作者Zephyranthes (石斛兰)
看板Wargaming
标题[情报] 9.13 音效改动
时间Tue Dec 1 10:55:30 2015
原文出处
http://ritastatusreport.blogspot.nl/2015/11/913-test-server-new-sound-and-physics.html
上班时间简短翻译,有翻错请见谅
" Replaced the current FMOD sound engine with Wwise.
" Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.
" 调整玩家接收到的音效资讯,现在玩家会优先听到最重要的事件音效
" Fully reworked all gameplay sound content.
" 重制所有游戏音效内容
" New battle ambience is composed of unique content, recorded at various proving grounds.
" 录制新的战斗环境音效
" Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.
" 增加玩家可以听到的音效范围。现在所有在可视范围内(600公尺)的音效都能接收到,让玩家更能利用音效资讯来判断战场的局势。
" Reworked the sound design for both arcade and Sniper aim modes.
" 重制第三人称和狙击模式下的音效。
" Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.
" 重新录制所有引擎声。新的引擎声会根据实际的二战装甲车辆资讯来录制。
" Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.
" 重新录制所有车辆履带声。跟重制引擎声一样会根据车辆不同有不同的音效。
" Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.
" 重新录制所有炮声。包括视角在炮塔内外(狙击模式下和第三人称模式)的音效。
" Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell-they can also identify how much damage the penetration caused to their vehicle.
" 重新录制所有击穿音效。现在可以由音效来判断被多大口径的炮击穿和受到多少伤害。
" While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.
" 在狙击模式下玩家可以听出敌方炮弹的是从哪个方位发射过来
" Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.
" 重新炮弹在空气中的拖曳声。现在可以听出与你车辆擦身而过的炮弹口径
" Reworked the sounds of vehicle explosions.
" 重新制作车辆爆炸声
" Reworked and re-implemented the special sound upon causing a critical hit.
" 重新制作/导入受到致命一击(坏零件)时的特殊音效
" Introduced sound notifications upon destruction of vehicle modules.
" 加入在车辆模组损坏时的提示声
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1F:推 Pegasus99 : 被152A到看来会有很惊耸的声音XD 12/01 11:13
2F:→ s30431 : 只是感觉奇怪,昨天更新,发现版本是9.12 (不能登) 12/01 11:15
3F:→ s30431 : 然後没有新车,所有数值都是9.12之前的 12/01 11:20
4F:推 ATseng : 终於不会被JgPz E100打到,听到的声音却好像没什麽 12/01 11:29
5F:→ ATseng : 一样了 12/01 11:29
6F:推 doomhammer : 语音包哭哭… 12/01 11:36
7F:→ s30431 : 105炮以上的新音效完全无感,然後又是新物理测试 12/01 11:59
8F:→ s30431 : 引擎 撞击声都改的很真实,唯独炮声再次成为败笔 12/01 12:00
9F:→ s30431 : 尤其150炮以上炮声旧版还会让音响震动,新音效无感 12/01 12:00
10F:推 titantang : 推!! 现行的音效真的需要改进 12/01 12:06
11F:→ s30431 : 再来122炮跟90~100炮的炮声很相近,有何意义? 12/01 12:06
12F:→ s30431 : 更瞎的是,1~3阶车的机炮听起来都比122还有震撼力 12/01 12:06
13F:推 n61208 : PzIc的听起来很爽 12/01 17:28
14F:→ gloryc : 搞一堆有的没的,不如先去把分房修好 12/01 17:39
15F:推 mcbain : 其他音效很棒,但是炮声真的不推 12/01 20:41