿着以边相邻的格子移动, 经过所有的圆圈, 画一条封闭的环状路径, 而且不得交叉
。当路径通过黑色圆圈时要转弯, 但转弯之前及之後必须不能立刻再转弯; 路径通过白色圆
圈时要保持直线, 但是在之前或之後其中至少一处, 必须要立刻转弯。注意: 有些白色圆圈
可以涂黑, 变成黑色圆圈。
Loop: 在格子内画一个封闭回圈, 要经过除了黑色格子外所有的格子。在通过白色圆圈时,
回圈的路径要保持直线。
Answer format: For Masyu, write the sizes of empty cell blocks in increasing order.
The answer for the example would be: 22233. For Loop, write the number of corners
in the loop. The answer for the example would be: 20
回答模式: Masyu 的题目, 请由小到大, 写下每个路径没通过的区块格子数, 像范例中的答
案就是: 22233。 Loop 的题目, 请写下回圈中转角的数目, 像范例中的答案就是: 20。
41. Go West!**
Write some numbers into the grey cells and move every grey cell in one of the four
directions so that the numbers you wrote indicate the length of their moves. When
all moves are done, all white cells should be interconnected and grey cells should
not touch each other from the sides. Each direction has a score to be multiplied by
the number written into the cell. Maximize the total of all products.
Scoring: North:0,25 South: 0,15 West: 0,1 East: 0,4
Scoring for the example:
(4x0.4)+(4x0.15)+(2x0.15)+(3x0.15)+(3x0.1)+(3x0.25)+(3x0.25)+(5x0.4)+(3x0.25)=
7.5 points
41. Go West!**
在灰色格子中写下一些数字, 然後朝东西南北其中一个方向移动灰色格子, 移动的格数即是
灰色格子中的数字。当移动完成後, 所有的白色格子要能连接在一起, 而灰色格子彼此则不
得以边相邻。每个方向都有一个值, 再乘上以该方向移动的灰格中的数字。请试着你的所有
乘值加总和最大。
方向的值:
北: 0.25 南: 0.15 西: 0.1 东: 0.4
范例中的分数即为: (4x0.4)+(4x0.15)+(2x0.15)+(3x0.15)+(3x0.1)+(3x0.25)+(3x0.25)+
(5x0.4)+(3x0.25)= 7.5 分
Answer format: Write all the numbers before movings, from top left to bottom right
, followed by their moving direction (N,S,W or E). The answer for the example would
be: 4E,4S,2S,3S,3W,3N,3N,5E,3N
回答模式: 写下移动前的表格, 由左上至右下, 灰色格子中的数字, 并随之附上它要移动的方
向(N, S, W, 或 E), 像范例中的答案就是: 4E,4S,2S,3S,3W,3N,3N,5E,3N
Some puzzle ideas are obtained as follows: Diagramless Kakuro from Thomas Snyder,
NEWS and Stardust from JPC, Four Squares from Aziz Ate?.
* Famous song by Michael Jackson
** Famous song by Pet Shop Boys
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 163.20.153.90
1F:推 dreampisces:推 他时间是越来越早吗? 不过这样对我们来说也好... 06/24 21:17
2F:→ geken:看时间我应该是没空啊 06/24 23:58
3F:推 puzzlez:G大还真忙 0.0 06/25 03:19
4F:推 puzzlez:上次已经是 10:30 AM 了呀 这个时间比以前好多了.... 06/25 03:34
5F:推 geken:那时候我就不在宿舍了 回到家里有人管耶... 06/25 08:43
6F:→ geken:帕索大上线的时间是怎样 三更半夜XD 06/25 08:44
7F:推 puzzlez:嗯,看完规则,要花20分钟的时间@@" 06/26 19:37