作者rsliang (rsliang)
看板mud_jy
标题[心得] MushClient一键启用或停用触发
时间Sat Aug 29 17:48:26 2015
这个是後来觉得一阵子没玩,再上来就和新手一样,通通忘光光了,所以做成可以按的按钮
,一键启动或是停止触发。
分为三个区块:触发、Alias、按钮的plugin。
PS.因为code有不少符号,如果不能用,可能是这些符号被bbs当成特殊的符号处理掉了,请
再和我说,我再修改,谢谢。
====================================触发========================================
这个部份就看需要做什麽了,底下是以我写的挖铜矿的触发,原则上我不习惯做太多的触发
,以防其中一句没抓到,整个停下来,所以效率不会太好,堪用就是了。
注意事项:
1.需自行建立两个变数「jobminecount」、「jobminabexp」,预设值为0。
2.yourpassword请自行改为你的密码。
3.「abandon exp to 900000」、「deposit 10000 coin」和「jingjie exp 4000
」请自行更改成适合自己的数字;身上的钱还是会越来越多,所以改大一点会比
较好一些。
4.「exert regenerate」和「exert recover」是每做100次工作才会执行一次,请
自行决定要不要用,不用一定会晕,我自己的角色是放着12小时後会用完精力和
气血。
===================================挖铜矿code===================================
<trigger
enabled="y"
group="minecopper"
match="^(\> |)你摸了摸了汗,看看空篮子,缕`算是干完么@趟了。$"
name="coppermine01"
regexp="y"
send_to="12"
sequence="100"
>
<send>
world = GetWorldById(GetWorldID())
jobcount = tonumber(world.GetVariable("jobminecount"))
abexpcount = tonumber(world.GetVariable("jobmineabexp"))
abexpcount = tonumber(abexpcount) +1
world.SetVariable("jobmineabexp", abexpcount)
if tonumber(abexpcount) % 100 == 0 then
world.SetVariable("jobmineabexp", 1)
Send("abandon exp to 900000")
DoAfter(1, "yourpassword")
DoAfter(6, "recall back")
DoAfter(12.5, "west")
DoAfter(12.5, "west")
DoAfter(13, "deposit 10000 coin")
DoAfter(18, "east")
DoAfter(18.5, "south")
DoAfter(19, "south")
DoAfter(19.5, "south")
DoAfter(20, "west")
DoAfter(20.5, "fill dai")
DoAfter(22, "east")
DoAfter(23, "rideto hangzhou")
DoAfter(25, "south")
DoAfter(25, "south")
DoAfter(25, "south")
DoAfter(26, "southwest")
DoAfter(26, "southwest")
DoAfter(27, "west")
DoAfter(27.5, "west")
DoAfter(28, "west")
DoAfter(28.5, "southwest")
DoAfter(29, "south")
DoAfter(29.5, "east")
DoAfter(30, "east")
DoAfter(30.5, "east")
DoAfter(31, "exert regenerate")
DoAfter(31.5, "exert recover")
DoAfter(33, "ask gong about mine")
DoAfter(33.5, "mine")
elseif tonumber(abexpcount) % 10 == 0 then
Send("jingjie exp 4000")
end
if tonumber(jobcount) > 10 and tonumber(abexpcount) % 100 ~= 0 then
world.SetVariable("jobminecount", 0)
DoAfter(1, "eat liang")
DoAfter(1, "eat liang")
DoAfter(1.5, "drink dai")
DoAfter(2, "drink dai")
DoAfter(12, "ask gong about mine")
DoAfter(13, "mine")
elseif tonumber(abexpcount) % 100 ~= 0 then
jobcount = jobcount + 1
world.SetVariable("jobminecount", jobcount)
DoAfter(12, "ask gong about mine")
DoAfter(13, "mine")
end</send>
</trigger>
================================================================================
====================================Alias=======================================
其实是从检查触发的alias改出来的。
====================================Code========================================
<alias
name="EnORDisTriggers"
match="^#tgs (\S+)$"
enabled="y"
group="SomeCmds"
regexp="y"
send_to="12"
sequence="100"
>
<send>
world = GetWorldById(GetWorldID())
target = "%1"
trilist = GetTriggerList()
if trilist then
for sno, triname in ipairs (trilist) do
grname = world.GetTriggerInfo(triname, 26)
if grname == target then
if world:GetTriggerInfo(triname, 8) then
world.EnableTriggerGroup(grname, false)
Note("Disable Trigger Group [" .. target .. "].")
else
world.EnableTriggerGroup(grname, true)
Note("Enable Trigger Group [" .. target .. "].")
end -- if group of trigger enabled or disabled
break
end -- if grname exists
end -- for
end -- if we have any triggers</send>
</alias>
================================================================================
=================================按钮的plugin===================================
原本想自己写,但超强的作者大大已经写好了,所以就直接用啦。
注意事项:
1.按钮需要一张图,但这张图只有32x32(pixels),所以别画太复杂,我是直接写
字而已。
2.图和档案放一起会比较没问题他的根目录预设是Mushclient的安装目录,请自行
更改成你放档安的目录,不改会看不到图,但功能是正常可用的。
3.路径的写法用「\」要注意一下写法,因为他是保留字,所以会需要多一个「\」
,我看作者是用「/」但我没测试过,请自行测试。XD
4.会写script的大大可以直接写,我很懒把他拆到alias去了。
ps1.因为不是我自己写的,如果违反规则,我会把底下删了,只留下我自己改的部份。
ps2.最後附上原始连结
http://www.gammon.com.au/forum/?id=9359
===============================底下是我改好的范例===============================
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE muclient [
<!ENTITY horizontal "y" >
<!ENTITY show_time "n" >
]>
<muclient>
<plugin
name="Icon_Bar"
author="Nick Gammon"
id="ede0920fc1173d5a03140f0e"
language="Lua"
purpose="Shows a bar of buttons you can click on to do things"
date_written="2009-02-26 09:00"
date_modified="2010-05-31 17:22"
requires="4.40"
save_state="y"
version="5.0"
>
<description trim="y">
<![CDATA[
Install this plugin to show a button bar.
Click on an icon to execute a script or send a command to the MUD.
]]>
</description>
</plugin>
<!-- Timers -->
<timers>
<timer
script="handle_cooldowns"
enabled="y" second="1.00"
active_closed="y" >
</timer>
</timers>
<!-- Script -->
<script>
-- pull in entities outside the CDATA block
horizontal = ("&horizontal;"):lower ():sub (1, 1) == "y";
show_time = ("&show_time;"):lower ():sub (1, 1) == "y";
<![CDATA[
-- table of buttons
--[[
Each button can have up to four entries:
icon - filename of the image to draw
tooltip - what to show if you hover the mouse over the button
send - what to send to the MUD
script - a script function to call
cooldown - time spell takes to cool down, in seconds
sound - sound to play when button pressed
--]]
buttons = {
-- button 挖铜矿
{
icon = "\worlds\\jins\\MineCopper.png", -- icon image
tooltip = "挖铜矿", -- tooltip help text
send = "#tgs minecopper", -- what to send
--cooldown = 10, -- cooldown time in seconds
--sound = "chimes.wav", -- sound to play when cast
}, -- end of button 挖铜矿
-- button 2
-- {
-- icon = "SwordIcon.png",
-- tooltip = "Attack",
-- send = "kill @target",
-- cooldown = 1 * 60 * 60, -- 1 hour cooldown
-- }, -- end of button 2
-- button 3
-- {
-- icon = "SparkIcon2.png",
-- tooltip = "Special Attacks",
-- script = function () -- script to execute when clicked
-- -- choose from menu
-- local result = WindowMenu (win,
-- WindowInfo (win, 14), -- x
-- WindowInfo (win, 15), -- y
-- "Backstab|Stun|Kick|Taunt")
-- -- if not cancelled, do action on current target
-- if result ~= "" then
-- Send (result:lower () .. " " .. GetPluginVariable ("", "target"))
-- end -- if
-- end, -- script function
-- cooldown = 10 * 60, -- 10 minute cooldown
-- }, -- end of button 3
--> add more buttons here
} -- end of buttons table
-- configuration
ICON_SIZE = 32
BACKGROUND_COLOUR = ColourNameToRGB "bisque"
BOX_COLOUR = ColourNameToRGB "royalblue"
BUTTON_EDGE = ColourNameToRGB "silver"
MOUSE_DOWN_COLOUR = ColourNameToRGB "darkorange"
-- where to put the window
WINDOW_POSITION = 6 -- top right
OFFSET = 6 -- gap inside box
EDGE_WIDTH = 2 -- size of border stroke
--[[
Useful positions:
4 = top left
5 = center left-right at top
6 = top right
7 = on right, center top-bottom
8 = on right, at bottom
9 = center left-right at bottom
--]]
-- font and size to use
FONT_NAME = "Lucida Sans Unicode"
FONT_SIZE = 18
FONT_SIZE_MEDIUM = 14
FONT_SIZE_SMALL = 10
FONT_COLOUR = ColourNameToRGB "yellow"
-- sound to play if on cooldown
ON_COOLDOWN_SOUND = "ding.wav"
frames = {} -- remember where each icon was
require "commas"
function mousedown (flags, hotspot_id)
if hotspot_id == "_" then
-- find where mouse is so we can adjust window relative to mouse
startx, starty = WindowInfo (win, 14), WindowInfo (win, 15)
-- find where window is in case we drag it offscreen
origx, origy = WindowInfo (win, 10), WindowInfo (win, 11)
return
end -- if
local n = tonumber (hotspot_id)
-- draw the button border in another colour for visual feedback
WindowRectOp (win, 1,
frames [n].x1, frames [n].y1, frames [n].x2, frames [n].y2,
MOUSE_DOWN_COLOUR)
Redraw ()
end -- mousedown
function cancelmousedown (flags, hotspot_id)
local n = tonumber (hotspot_id)
-- draw the button border in original colour for visual feedback
WindowRectOp (win, 1,
frames [n].x1, frames [n].y1, frames [n].x2, frames [n].y2,
BUTTON_EDGE)
Redraw ()
end -- cancelmousedown
function mouseup (flags, hotspot_id)
-- fix border colour
cancelmousedown (flags, hotspot_id)
local n = tonumber (hotspot_id)
local button = buttons [n]
-- shift key clears cooldown
if bit.band (flags, 1) == 1 then
SetCooldown (n, nil)
return
end -- if
-- can't press button if on cooldown
if (button.cooldown_left or 0) > 0 then
Sound (ON_COOLDOWN_SOUND)
return
end -- still on cooldown
-- play sound if defined
if button.sound then
Sound (button.sound)
end -- sound to play
-- send to world if something specified
if type (button.send) == "string" and
button.send ~= "" then
local errors = {} -- no errors yet
-- function to do the replacements for string.gsub
local function replace_variables (s)
s = string.sub (s, 2) -- remove the @
replacement = GetPluginVariable ("", s) -- look up variable in global variables
if not replacement then -- not there, add to errors list
table.insert (errors, s)
return
end -- not there
return replacement -- return variable
end -- replace_variables
-- replace all variables starting with @
local command = string.gsub (button.send, "@%a[%w_]*", replace_variables)
-- report any errors
if #errors > 0 then
for k, v in ipairs (errors) do
ColourNote ("white", "red", "Variable '" .. v .. "' does not exist")
end -- for
return
end -- error in replacing
Execute (command)
end -- if
-- execute script if wanted
if type (button.script) == "function" then
button.script (n)
end -- if
SetCooldown (n, button.cooldown)
end -- mouseup
function dragmove(flags, hotspot_id)
-- find where it is now
local posx, posy = WindowInfo (win, 17),
WindowInfo (win, 18)
-- move the window to the new location
WindowPosition(win, posx - startx, posy - starty, 0, 2);
-- change the mouse cursor shape appropriately
if posx < 0 or posx > GetInfo (281) or
posy < 0 or posy > GetInfo (280) then
SetCursor (11) -- X cursor
else
SetCursor (10) -- arrow (NS/EW) cursor
end -- if
end -- dragmove
function dragrelease(flags, hotspot_id)
local newx, newy = WindowInfo (win, 17), WindowInfo (win, 18)
-- don't let them drag it out of view
if newx < 0 or newx > GetInfo (281) or
newy < 0 or newy > GetInfo (280) then
-- put it back
WindowPosition(win, origx, origy, 0, 2);
end -- if out of bounds
end -- dragrelease
function SetCooldown (n, amount)
assert (n >= 1 and n <= #buttons,
"Bad button number " .. n .. " to SetCooldown")
if amount then
assert (amount >= 0, "Bad amount " .. amount .. " to SetCooldown")
end -- if
local frame = frames [n]
local x1, y1, x2, y2 = frame.x1 + 1, frame.y1 + 1, frame.x2 - 1, frame.y2 - 1
buttons [n].cooldown_left = amount -- cooldown time left in seconds
local max = buttons [n].cooldown or 0 -- max cooldown time
local percent -- how far cooled down we are as a percent
if max > 0 then
percent = (amount or 0) / max
else
percent = 0 -- don't divide by zero!
end -- if
-- reload the image
if WindowDrawImage(win, n,
x1, y1, -- left, top
x2, y2, -- right, bottom
2) -- mode - stretch or shrink
~= error_code.eOK then
WindowRectOp (win, 2, x1, y1, -- left, top
x2, y2, -- right, bottom
BACKGROUND_COLOUR)
end
if amount and amount > 0 then
-- calculate pie end point
local endx = math.cos (math.rad (percent * 360 + 90)) * ICON_SIZE + ICON_SIZE / 2
local endy = -1 * math.sin (math.rad (percent * 360 + 90)) * ICON_SIZE + ICON_SIZE / 2
-- clear temporary window
WindowRectOp (tempwin, 2, 0, 0, 0, 0, 0xFFFFFF) -- fill with white
-- draw the pie showing amount of cooldown
WindowCircleOp (tempwin, 5, -10, -10, ICON_SIZE + 10, ICON_SIZE + 10, -- pie
0x000000, 5, 0, -- no pen
0x000000, 0, -- solid brush, black
ICON_SIZE / 2, 0, -- from 12 o'clock position
endx, endy)
-- turn pie shape into an image
WindowImageFromWindow(win, "mask", tempwin)
-- blend in (darken mode) with 50% opacity
WindowBlendImage(win, "mask",
x1, y1, x2, y2, -- rectangle
5, -- darken
0.5) -- opacity
-- if they want to see the time left (text on top of the button) do that now
if show_time then
local font = "f"
local time_left = convert_time (amount)
time_left = string.gsub (time_left, "[ s]", "") -- get rid of spaces, and "s"
local time_len = WindowTextWidth (win, font, time_left)
-- use smaller font if it doesn't fit
if time_len > ICON_SIZE then
font = "f2"
time_len = WindowTextWidth (win, font, time_left)
-- still too big?
if time_len > ICON_SIZE then
font = "f3"
time_len = WindowTextWidth (win, font, time_left)
end -- if
end -- if
local font_height = WindowFontInfo (win, font, 1)
local x_offset = math.max ((ICON_SIZE - time_len) / 2, 0)
local y_offset = math.max ((ICON_SIZE - font_height) / 2, 0)
WindowText (win, font, time_left, x1 + x_offset + 2, y1 + y_offset + 2, x2, y2, 0x000000)
WindowText (win, font, time_left, x1 + x_offset, y1 + y_offset, x2, y2, FONT_COLOUR)
end -- show_time
else
buttons [n].cooldown_left = nil
end -- if
Redraw ()
end -- function SetCooldown
function OnPluginInstall ()
local x, y, mode, flags =
tonumber (GetVariable ("windowx")) or 0,
tonumber (GetVariable ("windowy")) or 0,
tonumber (GetVariable ("windowmode")) or WINDOW_POSITION, -- top right
tonumber (GetVariable ("windowflags")) or 0
-- check miniwindow visible
if x < 0 or x > GetInfo (281) or
y < 0 or y > GetInfo (280) then
x, y = 0, 0 -- reset to top left
end -- if not visible
win = GetPluginID () -- get a unique name
tempwin = win .. ":temp"
local gauge_height, gauge_width
if horizontal then
window_width = (#buttons * (ICON_SIZE + OFFSET)) + OFFSET
window_height = ICON_SIZE + (OFFSET * 2)
else
window_width = ICON_SIZE + (OFFSET * 2)
window_height = (#buttons * (ICON_SIZE + OFFSET)) + OFFSET
end -- if
-- make the miniwindow
WindowCreate (win,
x, y, -- left, top (auto-positions)
window_width, -- width
window_height, -- height
mode, -- position mode
flags, -- flags
BACKGROUND_COLOUR)
-- for drawing cooldowns (window not visible)
WindowCreate (tempwin,
0, 0, -- left, top
ICON_SIZE, -- width
ICON_SIZE, -- height
12, -- position mode
0, -- flags
ColourNameToRGB "white")
-- grab fonts
WindowFont (win, "f", FONT_NAME, FONT_SIZE, true)
WindowFont (win, "f2", FONT_NAME, FONT_SIZE_MEDIUM, true)
WindowFont (win, "f3", FONT_NAME, FONT_SIZE_SMALL, true)
-- draw the buttons
for n, v in ipairs (buttons) do
if v.icon then
if WindowLoadImage (win, n, GetInfo (66) .. v.icon) ~= error_code.eOK then
DoAfterSpecial (1, string.format ([[
ColourNote ("white", "red", "Could not load image '%s'")]],
string.gsub (GetInfo (66) .. v.icon, '\\', '\\\\')),
sendto.script)
end -- if
end -- if icon specified
local x1, y1, x2, y2
-- where to draw the icon
if horizontal then
x1, y1 = (n - 1) * (ICON_SIZE + OFFSET) + OFFSET, OFFSET
x2, y2 = n * (ICON_SIZE + OFFSET), ICON_SIZE + OFFSET
else
x1, y1 = OFFSET, (n - 1) * (ICON_SIZE + OFFSET) + OFFSET
x2, y2 = ICON_SIZE + OFFSET, n * (ICON_SIZE + OFFSET)
end -- if
-- draw the image
if WindowDrawImage(win, n,
x1, y1, -- left, top
x2, y2, -- right, bottom
2) -- mode - stretch or shrink
~= error_code.eOK then
WindowRectOp (win, 2, x1, y1, -- left, top
x2, y2, -- right, bottom
BACKGROUND_COLOUR)
end -- if
-- remember where to draw the frame, for mouse clicks
frames [n] = {
x1 = x1 - 1,
y1 = y1 - 1,
x2 = x2 + 1,
y2 = y2 + 1
}
-- draw the button border
WindowRectOp (win, 1,
frames [n].x1, frames [n].y1, frames [n].x2, frames [n].y2,
BUTTON_EDGE)
-- make a hotspot we can click on
WindowAddHotspot(win, n,
frames [n].x1, frames [n].y1, frames [n].x2, frames [n].y2, -- rectangle
"", -- mouseover
"", -- cancelmouseover
"mousedown",
"cancelmousedown",
"mouseup",
v.tooltip, -- tooltip text
1, 0) -- hand cursor
end -- for each world
-- draw the border of the whole box
WindowCircleOp (win, 2, 0, 0, 0, 0, BOX_COLOUR, 6, EDGE_WIDTH, 0x000000, 1)
-- make a hotspot
WindowAddHotspot(win, "_",
0, 0, 0, 0, -- whole window
"", -- MouseOver
"", -- CancelMouseOver
"mousedown",
"", -- CancelMouseDown
"", -- MouseUp
"Drag to move", -- tooltip text
10, 0) -- arrow (NS/EW) cursor
WindowDragHandler(win, "_", "dragmove", "dragrelease", 0)
if GetVariable ("enabled") == "false" then
ColourNote ("yellow", "", "Warning: Plugin " .. GetPluginName ().. " is currently disabled.")
EnablePlugin (GetPluginID (), false)
return
end -- they didn't enable us last time
-- ensure window visible
WindowShow (win, true)
end -- OnPluginInstall
-- hide window on removal
function OnPluginClose ()
WindowShow (win, false) -- hide it
end -- OnPluginClose
-- show window on enable
function OnPluginEnable ()
WindowShow (win, true) -- show it
end -- OnPluginEnable
-- hide window on disable
function OnPluginDisable ()
WindowShow (win, false) -- hide it
end -- OnPluginDisable
function OnPluginSaveState ()
SetVariable ("enabled", tostring (GetPluginInfo (GetPluginID (), 17)))
SetVariable ("windowx", WindowInfo (win, 10))
SetVariable ("windowy", WindowInfo (win, 11))
SetVariable ("windowmode", WindowInfo (win, 7))
SetVariable ("windowflags", WindowInfo (win, 8))
end -- OnPluginSaveState
-- called every second on a timer
function handle_cooldowns (name)
for n, v in ipairs (buttons) do
if buttons [n].cooldown_left then
SetCooldown (n, buttons [n].cooldown_left - 1)
end -- if some cooldown left
end -- for
end -- function handle_cooldowns
]]>
</script>
</muclient>
================================================================================
--
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/mud_jy/M.1440841709.A.C6D.html
1F:推 tawi: $GT好像是多余的? 08/29 18:16
2F:推 tawi: > 08/29 18:16
3F:→ rsliang: 那个是符号>,不能省掉,有时候在mud中最前面会多「> 」 08/29 19:48