作者tai33ru (磁砖大)
看板WoT
标题[情报] 12/10 Q&A
时间Wed Dec 11 02:41:32 2013
今日,很多
- there will only be one map in 8.10 (the Japanese one), despite of the
rumors of two maps arriving
8.10只会新增一张地图(日本那张),而非传言的两张。
- Storm states that when it comes to the Port map, they can’t just “add 200
meters of map length”, that would equal complete map rework
Storm表示:谈到Port这张地图,他们不能只是拉长地图长度了事,这等於
是重作整张地图。
- Foch nerf will “come later”, it was postponed to “new year”
Foch的Nerf会晚点,计画延到新年左右。
- according to Storm, it’s okay to release the test iteration with bugs,
their fixing then goes much faster
根据Storm的说法,释出带有Bug的测试没啥问题,这会让他们的修复工作
更快完成。
- Object 140 will not be removed from the game
Obj.140不会被拿掉。
- the fate of gold ammo has not yet been decided (SS: there was a proposal to
lower its damage)
金弹命运未定。(SS:有个提案要降低金弹伤害。)
- developers will not remove (limit) the gold ammo on test server, because it
’s not easy to do (would require developing mechanism for that) and because
players would then whine that they want the same thing on live server
开发组不会限制测试服的金弹,因为这并不好做(需要因此而开发新机制
),然後玩家们可能会因此抱怨要求一般服也这样做。
- Veider commenting on players whining about the Maus 2 degrees turret
rotation buff being too small: “When we add 2 degrees, it’s not enough, but
if we remove the 2 degrees, it’s immediately ‘OMG NERF FCUK WARGAYMING ME
AND MY 254 FRIENDS ARE LEAVING THE GAME’”
Veider对於有玩家抱怨Maus的炮塔转速Buff两度太少,他表示:「我们加
了两度有人嫌不够,但是如果我们Nerf了两度,大概马上会有:『WG太可
恶了都只Nerf德国我跟我的好朋友决定不玩了再见!』之类的抱怨吧ㄏ。」
- Veider (when confronted with the Maus II turret) states that if they add
new turret and more DPM to Maus, there will immediately be too many Maus
tanks around
Veider(看待有关Maus二型炮塔)表示如果他们加入了Maus的新炮塔然後
因此增加了DPM,会马上有很多Maus冒出来。
- dynamic camera setting won’t be dependent on type of the tech (SS: player
proposes: off for arty, on for everything else)
动态摄影机的功能不会依照车种独立运作。(SS:有玩家建议,炮兵关掉
动态摄影机,而其他坦克则都打开。)
- Storm: “everything’s fine with optimization”
Storm说:「我的优化做的很棒。(拇指)」
- full multicore support will come in patch 9.something next year – Storm
states that previously, they weren’t completely sure whether to do it or
not, but they solved some problems within the engine and decided to implement
it in full
明年的9.X版会支援多核心运算,Storm之前表示,过去并没有完全确定要
不要做这功能,不过他们已经解决引擎运作上的问题,因而决定要把多核
心支援做出来。
- apparently there is a problem with Panzer I model (Panzer I hull is
different in 8.10 than Panzerjäger I hull), it will likely be fixed
一号战车的模型有些问题(一号战车的车体和一号战车驱逐型的车体不一
样),这未来有可能会修正。
- Lorraine model is also slightly off in 8.10 (frontal hull textures not
corresponding to the model), will be fixed
8.10的洛林模型也有点不符合(正面车体贴图跟车体模型不符合),也会
修正。
- Superpershing also has a tiny graphical model bug on lower plate armor, but
it won’t be touched
超潘的首下装甲外观也有一个小小的Bug,但是这不会管他。
- M48 Patton is doing fine statistically
M48巴顿在数据上表现正常。
- Storm states that although some maps have 50 percent of their area covered
by non-accessible terrain, it does not mean they are bad maps, he cites Abbey
and Lakesville as examples
Storm表示虽然有些地图大约有50%的区域是没办法进入的,但这并不表示
这地图不好。他举了Abbey跟Lakeville为例。
- new Malinovka-style maps? “For now we decided to make city maps”
新的诺夫卡Style地图?「我们决定先做几张城市地图。」
- Storm states that on the new Japanese map, most people go into the city
Storm表示新的日本地图中,大部分玩家都去挤城市。
- it’s “unknown” when Japanese heavies will come
日本重坦推出的时间是「未知数」。
- dynamic clouds will not come anytime soon, other graphic features have
priority and such clouds would be resource-requiring
动态云的效果近期不会拖出,其他显示功能会优先且动态的云代表需要吃
掉更多的硬体资源。
- Bigworld can model wind like in Crisis (plants, trees bowing down depending
on wind intensity), this is planned to implement
Bigworld引擎可以做到模拟Crisis的风的影响(植物与树会因为风的强度
而倒向特定方向),这个有计画做出来。
- the feedback on the new Japanese map is very positive on EU and US servers
新的日本地图在EU跟NA伺服器中回馈很正向。
- first new city map will come in 9.0
首张新的城市地图会在9.0推出。
- the Chinese Wall map will not appear on RU/EU/US servers
长城地图不会再RU/EU/NA伺服器推出。
- Dragon’s Ridge will not return
Dragon's Ridge不会再回来了。(译:炮兵都没位子躲...)
- Leopard 1 will not get the “late” (1970′s) turret (SS: welded, boxy)
豹一不会有1970年代的炮塔。(SS:焊接成四四方方的样子)
(译:
http://tinyurl.com/q9y96s5)
- the clouds will get moving shadows, while the clouds themselves will not
move: it’s intentional, Storm states that it improves the map with low FPS
cost, he also states that nice-looking clouds are very FPS-requiring
云会在地上显现阴影,但云本身却不会移动。这是有目的的,Storm表示
这是因为要改进地图的FPS消耗,他也说,云要好看也是需要FPS的支援。
- Object 430 will not change in test 2, other Japanese tanks will also not
get changed
Obj.430在二测时不会做更动,日本线也一样。
- battles pre-determined by the fact one team gets more “noobs” than others
during MM? “Remove your XVM and everything will be alright. It’s all in
your head.”
解释一下战斗开始时分房就会有一边怒伯比另外一对多这件事情(怒?「
删掉你的XVM,然後一切就会正常......这都是你的幻想!」
- while IS and KV-based tanks got new tracks, two of them didn’t: KV-13 and
KV-1S, this is apparently intentional
当IS跟以KV为基础的坦克获得新的履带时,KV-13跟KV-1S这两台没有,我
们是故意的。
原文网址:
http://ftr.wot-news.com/2013/12/10/10-12-2013/
接下来还有一些Storm针对8.10的Q&A
Another Storm’s microdigest is here, literally posted minutes ago. Here’s
what Storm says on 8.10:
- STB-1 will be nerfed a bit: aim spread when turning the turret will
increase by 17 percent, aimtime will increase by 0,2s
STB-1会Nerf一点点:转炮塔时的扩圈惩罚会加17%;瞄准时间增加0.2秒。
- the Japanese map will stay in the release version of 8.10
日本地图会留在8.10的更新清单中(会正常推出的意思)
- Team Battles: new maps will not be added in 8.10 to 7/42: they will be
added later, but only after consulting that with Wargaming cybersports
department and with cybersports players
团队战相关:8.10团队战斗不会加入新地图,之後会在谘询过WG的电竞发
展部门以及相关的电竞选手,再决定要不要加。
- WG is dealing with FPS drops, that appear on some computers in connection
with enabling the “track effects”, solution has not been found yet
WG正在处理有关的掉FPS问题,有些电脑再开启「履带效果」特效之後会
发生类似问题,还没有找到解决办法。
- the bug where trees produced weird “hedgehog” like artifacts was fixed,
Storm writes he’ll see how that went in test 2 (SS: test 2 is planned for
12.12. IIRC)
树木在某些地方产生类似刺蝟外观的Bug被修复了,Storm表示他在二测时
观察後续。(SS:没记错的话二测在12/12)
- motion blur will be set as default on only for highest graphic settings
运动时视线外围模糊的效果只会在较高的显示设定时设成预设值。
Storm states that in this version, he will also add additional logging of the
matchmaking process (programmers only)
From discussion:
- Storm is confidend they will find and fix the graphic bug
Storm表示他们会找出并修复显示相关的Bug。
- the Japanese probably won’t be “green” during the second round of the
test
二测时日本线可能还不会改成绿色。
--
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.231.104.82
6F:推 aeoleron :他不是承认两度不够 是说两度就会有人靠么不够 12/11 02:46
7F:→ tai33ru :我其实是想让他Troll一点 我知道他没有承认不够~XD 12/11 02:55
8F:推 zaku7777 :我今天玩到快恼羞成怒,怎麽打怎麽输... 12/11 02:55
9F:→ zaku7777 :我不得不怀疑,有猴子分房... 12/11 02:56
10F:推 kingsmill :XVM和noob那条翻译有点小错:并不是一定有一队noob较 12/11 03:09
11F:→ kingsmill :多,而是很多人一看XVM发现一边noob多就觉得胜负已定 12/11 03:09
12F:→ kingsmill :显然WG并不喜欢玩家的这种心态 12/11 03:10
13F:→ kingsmill :多核心终於要来了,鼓掌!另外Fochnerf那条,是只有 12/11 03:11
14F:→ kingsmill :155受害吧?还是说小Foch也会中招? 12/11 03:11
我修饰一下,不过我觉得玩家的问题嘛还真的不太确定他想要问的方向:(
不过我认为那句话应该是玩家在质疑WG的分房不公
15F:推 udm :KV-13...已经是OP指数最後一名了..还不buff履带... 12/11 04:04
16F:→ hemisofia :其实一直有支援多核心的mod 虽然我觉得这原理好迷... 12/11 04:04
17F:→ udm :虽然我用起来并不感觉它太弱....但也不太强... 12/11 04:05
18F:→ lsslss :履带那个应该是指外观模组 12/11 04:28
19F:推 Pegasus99 :STB-1 nerf!!!WG终於有动作了 12/11 07:23
20F:→ Pegasus99 :看来跑射真的会变弱点 加瞄准时间nerf的满合理的 12/11 07:24
21F:推 grayoasis :小Foch不会中招吧 并没有比较强呀 12/11 07:55
22F:推 kingsmill :小法克不错强啊,射速不坏又有厚脸皮,而且快 12/11 07:57
23F:→ kingsmill :是我最喜欢的Type了,所以法线如果155被砍的太惨, 12/11 08:00
24F:→ kingsmill :我就打算走到Foch停下 12/11 08:00
25F:推 julyjungle :我也讨厌未战先败,我用XVM,但我把颜色关了XD 12/11 08:53
26F:推 victor0lynn :好险我都是卖队友打法 XVM看到全红的 反而很开心 12/11 09:00
27F:推 g3sg1 :小法克阿法输同阶一堆人 12/11 11:48
28F:推 damnedfish :troll那条他还是骂WAR"GAY"MING 12/11 13:51
29F:推 x820306 :多核心......finally 12/11 20:15
※ 编辑: tai33ru 来自: 61.231.104.82 (12/12 01:54)
30F:推 didiasdcvb :I7 4770K 表示现在玩起来也不差 12/12 16:00