作者tai33ru (磁砖大)
看板WoT
标题[情报] 12/01 Q&A
时间Tue Dec 2 16:05:09 2014
You wanted more interesting news? You’ll like this then.
本集Q&A绝对精采!
- no ETA on HD IS-3
IS-3 HD化没有确切时程。
- it’s decided that Panther 88 will not have limited MM
88豹正常分房。
- Storm states that the statement that Panther 88 will see tier 10′s in 2/3
of its battles is false
但Storm表示88豹会有6成6机率进十街房的臆测是错的。
- Panther 88 will be a premium German tank (not an event one)
88豹会让玩家课金买。
- apparently, the Panther 88 MM spread was not a balancing department
decision (SS: I wonder whose then)
88豹的分房情形并非平衡部门的决定。(SS:我很好奇是谁...)
译:Serb,是你?
- Storm on the future of WoT: “We also want progress. We are trying. Maybe it
’s worse than it has to be, but we are trying.”
Storm对WOT的未来展望:「我们想进步,我们也正在尝试,也许无法达到预期,但我
们确实在试。」
- Storm cannot say (is not allowed to) which nations will get their own
branches in 2015, but it will be two EU branches (SS: Czech and Italian or
Swedish IIRC) and one non-EU branch
Storm不能透漏2015会有哪条新国家线上线,但有可能是欧洲线,以及一条非欧洲的
分支。(SS:据情资,可能会是捷克、义大利或是瑞典线)
- when it comes to priorities in content development, Storm explains: “
creating a branch is faster but more expensive than creating physics, because
a lot of people are working on it. Creating new physics takes longer and it’
s cheaper, because fewer people are working on it.”
有人问到关於游戏内容发展的优先性,Storm解释:「做新线比做物理引擎来的便宜
,因为新线有很多人投入开发,新物理引擎耗时较久且投入的人较少。」
- new nation in 2015? “No comment”
2015新国家上线?「不予置评。」
- when it comes to fixing perks, Storm wants to do it all at once (not per
partest), so that WG doesn’t have to do skill reset several times
谈到调整历练效果,Storm想要一次搞定它们(而非分批做),所以WG不需要分很多
次重制技能。
- Storm admits that there are tasks with significantly higher priority than
the perk reset
Storm表示有几个比历练重制优先度更高的工作。
- motion physics test will not come this year
新物理引擎不会在今年测试。
- Havok is being developed for 1,5 years now (from the first experiments)
Havok从最早版本开始已经发展一年半了。
- Storm hates publicity, he states he was practically forced to do the KTTS
videos
Storm讨厌做宣传工作,他说他上KTTS(编按:ASAP)是被逼的!
- HD maps will come after new render system, new landscape render and new
vegetation and water render
HD地图会在新绘图引擎、新景观、新植被跟水贴图上线之後推出。
- the new iteration of Big World engine will not bring any outer changes,
most changes are internal. It’s possible there might be some FPS increase,
but no guarantees.
新BigWorld游戏引擎不会有太多外显改变,引擎的内在变动居多。有可能会提高FPS
但不保证。
- WG is developing new render – with Dx11 support and multicore support
WG正在开发DirectX 11跟多核心支援。
- WG is planning some changes to matchmaking system, but no details for now,
as “the question is difficult for a direct answer”. Storm however states
that for now, they will do some fixes for the current MM and after that, they
will start developing a completely new matchmaker
WG正在计画调校MM娘,但目前没有细节,因为「有些问题很难回应」。Storm透漏目
前WG会小修目前的MM,之後再开发一只新的MM娘。
- developers considered the option to hardcap the amount of top tier tanks in
battle (so that it would be easier for top tanks to pwn and for bottom of the
team to survive). This solution was not completely scrapped, but it’s hard
because of the amount of tanks in queues (as in, there are not always tanks
for the top slots in the queue and such)
开发组认为限制TX坦克的数量之提案并不全是空想但很难实行,因为主要还是要视对
列中等待的坦克而定。(SS:因为并非任何时刻都有符合分房的TX坦克在排队)
- WG doesn’t consider really fast losses to be a problem
WG不认为「速战速败」是个问题。
- alternative hulls will come after all tanks are reworked to HD
可选车体会在HD化工作结束後登场。
- T-35 is not in WG plans for now
T-35目前已被冷冻。
原文网址:
http://ftr.wot-news.com/2014/12/01/1-12-2014/#more-19946
--
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※ 编辑: tai33ru (140.114.112.22), 12/02/2014 16:13:11
1F:推 snegi : T-35快出 我要玩战舰世界 12/02 16:38
2F:推 dxzy : 多核心快出来 12/02 16:39
3F:→ tai33ru : 隔壁棚WT好像有出喔~S大可以去玩看看 12/02 16:46
4F:→ snegi : WT开二号遇到KV-1 挫折 12/02 16:50
5F:推 OnlyTD : 速战速败就像两边都:「GL,HF:)」 然後放一波/大招 12/02 17:28
6F:→ OnlyTD : 接着速度GG,这只是两边都打强攻,接着拼玩家战技 12/02 17:29
7F:→ OnlyTD : 老实说 比龟到15分钟还好的多-_- 12/02 17:29
8F:推 Pegasus99 : 一边秒败代表一边秒胜 实在没啥好抱怨的 最大的受害 12/02 17:34
9F:→ Pegasus99 : 者是慢车XD(不论胜负) 12/02 17:34
10F:推 l9901213 : 龟到15分钟跟开局死ㄧ半........今晚你要选那一道? 12/02 17:36
11F:推 doomhammer : Oh **** here goes my x5 today... 12/02 17:37
12F:推 OnlyTD : T95 : UMF 12/02 17:46
13F:→ OnlyTD : 才刚踏出家门口 对方群猴汹涌一波,留下血泪 12/02 17:47
14F:推 YukiPhoenix : 一波流有甚麽好玩... 12/02 18:19
15F:推 wuchianlin : T95才开到门口就两倍首胜了 超血尿XDD 12/02 18:24
16F:→ EXZUSIC : 一场0伤两倍首胜经验拿300 是要多久才能上十~~ 12/02 18:56
17F:推 OnlyTD : 一波流有时候只是一种战术考量 至於有趣与否就.. 12/02 18:57
18F:推 p4585424 : WT的陆战好无聊,飞机倒是不错 12/02 19:18
19F:推 ccc73123 : 多核心从年初讲到现在了...连个影子都没有 12/02 19:27
20F:→ dxzy : 野团的一波流从来没有从战术层面上考量过 12/02 19:32
21F:→ dxzy : 歪打正着倒是有 12/02 19:32
22F:推 IanLi : 也团一波流我都很担心要怎打 随时准备崩溃後防御 12/02 19:34
23F:→ dxzy : 一波流不考虑损伤惨重 另一条线对方突破不管进度如 12/02 19:38
24F:→ dxzy : 何 即使还有时间也很少人会回头 这才是悲剧 12/02 19:38
25F:→ dxzy : 因为要嘛赢得经验少少 要玛输得乾乾净净 12/02 19:38
26F:推 IanLi : 所以猴子团时间我不会开慢车出来的 12/02 19:49
27F:→ hao1992 : 现在野团完全不敢玩慢车阿.... 12/02 20:28
28F:推 hemisofia : 欧洲线从去年讲到现在了...连个影子都没有 12/02 20:50
29F:推 ray1035 : 正在爬E4线 28P还差5万XP点出T30 = = 12/02 21:54
30F:推 abtvctkto61 : 做新线比较因为很多人在搞所以比较花钱喔 12/03 00:17
31F:推 rommel1 : 一波流 集中兵力原则的典范 胜率比较高 12/03 06:29
32F:推 IanLi : 怕的是一波猴群跑到一半在那露营啊 12/03 09:49
33F:→ x820306 : ...问题是野团一波流常常推到一半就停下来,然後等 12/03 10:56
34F:→ x820306 : 着被另一边肛 12/03 10:56
35F:推 osamu765 : 野团一波流常常被对面两三台卡住 然後就被夹击 12/03 13:07
36F:→ osamu765 : 不然就是一波流过去 然後被对面两三台一一击毁 12/03 13:10