作者jedimull (草莓口味薄皮嫩鸡)
看板WarHammer
标题Re: [闲聊] 好物大家抄之成就系统 orz
时间Mon Oct 6 13:48:03 2008
※ 引述《Jamy (秀气凌 玲珑动)》之铭言:
: http://tinyurl.com/3jkq6f
: 山口山大概怕了 跟着战鎚的脚步弄了个成就系统
: 我知道战鎚不是第一人
: 但是山口山一定是更後面的XD
: 我好奇的是
: 游戏界第一个出现类似系统的不知道是哪一套?
: 而线上游戏里 第一个实装这系统的是哪一个?
: PS. 小的也玩Guild wars, 里面的头衔系统有点类似(但没有书本) 已经快两年了吧...
http://www.warhammeralliance.com/forums/showthread.php?t=131547
抄了啊 Bz又有新声明稿
将来要多加战场,将PvP重点拉回联盟与部落的冲突上
并且可以让你随时随地都可以排战场... 打战场也可以升级
"But past that, we are exploring ideas that would involve expanding our
Battleground content in future patches and beyond. We believe we have some
strong ideas for improving Battlegrounds and PvP as a whole in the game and
we're definitely going to focus on improvements in the future. Now, it's very
early to be talking about some of this stuff but I think it's important for
the community to know that it's on our minds.
Our general thought is that we could provide more BG content over time. The
BG content that we could provide could be of higher quality with a higher
degree of accessibility. Overall, we'd like to have more content and variety.
We also want the gameplay experience in the BGs to be better directed. We're
also exploring the concept of a complimentary "competitive" bg system as
well. Over time, we'd like the focus of PvP to shift back to being more
BG-centric and more focused on Horde versus Alliance -- the core of our game.
We're also planning on improving some Battleground and PvP features in
general. For example, we want to give you the ability to queue for
Battlegrounds from anywhere in the world. We're also going to explore EXP
gain through the PvP system as well as low level itemization to support that.
"
--
WAR有很多很好的idea,可是呈现和有效利用的品质还不尽理想,
Bz倒是在整合面非常厉害。
--
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◆ From: 122.122.217.96
1F:→ Fairytale929:这样会有问题吧 WAR的平衡在於每个阶段都有那个等级 10/06 13:51
2F:→ jedimull:峰顶的时候排吧 我想 10/06 13:51
3F:→ Fairytale929:的战场 还有就算等级不够 进去也会被拉到一个水平 10/06 13:52
4F:→ Fairytale929:假如没有做好的话..反而容易弄成反效果 @@ 10/06 13:52
5F:推 zero990314:主要还是因为wow已经推出两年了吧 有实战经验也有实际 10/06 14:24
6F:→ zero990314:收入 做起来有底子当然也就比较敢放手下去搞 10/06 14:25
7F:推 librasky:WOW的战场实在是还有很多需要改善的空间 10/06 14:30
8F:→ hank2972:其实我觉得 成就系统蛮多游戏都有 只是wh有知识之书 10/06 14:31
9F:→ hank2972:这个其他游戏所没有的东西 我现在上班就常常翻 10/06 14:31
10F:→ hank2972:我知识之书上记载的任务小故事和历史 10/06 14:31
11F:→ hank2972:强力推荐大家有空可以翻一翻 真的很有意思 10/06 14:32
12F:推 Jamy:对於bz的整合力 小的不得不佩服 10/06 15:13
13F:→ venom:Blz还是搞不懂他们PVP出什麽问题..随便排战场跟本没意义 10/06 15:28
14F:推 librasky:同意楼上说的 10/06 15:30
15F:推 HelmerYang:战场弄的跟WH一下就热血多啦XDD~ 10/06 15:30
16F:推 Fairytale929:wow的战场没办法卡位啊..这差很多的... 10/06 15:31
17F:→ Fairytale929:重点还没有时间限制 这才糟糕 囧 10/06 15:32
18F:→ jedimull:时间限制 等级差这些调整数值就好了 难不倒wow的 10/06 15:41
19F:→ jedimull:WOW唯一改不了的就是角色定位,再怎麽玩战场都是个人秀 10/06 15:42
20F:推 Fairytale929:60级时代 还有一点相克的感觉 韧性出来就打乱了 -_- 10/06 15:54
21F:推 darkcomet:其实还有个重点,那就是诱因在哪里?配套要做好才好玩 10/06 15:57
22F:→ darkcomet:举例来说 WAR的T3套装有2个部位要杀人才掉 你想收集 10/06 16:06
23F:→ darkcomet:那就是要进战场大量杀人来拼,诱因就很强 10/06 16:06
24F:→ jedimull:有阿 wow战场的诱因就是拿神装进去辗人 我好酸 囧 10/06 16:47
25F:推 TGJ25566:知识之书真的是好物! 10/06 16:48
26F:推 HOWDOYOUTURN:wow PVE还不错 战场根本滥掉了 10/06 16:53
27F:推 HOWDOYOUTURN:看看满街贼 加上现在大家只求快 便当也没差 10/06 16:56
28F:推 JustPractice:纯提醒 大家别讨论到战起来喔XD 10/06 16:57
29F:→ HOWDOYOUTURN:战场早就没战场的感觉.. 10/06 16:57
30F:推 librasky:战场不战场因为还牵涉到好不好进 两方打荣誉态度不一 10/06 16:59
31F:→ librasky:WOW打奥山联盟不想拖太久 快输荣誉比较多 自然摆烂的就多 10/06 17:00
32F:→ librasky:Bz只不过是把问题过度简化而已 牵涉的问题很多 10/06 17:01
33F:→ librasky:现在竞技场才是主流 战场只是陪衬 甚至只是拖台钱的束缚 10/06 17:01
34F:推 HelmerYang:竞技场也是只有部份职业有趣啊…其他不也是便当.. 10/06 17:03
35F:推 HOWDOYOUTURN:竞技场一堆便当= =更吃组合 不过Bz是把他当主流没错 10/06 17:04
36F:推 librasky:对阿 职业不平衡反应在竞技场 战场就像鸡肋 食之无味 10/06 17:05
37F:→ librasky:弃之可惜 不得不打 补最多杀最多除了自爽毫无意义 10/06 17:05