作者hsinhanchu (hsinhanchu)
看板WoT
标题[情报] 2/27 Q&A + WOWS CA
时间Fri Feb 28 20:19:58 2014
"I feel like Moses. In the Sea of Red...."
-XVM:32%
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- P.Bityukov confirms the appearance of early model Panzer IV this year (SS:
9.0)
Bityukov确认四号战车早期型会在今年出现(SS:9.0)
- SerB states that it’s completely possible there is an error in the US M68
gun weight (it’s too heavy), if there is time, the developers will move the
weight from the gun to the turret (SS: the way module weight works is that
although some modules have their historical weight, the important part is the
sum of all weights, so module weight itself is basically a balance parameter)
SerB表示美国L7看来太重了,开发组有空的话会把炮的重量减低,但是这些被扣的重量
会加回炮塔上面。
(SS:某些模组总重是史实,但是大原则是整辆车的重量不便,所以当作平衡性修正就好)
- next account migration from RU to US won’t come anytime soon
短期内不开放RU转US
(RU会有人想转到NA?来虐菜的吗Orz)
- no TD hardcap is planned, because artillery (that was hardcapped) has very
specific gameplay and TD’s don’t
TD不会有每场数量限制,因为SPG(有限制)的玩法很特别,TD不会。
- SerB confirms that there will be transitions between various branches of
the EU tree (SS: for example, the Czechoslovak T-21 into Hungarian Turán
branch)
SerB确认在EU科技树里会有很多「转线」。
(SS:例如说捷克斯洛伐克的T-21转匈牙利Turan)
- in the EU tree, tanks in different configurations will not change their
nationality, because it would be a mess (SS: specifically, Czechoslovak TNH
tanks in various configurations could belong to Sweden, Switzerland,
Czechoslovakia, Latvia etc. – the player was asking, whether by changing its
configuration (turret, gun), the tank will switch nationality – yes, it’s a
dumb question)
EU线战车的装备设定不影响国籍,这样做只会造成大混乱。
(SS:例如说CZ-SK的THN有瑞典、瑞士、本国、拉脱维亚之类的版本,玩家在问的问题是
换个炮或换个炮塔会不会改变车的国籍,笨问题。)
- M103 was picked for HD re-work in 9.0, because it was the only American
heavy tank, that was in active service
M103在9.0HD名单上的原因是它是唯一有服役的美国重坦。
- Tortoise was picked because it’s well known and high-tier, T-34/85 and IS
tanks were picked because they are symbols of Soviet WW2 victory
土龟因为很有名+高阶,T-34/85和IS是因为是苏联二战胜利象徵物。
- the Maus turret flying off in today’s trailer might not be the final
version, but Storm states that they have seen a reference video from Syria,
where a turret flies for ten seconds (!) after ammo rack explosion
鼠式炮塔炸飞可能还不是最终版。
Storm顺带提到在叙利亚内战时有辆战车的弹药架爆炸10秒之後炮塔才飞掉。
- Storm states that “normal multithreading” (SS: multicore support I think)
will not give the game the performance boost everyone expects, it’s not the
universal solution to all problems
Storm表示多线程并不会让程式表现优化太多,这招不是万灵丹。
- Storm adds to the issue above that there is no universal optimization
solution that would solve everything, instead, Wargaming has to improve
things a bit on 10 different places and the result will come. These places
are for example CPU multithread, GPU multithread, reworked grass, trees and
bushes render, new optimized anti-aliasing, new optimized water render,
landscape render optimization, more active model level of detail, new effects
render. There is a lot of work now.
- the points above are being worked on
Storm追加,优化没有万灵丹,WG做的是在十个不同的地方做出小更动,例如说CPU/GPU
的多线程、重制植物滤镜、反锯齿等等等等。
=
WOWS=World of Wait, Shxt.
总之又是Alpha Tester炫耀文...
You know, there’s something vivid about the word “Cruiser”. It’s one of
those words that conjures up the image of what it means: large and powerful,
but unexpectedly agile and speedy for such a large ship. Perhaps you can see
why I compared them to wolves. These ships are fairly capable of “solo
performance” and acting independently from the rest of the fleet, while also
being effective in supporting their fellows in “the pack”. Perhaps it is
their versatility that makes it hard for players to clearly grasp how to best
play these ships. The role is quite clear for battleships – they are mighty
and huge, while destroyers are sneaky and light. How then should we assess
cruisers?
「巡洋舰」会让人想起一些鲜明印象,这个字混合了下列的特徵:巨大、强力但出乎意
料的灵活敏捷。或许这样你可以理解为何我将她们比做狼群。这些舰艇可以单打独斗,
脱离主舰队作战,也适合以狼群支援她们的夥伴。或许是她们多样化的特色让玩家很难
捉摸如何玩这些船。战舰的定位很明确──庞大、威武,而驱逐舰则机巧灵活。那我们
该怎麽定位巡洋舰?
Playing as a Medium was not the way…
反正不要像MT那样开就是了。
When I was initially invited to the World of Warships Alpha Test, cruisers
were the first ships that I set my eyes on. Back then, I was attracted by the
low reloading time and thus the high rate of fire. Nine high-calibre barrels
each firing a salvo every 10 seconds – this was surely no place for jokes!
Their manoeuvrability was also impressive. Unfortunately my World of Tanks
experience was of no use. Fighting with your cruiser the same way you would
with medium tanks is a really bad idea. Just imagine that the IS-7 that you’
re about to corner fires not one, but six shells at you when you approach it.
This is what actually happened to me in those early battles.
刚被邀请参加Alpha时,巡洋舰是我最早注目的舰种。当时,我被低装填时间─也就是高
射速吸引。九门重炮,十秒一轮齐射──帅耶。机动性也让我印象深刻。
然而我的WOT经验派不上用场。把CA当MT开是个烂主意。想一下这个情境,当你打算绕
一台IS-7而冲上前去时,受到的还击不是一发,是六发。
这基本上就是我一开始玩的时候遇上的事。
My strongest memory of those failures is when I was destroyed by a single
(supposedly blind) salvo from a distance of over 30km. Damn, I thought, this
really must be a completely useless vessel. However, in the following battle
it was me on my cruiser that whirled around an enemy battleship in the
immunity zone, peppering it with my salvos and distracting it from my fellow
carriers.
So where is the power, folks?
我最惨烈的经验是我被一轮(大概是盲射)30公里以外来的齐射直接砸下海底。
「干」,我当时想「这艘废船...」,可是在接下来的几场,又是我本人开着巡洋舰
在免疫区绕着对方的战舰开,用齐射把对方砸得四处是洞,外加把他的注意从同队的航母
身上引开。
所以,强势点到底在哪?
The cruiser’s real power is its versatility. Want to repel enemy aviation?
Engage a destroyer? Meet an enemy battleship with an HE salvo? None of these
are a problem for a cruiser! High manoeuvrability and acceleration allow
these ships to effectively dodge battleship attacks, while striking back at
them with HE shells and easily clearing the decks of everything that isn’t
welded down properly. Japanese cruisers are also capable of carrying torpedo
launchers, making it possible for them to block strategic approaches. In
proper hands, cruisers are very powerful tools indeed.
巡洋舰的真正优势在於全方位。想驱赶对方飞机?扁驱逐舰?用HE弹洗对方战舰?都不是
问题!良好的操纵性与加速能力让她们可以有效回避战舰舰炮,同时用HE弹回敬,把对方
甲板上所有没焊紧的东西全部砸飞。日本巡洋舰还可以发动鱼雷攻击,让对方无法逼近。
只要正确操纵,巡洋舰是很强大的舰种。
One for all
我为人人....
A cruiser’s survival in 1-on-1 battles largely depends on the overall course
of the battle. For example, a direct head-on advance towards a battleship
will obviously be suicidal, especially if you’re far away from the rest of
your team. Despite a number of decent cannons, that rapid reload time is
still not fast enough to beat a battleship one-on-one. On the other hand,
engaging an advancing destroyer is likely to be far more successful. The
short reloading time allows cruisers to lock precisely on to a target within
just a minute or so, ensuring the enemy ship will be met with a sufficient
amount of shells.
巡洋舰在单挑中生存的机率主要取决於战斗的进行。例如说对着战舰打冲锋基本上是在送
头,特别是你远离主力舰队的状况下特别明显。即使安装了许多高射速的强力火炮,仍然
不足以单吃一艘战舰。另一方面,接战一艘接近中的驱逐舰会成功许多,高射速可以让
巡洋舰在一分钟左右就完成弹着修正,让足够的炮弹砸在敌舰上面。
Packs of cruisers are even more menacing. Their anti-aircraft effectiveness
grows immensely in groups, and dense cannon fire can present a threat to any
opponent. A single pair of Japanese “Takao” class cruisers can perform
intense torpedo attacks just as well as destroyers. In addition,
survivability within a group is much higher than when solo.
巡洋舰战队是更猛的打法。战队的防空火力效果会急遽上升,舰炮的弹雨也会威胁所有舰
种。两艘高雄级可以像驱逐舰战队一样发动猛烈的鱼雷攻击。此外一起走的生存机会也比
自干高得多。
Cruiser gameplay differs from ship to ship, depending on their construction
and nationality. For instance, US ships are quite effective against enemy
planes, whereas Japanese vessels possess somewhat weak artillery. However,
those torpedo launchers compensate, allowing them to advance for aggressive
attacks.
巡洋舰的玩法每艘不同,和建成状态、国籍都有关。例如说美国舰艇的防空能力就非常
优秀,但是日本防空就相对弱势。然而这个弱点有鱼雷补回来,日本船因此可以打的
非常具有侵略性。
(译注:从Pensacola之後USCA就不装鱼雷)
Captain, we have a ship full of noobs!
舰长,我们全船都菜逼八啊!
That versatility needs to be paid for. Essentially this means that you have
to spend more time to master a cruiser. You need to spend your spare time
tracking recon planes, aiming and shooting at destroyers while simultaneously
dodging their return attacks – this is pretty complex activity for a
newcomer. You’ll really need to be good at doing several things at once
before you get your hands on a cruiser.
这种全方位是有代价的。基本上,想开好CA要花更多时间上手。你得用空闲时间追踪
侦察机、瞄准驱逐舰开火外加回避对方的还击─对新手来说颇复杂。开巡洋舰之前
最好确认你擅长同时做好几件事情。
Take your time to master it and you’ll gradually become an advanced sailor.
While they may be dynamic vessels, cruisers actually demand thoughtful and
careful operation. These ships are precise tools to be used, sparingly and
with exact timing.
慢慢练习,你会慢慢变成老练的水手。即使巡洋舰是高机动性的舰艇,操舰时仍然
要慎重且经过思考。她们是必须慎重、精确操纵的战斗机器。
--
Wild Player: "MM keeps kicking me in my fricking balls"
My friend : "SerB:' Don't grow balls.' "
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.99.63
1F:推 sam015sam015:flies for ten seconds应该是指殉爆後"飞了十秒钟"? 02/28 20:40
我看错了XDDD
2F:推 Yijhen0525 :不晓得会不会有一堆人开高雄的XD 02/28 20:40
3F:推 melzard :我想玩WOWS啦!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 02/28 20:44
4F:推 Pegasus99 :同一楼 02/28 20:48
5F:推 wahaha5678 :炸得又高又远啊~ 02/28 21:02
6F:推 ShadowPoetry:我想开高雄型啊QwQ 02/28 21:07
7F:推 r0930 :第一行XDDD 02/28 21:13
8F:→ korsg :所以会跟舰娘合作吗XDD 02/28 21:48
9F:推 abc12812 :可惜没401 02/28 21:53
10F:推 dxzy :SEA版: 我为人人 下一句 人人卖我 XD 02/28 22:07
11F:推 batterykugua:同一楼 02/28 22:21
12F:推 ccc73123 :关键字:CPU/GPU的多线程 02/28 22:23
13F:→ batterykugua:等等 炮塔飞了十秒钟真的很久耶 是在打水漂吗 02/28 22:48
14F:→ dxzy :飞很高吧 02/28 22:49
15F:推 Pegasus99 :10/2=5 5秒自由落体高度多少啊 都还物理老师了 02/28 22:54
16F:→ Pegasus99 :好像有上100公尺? 02/28 22:55
17F:→ dxzy :那是指坠落每秒九点八公尺? 上飞可能另外一回事 02/28 22:57
18F:推 CSmonkey :耶 我相信板上NF的老玩家应该不会不习惯WOWS才对 02/28 22:58
19F:推 forraykrader:没算错的话那台鼠哥的炮塔往上飞了122.5公尺... 02/28 23:07
20F:推 Angustks :自由落体S=1/2*gt^2 5秒自由落体=4.9*25=122.5公尺 02/28 23:09
21F:→ Angustks :不考虑空气阻力的话是飞了100多公尺高 感觉不太可能 02/28 23:10
22F:→ dxzy :好吧寄信给流言终结者.... 02/28 23:11
23F:→ dxzy :看哪位要做XD 流言1:坦克炮弹可以打爆坦克油箱吗 02/28 23:12
24F:→ dxzy :二 可以把炮塔炸飞一百公尺吗 02/28 23:12
25F:推 LeonBolton :叙利亚内战被炸得不是老鼠吧.... 03/01 00:15
26F:→ LeonBolton :另外炮塔被炸飞也不见得是垂直向上 03/01 00:17
27F:推 ykes60513 :嗯...有没有垂直向上其实没有关系 横向位移不用考虑 03/01 00:30
28F:→ NanaMizuki :WT海战更慢 XD 03/01 00:39
29F:推 udm :为何推文一堆跟内文意思完全不一样? 03/01 07:19
30F:→ udm :内文的意思似乎是:弹药架炸掉後,过了十秒,炮塔才 03/01 07:19
31F:→ udm :飞掉呀~~~ 03/01 07:20
32F:→ austin0353 :楼上似乎没看到一楼 03/01 08:46
34F:→ slyders :看不出来是不是一开始就飞了 不过看起来也够高了... 03/01 13:57
35F:推 windycat :叙利亚那段是说那个炮台飞了十秒才落地w 03/01 13:58
36F:推 fanntasy :叙利亚是炸T-71 算...LT?! 03/01 15:01
37F:→ lsslss :T-72 MBT 谁跟你T-71... 03/01 15:10
38F:→ Pegasus99 :T71根本没做出来 而且长的也不像.... 03/01 15:20
39F:→ Archio :那个影片中的飞弹飞的好慢喔 03/01 15:58
40F:推 Coma :真的耶....怎麽飞那麽慢 03/01 17:01
41F:推 colin1120 :因为距离很远 所以看起来很慢 03/01 17:20
42F:→ colin1120 :我比较好奇的是那个飘来飘去的飞法 导引吗? 03/01 17:21
43F:推 Coma :应该是线导,所以速度慢,飞起来也会扭来扭去的 03/01 17:34
44F:推 fanntasy :是t72 记错了。但也不用这麽呛 03/01 19:13
45F:推 fanntasy :个性决定前途。你这种状态注定没前途 03/01 19:15
46F:→ liebeTaiwan :有没有恼羞成怒的八卦? 03/01 19:20
47F:→ shisa :楼上小心! 03/01 19:22
48F:→ shisa :我才刚被警告,详情蒐寻ID~ 03/01 19:22
49F:推 Pegasus99 :fanntasy这样说小心会被告喔 在台湾告人是很简单的 03/01 19:26
50F:→ Pegasus99 :就算不起诉处分 过程还要跑一堆手续 很烦人的 03/01 19:26
51F:→ Pegasus99 :看要不要私信去道歉一下 03/01 19:27
52F:推 Bluetyreal :别人根本也没讲啥 这样就说别人没前途才叫呛吧..... 03/01 20:04
53F:→ Bluetyreal :而且那两句话搭在一起 说真的看起来超有自婊的味道XD 03/01 20:06
54F:推 pal42204 :自介文吧 03/01 21:22
55F:推 sealdunhill :楼上超坏 03/01 22:54
56F:推 NineGon :如果语意是 "10秒之後",原文应该用不到 for 03/02 16:05
57F:推 g3sg1 :WOWS开了之後应该一堆人狂玩日本船 03/02 22:21
58F:推 Pegasus99 :自从玩过舰娘後 日本船名称都记住了好棒棒\LOL/ 03/02 22:43
59F:→ Pegasus99 :要怎麽有系统的记住其他国船的名字呢_(:3 」∠)_ 03/02 22:44
美国WW2:
BB:州名 CA/CL:城市 DD:任何有贡献的死人(大概是这样)
CV:独立战争/美国史的重要事件(不完全是,像是大E就是袭名,另外从Essex就不管这
规则了)
英国会照同级首舰命名(例如海军上将级>胡德/纳尔逊/罗德尼/豪威)
,不过我得说英国佬很喜欢很艰深的字...
德国驱逐舰一概称Z-某某,CL是地名,CA/BB是军事史上名人为主。
60F:推 abc12812 :金刚和高雄都是我老婆~ 03/02 22:45
61F:推 g3sg1 :美国船可以从他们的日本对手开始阿 03/02 22:54
※ 编辑: hsinhanchu 来自: 220.129.32.55 (03/02 23:16)
62F:推 wuchianlin :喔不 就是这艘船杀死我老婆的 03/03 15:02
63F:推 Coma :婀娜 03/03 15:53