作者hipponi (熊吉)
看板WoT
标题[情报] 11/25 Q&A
时间Tue Nov 26 18:10:41 2013
连结:
http://ftr.wot-news.com/2013/11/25/25-11-2013/
- if you enter a battle with premium account activated and it expires during
this battle, the income results (which are calculated when the battle is over)
will be without premium account bonus
如果你的P帐恰好在游戏中到期,结算会以无P帐去计算
- anti-fortification (concrete-breaking) shells won’t be introduced as
separate shells, that would have an increased effect on buildings
反要塞(能打穿水泥)炮弹这种对穿透建物有加成效果的炮弹不会被以另一种弹种的方式
引入
- different sigma limits (SS: accuracy spread) for different stages of aim
circle movement won’t be implemented (SS: as in, shooting guns when moving your
tank would be lot less accurate than it is now)
瞄准圈移动时的程度对应不同的sigma limits(SS:准确度分布)的机制不会实装
(SS:即是说,当移动中开炮时会比目前还要不准)
- Q: “SerB, what tanks are you itching to buff and nerf?”
A: “Everything. Nerfing only, of course.”
Q: "Serb大大,你现在最想Buff/Nerf哪台坦克"
A: "每台车.当然,只有NERF" (cry cry more)
- SerB is completely satisfied with the current amount of scouts in battles
Serb对目前每场战斗中轻坦的数量感到满意
- T71 much stronger than AMX 13-75? “How terrible…”
T71比AMX 13-75强很多? "How Terrible"
- according to WG data, the amount of ammorack explosion in game has not
increased
根据WG统计,游戏中弹药架爆炸的情况没有增加
- the movement of tanks in WoT works so that each map has a grid and tanks
move on its coordinates, this grid is very, very thick (like, has many points),
the thickness of the grid is variable, but the poits are sometimes less than
1mm (in ingame measures, where a tank is for example 3m tall) apart from each
other
WoT内的移动机制是每张地图都是建立在由许多座标组成的框格上,这框格非常的大(有很
多点),框格的大小可以变更,但是有时上面的点跟其他点比会小於1公厘(依游戏中标准来
说,一台坦克有3公尺高)
- SerB states the tier 10 japanese tank STB-1 will be a Leopard-Patton hybrid
Serb表示日本T10中坦STB-1会是一台Leopard-Patton混和体
(让我猜猜...Leopard的装甲 + Patton的隐蔽吗?)
- SerB states that when Havok is introduced, the stuff on your tank
(boxes, tools etc.) will fall off not only when hit by AP shells, but also when
hit by for example HE splash
Serb表示当Havok引入时,坦克外观上的那些杂物(箱子跟工具之类)除了被AP打到会掉落外
,被HE爆风炸倒也会掉落
- it’s possible the stuff falling off will not only be handled client-side,
but serverside as well (SS: this also implies the fact the Havok physics will
bring changeable armor models like Storm wrote earlier)
杂物掉落的运算除了由客户端处理外,伺服端也能处理这是可能的(SS:这也代表之前
Storm提到Havok物理引擎使装甲变更可行由来)
另外SS提到明天会有8.10预览,而这周会有8.10测试服的消息是错误的
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.237.116.195
※ 编辑: hipponi 来自: 36.237.116.195 (11/26 18:11)
1F:推 fxp87117 :每台跟车中间少了两个字 "德国" 11/26 18:31
2F:→ lsslss :STB-1装甲比豹一硬多了 STB-1 首上80mm 65度=189.3mm 11/26 18:38
3F:→ lsslss :首下80mm 55度=139.5mm 炮盾195mm 炮塔正面120mm 11/26 18:39
4F:推 korsg :期待Havok新物理引擎!! 11/26 18:39
5F:→ lsslss :豹一 首上70mm 60度=140mm 首下50mm 50度=77.8mm 11/26 18:41
6F:→ lsslss :炮盾65mm 炮塔正面52mm 11/26 18:41
7F:推 Pegasus99 :角度是和垂线的夹角还是水平线的夹角啊? 11/26 18:42
8F:→ lsslss :垂线 11/26 18:46
9F:推 Pegasus99 :原来豹一有这麽斜=w= 坦克内空间真的好小 11/26 18:48
10F:推 ccc73123 :认真说 应该是豹1的机动和巴顿的硬头 11/26 19:12
12F:推 cysin :总觉得8.9还没玩够~~8.10就出了~~当初8.8也是... 11/26 19:16
13F:推 ccc101419 :又得要开始找MOD 11/26 19:23
14F:→ hipponi :我只是单纯在troll而已XD 11/26 19:52