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新年好,明天就要正式上班上课了,祝大家新年愿望都可以实现 请大家慢用~ 2/21 Q&A There are rumors that the physics test might start as early as 26.2.2015, but this is not confirmed. 传闻2/26可以玩到新移动机制测试,未证实。 - the decision not to release some content in 9.7 due to WGL is final, it was already postponed for 9.8 因为WG联盟的关系,9.7有些释出内容会延後是最终消息,这些内容延到9.8推出。 - if you get 7 TD’s per team only in 25 percent of battles, it’s apparently not a problem according to Storm Storm表示,如果你只有四分之一的战斗遇到每队各七台TD,那不成问题。 - currently, the amount of TD’s per battle is slowly decreasing ever since last few patches 目前来看最近几次改版中,每场战斗中TD的数量正缓慢减少。 - T34 premium collision model doesn’t correspond to visual model? “Happens. We will fix it when the vehicle is reworked to HD.” T34的碰撞模型与视觉模型不相符?「的确,我们会在HD化的时候一并修正。」 - Storm confirms that the physics test will come soon, but there are difficulties with the “simplified” model, including issues with server performance, discovered in the supertest phase. The “simplified” variant thus has to be reworked and is not ready yet, so the test will only have one variant of physics, the “realistic” one. Storm确认新移动测试很快就会上线,但目前简易模式在超测时发现在伺服器表现的部 分有些问题, WG正在制作简易版的修正版,但还没做好,所以测试上线时只有真实版 移动测试。 - Storm states that the physics test will come “at the end of February, but no promises” Storm表示新移动测试会在二月底上线,但不保证。 - Storm confirms that “many” IM conditions will be reworked Storm确认许多个人任务的任务目标会重制。 - developers are working on HD environment (maps) as well, no ETA though 开发组正着手进行地图HD化作业,没有确切时间表。 - Soviet vehicle models as a whole will have a texture/material overhaul, the same goes for German and American vehicles, but not very soon 全部的苏联车模会进行贴图与物件大改,同样的还有美车与德车,但不会很快就做。 - Storm considers T29 to be very comfortable to play Storm认为T29玩起来很顺手。 - camo system has not changed from 8.6 apart from patch 9.1, in which the camo factor loss when firing a gun on a TD was normalized with other classes 隐蔽系统从8.6以来都没改过,除了9.1的时候TD的开火隐蔽加成移除,变得跟其他车 种一样。 原文网址:http://ftr.wot-news.com/2015/02/21/21-2-2015/ =========================================================================== 开发组时光之「检举」专题 Q&A Hello everyone, every week, Wargaming FM radio runs a one-hour show, an interview with various developers on various topics. Earlier I translated the show name as “ developer time”, which is not correct, sorry for that (was caused by the fact that the same word means “time” in Czech and “hour” in Russian). This time, it’s about game-mastering (punishments for breaking the rules) and the developer is a person from the GM derpartment, introduced only as “ Kirill”. Here’s what he said. Please note that this deals with ingame report system, so when I write “report”, I mean “complaint in the game”, unless specifically stated otherwise. 这个单元是WG的收音机频道,每周会有一个小时,开发组会有人来跟大家谈谈游戏的 各种主题。 - developers are collecting statistics on ingame complaints and it’s possible that the number of complaints will be increased, but the issue with this is that people use 2-4 complaints on one rule breaker 开发组正在收集玩家对游戏的各种投诉的统计资讯,而投诉的数量有增加的趋势。然 而问题是玩家有时候会在一个烂咖上用上两到四个投诉。 - the system deals with several million complaints every month 系统每个月处理上百万的投诉。 - when a complaint is made, it is saved on the server along with chat log, general battle log, damage log etc., everything is written down and WG employees have a look at the sum of information and make a conclusion out of it 当投诉成立,会和其他游戏数据一起存在伺服器上,然後由WG的员工来检视资讯并做 出裁决。 - to report one player multiple times is completely pointless, the report will be investigated either way even it you report only once 一案多报是无用的,就算你只投诉一次案件仍然会被处理。 - earlier, the amount of reports per day was limited to 5 早先玩家一天能检举的限制次数是五次。 - if multiple players report one player, that one player will be investigated earlier 如果有多玩家投诉该玩家,该玩家的案件会比较早被检视。 - the amount of reports does influence the speed with which the reports against that player are handled 投诉的数量的确会影响该投诉案件的处理速度。 - it is true that the players with most reports against them are investigated first 被投诉最多的玩家的确会最先被处理的。 - developers would like to implement a “positive report” (saying “thank you ” to someone) – it’s possible it will be implemented, but there is no final decision yet 开发组想要开发一个「正面回报」的机制,很有可能但还未决定。 - voting on ban/kick will not be implemented 不会推出投票Ban人或踢人的功能。 - investigation of reports by normal players (like it is in CS) will not be implemented, it’s too much responsibility and it would only end by people banning each other 不会推出由一般玩家来判定检举的功能,责任太重大了,还会造成玩家互相仇报的可 能。 - as a general rule, troll platoons are not punished, as they are not forbidden by rules, but situations where tier 10 tank brings tier 1′s into high tiers are investigated on individual basis 一般来说戳排不会被处罚,因为规则上没有禁止,但像是十阶拉一阶上来死的那种会 单独拉出来研究。 - bots are a major issue at the moment (they are being developed very fast), WG is strongly opposing them. When investigating a bot complaint, more WG resources are spent than when any other type of complaint is investigated BOT是目前主要的问题,WG很努力地在对抗BOT,当WG研究有关BOT的投诉时会投注比其 他投诉更多的资源。 - general punishments for rule breaking are the following: 1 hour ban, 1 day, 3 days, 7 days, 14 days and permaban 一般来说处罚的顺序如下:BAN 1小时、1天、3天、7天、14天最後是永久。 - investigating forbidden mods is the most difficult issue for game masters, as the files are running on player’s PC, but WG has some methods of fighting them and can determine, whether the player used illegal mods or not 侦测玩家是否运行被禁止模组对GM来说是最难的,然而WG也有机制来侦测玩家是否为 之。 - more complaint reasons will not be added, all the main points are already there 不会再加入更多检举理由,主要的检举原因都已加上了。 - developers are keeping tabs on recidivists, there is even a top ladder of rule breakers 开发组对累犯者一直保持追踪,甚至有「天梯」制度纪录。 - the compensation for damage caused to you by allies will not be implemented 不会有盟友造成伤害的赔偿金。 - false reports do not lead to punishment 检举错误不会招致惩罚。 - do not respond to provocation, you will also be punished 不要对挑衅做出回应,不然你也会受到惩罚。 - complaint system abuse by platoon, clan or company (as in, entire clan reports someone) will be noticed by game masters GM会注意关於检举系统被组排、公会以及战车连滥用的问题。 - the automatic ban system (punishment for teamdamage) does take various factors in account, such as where the tank is located, where is it looking, how much damage did the player do etc 自动BAN人机制会考虑到诸多因素,像是车辆的位置、车辆看着哪边、玩家造成多少伤 害等等。 - the system keeps track of “teamkill points” and it’s possible that if you damage someone in the battle, you will be banned before the next battle after your last battle ends 系统会持续追踪玩家的「友军伤害点数」,因此有可能你在一场战斗中伤害队友,而 在下一场战斗之前以及最後一场战斗之後被BAN。 - complaints in battle and after battle are reviewed exactly the same way 承上,战斗中或战斗後检举也以同样的方式进行。 以上某些资讯可能可以解开一些人对於检举的疑惑 祝大家新年快乐。 原文网址:http://ftr.wot-news.com/2015/02/21/developer-hour-qa/ --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.224.48.102
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/WoT/M.1424627711.A.A3F.html
1F:推 sighsir : 推 02/23 02:18
2F:推 tomwei34 : 累犯者有持续追踪,甚至有专属"天梯"XD 02/23 03:55
3F:→ GilGalad : 听起来好像是什麽荣耀榜 糟糕 心动了(啥 02/23 03:57
4F:→ iamstudent : 所以MM会平衡两边的TKer吗? 02/23 03:58
5F:→ sighsir : 平衡戳排就偷笑了 02/23 04:05
6F:推 yusfish : recidivists, 反覆触犯同一法条的累犯 02/23 07:24
谢谢以上版友XD 单字我知道 但聚集起来就不太明白XDDD
7F:推 fransice7 : 天梯XD 02/23 08:35
8F:→ s30431 : 推出投票踢人的话迟早会走上CSO的後尘 02/23 08:49
9F:推 apple00 : 猴王:那家伙效率好高 我们投票踢他吧 02/23 09:40
※ 编辑: tai33ru (36.226.225.39), 02/23/2015 18:36:41
10F:推 LeonBolton : 个人希望随机可以自动过滤(BAN人)黑名单 ~"~ 02/23 22:42
11F:→ fransice7 : 我希望黑名单容量上限增加100倍 ...... 02/23 22:45
12F:→ losmith : 现在黑名单数量上限已经提升了喔 XDD 02/24 09:31







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