Wargaming 板


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As title, long - Putting 4K textures in WoT is too resource-expensive for now; 目前,在游戏中推出4K材质贴图不符成本。 - It's not yet decided whether such textures will come in the future; 承上,也还没决定未来到底要不要加入这样的贴图品质。 - Visual weather will not be implemented: "Why introduce it, so that people with weak PC's disable it because it lowers their FPS and good players disable it because it interferes with their gameplay?" 天气变化系统未来不实装,「做了电脑差的玩家会因为FPS大降而关掉它,好玩家也 会因为介面干扰游戏体验而关掉它,干嘛做?(译:做心酸的?) - Really many people have special effects in sniper mode disabled; 真的相当多玩家关掉狙击模式的特效。(译:感谢Batterykugua!) - Currently WG is developing a variant of complete crew and perk overhaul so that the current issues would disappear (useless perks, missing crew members when switching to another tank - or "radiomen in then barracks" issue, zero alternatives when selecting which perks you want first).The main idea is "one crew as an entity without each crewmember having different perks" - not like in WoWs but something around that idea. 目前WG正在为组员历练与技能进行大改,此举会让现存的问题一举解决(像是无用技能 、换新车缺组员、或「失业的无线电手们」、没有替代技能选择等等问题)。解决方式 是用「车组员」来替代个别组员的不同历练,并不完全但有点类似WOWS的概念。 - It was never MM's goal to make mirror teams; 分房的目的不是在分出「镜像分房」。 - Some players are proposing a rollback to classic versions of Malinovka, Murovanka etc. - Storm: "So you want to return the great camping game "who camps more in the bushes"?" 有些玩家提出旧式经典地图(蹲坑诺夫卡、魔法森林型态)回归的建议,Storm回应: 「所以你想要回归『大蹲坑』时代?比看谁家蹲草里的多?」 - It's possible to introduce vehicle component physics (for example shaking antennae, fuel tanks falling off) even without Havok; 有可能在不需要实装Havok的情况下推出车辆构成物理系统(摇晃的部件、油箱掉落)。 - The tank control feature where if you stop pressing "W" the tank immediately stops was made intentionally to make the tank control easier; 当你停止按「W」键时车辆立刻停止的功能是故意设计的,为的是让车辆控制更简单。 - There are developers who completed the individual missions (people with 70 percent winrate and higher), according the Storm they did not abuse the developer function of being able to select which map they want to play in random battles; 有几个开发组成员完成了整个个人任务(有几个甚至超过70%以上胜率),根据Storm 表示这些人并没有滥用开发者职务,好让他们能在随机地图选择他们想玩的地图。 - High end PC's have "more than sufficient" performance in WoT, "nobody needs 100+ FPS"; 高等级电脑在执行WOT的效能表现上已「绰绰有余」,『没有人需要跑到每秒祯数100 张的。」 - Q: "I need 100+ FPS!" A: "Yeah? And what famous cybersports team are you playing in? What prizes have you won?" (he later adds that in WoT, there's no noticable difference between 60 FPS and 120 FPS, FPS stability and conversion of excessive FPS to image quality are more important); (承上)Q:「我就需要!」A:「是嘛?您在哪个着名电竞团队高就?赢过啥奖?」 (後续他补述:FPS60或120在实际游戏上并无太大分别,稳定的FPS跟画面变换时的 FPS品质好坏更加重要。) - There is no FPS guarantee in WoT, all that depends on PC configuration; WOT没有任何关於FPS的保证,那都要视你的电脑配备而定。 - The Chieftain situation is complicated according to Storm. The vehicle that is standing in Bovington is called Mk.2 by the Bovvy workers. Wargaming made a 3D scan of that vehicle. When the scan was already done, they found out that it's not a Mk.2 but a Mk.6. The armor model was taken from the Bovvy Chieftain as well (RG: two things - first, the 120mm frontal armor Chieftain is a myth, spread by wrong sources, second - not all armor parts could be measured, a part of the Chieftain armor model is pure guesswork); 依照Storm的说法,酋长的处境很复杂。伯明顿博物馆的酋长被馆方工作人员称作Mk.2 ,WG用3D扫描了那台车。在扫描完成之後,他们发现那台被称作Mk.2的车型实际上是 Mk.6车型。装甲数值也是从伯明顿取回来的。 (RG:两件事:首先酋长正面装甲有120mm是由错误的消息来源所散布的迷思;第二, 并非所偶装甲部位都能够被测量,有一部分的酋长装甲数值存粹是用推测的。) - Storm confirms: Chieftain will keep its 750hp engine and 55 ton weight. It will have really thin hull but a really, really good gun. Storm确认了酋长仍然只会有那架750马力的引擎并维持55吨的重量,会是台装甲薄但 炮神的车。 - There were no other tier 10 British HT candidates than the Chieftain (a player was promoting Listy's "Super Conqueror" with improved armor, this was not considered: "Unfortunately, there's not a single word about armor, only the words of this guy (Listy) without any proof unless I am misreading it") - Storm later learns that it was Listy who measured the Chieftain and Conqueror for Wargaming and backs off a bit, it's possible the "Super Conqueror" will go somewhere else instead; 现在没有除了酋长以外的英国T10HT候选车(某玩家提出了Listy超级征服者,装甲经 过改良,这点子不被认可:「可惜的是,不仅仅是装甲描述,整个计画都是Listy的 片面之词,没有实际根据。) 稍後,Storm认知到了Listy就是那位帮WG测量酋长与征服者之後放弃的人,「超级征 服者」也许稍後会在其他地方出现。 - The only reason FV215b is getting replaced is the fact it's made up, otherwise statistically it's okay; FV215b被替换掉的唯一理由就是他是捏造的,不然在数据上他是台还行的车。 - WG will not implement existing mods officially: "the problem is in bugs and performance loss": "some modpacks on certain PC's eat up 50-60 percent of performance and certain popular modpacks increase number of crashes by an order of magnitude". The fact your PC doesn't suffer from FPS drops caused by mods doesn't mean other PC's don't have that. Modmakers are also not bound by any rules, they can make whatever mods they want without considering bugs of performance issues while Wargaming cannot implement some functions due to serious FPS losses on some PCs. An example would be the XVM minimap that makes some PCs lose a lot of FPS. WG不会正式实装任何既存的Mods,「问题在於Bugs和效能衰减,「有些模组包会占用 大约50到60%左右的效能,现今广受欢迎的模组包高机率造成当机。事实上你的电脑不 会因为模组包而造成效能下降不代表其他电脑不会。而做模组的人也没有受到任何规 则的束缚,他们可以在不考虑效能问题与Bugs的情况之下制作他们想要的Mods,但WG 因为考量到某些功能会造成某些电脑上严重的FPS衰减,XVM的小地图功能就是会造成 某些电脑FPS衰减的例子。 (译:意思是任何功能都不能直接套用,而必须要经过官方调校) - Many functions previously implemented by mods were already implemented into the game officially, this process will continue; 先前由模组做出的许多功能已经被正式实装进游戏中,这个进程仍会持续。 - Flash game UI will not be reworked to another platform; Flash Game UI不会被重制到其他平台上。 - Multi-turret mechanism: "For a few vehicles only, why do you need that?" 多炮塔机制:「只有少数车专有的东西,你就这麽想要?」 - Hydraulic suspension: "For two vehicles, why do you need that?" 液压悬吊系统:「就两台车有,你要他何用?」 - AA vehicles: "There are no planes in WoT, why do you need that?" 防空车:「WOT里没有飞机,你要这东西干嘛?」 - Wheeled vehicles: "Those would go to tier 5-6 max, why do you need that?" (RG: This is not true. Wargaming made about a year ago a full branch proposal for French wheeled vehicles and armored cars); 轮式车辆:「那些车最高就T5或T6,你没事要他做啥?」 (RG:WG黑白讲,WG在一年前就做了整线的法国轮式车辆与装甲车线计画出来。) (译:正确来说EU有玩家提出了T1到T8的线,最後接上洛琳40T,有兴趣的可以看看 传送门:http://goo.gl/W2ZjgF) - Storm later adds that the vehicle types listed above would be played only a few players; Storm稍後补述上述的车种只有少数人会玩。 - Wargaming is developing "many features that will introduce diverse gameplay"; WG正在研究「许多将会丰富游戏体验的功能」。 - It is not technically possible to make the client play the replays of old versions; 技术上没有提供旧版本RP在客户端播放的可能。 - French tier 5-7 guns do have different damage for AP and APCR rounds, this is a bug and will be fixed; 法国T5到T7的炮的AP与APCR炮的确拥有不同的伤害值,这是个Bugs,会被修正。 - More rewards for top 3 players of losing team are not planned since the losing team could consist entirely of players who played really bad and WG does not want to reward crap gameplay; 没有计画给败场前三名更多的奖励,因为败场团队有可能全部都是玩得差的玩家组成的 WG并不想要奖励差劲的游戏方式。 - Storm is not the WoT project leader (RG: he's the chief developer); Storm不是WOT的计画主持人。(RG:他是首席开发人员) - The map distribution changes were made for the newbies to learn to play easier. It was not possible to let experienced players to play on more maps on lower tiers because this produced long waiting queues. 地图分配改变是为了让新手上手更容易,不可能让有经验的玩家在低阶场玩到更多地 图,因为这会让玩家排队排太久。 - There will be an improved tutorial in the future; 未来新手教程会进行改造。 - Wot-news vehicle statistics are NOT a proof of anything when it comes to WG; 对WG而言,WOT-News上的车辆数据并不能证明任何事情。 - Practically nobody is playing tier 2 premium tanks; 事实上没人玩T2金车。 - Current online numbers in WoT are higher than those last year during the same time; 目前WOT的均在线人数比去年同期更多。 - Chat 2.0 core was already programmed - interface, not so much (only partially); 聊天系统2.0的核心元件早已编进程序中,至於介面,还没完全(只有部分)。 - There are no immediate plans for new winter and desert maps; 目前没有关於新冬季或沙漠地图的立即性计画。 - The current 9.10 map distribution is final but there will be a patch with some changes, the 9.10 patch is already compiled; 目前9.10的地图阶级分配是决定版,但之後会有版本更新带入几项改变。9.10版本本 身已经做好了。 - Developers are still considering "solving" teamkilling by removing the possibility to do damage to allies. 开发组人在考虑用「取消对友军伤害」的方式还解决TK的问题。 原文网址:http://ritastatusreport.blogspot.tw/2015/08/29082015-q-long.html 这次Q&A似乎有不少翻译上的问题,如果翻译有疑问还请版友赐教 Orz --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 140.114.112.22
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Wargaming/M.1440996312.A.458.html
1F:推 titantang : 感谢翻译~ 08/31 13:22
2F:推 hemisofia : 看来WOT在线人数只有亚洲下滑lol 08/31 13:27
3F:推 batterykugua: 就单纯只是"关掉狙击模式下的特效" 08/31 13:36
谢谢更正!
4F:推 blakespring : why do you need that? 可以翻三种版本也算厉害了 08/31 13:40
其实是四个版本 :P (重点错
5F:推 cercloud : 215b怎不去申请个专利呢? 这样就不用换掉拉 08/31 13:42
6F:推 ccc101419 : 辛苦了 08/31 13:43
7F:推 colapola : 上版bug真的很多,wg偷偷修正不少 08/31 13:52
8F:→ colapola : 因为本来ㄧ直常疯狂当机重开,现在几乎不会 08/31 13:53
9F:→ colapola : 重点是我MOD根本没有换过,就是wg自己问题 08/31 13:54
10F:推 xul327 : 推 08/31 13:54
11F:推 zaku7777 : 我真的不在啥史实车还是架空车的,好玩就行... 08/31 14:12
12F:→ zaku7777 : T2金车...有活动会拿出来玩... 08/31 14:13
13F:→ hitlerx : 五倍首胜很适合开T2金车 快速洗FE 08/31 14:14
14F:→ hemisofia : T2场不一定很快啊..然後金车的FE加成又不吃首胜.. 08/31 14:16
15F:推 colapola : T2会打比较快???我怎麽都老是遇到超级无敌乌龟场 08/31 14:49
16F:→ AzureArcana : 因为是亚服阿 lol 08/31 15:00
17F:→ colapola : 不过我low tier也打得很保守 因为随便打WN8掉超大 08/31 15:16
18F:推 googleandapp: T2要看场地,有在敦坑遇过T2场,打好久 08/31 15:32
19F:推 p4585424 : why do you need that? 08/31 15:37
20F:→ blakespring : 自从低阶有新旧玩家分房後就没再玩过 08/31 15:54
21F:推 fransice7 : FPS100+根本是来乱的,我CS玩了6年,FPS30、60 08/31 17:47
22F:→ fransice7 : 我眼睛很容易看得出来,60+说真的我看不出来 08/31 17:48
23F:→ fransice7 : 或许有人特异功能有办法分辨,不过几乎所有人 08/31 17:50
24F:→ fransice7 : 都看不出其中差异 08/31 17:50
25F:嘘 fransice7 : 法国105mm AP弹、APCR弹伤害不同是bug?WTF? 08/31 17:53
26F:→ fransice7 : 那T1 Heavy咧? 搞啥啊 ...... 08/31 17:54
27F:→ WillieHuang : 关掉狙击模式下的特效那条还是没改啊? 08/31 18:11
改了两次结果按错...这次应该没问题了!
28F:推 Pegasus99 : 比起特高FPS 网路品质重要多了 08/31 18:12
29F:→ WillieHuang : T2场不好玩?那玩T2 Light吧!会进T4场呦 XD 08/31 18:13
30F:→ Pegasus99 : 看伺服器准心缓慢的跟上就觉得这发不会中=w= 08/31 18:13
31F:→ Dcpp2015 : 是说WOT跟wows 都没有打算出夜战模式 08/31 18:18
32F:→ TakeokaMiho : 法国那条喊很久了 08/31 18:22
※ 编辑: tai33ru (36.228.228.241), 08/31/2015 21:27:16
33F:→ Carlifar : 夜战模式? 到时候大家都开灯? 08/31 21:35
34F:推 ert0700 : 大蹲坑时代不是教猴子玩g而是迎合猴子zz 08/31 22:19
35F:推 wuchianlin : 我到现在970还是会每五场闪退一次...超烦 08/31 22:46
36F:→ lsslss : 970会闪退 可以换980 (误 08/31 22:56
37F:推 fireunicorn : 日本人变超级多的...=3= 09/01 09:32
38F:推 chyou2003 : 双眼立体显示fps就需要120啊!(60x2) 09/01 09:39
39F:推 colin1120 : WOWS夜战 会变成空母不能飞飞机 开光距离降到4km内 09/01 17:00
40F:→ colin1120 : 鱼雷发现距离低於500m的莫名其妙模式 09/01 17:01







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