作者sipaz (贝克林)
看板WoT
标题[情报] Storm写一些地图代志和其他代志
时间Fri Nov 15 10:20:29 2013
连结:
http://ppt.cc/3dZZ
Hello everyone,
大家好~
Storm posted another “microdigest” post about what’s going on in the
development department. Here’s what
Storm writes:
Storm 发布了关於开发部门发生什麽事的一个 "微。精华"~ 以下是Storm所写的~~
We are preparing everything slowly.
我们正在慢慢的准备一切~~
Not so long ago an interesting thing happened: we bought Hunnicutt’s
personal archive: 800 microfilms, 24000
photos. Now we are digitizing it. We are expecting some news on the
star-and-stripes armored tech.
不久前发生了一个有趣的事情: 我们买了Hunnicutt归档的文件:800个微缩胶片和24000张
照片。现在我们正在把他数位化。我们正期待在星星跟条纹的装甲科技(米国?)上的一些消
息
It’s also worth noting that all those polls about maps we made are starting
to bear fruit. In the next patch, there will be gameplay corrections on some
maps players keep crying about. I will say straight away that those fixes
will not concern the most “painful” maps like Redshire and Highway (that
will happen in the patch after this one), but they will concern those maps
where it is possible to make fixes quickly:
这也是值得一提的,所有地图的调查,我们已经开始收到成效. 在下一个patch,将会有一些
在哭地图有问题的玩家所哭的地图得到修正. 这些修补程序不会马上发生在最"痛苦"的地
图像是Redshire和Highway(他们将会在patch後修改),但他们会关心这些地图并让他们快速
的修好:
Karelia – the map is more levelled and more similiar to the old version
卡累利亚 - 这张地图更加平坦以及更类似老旧的版本
Airfield – fixed the (winrate) imbalance between respawns (bases)
机场 - 修复胜率和出生位置(基地)的不平衡
Steppes – fixed the (winrate) imbalance between respawns (bases) that was
more than 10 percent
平原 - 同上~但是他超过10%
El Halluf – we attempted to reduce camping
艾恩哈路夫(沙漠那张XD) - 我们试图去减少CAMP
Mines – fixed the imbalance between respawns
矿坑 - 修复出生位的不平衡
Either way, all that is planned. It’s possible not everything will make it
to the patch. Tests will show.
无论哪种方式,全部都打算去计画。可能不会全部都在下一个patch去做。测试将会呈现
出来。
And from discussion:
痾~讨论:
- the winrate disbalance between bases on the Steppes map was very
unexpected, everyone considered it to be fine (they even doublechecked in
case there was an error), this problem appeared after (because of apparently)
arty nerf (Storm later states noone expected such an impact)
对於Steppes这张地图胜率的失衡我们感到很意外,每个人都认为他还不错(他们怕是失误
甚至还做了双重确认),出现了这个问题後(显然是因为)炮车nerf(Storm没想到炮车的
nerf会造成这种影响)
- the Steppes winrate disbalance is very strong apparently
Steppes胜率的失衡是非常明显的
- maps are not monitored automatically, but there is some monitoring going on
in general
没有地图自动监控的功能,但是还是有一般的监控
(咦~是人力监控吗XD)
- IS-3 ammo rack was not changed in the past, it’s still the same
IS-3的弹药架依旧没有改变
- gold ammo for credits will not be removed
金弹银币买不会被移除
- tank velocity and shell velocity vectors do not combine (SS: a shell will
always fly with its nominal velocity in game, no matter how fast the tank is
going)
坦克移动的速度和弹药飞行速度不会相加(SS:不管你坦克开的有多快,弹药飞行的速度还
是一样)
- Storm doesn’t know whether the digitized archive will also be published,
the digitization will take a long time
Storm不知道是否该公布数位化的存档,数位化需要很长的时间
- in 2014 there will be major changes in vehicle balance
在2014年车辆的平衡会发生巨大的变化
- apparently the El Halluf rebalance means that there will be a small hill in
the middle (where the village is now)
显然的El Halluf的重新平衡表示中间会有一个小山丘(现在是有一个小村子)
- Sand River will also have some changes apparently
Sand River也将会有一些明显的变化
- Port will also be massively reworked along with Redshire and Highway
Port, Redshire & Highway这三张地图也被大量的重制
- in 2014 there will be only 2-3 new regular branches of tech
在2014年将只有2~3个科技树分支
- Hunnicutt archives will help not to make a new branch, but with various
special tank variants and to locate premium tanks
Hunnicutt的档案将帮助我们不用作一个新的科技树分支,但是我们在各种特殊坦克的变种
上找到金币坦克
- rear turret Object 430 and 430V2 will come this year
後制炮塔的OBJ.430和430V2将会在今年出现
(今年明年傻傻分不清楚?)
- T95 Medium Tank will most likely appear in WoT
T95中型坦克极有可能将出现在WOT
- Team Battles matchmaking (SS: I think, Storm used the word “balance”)
works, but not well – it will be upgraded
7V7团队战斗的分房(SS:我认为,Storm应该使用"平衡"这个字)没有做的很好-MM将被升级
(变成超级MM!!)
- “kill list” (SS: like a ignore list, with players you want to kill) is
not planner for now
"杀人名单" (SS: 就像是你的黑名单,你可以把你想杀的人记住)现在没有规划人员
- it looks like there will be a special voiceover for British tanks with
British accent
看起来将会有英国坦克会搭配英国的特殊口音
(我还以为已经有了?)
有错请麻烦更正了_(:3 」∠)_
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.235.213.91
※ 编辑: sipaz 来自: 36.235.213.91 (11/15 10:21)
※ 编辑: sipaz 来自: 36.235.213.91 (11/15 10:22)
※ 编辑: sipaz 来自: 36.235.213.91 (11/15 10:24)
※ 编辑: sipaz 来自: 36.235.213.91 (11/15 10:26)
1F:→ tai33ru :目前英国坦用的是美国口音呜呜呜呜 11/15 10:29
2F:推 tai33ru :推翻译~ 11/15 10:30
3F:→ sipaz :这次翻的比上次好了XD 上次在闪老板(?) 这次老板不 11/15 10:31
4F:→ sipaz :在(咦?) 11/15 10:31
5F:→ tai33ru :XDDD 11/15 10:33
6F:推 hemisofia :Steppes是哪边胜率比较高? 11/15 12:48
7F:推 udm :不太懂steppes为何会有问题...遭遇战的话,不是谁走 11/15 12:53
8F:→ udm :左边多的通常就输吗? 11/15 12:53
9F:推 udm :我觉得Erlenberg这张图在高阶问题非常大。 11/15 12:56
10F:推 abc12812 :Steppes的北军很爽吧 中坦到右边可以探头射爽爽 11/15 12:57
11F:→ udm :常常到最後都在比龟比draw..谁先沉不住气先过河就输 11/15 12:58
12F:→ sipaz :我最近遇到的三桥图都是队友ALL IN被灭掉 11/15 13:02
13F:→ sipaz :Asia最常打的战术应该就是all in 然後打最差的也是 11/15 13:02
14F:→ sipaz :all in (/‵Д′)/~ ╧╧ 11/15 13:03
15F:推 hemisofia :只论中坦的话 Steppes我是喜欢北军没错 但是要这样说 11/15 14:44
16F:→ hemisofia :的话 port南军中路优势更明显啊.... 11/15 14:44
17F:推 grayoasis :Erlenberg 这张竟然没修啊 谁攻谁哭 龟到天荒地老 11/15 20:35
18F:→ grayoasis :port有说也要改了啊 11/15 20:36
19F:→ tai33ru :Port南军有地形可以探头守右线 铁轨还可以帮挡北军 11/16 00:06
20F:→ tai33ru :然後真要做也可以支援西线 只是风险比较大而已 11/16 00:07