作者tai33ru (磁砖大)
看板WoT
标题[情报] 10/21 Q&A
时间Tue Oct 22 03:33:22 2013
昨天才在想说SerB大概是偷懒
今天又勤劳了起来...
- SerB states that WoT won't be transferred to a new game engine,
it would increase the costs and reduce the speed of development
SerB表示WOT不会转到新的游戏引擎上(BigWorld?),这会让我们的研发
成本变高并降低开发的速度。
- there has been a project to put a gun more powerful than the
BL-9 on IS-3: the D-83
有一个威力更强的火炮D-83已经被计画放到IS-3上。
- a high power 122mm gun was tested on an IS-2 (more powerful than
the D-25)
一个火力更强的122毫米口径火炮曾在IS-2上(比D-25更棒)
- there were plans to equip the Tigers with engines more powerful
than the 700hp one, for example an 870hp Maybach, there were
even more advanced engines, but not for Tiger – by the time
they were developed, Tiger was already replaced by Tiger II (and
in future by E-75)
曾经有计画把一个870匹马力的梅巴赫引擎装在虎式上,取代700匹的那颗
,另外还有一些不是给虎式的进阶引擎,不过在他们研发完成时虎式已经
被虎王以及在更未来的E-75计画所取代。
- a non-penetrating HE explosion (on armor) can also set an engine
on fire (modules get damaged even if the shell doesn't penetrate)
没有击穿装甲的HE一样能够帮引擎「上火」(就算炮弹没穿,零件还是会
受到伤害)
- repair kit doesn't fix only the equipment function, but also its
hitpoints
维修包不只能修理零件的功能,血量也能回复(译:应该可以完全回复)
- for now the devs haven’t had time to discuss the perk/skill
rebalance issues
开发组现在没空检讨历练/技能的重新平衡问题。
- there is no additional bonus for critting enemy gun barrel than
for damaging other modules
目前击伤敌车的炮管不会比击伤其他零件获得更多额外的奖励。
- Q: "How high will be the maximum speed of the new tier 10 French
heavy without autoloader?" A: "As high as I implement it"
Q:「无弹荚炮法国新十阶重坦可以跑夺快?」
A:「我们设定夺快就能夺快。」
- Q: "I'd like to see Soviet tanks with autoloaders, why aren't
there any?"
A: "Because the Soviets didn't bother with autoloaders"
Q:「为啥苏联一台弹荚车都没有?我想要啊!」
A:「因为苏联没将心思放在这货上。」
- the fact that a skill training is non-linear (first few percent
require least XP and the last percent requires most XP to train)
was made with the intent of skill starting to work faster and
the average skill level related to period of time being higher
组员技能训练的的经验累计并非线性增长(一开始要很少,最後面要最多
),这是为了让技能能够作用的更早,并让一个特定时间内的平均技能等
级更高。
(译:这段我大概懂他意思,但是很难翻成通顺且易懂的语言QAQ)
- SerB states that oscillating turrets and autoloaders are so good
in the game, because reliability does not play a role in WoT.
This is intentional, as the developers do not want the player to
"fight their own tank”, lower real life reliability of
components is sometimes implemented as lower amount of module
hitpoints for example
SerB表示游戏中的摇摆式炮塔以及其中的自动装填系统很棒的原因,是因
为可靠性因素(译:例如在实战中的运作,晃动、脏污、故障率等等所带
来的可能问题)并没有影响。这是故意的,因为开发者不想让玩家有「跟
自己的战车杠上」(译:这句不太确定)的感觉。例如可靠性较低的零组
件有时候会开发成拥有较低的生命值。
- the fact you disable the encounter and assault modes has no
influence on map selection
关掉「遭遇战」与「突击战」模式不会对你的地图选择造成影响。
- Soviet autocannon Sh-37 penetration values were taken from tests
conducted under 60 degrees and not 90 degrees (they are not
historical), because with the 90 degrees pen the gun would be
way too overpowered
苏联Sh-37自动机炮(装在苏联IL-2跟Yak-7上的玩意儿)的穿深数据取自
小於60度角的测试数据,而非90度角(并没有按照史实),因为90度角的
数据会让这玩意儿变得太OP。
- based on previous questions, a player asks where else is the
penetration lower than historical, SerB replies that it's like
that with many premium shells for example
之前有个玩家问说还有哪个炮的穿深低於史实,这个问题SerB回覆说:例
如很多金弹都是这麽设定的。
- SerB states that while the hull drawings for IS-3 on the
internet are fully adequate, the drawings of the turret armor
are quite complicated and that's why they haven't been laid out
SerB说尽管网路上有关IS-3的车体草图已经足够齐全了,但炮塔的草图却
十分复杂,这就是为什麽我们没办法确定最後设定的原因。
- 122mm U-11 was not proposed for KV-2, it's in the game as a
stock gun for balance reasons
U-11(KV-1的122炮)没有装在KV-2上的提案,游戏中完全是为了平衡的
理由而作为白板炮放在KV-2上。
- SerB states that even though there is a new trend on RU server
(players intentionally playing bad to have worst stats possible)
, the thing that will be punished will be these players'
individual transgressions, not the trend as a whole
SerB表示最近俄服好像有新风气(玩家故意打烂让数据变差),尽管如此
这样的事情只会造成个别玩家的违规受到惩罚,风气本身没问题。
- at this moment, it is not planned for shells to cause weak armor
zones (SS: as in, a shell damages armor and the spot will be
easier to penetrate), apparently this was planed until closed
testing, it's possible it might appear in the future, but SerB
states the problem with this would be player perception ("how
the hell did they penetrate that spot with a weak gun”)
目前没有炮弹击中使战车装甲产生弱点的计画(SS:炮弹击中造成装甲弱
化,变得更好击穿),不过这机制从封测开始就在测试了,之後有可能会
放进游戏里。但SerB表示这个问题是玩家的个人想法(威力烂的炮怎麽穿
的了那种地方?)
(译:对SerB的Troll感到不解中...)
- there will be no "special" tank destroyer vehicle usable only in
7/42
不会有只能在7/42模式里头使用的特殊TD。(译:不懂问问题的目的)
- it's possible the Panther II from Patton museum (SS: Panther II
hull with Panther Ausf.G turret) will make it to the game,
perhaps as an optional hull
巴顿博物馆里的黑豹二可能会以「可选车体」的方式会做进游戏里头。
(SS:黑豹二的车身配上豹式G型炮塔)
- SerB and Storm confirm that T-44-85 will NOT be in 8.9, it's too
weak and requires more testing, apparently the penetration will
be buffed
SerB确认T-44-85不会在8.9更新释出,这辆车太弱了,需要更多的测试。
至少他的穿身会被BUFF。
- apparently the function where you can add your own notices to
your friend list contacts has been considered, but it's
impossible for some reason to transfer it server-side
考虑增加「可以添加提示讯息在好友旁」的功能,但是因为某些理由,没
办法随着伺服器端转移。(译:有点不确定)
这篇打完要来面对我的英国近代史作业了,大家随意看吧(倒地
如果有翻译上的问题可以留言告知
我明天如果活着回来再来改...
--
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 1.169.147.210
6F:→ korsg :IS-3削弱装甲 然後要给更大根的炮!? 10/22 06:04
7F:→ p4585424 :只要是纸装甲炮再好都没用啦,觉得8.9的IS-3装甲更不 10/22 06:26
8F:→ p4585424 :可靠了 10/22 06:26
9F:→ tai33ru :不太确定他说的计画是现实还是游戏中@@ 10/22 06:33
10F:推 Coma :夺快? 请问原PO是故意打成夺的吗? 10/22 07:30
应该可以这麽说...口语化的表现 orz
11F:推 Pegasus99 :虽然测试服没机会好好测试 不过IS3应该算变薄 10/22 07:55
12F:→ Pegasus99 :难得nerf祖国车 果然WG有自己的buff方式=w= 10/22 07:55
13F:推 Nazion95 :只有我觉得IS3前面裤裆随便穿吗,而且8.9更好穿惹。 10/22 08:42
14F:→ korsg :IS线後期的装甲都跟纸糊的没两样阿XD 10/22 08:55
15F:→ x000032001 :i4蛮抗弹的。。 10/22 09:08
16F:推 mago5566 :IS-3我都正面上他,没在射裤档的 10/22 09:45
17F:推 p4585424 :IS-3正面斜角看起来很恐怖,但其实只要有200pen就能 10/22 10:12
18F:→ p4585424 :爽穿 10/22 10:12
19F:推 wuchianlin :长88表示我生来就是拿来穿它正面的 10/22 10:18
20F:→ korsg :最棒的是IS-3正面还特别标出软趴趴的地方让你瞄准XD 10/22 10:25
21F:→ p4585424 :IS-3:那是我的牙齿啦,有意见吗 10/22 10:29
22F:→ losmith :T32...198泪奔 10/22 10:54
23F:推 jimmy8343 :故意打烂是什麽风气... 10/22 11:13
24F:推 melzard :trollllllllllllll 10/22 11:13
25F:→ Atima :压力太大 开troll帐号出来啊Y 10/22 11:15
26F:→ Atima :昨天也是怎麽打怎麽输 三杀四杀五杀六杀...几杀没用 10/22 11:16
27F:→ Atima :全输光光...怎麽打怎麽输 简直活见鬼了 10/22 11:16
28F:→ jimmy8343 :这才是真的享受游戏啊...数据都是浮云 10/22 11:18
29F:→ Atima :我只是想打个首胜赚赚经验值啊 Q_Q 10/22 11:22
30F:→ Atima :其实像自己打 全野团 never platoon 也没工会 10/22 11:23
31F:→ Atima :其实数据怎样都无所谓 只是不想打得太难看.. 10/22 11:24
32F:→ OnlyTD :我没有troll帐号 只有一个报复社会的ChuIII only帐! 10/22 11:25
33F:→ OnlyTD :XDDD 10/22 11:25
34F:→ jimmy8343 :原本也这麽想 但输多了经验少难升级啊 10/22 11:25
35F:推 donkilu :IS-3主要是炮很大管,装甲中规中矩 10/22 13:35
36F:→ donkilu :被他打到真的会有心理压力= = 10/22 13:35
37F:推 stonecoldii :IS3目前的装甲对许多穿深只有175的真的是恶梦 10/22 14:02
38F:→ jimmy8343 :看到IS3大喊一声"吃我ㄉ炮拉"往头顶砸就会穿了 10/22 14:04
39F:→ jimmy8343 :喊越大声越容易穿 10/22 14:04
40F:推 colin1120 :其实我一直不懂为什麽WG修IS-3修这麽久 10/22 14:30
42F:→ colin1120 :不是还有实车留下来吗? 只要在找出战後修改时修改部 10/22 14:32
43F:→ colin1120 :位的资料不就好了? 10/22 14:32
44F:推 colin1120 :战後修改资料起码比被烧光又不知道有没有再修过的 10/22 14:39
45F:→ colin1120 :最早的设计蓝图好找吧? 10/22 14:40
46F:推 iamstudent :楼上,车体没问题。有问题的是炮塔,他们有秀过蓝图 10/22 15:01
47F:→ iamstudent :那个炮塔的各部位厚度真的非常复杂 10/22 15:02
48F:→ iamstudent :他们不是没资料,而是一台车就只能有16种装甲厚度 10/22 15:03
49F:→ iamstudent :那颗头的装甲厚度变化是渐层的,会很不好做 10/22 15:04
50F:推 colin1120 :....懂了 系统问题 10/22 15:05
51F:→ lsslss :IS-7 明明有半自动装填机!! 10/22 16:59
52F:→ x000032001 :十六道工法 顶级严选食材 10/22 17:10
53F:推 EddieWongF14:T32 的 198mm 穿深够了, 不要忘记这只是平均值 10/22 18:08
54F:推 udm :所以德车是因为做得太不可靠了,才设定成容易发炉? 10/22 18:34
55F:推 ken80117 :这里讲的autoloader是弹匣(鼓),不是装填辅助机 10/22 20:31
57F:→ lsslss :题外话 autoloader=自动装填机=一定会有弹匣 10/22 21:03
58F:推 ken80117 :那张图不是你想的那样,重点在没有击发後立刻装填的 10/22 21:08
59F:→ ken80117 :功用,而法国跟美国的有,所以在游戏中他们是弹匣 10/22 21:09
60F:→ ken80117 :至於autoloader的翻译问题我觉得是大家误用太多 10/22 21:09
61F:→ ken80117 :像STB-1也有人说有autoloader,但是其实是rammer而已 10/22 21:10
所以之後要翻的话,还是翻自动装填比较好吗?
62F:→ lsslss :所以是只能称半自动 但起码比每发都要人工搬弹好得多 10/22 21:11
63F:推 ken80117 :没办法,8rpm的IS-7很恐怖吧.... 10/22 21:15
64F:→ lsslss :极限射速可以到10 不过会伤零件就是 10/22 21:16
65F:→ x000032001 :射得比E5快 应该可以荣登重坦之首了 DPM 490*10 10/22 21:20
66F:推 ken80117 :我修正一下,有人说那玩意也有可能照弹匣运作 10/22 21:29
67F:→ ken80117 :因为IS-7配有两个装填手,就是拿来分两边装弹的 10/22 21:30
68F:→ ken80117 :如果只是辅助装弹不用这麽麻烦,因为速度要求不会这 10/22 21:30
69F:→ ken80117 :麽高,所以有人觉得应该是分成两边共六发的弹匣 10/22 21:31
70F:→ ken80117 :不过苏联在此之前跟之後都没出现过这种玩意 10/22 21:32
71F:→ ken80117 :所以这到底真正运作情形是哪种,还在吵 10/22 21:33
※ 编辑: tai33ru 来自: 1.169.147.210 (10/22 21:49)
72F:→ lsslss :苏联发展autoloader已经是很晚期的事 10/22 21:57
73F:→ lsslss :像OBJECT640也有采用autoloader不过已经80年代了www 10/22 21:58
74F:→ g3sg1 :听过老外说IS7那两位装填手是用来操作机枪的 10/22 23:56
75F:→ twflanker :没那麽晚啦,T-64/T-72就有成熟的autoloader了... 10/23 00:29