作者tai33ru (磁砖大)
看板WoT
标题[情报] Storm的二测Q&A
时间Sat Dec 14 01:19:02 2013
这篇篇幅比较大,另外PO
Hello everyone,
Storm posts a lot these days, luckily for us. Now, he is asking for your
feedback on test round 2 of patch 0.8.10. Specifically, if you have some FPS
problems, you are to upload dxdiag log, python.log from game files and a
screenshot of your graphic settings. Please note there is no point in
uploading them here and posting them in comments, Russians have enough
feedback on their own (for once, the fact they have weaker computers on
average is a benefit to us).
If you REALLY feel like giving your feedback, go to the source linked above
and post it in comments. However, what I think is more interesting is the
discussion:
- 0.9.0 will bring HD graphic models, these HD models will be on standard
graphic render too
9.0会实装高画质显示模组,这些模组也会套用在标准画质渲染上。
- the levels of detail for HD client will be “normal” too, eg. you won’t
have to buy a new computer from 0.9.0 (SS: if I understand it correctly, it
will be possible to switch the HD models off by reducing your texture quality)
能使用高画质客户端的电脑配备细节也会是「一般的」,好比说你不需要为
了9.0更新而去买一台新电脑。(SS:我理解的没错的话,HD 模组可能可以
由玩家自己关闭以降低你的贴图精细度)
- 0.9.0 will come in 2014
9.0会在2014年推出。
- in next patch (0.9.0) following maps will be fixed: Malinovka, Erlenberg,
Redshire, Highway, Sacred Valley, Northwest (SS: noooo don’t touch Malinovka
:( )
9.0会修正下列地图:Malinovka, Erlenberg, Redshire, Highway, Sacred
Valley, Northwest (SS:不!!!别碰蹲坑诺夫卡啊啊啊!!!)
- apparently Malinovka has imbalanced base winrate
显然蹲坑诺夫卡两方出生点的胜率不太平衡(译:不确定是指一般或遭遇还
是两者兼有之)
- in next patch there will be tier 10 TD fixes (nerfs), they are already
being tested, Storm states he will not tell what changes “so the New Year is
peaceful :)” But it’s not a camo nerf, Storm states that camouflage changes
will come later, as they require a lot of testing
下个更新会Nerf顶TD,他们已经在接受测试。Storm表示他不会透漏改变了
啥。「所以这个新年仍然会很平静!(笑」不过不会Nerf TD的隐蔽系数,
Storm说隐蔽系数改变会晚一点到来,因为需要更多的测试。
- T57 Heavy will not be nerfed at all – Storm states its winrate actually
dropped, he’s now 3rd worst on its tier.
T57HT将不会更动,Storm说他现在胜率直落,已经是同阶倒数第三。
- the FPS drops in test 1 were apparently fixed, Storm states that they were
caused by “improperly assembled shader package during the assembly of the
patch client, this was the reason for not only the FPS drops, but also the
graphic artefacts and weird trees, this is why the supertesters have not
caught it – the supertester version was assembled normally”
一测时出现的FPS问题已经修复了,Storm说那是在客户端版本的安装过程中
着色封包的不正确安装所引起的问题(这段不太好理解/,有专业的板有可
以帮解惑吗?)这问题不仅造成了掉FPS 的问题,也造成图形错误跟奇怪的
树产生。而因为超测玩家的程式版本是正常的,所以没有抓到这个BUG。
- in 0.8.10, the garage sometimes shows different crew skills than those,
that are on the pop-up skill window, this is because there is a bug in the
number rounding
8.10的车库中组员的技能百分比会显示和弹出视窗中不一样的百分比数值,
这个BUG与四舍五入的计算有关。
- Storm states that to implement both colours for the Japanese tanks would be
“expensive” (SS: or it could be interpreted as “requiring”), because it
would increase the client size by 10-20 percent
Storm表示将两种日本车色都实装对WG来说很「昂贵」(SS:或者可以解释
成「没必要」),因为这会增加大约10~20%的游戏大小。
- according to Storm, the Ferdinand size difference is insignificant
根据Storm的说法,Ferdi的大小更动差异完全可以忽略。
原文网址:
http://ftr.wot-news.com/2013/12/13/storm-on-0-8-10-test-2/
========================================================================
模组更动部分网址:
http://tinyurl.com/plonqtw
主要有以下的更动:
Ferdi变大台,但隐蔽系数没动(Storm挂保证)
IS-6履带更动,炮盾上的观测孔多一个,装甲判定稍微变动
M4的76炮、Obl.416的M-63变长了一点
T1HT的76炮变短了点
就降。
========================================================================
另外,在翻译完之後FTR放上了WG对於WOT到8.10为止的画质改进以及未来可
能会释出的效果做出的推广影片,连结如下:
https://www.youtube.com/watch?v=K3g6qR0KOJY
我个人觉得影片後半的烟尘以及火焰让整个战场更有战场的感觉了!
原来这麽多版本以来WOT改进的幅度这麽大啊...
--
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 27.241.183.103
6F:推 ccc101419 :屁股咧 QB口中的"perfectly balanced"的T57HV倒数?! 12/14 01:26
Noobmeter:
http://www.noobmeter.com/tankStats/na
*不好意思原先的叙述误导了
只有OP值是倒数第三
7F:推 ccc101419 :但是胜率第一 颗颗! 12/14 01:47
8F:推 ccc73123 :NOOBMETER的胜率不能代表伺服器胜率 12/14 01:53
9F:→ batterykugua:胜率第一? 请看近期吧 12/14 01:59
10F:推 zaku7777 :蹲坑遭遇战北军应该比较不利,如果南军敢自杀侦 12/14 02:01
11F:→ zaku7777 :北军上山会直接曝露在火线下... 12/14 02:01
12F:→ zaku7777 :T57HT...因为TD影响的关系吧,我想...不是车本身问题 12/14 02:03
13F:→ zaku7777 :Maus实在不常见呀,它有op嘛?? 12/14 02:05
14F:推 condition0 :Maus不常见是前两台不太好练吧XD 12/14 02:07
15F:推 kingsmill :Noobmeter的胜率比总体胜率一般要高一些 12/14 02:07
16F:推 ccc73123 :MAUS也没有很不常见 通常玩个两三场就会遇到一次 12/14 02:13
17F:→ ccc73123 :如果是有组排的MAUS通常都很难打~"~ 12/14 02:14
18F:推 ccc101419 :近期WR第三 12/14 02:31
19F:推 molukino :WTF 100真的太OP了.. 12/14 02:44
20F:推 grayoasis :显然蹲坑诺夫卡两方出生点的胜率不太平衡 12/14 02:53
21F:→ grayoasis :妈的这麽久了现在才发现? 12/14 02:53
22F:→ grayoasis :根本一堆图早知道问题只是懒得弄吧 12/14 02:54
23F:→ grayoasis :三桥图也要修了 谢天谢地 12/14 02:54
24F:推 udm :IS-6增加观测孔..但视距没增?所以是变相nerf? 12/14 07:07
增加观测孔大概就像是望远镜变双筒望远镜这种
观测设备没升级应该是没影响视距吧(不负责任乱猜XD
25F:推 udm :日本两种车色会增加大约10~20%的游戏大小..这麽多QQ 12/14 07:16
※ 编辑: tai33ru 来自: 27.241.183.103 (12/14 09:04)
26F:推 fireunicorn :t57至从大家炮变准...就直直落了... 12/14 09:07
27F:推 sipaz :终於要动到Erlenberg了 12/14 09:47
28F:→ lsslss :那个不是装甲弱点 只是外观改变 算啥哪门子NERF 12/14 13:51
29F:→ lsslss :游戏最占空间的东西就是贴图材质 12/14 13:52