作者WillieHuang (Willie)
看板WoT
标题[情报] 12/26 Q&A
时间Fri Dec 27 01:38:40 2013
- there is no difference in server-client communication regardless of what
class of vehicle you are playing (SS: some RU player is complaining that he
gets lags only when playing arty)
不管玩什麽车种,客户端和伺服器间的资料交换速度都一样(SS: 有些老俄在抱怨言SPG
时会lag)。
- the fact 15mm BESA doesn’t have gold ammo is intentional
15mm BESA(译:MK.Ⅳc的炮)是故意不给金弹的。
- 128mm on RhB WT can fully rotate because that’s how it was historically
mounted
游戏中 RhB WT 的 128mm炮可三百六十度回旋是因为它在现实中做得到。
- apparently, decals of penetrations and ricochets will not be improved in
the HD client, as “they are pretty even now”
高画质版不会改良跳弹和击穿所造成的弹痕,「他们目前很ok。」
From Overlord:
- Overlord has not heard of any upcoming damage nerf for gold shells
Overlord 个人没听到任何要 nerf 金弹伤害的消息。
- rework of balancing methods is currently considered, there are no exact
plans though (SS: related to the “new method” of showing whether a tank is
OP)
目前有在考虑修改平衡车辆的作法,但还没有确切的想法出来(SS: 在说之前出现的决
定车辆是否OP的『新方法』)
Storm, under a post about the War Thunder damage model:
Storm 回应一篇有关 WT 伤害机制的文章:
- “The system is normal, it’s different from ours only in the spalling cone
and the availability of APHE” (later he adds that he forgot to also mention
the HEAT working like HE explosions)
「他们的系统一般般,跟我们只差在多了弹片锥形杀伤、有APHE弹药可用,以及让 HEAT
作用跟 HE 相同。」
- Storm doesn’t think the APHE (and spalling cone) mechanism is needed for
an arcade game
Storm 不认为街机游戏(译:存脆打爽的)会需要前两种机制。
- WoT developers thought about making HEAT shells explode like HE (the way
War Thunder plans to do it), because it would produce effects that will would
confuse players (like the jet not penetrating, but the explosion still
damaging the armor via a non-penetrating hit)
WoT 研发人员考虑过让 HEAT 适用 HE 的伤害机制(WT 的作法),但这麽做可能产生
令人混淆的结果(喷流未击穿但却仍造成伤害)。
- Storm states that noone will trace spalling particles, War Thunder
included, the War Thunder model will be made using probabilities (SS: as in,
in sphere A, there is a X chance of module damage, in spere B there is an Y
chance etc.)
Storm 说没人会真去的追踪弹片,连 WT 也一样,他们也是用机率去算。
- Storm states regarding garage battles that the mechanism work would take
only like a week, the interface would take longer to make, but the main
problem is that very few players actually want this mode and Wargaming now
focuses on stuff, that is interesting for a big part of playerbase
Storm 表示『车库战斗』的机制只要一周就写得出来,而界面要花比较久来设计;但期
望这玩法的玩家是极少数,WG目前正专注研发能让绝大部分玩家感兴趣的玩意。
(译:史实战斗、模组精细化和可选车体赶快出吧!!)
- developers decided not to implement special mechanism for APHE shells,
because “additional shell type would be too complicated to master for the
players”
没打算做 APHE 炮弹,因为「多一种弹药的话会让游戏复杂到难以精通。」
- there will only be 2-3 new branches in 2014
2014只会出二至三条新线
- many people play 7/42 battles, dozens of percent from the total amount of
battles
团队战斗很多人玩,占全部战斗数好几成。
- Panzer V/IV will not appear in historical battles, same goes for Tiger P
Panzer V/IV 和虎P 都不会在史实战斗中出现。
- apparently, HESH shells will be reworked by leaving them using the HE
mechanism, but adding much higher chance to kill crew and destroy modules in
addition to increased penetration value (SS: *FV215b 183 likes this post*)
会重制 HESH 炮弹,适用 HE 的机制,不增加穿深,但大幅提高对组员、装备的伤害机
率。(SS: FV215b 183 表示愉悦~)(译:HESH 黏着榴弹,又称碎甲弹)
- HD client will come in 2014
高画质版会在2014年推出
- Storm states that 25 percent penetration RNG influences the battle much
less than the aim spread when shooting
Storm 说 25% 穿深浮动机制对战斗的影响比射击时扩圈的影响还小。
原文:
http://ftr.wot-news.com/2013/12/26/26-12-2013/
====
这两天都出很快,很好…
…zzZ
--
In church, they say to forgive!
Forgiveness is between them and God;
it's my job to arrange the meeting. 《 Man on Fire 》
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.45.242.184
看过一遍…还是重新排版好了
※ 编辑: WillieHuang 来自: 114.45.242.184 (12/27 01:43)
1F:推 hitlerx :很快,很好… 12/27 01:48
2F:推 leehello :wot 看到WT CB的状况快要troll不起来罗 12/27 05:32
3F:推 s955120 :这篇之所以没有troll是因为回答的人是Storm吧 12/27 08:41
4F:→ s955120 :Storm回答问题一向满有礼貌的(应该说只有Serb会troll 12/27 08:42
5F:推 NineGon :存脆? 是指纯粹的意思? 12/27 08:55
6F:推 wuchianlin :183:一炮震死五个人有加钱吗 12/27 08:56
7F:推 batschris :183(挖鼻):换我出头天了? 12/27 09:00
8F:推 victor0lynn :虾咪街机游戏???? 12/27 09:18
9F:推 ccc73123 :这样改FV4202还是一样悲剧阿 12/27 09:18
10F:→ victor0lynn :Storm 不认为街机游戏 ??????????????? 12/27 09:18
11F:→ kill90206 :WT的arcade game类似WOT的随机战斗 12/27 09:31
12F:推 kill90206 :但WT的arcade game模式中玩家被击坠会重生 12/27 09:40
13F:→ kill90206 :有兴趣的话,可以去了解WT的三种游戏模式 12/27 09:41
14F:推 wuchianlin :街机模式就是比较休闲的简易模式 12/27 09:42
15F:→ wuchianlin :没有燃料弹药等等压抠的设定 12/27 09:43
16F:→ wuchianlin :比如说空战的街机模式就不需要定时降落补给弹药燃料 12/27 09:43
17F:推 victor0lynn :所以APHE是街机模式还是弹药? 我有点疑问 12/27 09:48
18F:推 YukiPhoenix :APHE是弹药(种类) 12/27 09:58
19F:推 victor0lynn :喔 看懂了 12/27 10:08
20F:→ korsg :WT的战车模组作动看起来很逼真哩 12/27 10:23
21F:推 victor0lynn :大概是PS2跟PS3(4)的差距 12/27 10:38
22F:推 g3sg1 :APHE是穿透後会爆炸的 穿甲可能比纯AP差 但伤害应该 12/27 11:14
23F:→ g3sg1 :会比较高 HEAT则是用爆炸後的喷流伤害 HESH是把HE砸 12/27 11:15
24F:→ g3sg1 :到装甲版上後延迟一点再引爆 靠震波在装甲板内侧造成 12/27 11:16
25F:→ g3sg1 :破片伤害 12/27 11:16
26F:→ g3sg1 :个人现在对WT陆战抱持正面态度 有竞争才会有进步 12/27 11:16
27F:推 GodOfGods :如果有APHE虎式会更OP,高穿深高射速的会很吃香 12/27 11:56
28F:→ lsslss :APHE就撷取AP跟HE的特点 但比两者都差一点 12/27 12:29
29F:→ lsslss :穿深 AP>APHE>HE 伤害 HE>APHE>AP 12/27 12:30
30F:→ lsslss :HEAT是利用铜锥受高爆炸药加热及推动产生的金属喷流 12/27 12:31
31F:→ lsslss :类似焊枪切割方式穿透装甲板 12/27 12:32
32F:推 iamstudent :wiki提到HEAT其实不是以温度造成穿甲,而是压力 12/27 13:01
33F:推 uhks :是压力不是温度没错 这也是间隙装甲能挡HEAT的原因 12/27 13:11
34F:推 LaLaCheng :SPG Lag起来会让人抓狂…累格=歪炮 12/27 13:29
35F:→ iohan :可是大部分的间隙装甲薄到靠炮弹动能就能打穿了阿 12/27 13:50
36F:推 sizkacoder :SPG不lag也是会歪炮,出火箭车吧,可以接受2分钟装填 12/27 13:51
37F:→ lsslss :那倒是我描述错误了 应该讲水刀切割才对 12/27 14:18
38F:推 Theo57 :APHE在二战算主流了,游戏一些AP型号其实就是APHE 12/27 15:57
39F:推 LaLaCheng :Lag的歪是几乎都歪在同个位子,左上角闪红灯都超歪 12/27 16:22
40F:→ LaLaCheng :好在我的组员BIA都满了XD 12/27 16:23
41F:嘘 f45616 :嘘WG 德国的战车用的本来就是APHE 12/27 16:31
42F:→ f45616 :现在说不给摆明又是搞德国 还有虎P不是有配置在象式 12/27 16:32
43F:→ f45616 :重驱逐营 12/27 16:32
44F:→ f45616 :为何不能进入实史战斗 12/27 16:33
45F:推 Coma :「平衡」 12/27 17:44
46F:推 damnedfish :配置在重驱逐营的"指挥"战车,不代表有参与史实战役 12/27 18:24
47F:推 damnedfish :而且总共也就一辆,推什麽「平衡」标准的为酸而酸 12/27 18:28
48F:推 tenmoom :SB: 这游戏的特色就是平衡! 12/27 20:34
49F:推 ibmibmqq :纯粹 不是存粹 0.0 12/28 01:02
50F:推 Coma :d大,有种种前科可以证实WG常常以平衡为藉口削弱德车 12/28 06:05
51F:→ Coma :而且就算是指挥战车也是有参加战斗不是吗? 12/28 06:05
52F:→ Coma :您才是标准的为战而战吧 12/28 06:05
53F:推 fireunicorn :其实以史实来说...巴顿也被调低了...在韩战... 12/28 09:54
54F:→ fireunicorn :遇到t-34-85而已... 12/28 09:55
55F:→ fireunicorn :而潘兴...原本正面800m打的穿...t-55游戏中也被减弱 12/28 09:57
56F:→ fireunicorn :不是只有德车被减弱而已... 12/28 10:05