Wargaming 板


LINE

昨天太晚睡了...今天整个来还债的... - the developers discussed and rejected the idea of hiding player stats ("there would be more disadvantages than advantages") 开发组经过讨论过後决定否决把玩家数据隐藏的功能(弊大於利) - Q: "Please, can you tell me which religion forbids the devs to  make the disabling of the chat in game possible?" A: "Pastafarianism" Q:「拜托,告诉我到底是啥宗教不让开发组将『禁止在游戏中聊天』这 件事搞出来!」 A:「Pastafarianism!」(http://tinyurl.com/k5kw2xl) - it’s possible there will be no arties at all in historical  battles  历史战模式有可能没半只炮兵。 - the reason the Japanese tankers have sort of American-ish names (ranks) is the same as for the Chinese tankers: 99.9 percent of the players outside of Chinese server wouldn’t be able to read the “hieroglyphs” 日本组员有部分美式的名字和军阶的原因跟中国组员相同:因为除了中国 服以外,几乎快100%的人看不懂象形文字。 - for now big maps (1500x1500m) won't be implemented, but the devs are slowly experimenting with them already 目前1.5公里见方的大地图还不会实装,不过已经开发组稍微测试过了。 - destroyed tanks won't have hit/scratch (bounce) decals on them 被击毁的坦克不会有刮痕或击穿贴图。 - the limited maximum viewrange in the game is "a feature of the game engine", developers will try to increase the range on which the vehicle becomes visible after being spotted (SS: as in, not your own spotting range, but the range you see the enemy someone else spotted) 游戏里最大视距被限制的情形是「游戏引擎的特色」,开发组会尝试增加 车辆在被开光之後显形的距离。(SS:不是指你的开光距离,而是你队友 开光之後你可以看见的敌车距离) (译:被你队友开光後小地图可以看到的敌人,实际上有可能因为绘图距  离限制你会看不到。) - it's theoretically possible there will be a branch-to-branch transfer (as in, another vehicle unlockable) from StuG III to "something historical", but it will take a very long time 理论上可能会有从三突转到「史实存在的战车」这样的转线模式存在, 但这会拖很久。 - a long time ago in one ancient German tree version, there was a vehicle called StuG E-100 – Storm states that it’s the identical vehicle to current Jagdpanzer E-100 (SS: correct, StuG E-100 is the "more correct" name) 很久很久以前,在某个古老的德国线版本中,有一台车叫做StuG E-100。 (译:童话?XD)Strom表示这玩意儿就是Jagdpanzer E-100。(SS:正确 !StuG E-100比现在这名字正确的多!) - there will be possibly a third German TD branch, in about one year from now 可能会有第三条德国TD线,大概一年後吧。(译:这是在Troll吧?XDDD) - Storm actually states (contrary to previous SerB's statements) that there will not be exactly a "team battle" mode for tier 10's. There will be "something else also interesting, but we won't tell what exactly will it be for now” Storm澄清(针对先前SerB提出的言论)不会有T10团队战斗,有一个同样 有趣的模式,但我们现在不会告诉你它长怎样。 - Kanonenjagdpanzer 4-5 is a “strange TD” according to Storm, it's possible it might be implemented, but Storm doesn't know where in the tree he would put it (not even as premium) 根据Storm的说法德国战後的Kanonenjagdpanzer 4-5是台奇怪的TD,它很 有可能做出来,但是Storm不知道它能被放在德国线的哪边(甚至做成金 车也放不进去)  Wiki:http://en.wikipedia.org/wiki/Kanonenjagdpanzer - the gold ammo for credits has not influenced Maus and T95 significantly according to Storm, he states that for example the normalization change influenced them more, there are no plans to cancel it for now Storm说金弹银买并没有很显着的影响鼠式跟T-95,他表示转正效应对他 们影响更大,因此现在没有取消的打算。 - when a crewmember is killed, any perks/skills that he had stop working, but apparently, if two identical role crewmembers (for example two loaders for vehicles that have them) have the same perk, the perk will still work on the second crewmember (for example the Adrenaline rush).  If both crewmembers have the same skill and one is killed, the vehicle skill level will depend on the surviving crewmember (as in, if the vehicle has -say- two gunners and both have the Armorer skill, one has 98 percent and the other 67 percent, when both are alive, the skill level for the vehicle will be 98 percent (not cumulative or multiplying), if the 98 skill one gets killed, the Armorer level will not drop to 0, but to 67) 当组员被敲掉之後,他身上拥有的技能和历练都会失去作用,但是当两个 从事相同工作的组员(像是有的车有两个装填手)拥有相同的历练,第二  个组员会持续让该历练发挥功用(例如像肾上腺素激增这技能)。 如果两个组员有相同的技能,然後其中一个死了,车辆的技能等级会以幸 存下来的组员技能等级为准。 (内个......下面的举例我懒得翻了 orz 就是对叙述举例而已) - BIA will stop working when one crewmember gets killed 只要有个车组员挂了,兄弟连就没用了。 - the Chinese (PRC) reaction to Type 64 was "positive": "Kuomintang is regarded as a part of Chinese history, regardless of contemporary controversies. We should learn that from them by the way.” 中共方对於Type-64表现出「正面」回应:「KMT被视为是中国历史的一部 份,撇开当代的争议不谈,我们还是应该要向他们学习。」 - HEAT and subcaliber shell impact looks the same way "for technical reasons" 基於「技术上的理由」,HEAT和次口径弹的作用方式相同。 - apparently SU-122-44 and FCM 50t snap to smallest aim circle in the same time, although the latter should do it faster: "because of the aim spread after shooting for example" 很明显的SU-122-44跟FCM 50t缩圈速度相同,尽管後者应该要缩比较快, 「因为射击後的扩圈大小造成这样的结果,之类的理由。」(译:这太不 负责任了吧,我两台都有阿......) - apparently, Waffenträgers might come out the way they are now on the test, but Veider (the head of tank balancing department) actually states that it will be 100 percent necessery to buff WT E-100 目前WT线TD们可能会以他测试服的数据放入8.9中,但是Veider(坦克平 衡部门的头头)表示百分百有必要BUFFWT E-100(译:我没听错吧...) 原文网址:http://ftr.wot-news.com/2013/10/15/15-10-2013-2/ --
1F:推 oXnXo:按着开机键数秒即可达到关灯的效果 05/04 19:29
2F:→ cypher4444:楼上我差点照做了!!! 这样很危险阿!! 05/04 19:30
3F:→ yuan860721:还好楼上你没按 想想不久以前 我就照他的话做了之後阿05/04 19:32
4F:→ cypher4444:就怎样@@05/04 19:33
5F:→ yuan860721:就关机了阿..............05/04 19:34
--



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 1.169.148.67
6F:推 ccc101419 :原来WT E-100还要被buff 大家可以转德系啦! 10/16 02:16
7F:→ korsg :嘿嘿 自由经验还没用 10/16 02:20
8F:推 forever9801 :俯角弄到10度 然後白板炮间距弄到2秒 之类的 10/16 02:21
9F:推 cklppt :normalization是炮弹转正效应 不是普遍化 10/16 02:53
谢谢指正 orz
10F:推 windycat :银弹金买(中略)目前没有取消(银弹金买)的打算 10/16 03:11
我果然还太嫩TAT (不过银弹要金买...我肯定全买金弹XD)
11F:推 sunshinefish:飞面神教徒www 10/16 03:31
12F:推 carsten1kimo:如果只用银弹WT E-100其实不太op 150炮穿深很悲剧 10/16 04:28
13F:→ carsten1kimo:又加上身体大头又软无处不是弱点 点亮很快就回车库了 10/16 04:29
14F:→ carsten1kimo:与其用150炮 我比较喜欢用猎虎炮2秒一发穿深也比较够 10/16 04:30
15F:推 Pegasus99 :就说十阶TD玩家都会上金弹 不然就是开来troll的 10/16 08:06
16F:→ Pegasus99 :E-100的OP指数T10第一 就知道能用钱解决的事是小事 10/16 08:08
17F:→ Pegasus99 :尤其高阶车金弹的性价比又特高 更舍的买下手 10/16 08:09
18F:嘘 YukiPhoenix :来炒个冷饭 还我StuG E-100... 10/16 08:14
19F:推 dapple :都还没出的车就有op指数?= = 10/16 11:05
20F:→ dapple :喔 是e100 抱歉看错了 10/16 11:08
21F:→ dapple :不过我觉得wt e100问题不是穿深阿 10/16 11:08
22F:→ dapple :大头又裸奔才是问题 被开光就死了 10/16 11:09
23F:→ jimmy8343 :WTF E100远战能发挥更多 很好的视野加精准火控 10/16 11:21
24F:推 hemisofia :有组员挂掉BIA就不发动好像是很久前讨论过但是没成立 10/16 12:39
25F:→ hemisofia :的啊?那麽连车长挂掉灯泡就没作用了吗? 10/16 12:39
26F:推 forever9801 :车长挂掉灯泡没作用我以为是常识...orz 10/16 12:52
27F:→ hemisofia :打了上万场还没发现... 10/16 14:05
28F:推 lover19 :驾驶: 阿 车长死了 我观落阴一下该不该退回掩体 10/16 22:40
29F:→ planodog :1.5KM*1.5KM那句翻得不太好...中文语意矛盾 10/17 00:27
改掉了~ 现在应该有稍微顺了吧?
30F:推 windycat :现在回来才发现打错 应该是金弹银买XDDDD 10/17 00:53
※ 编辑: tai33ru 来自: 1.169.148.67 (10/17 02:07)
31F:→ planodog :恩,原po真有心 10/17 09:15







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