Wargaming 板


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再重复一遍,8.6超潘前装甲不会改。 - currently, the spare tracks attached on the armor have no influence on armor thickness, because theoretically after first hit they'd have to fall off. The developers will first implement client physics (spare tracks falling off after being hit) and then will rethink the whole issue 目前挂在车上的履带没有防御力,因为理论上来说被打中第一发之後它们就会飞掉 (注意:装甲板即使被打穿,穿透处的防御力也不受影响,请不要相信什麽「AP打穿 之後换HE打同一点就会满伤害」之类的谣言) 等客户端物理系统引入之後开发团队会重新考量这件事情。 - Q: "I heard a rumor that you will change the Maus frontal turret armor from 240mm to historical 250mm, is it true?" A: "The truth is that historical frontal turret armor thickness was 210-240mm" and "You can go to Kubinka and measure it yourself - simple as that :)" 「听说你们会把鼠式的炮塔正面从240改成史实的250?」 「史实上,厚度是210到240」,「不信自己去库宾卡战车博物馆量」 题外:我其中一个人生目标是去三座博物馆:俄罗斯库宾卡、英国Bovington和美国马里 兰陆军博物馆。 - apparently, weakened armor zones after being hit by a shell to that spot won't be implemented 如同上面讲的,现在被打穿不影响同一点的防御能力,未来也没这个打算。 - Q: "Regarding the Superpershing issue, how many people would have to lift their voices for developers to consider their opinion?" A: "Well, I think 5 percent of active users would make us at least pay attention to the issue. That's like - 500 thousand. As in: get 500 thousand signatures." 关於超潘事件,要多少人数才能让制作组考虑玩家的意见? 「活跃玩家总数的5%会让我们关注一下他们的意见。这个数字大概是50万人」 →NA/APAC的意见可以直接忽略的意思。 - SerB confirmed that new reward system is being tested (as in special rewards for archievements), it won't be however active on regular basis SerB确认新的奖励系统在测试中(成就换特殊奖励),但是这个新系统不会常常启动 (应该只会在特定活动期间) - SerB regarding the question, whether 112 (which is really good on supertest) will be nerfed after it comes out: "If we make a mistake, we fix it. If we don't, we don't. Simple as that." SerB对於「112会不会被nerf(以游戏性能来讲就是IS6的全面升级版)」的回应: 「我们做错了,就改;没做错,就不改,就这麽简单。」 - SerB can't promise, what the number of HAVOK patch will look like, whether it will be one of the 0.8.X series, or 0.9 SerB没办法保证HAVOK引擎更新会在8.X还是9.0引入。 - dynamic collision model will come hand in hand with its visual respresentation (SS: As an example, if a part of original hitbox "falls off" using Havok (for example a piece of box, or external tanks), the hitbox will change too" 动态碰撞模组会和外观连动(例如说某个模组在HAVOK引擎下判定被打飞,那块的hitbox 就被更动,战车上就会少一块可以被打中的地方) - tanks with shell ejectors won't have any special bonus for that, it will be counted in the vehicle's overall characteristics 有退壳器(?)的战车不会有任何额外的好处,只会在战车的总体性能把这点考虑进去。 - apparently, the ground resistance for hard, medium and soft soils (as in: good, medium, bad terrain) is roughly (in ratio of) 1,2,5 硬地、普通地面和软地的地面阻力大约是1:2:5。 - drowned tanks can't be shot at, because developers consider their full destruction (all modules gone) sufficient 泡水车不能打,因为开发组认定模组全毁已经是足够的惩罚了。 - basically, SerB confirmed GW Tiger P is a fake - he confirmed they basically used the development order for 210mm mortar Elefant and rough dimensions of the vehicle to deduce it was an artillery vehicle (more on that here). 基本上SerB承认GW TigerP是假车,WG基本上只是从21公分象式迫炮车的开发命令和那台 车的大略尺寸来推测它是SPG 延伸阅读: http://ftr-wot.blogspot.cz/2013/04/sorting-out-210mm-ferdinand.html - in connection with midtier derp nerf, midtier HE shells will not be buffed 和中阶的derp nerf连动,中阶的HE不会buff。 - improved ventilation for M53/55? "Tests will show" M53/55可以装风扇? 「看测试结果再说」(注:和WIDID一样是WG常用的推托说法。) - regarding the aforementioned client physics implementation, it's being worked on, it will work so that for example Schmalturm Panzer IV's mesh side armor (Schurzen) will fly off after being hit, it's possible that after its implementation, there will be additional armor implemented, such as sandbags 关於之前提到的客户端物理系统,目前正在工作中。系统的效用可以参考下面这个例子: Pz.IV的侧裙被击中後会飞掉,这个系统引入之後可能会引入额外装甲(例如说沙包) - SerB on Superpershing nerf (if there will be any): "Tests will show" - SerB also states that after the HEAT and APCR shell changes, Superpershing's armor was actually increased (SS: and thus he implies that armor nerf would actually bring it to pre-8.6 level of protection) SerB评论超潘的nerf(目前似乎是没了):「看测试结果」。 他同时提到在APCR/HEAT改弱之後超潘的实际防御力会上升 SS:如果装甲和炮弹都被nerf,那超潘在8.5/8.6的防御水准就会差不多。 - US T71 was chosen for a number of reasons (SS: nothing specific), as for T92 implementation: "no comment" T71是因为几个原因被采用的(SS:没什麽特别的),关於T92LT:「不予置评」 - there are no plans to introduce the possibility to actually sell garage slots, for silver or for gold 车库售出概不退换,金币银币都别想。 (什麽人会嫌自己车库太多啊?) - T23 to return? "no comment" (SS: a few days back there was an interesting post on US forum: one of the players was ranting on how he wants the T23 back as a premium vehicle, on which The_Chieftain (US developer) replied: "I know something he doesn't know.... But I'm not allowed to tell") T23回归?「不予置评」 SS:几天前有个玩家在NA论坛说他超想要T23回来,Chieftain(NA的开发者)回应 「我知道某些他不知道的消息,但是我不能说」 -- Q: "Dear developers, does WoT generate so little profit that you have to reduce the profitability of the tanks?" A: "Dear players, do you play so bad that you have to imagine the profitability drops all the time?" --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 36.231.134.146
1F:推 kingsmill :美国阿伯丁的博物馆再过两年就全部搬迁到VA了 06/04 05:40
2F:推 p4585424 :要揪团去库宾卡吗? 06/04 07:39
3F:推 Pegasus99 :好想去库宾卡=w= 06/04 07:52
4F:推 p4585424 :好像没有旅行社有这个景点吼 06/04 08:00
5F:推 Kane1911 :库宾卡的话中国那边好像有旅行团有在办 06/04 17:19







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