作者tai33ru (磁砖大)
看板WoT
标题[情报] Storm Q&A
时间Sat Nov 2 21:07:05 2013
刚刚开了FTR随便看看
看到Strom在实况上公布的一些资讯
有一些还算蛮新的
翻给大家看看~
Hello everyone,
today (roughly 2 hours ago or so), there was a stream with Storm, LJ user
magnus_25 made a summary of what Storm said (well, partial). Here it is:
- map “Kharkov” is being made with all sorts of nice historical fluff, like
fires, smoke in the distance and airplanes passing overhead. Apart from
Kharkov maps, there will be Minsk and Königsberg historical city maps. They
will have historical buildings modelled specially for those maps. These maps
will be built on historical sources.
「卡尔可夫」地图会有许多真实的场景设计,例如远方的火光、烟雾,飞
机从头上呼啸而过。除了这张地图之外,还会有以「明斯克」跟「柯尼斯
堡」做为参照的史实城市地图,这些地图还会有专属的特色建筑。这些地
图会参照许多历史的纪录制作。
- Japanese tanks will not be OP – don’t expect imbalanced vehicles. But
many Japanese tanks will have really good depression
日本坦克不会太强,别期待会有IMBA车。不过很多日本坦克有优秀俯角。
- there will be no special maps for assault and encounter modes
不会有专门为突击战跟遭遇战模式设计的地图。
- maps will be made more “life-like” and atmosphere will be added –
burning tanks and such, so the player feels like he’s on a battlefield
地图会更贴近真实,会加进更多贴近战场气氛的事物,例如燃烧中的坦克
。如此会让玩家更有身处战场的氛围。
- there will be a HD client with lots of graphic improvements, like turrets
and pieces of tank (like boxes) being ripped off by fire, reflections etc.
The amount of polygons and quality of textures will be improved. There will
be new layers of textures, that will look properly under different light –
grass will be grass, mesh will be mesh etc. There will also be independent
suspension. This will be possible to disable, new computers will be able to
work with it, old computers will be able to work with graphic level as it is
now
会有伴随着许多图像改进的高画质客户端,像是炮塔或是外挂物件被炮火
给扯离战车本体、更清楚的影子等等。战车模型的多边形数量跟贴图的品
质会改进。贴图会有不同的层次,在不同的光线投射下会看起来更真实:
草会更像草、网格会更像网格之类的。也会加入独立悬吊。然後整个系统
是可以让玩家选择要不要开启效果,因为新旧电脑的相容性不同。
- 7/42 started very well and a LOT of players play it, more than WG expected.
团体对战模式表现得很好,超乎WG的期待,有非常多玩家玩这个模式。
- garage battles will come (in some special way, not just as garage battles)
车库战未来会出现。(会以特别的方式,而不会单纯以原本的型态推出。
- small things currently only in mods will also be added, such as traverse
angles in aim circle, improved tank selection (carousel) in garage etc.
一些在模组里才有的功能未来也会加进游戏中:像是瞄准圈中显示炮塔相
对於车身的回转角度、改进目前车库中转盘式的坦克选择的形式等等。
- WT E-100 is not overpowered: it gets oneshotted and dies soon
WT E-100不会太OP,他很容易被一发入魂,至少死的也快。
(但是三台组队就不一样了...X"D)
- apparently, the developers managed to fix the bug, where you don’t see a
silhouette of enemy tank when hiding behind a wreck, it will be fixed in a
patch (next?)
开发组正在处理关於「如果敌坦克躲在战车残骸後面,车体轮廓的红线显
示不出来」的问题,之後的某一个版本会修正。
- WG understands that the players are fed up with nerfs and tries to find a
better way of balancing vehicles
WG能够理解玩家受够了过去许多的NERF,我们会尝试找到更好的坦克平衡
方式。
- there is a plan to reduce HEAT shell damage: they will penetrate more, but
damage less, but is just one of the options and it will happen in very far
future
目前有计画降低HEAT的伤害值:增加HEAT的穿深然後降低伤害,不过这只
是选项,而且会在很久以後才有机会改。
- top Japanese vehicle will resemble the Leopard
日本10阶车(STB-1)会跟豹一很像。
- Japanese heavy top tank will come later
日本重坦线会在之後推出。
- there are plans to increase the render range and to increase the gun range:
“If the tank gets to shoot on 700 meters, the gun accuracy value will be
much stronger”
有计画增加图像成像距离,然後增加坦克的射程:「如果坦克要射击700m
之外的目标,主炮的准度将会变得更加重要。」
- CW will be integrated into the client
公会战会被整合到客户端介面里。
- there will be a new mode for clans, for participation in it “the clan won’
t have to have many people and very skilled players”
公会战会有新的模式,让那些没有「很多玩家或是很多技巧优秀的玩家」
的公会参与。
- hardcore mode “like in War Thunder” is not planned for now, but not
completely scrapped either
「向WT一样的」硬派模式目前没有计画,但是也没有完全否决。
- WG is working on new sounds
WG正在做新的音效。
- lowtier arty will get another buff, but not much (there is a fear of
overbuffing)
低阶炮兵会有另一种BUFF,但不会BUFF太多。(很怕会过度BUFF)
- there are statistic issues with some vehicles, WG is aware of that and will
consider solutions
有些车辆的统计数据有问题,WG正在密切注意并寻找解决方案。
- according to Storm, especially autoloader tanks are very skill-sensitive
根据Strom的说法,自动装填坦克需要特别高的技术取向。
- visual will be reworked, various limits will be removed, like roadwheels
not being covered in camo
视觉效果会重做,许多的限制会消除,像是负重轮没有被迷彩覆盖到。
- according to Storm, the accuracy buff had some unintended consequences, but
as a whole it was necessery
根据Storm的说法, 准度BUFF造成了一些意想不到的结果,但是整体来说
这个更动是必要的。
- camo system will be reworked, for example bushes will no longer be boxes,
but will have round shapes for camo purposes
隐蔽系统会重做,例如说现行的灌木模型呈现方形,之後为了隐蔽机制的
需要会呈圆形。
- WG will try to make it so that players, using mods have less problems with
each new patch. It’s possible a special source for “approved” mods will
come next year
WG未来会尝试让玩家避免因为版本更新造成Mods使用上的问题,明年可能
会给予「合法Mods」特殊的资源。
- patches in 2014 will be mixed, eg. along with new tanks there will be
interface changes (SS: in 2013 there was a formal division between “technical
” and “content” patches)
2014年可能会有像是将新坦克与新的机制或介面更动混在一起的更新。
(SS:2013年的更新里头,「游戏机制变动」跟「游戏内容添加」通常分
开来)
- one of the reasons hardcore mode won’t be implemented are cheat mods
其中一个倾向不发展硬汉模式的理由是怕作弊模组的出现。
- there are plans for American medium branch, French mediums and heavies,
British medium branch, Sturmtiger branch – those are the groups from which
the tanks will be picked for 2014 patches, in 2014 we will see approximately
3 new branches
有新的美国中坦线(译:T95?)、法国中重坦(译:AMX30和AMX M4 1948
?)、英国中坦线(译:Vicker MBT?)跟突击虎线,这是2014年更新中的
候选线,我们会从中挑选三个加进游戏中。
- the reason for not so many tanks being implemented is that the rework of
old tanks to new models is in motion, plus WG understands that before new
tanks are added, it’s needed to deal with current issues
没有将更多的坦克加入游戏中的理由是因为目前正在进行重制坦克模型的
工作,另外WG也知道在新坦克加入之前,有许多既存的问题需要处理。
- there will be TD assault guns! With them the option of disabling the
horizontal autoaim will come, so you can lob huge slow powerful shells over
hills
未来会有「突击炮」!这意味着你可以选择关闭自动校准选项,然後曲射
慢速而威力强大的炮弹。(译:有点像TD变成短程的炮兵)
- WG is waiting for more infos from German archives, as it is believed more
German monsters are hiding there
WG正在等待更多来自於德国档案的资讯,相信还有许多德国怪物们藏在里
面。
And from discussion (Storm appeared even there, he’s everywhere!)
- there will be an active rangefinder (measuring range to everything, not
just enemy tanks)
游戏中可能会出现主动式测距仪。(测量与各种物件的距离,而不只是坦
克)
- new Chinese will most likely not come in 2014 at all
新中国坦克不会在2014年推出(译:上面有讲到2014年後选线)
- the disabled horizontal autoaim will be a separate aiming mode “like in
Battlefield”
停用炮线自动校准会分成另一种瞄准模式,「像战地风云那样运作」。
原文网址:
http://ftr.wot-news.com/2013/11/01/storms-stream-answers/
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1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.224.114.146
6F:推 blakespring :希望新的音效能好一点 这版的音效太烂了 11/02 21:13
7F:→ tai33ru :炮的话还是推荐真实炮声 连装填声都加进去了 11/02 21:14
8F:推 blakespring :德国战车会不会突破到100台 ._. 11/02 21:16
9F:→ blakespring :音效最靠腰的是弹开的声音... 11/02 21:18
10F:推 batterykugua:加入自走炮保证名额也很有战场气氛 反正打不太到 11/02 21:20
11F:推 fransice7 :日本坦克不是应该要比法国更坑才正常吗? 11/02 21:21
12F:推 abc12812 :打team的人多不是因为要赚金币吗? 11/02 21:22
13F:→ tai33ru :反正通常都有一半的自走炮最後会变成燃烧的残骸www 11/02 21:23
14F:推 hipponi :日本线那句是指日本线不会过强 不会出现OP车吧 11/02 21:23
难怪我觉得那句怪怪的 :P 感谢提醒~
15F:→ korsg :WTF-100 虽然炮比法课155还法课,不过开天窗超好打的 11/02 21:31
16F:推 EddieWongF14:AMX 30 我会想要, 还有 Walker Bulldog 呢? 11/02 21:35
17F:→ tai33ru :华客猛犬应该是轻坦 这个Storm就没提了:P 11/02 21:36
18F:推 RedDux :CHINU KAI挺好用的啊XD 不过日本真的应该坑一点XD 11/02 21:38
19F:→ fransice7 :为啥不做个专为猴子设计的模式让猴子去大战 11/02 21:40
20F:推 GodOfGods :突击虎 11/02 21:40
21F:推 udm :因为高手需要杀猴子赚银币阿~~~ 11/02 21:49
22F:→ KusoPvt :法克155还是比较全能阿 11/02 23:12
23F:→ lsslss :WT E-100 娱乐性比较高阿 11/02 23:20
24F:推 ykes60513 :我比较期待官方的GUP语音包啊www 11/02 23:23
25F:推 ccc101419 :WTF100不上金弹就还好 非得烧钱换OP 11/02 23:26
26F:→ ccc73123 :WTF100不上金弹的话用128炮也是很威 11/02 23:28
27F:推 ccc101419 :要打六发输出爆发力就差很多 他应该活不到六发打完 11/02 23:36
28F:推 ccc73123 :活不到6发打完那4发打完也差不多要死了 有差别吗? 11/02 23:43
29F:推 ccc73123 :6发打完要10秒 4发打完要9秒 是有差很多? 11/02 23:46
30F:推 ccc101419 :倒也是 11/03 00:13
31F:推 melzard :那个神秘的突击炮是要buff TD到甚麽程度啊XDDDD 11/03 00:24
32F:→ melzard :World of TD! 11/03 00:24
33F:→ jimmy8343 :因为它超软啊XD 11/03 00:49
34F:推 iohan :"方形灌木模组"...第一次听到这种说法 11/03 02:45
35F:→ iohan :所以只要在草丛形成的方框内 即使车体有露一点到草外 11/03 02:46
36F:→ iohan :还是有算隐蔽判定 是这样讲嘛? 11/03 02:46
稍微更改了一下叙述,不过跟原本要表达的意思差不多
所以有可能就跟你说的一样
详细我不太清楚 :P
37F:推 iohan :有闲人要测试一下吗...有些草丛不大不小的 11/03 12:57
38F:→ iohan :感觉这机制还挺重要的 11/03 12:57
39F:推 ken80117 :日本十阶是STB-1 11/03 13:37
40F:推 lsslss :STB-1 设计类似豹一 但装甲比豹一好www 11/03 14:01
41F:→ tai33ru :我搞错台了OAO 抱歉喔回到宿舍再改 11/03 15:53
※ 编辑: tai33ru 来自: 114.25.188.43 (11/04 00:27)